C++ :: How To Use Structure Pointer Through A Structure Public Member Definition
Dec 7, 2014
Why doesn't this compile?
struct hi(){
void other();
}histructure;
void hi::other(){
std::cout << "Hi!" << std::endl;
[Code] ....
Makes no sense the structure is written before the structure member function is called so why is there compile errors ??...
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Oct 7, 2014
Is it possible to assign a value to structure member inside the structure.like.....
struct control{
char tbi:2 =0;
char res:1 =0;
};
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Jan 3, 2015
I am trying to create a callback system for input events in my game engine.
Here is a cut down version of the EventManager.h file
#include "Controls.h"
#include "Object.h"
enum MouseEventType{PRESSED, POINTER_AT_POSITION, PRESSED_AT_POSITION };
[Code].....
This works if the function pointer being passed to the event manager is not a member function.
I have two other classes Scene and Object that could potentially use this EventManager to create callback events. Scene and Object are both pure virtual objects. How can I pass a pointer to a member function of the child classes of both Scene and Object? I am fine with just having two separate watchEvent functions for Scene and Object but how do I pass the type of the Object or the type of the Scene? The child classes are unknown as they are being created by someone using this game engine.
For example, if I want to make a player object it would be something like
class PlayerObject : public Object{...};
Now that PlayerObject type has to find its way to PlayerObject::functionToCall(). I think I need templates to do this but, since I never used them before
This is how I intend to use this
class OtherScene : public Scene{
void p_pressed(void){
//pause
}
[Code].....
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Jan 25, 2013
I was trying to apply what is here (as someone who writes rarely and has to relearn everything each time): [URL] ....
I'm using a header file to define the structure:
#ifndef EINSTEIN_H
#define EINSTEIN_H
#include <stdio.h>
#include <vector>
struct SizeAll{
double year;
double R;
SizeAll() { year = 0; R = 0; }
[Code] ...
This creates quite a mess. It seems that somehow the "vector" declaration isn't working as the referenced web link seems to suggest that it should. I presume that, as usual, clearing one real error will eliminate the cascade of errors the first real error produces. Why won't VC++ accept the "vector" identifier?
The error messages that follow the build attempt are:
Friedman.cpp
d:documents and settingsxxmy documentsvisual studio 2010projectsfriedmanfriedmanEinstein.h(22):
warning C4996: 'fopen': This function or variable may be unsafe.
Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS.
[Code] .....
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Jan 7, 2015
I have started working with structures so here's a side project from my text book. It's purpose is fairly simple; it asks for the sales of each quarter of the year from 4 different divisions and then calculates the average quarterly sales and total annual sales and finally displays all the data. My problem is that in the function "displayCompanyInfo" the statement
std::cout << "Division " << R.division_name << std::endl;
does not display the name of the division. With that in mind here is the code:
#include <iostream>
#include <string>
struct CompanyInfo
{
[Code]....
As you can see the last part of the output has statements that say "Division" however they do not say the name of the division afterwards. I don't understand why that is?
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Feb 17, 2015
See the simple code below. The compiler gives message:
assigning to type "char[20]" from type "char *".
I've tried everything else that seems reasonable but none works. How can I assign string Hello to the structure member?
Code:
int main() {
struct strc1
{
char msg1[20];
char msg2[5];
}
talk;
talk.msg1 = "Hello";
}
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Mar 24, 2014
is it possible to make something like that?
struct type_name
{
char Status[i];
string Status[j];
.
.
} object_names;
The problem is I dont know how many statuses my object will have. Is it possible to make it in an dynamic array?
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Sep 3, 2013
template <typename T> struct avl_tree {
T data;
int balance;
struct avl_tree <T> *Link[2];
static int (*comp)(T, T);
};
In main, I have a function like so:
int compare(int a, int b) {
return ( a - b );
}
Now how do I assign the function pointer in my avl_tree class to the compare function?
I did this:
int (avl_tree<int>::*comp)(int, int) = compare;
But I got the compiler error:
Tree_Test.cc: In function ‘int main()’:
Tree_Test.cc:27:42: error: cannot convert ‘int (*)(int, int)’ to
‘int (avl_tree<int>::*)(int, int)’ in initialization
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Jun 20, 2013
I have the code bellow, and i print the data but cannot assign it to global variable.
struct frequency_data {
char frequency[10];
int32 frequenca_mesatare;
int16 PWM_F;
int32 PR2;
[Code] ....
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Aug 27, 2013
I am trying to run a programme implementing a function with structures in c... which is:
#include<stdio.h>
#include<conio.h>
struct store {
char name[20];
float price;
int quantity;
[Code] .....
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Mar 12, 2014
This is with Linux gcc
Code:
typedef struct _a
{
int id;
} a;
typedef struct _b
{
a my_a;
my_a.id = 1; // error: expected specifier-qualifier-list before "my_a"
} b;
I get error: expected specifier-qualifier-list before "my_a"
I must set the id for the kind of struct created inside the struct def because main() will be casting based on this id. Thats how I will know which structure b contains by it's id, there could be hundards of different structs with different values I will cast to the correct one and know it's members by it's id. How do I ?
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Jan 18, 2013
I have a question regarding composition and accessing members "deep" inside the composed structure. For example;
class A {
private:
int m_myInt;
public:
int myInt() const {return this->m_myInt;};
void myInt(int newInt) {this->m_myInt = newInt;};
[Code] ....
Now, from somwhere I have access to an object of type B where I want to update the A::m_myInt. How would you do this without "breaking" the whole purpose of private/public members?
B myB;
myB.m_a.myInt(3); // Not allowed, and not desireable
I thought about implementing access through functons kind of like;
A & B::a() {return this->m_a;};
myB.a().myInt(3);
but I'm worried that this exposes my B::m_a-object too much. This would allow
myB.a() = A();
, right?
The following is a more desireable way of acces, but doesn't work for updating;
A const & B::a() {return this->m_a;};
myB.a().myInt(3); //Disallowed? myInt(int) is non-const.
What about this? Is this a good way of doing it?
class A {
private:
int m_myInt;
public:
int myInt() const {return this->m_myInt;};
[Code] ....
I guess it works? It would lead to a lot of data shuffling in case of larger sub-components.I would really like to do the following without exposing my components so much:
B myB;
myB.a().myInt(3);
Can it be done?
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Nov 28, 2013
Program to create client server interaction for store data into map using structure and pointer(without memory leak).
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Sep 2, 2014
Is there way to find the size of structure pointer size? When we tried to get the size of structure pointer will get size of address(@ location) which would be 4 bytes long. But I want to get the size of all structure members size using structure pointer.
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Sep 16, 2014
const free_throws & clone(free_throws & ft) {
free_throws * pt;
*pt = ft; // Copy info
return *pt; // return reference to copy
}
This is a code snippet extracted from C++ Primer Plus book. However, it is really confusing. I don't really understand the free_throws * pt;
as far as I know, a pointer has to point to a memory address, and it is best to initialize it when it is declared. However, according to the code snippet above, the pt isn't initialized to any address. Isn't it dangerous when we declare a pointer without initializing it before we use it?
I thought it is supposed to be like this
free_throw * pt = new three_throw;
// or
free_throw * pt = & ft;
BTW, free_throw is a structure.
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Jan 22, 2015
I need to know how to access the nested structure using pointer, i mean i know how to do that when i have simple structure, for example:
Code:
struct person{
char fname[16], lname[16];
int age;
}
for this example i can use
Code: (*pointer).age
or
Code: pointer->age
But if i have structure like this:
Code:
struct date{
int day, month, year;
}
struct person{
char fname[16], lname[16];
struct date birthDate;
}
Then how can i access the birthDate using pointer?
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Aug 24, 2014
I am trying to wright a program that takes student grade data from a command line file, calculates a final grade, and copies the final grades to an output file. So far I have two functions, one that creates a student structure by allocating memory for it and returning its address, and one that should take that address and fill it with data from a line from the input file. My ultimate goal is to use a linked list to connect all the structs, but for now I just want to get the functions working. When I run what I have so far, I get an error C2440 (using visual 2010) that says "cannot convert from 'cStudent *', to 'cStudent', and points to the line where I call my fill function. How should structure pointers be passed?
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct student // Declaring student structure globally.
[Code] .....
Also, here is a sample of what a line from the input file would look like:
Bill Gates, 60, 54, 38, 62, 65, 60, 50
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Aug 5, 2014
I have written this program
Code:
#include <stdio.h>
#include <string.h>
int main(void) {
struct point {
[Code] ....
error: request for member is not a structure or union
printf("%d
,%d
",p1->i,p1->j);
I was just trying to typecast a integer pointer to structure pointer, but throws error as shown.
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May 3, 2014
#include<conio.h>
#include<alloc.h>
#include<string.h>
struct node
[Code]....
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Mar 19, 2014
i had a structure as follows:
struct a{
int x;
struct b{
int y;
b *next;
}b;
};
when i try to access as follows:
struct a *a;
a->b=a->b->next;
i got the following error: base operand of ‘->’ has non-pointer type
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Mar 17, 2013
how I can create a structure that pointing to another different structure. And also passing structure to function.
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Mar 14, 2013
I'm trying to call a function via a function pointer, and this function pointer is inside a structure. The structure is being referenced via a structure pointer.
Code:
position = hash->(*funcHash)(idNmbr);
The function will return an int, which is what position is a type of. When I compile this code,
I get the error: error: expected identifier before ( token.
Is my syntax wrong? I'm not sure what would be throwing this error.
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Jun 5, 2012
"
#include <stdio.h>
struct datastructure {
char character;
};
void function(struct datastructure** ptr);
[Code] ....
These codes give these errors:
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
These errors are related to
"
*ptr->character='a';
printf("Ptr: %c",*ptr->character);
"
I want to access "character" data inside the structure "trial" by a pointer to pointer "ptr" inside function "function",but I couldn't find a way to do this.
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Jan 3, 2014
#include "stdafx.h"
#include <iostream>
#include <math.h>
using namespace std;
class Calc {
[Code] ....
when i built it, it showed the following errors:
1>------ Build started: Project: rough, Configuration: Debug Win32 ------
1> rough.cpp
1>e:c programs
ough
ough
ough.cpp(17): error C3872: '0xa0': this character is not allowed in an identifier
1>e:c programs
[Code] ....
Need sorting out the errors!!!
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Apr 17, 2013
"You cannot initialize the static data member in the class definition — that’s simply a blueprint for an object and initializing values for members are not allowed. You don’t want to initialize it in a constructor, because you want to increment it every time the constructor is called so the count of the number of objects created is accumulated."
Why don't you want to initialize it in a constructor?
Edit: Because every time it is called it will set it back to 0 or whatever the initializing value.
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May 6, 2014
I declared all functions in header file, such as:
bool readCase();
bool meshing();
bool readMesh();
bool calculateFlowfield();
bool readFlowfield();
bool calculateEvaporation();
And then I define them in separated .cpp files, each .cpp file include the header, but I got multiple definition error, why?
Even the int main() function, which only decalred and defined once got this error, why?
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