C/C++ :: Pointer To Structure Required On Left Side
May 3, 2014#include<conio.h>
#include<alloc.h>
#include<string.h>
struct node
[Code]....
#include<conio.h>
#include<alloc.h>
#include<string.h>
struct node
[Code]....
How do you add a value to the beginning of a string instead of the end?
This is for an assignment and I have to convert the user input (always assuming its a valid decimal number) to binary and store it in a string. I've got up to dividing by two to get the remainder ...
I am getting this error when compiling my program with quincy:
Error: I value required as left operand of assignment
The program is meant to calculate how much parking costs based on the amount of hours in a park and what type of vehicle it is. the error is coming from my function definitions which i have just started to add in.
Code:
float calcCarCost (char vehicletype, int time, float car)
{
if ((time > MINTIME) && (time <= 3))
calcCarCost =( CAR * time );
}
The error is on line 72 which is:
calcCarCost =( Car * time);
I should probably point out CAR is already defined as a constant with a numerical value given and time is previously asked to be input in when the program runs.
I have a question concerning the CDialogBar (:CControlBar).
I have a MDI application with a dockable toolbox (CDialogBar).
The user is able/allowed to move the DialogBar and to dock it at the right or left side When I dock at the left side, the content of my mdi-application (so all other open windows) are moved right (so the dockable bar moves the windows).
If i dock at the right side, nothing changes.
How can I change the behaviour of the bar, that the windows inside the application keep the same position when I dock left ?
(Problem is, that my windows are aligned on the right side of the application). When I dock the bar on the left, the windows are getting moved in the not visible area.)
The issue arises with case 3 where it tells produces an error when I attempt to compile and says "lvalue required for left operand of assignment error". How to fix this so that I can properly run the program.
View 5 Replies View RelatedI get the following error:
pointers_array.c: In function ‘readlines’:
pointers_array.c:42:37: error: lvalue required as left operand of assignment
I know what the error is saying but what it is giving it with this code:
/* readlines: read input lines */
int readlines(char *lineptr[], int maxlines) {
int len, nlines;
char *p, line[MAXLEN];
nlines = 0;
[Code] ....
I got above error in my program. My program is socket program. I am using ubuntu 11.10.
#include <netdb.h>
#include <netinet/in.h>
#include <string.h>
#include <cstdlib>
#include <iostream>
#include <stdio.h>
#define PORT 4547
/*int parseARGS(char **args, char *line) {
[Code] ....
Why doesn't this compile?
struct hi(){
void other();
}histructure;
void hi::other(){
std::cout << "Hi!" << std::endl;
[Code] ....
Makes no sense the structure is written before the structure member function is called so why is there compile errors ??...
Program to create client server interaction for store data into map using structure and pointer(without memory leak).
View 1 Replies View RelatedI'm trying to call a function via a function pointer, and this function pointer is inside a structure. The structure is being referenced via a structure pointer.
Code:
position = hash->(*funcHash)(idNmbr);
The function will return an int, which is what position is a type of. When I compile this code,
I get the error: error: expected identifier before ( token.
Is my syntax wrong? I'm not sure what would be throwing this error.
"
#include <stdio.h>
struct datastructure {
char character;
};
void function(struct datastructure** ptr);
[Code] ....
These codes give these errors:
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
These errors are related to
"
*ptr->character='a';
printf("Ptr: %c",*ptr->character);
"
I want to access "character" data inside the structure "trial" by a pointer to pointer "ptr" inside function "function",but I couldn't find a way to do this.
Is there way to find the size of structure pointer size? When we tried to get the size of structure pointer will get size of address(@ location) which would be 4 bytes long. But I want to get the size of all structure members size using structure pointer.
View 1 Replies View Relatedconst free_throws & clone(free_throws & ft) {
free_throws * pt;
*pt = ft; // Copy info
return *pt; // return reference to copy
}
This is a code snippet extracted from C++ Primer Plus book. However, it is really confusing. I don't really understand the free_throws * pt;
as far as I know, a pointer has to point to a memory address, and it is best to initialize it when it is declared. However, according to the code snippet above, the pt isn't initialized to any address. Isn't it dangerous when we declare a pointer without initializing it before we use it?
I thought it is supposed to be like this
free_throw * pt = new three_throw;
// or
free_throw * pt = & ft;
BTW, free_throw is a structure.
I need to know how to access the nested structure using pointer, i mean i know how to do that when i have simple structure, for example:
Code:
struct person{
char fname[16], lname[16];
int age;
}
for this example i can use
Code: (*pointer).age
or
Code: pointer->age
But if i have structure like this:
Code:
struct date{
int day, month, year;
}
struct person{
char fname[16], lname[16];
struct date birthDate;
}
Then how can i access the birthDate using pointer?
I am trying to wright a program that takes student grade data from a command line file, calculates a final grade, and copies the final grades to an output file. So far I have two functions, one that creates a student structure by allocating memory for it and returning its address, and one that should take that address and fill it with data from a line from the input file. My ultimate goal is to use a linked list to connect all the structs, but for now I just want to get the functions working. When I run what I have so far, I get an error C2440 (using visual 2010) that says "cannot convert from 'cStudent *', to 'cStudent', and points to the line where I call my fill function. How should structure pointers be passed?
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct student // Declaring student structure globally.
[Code] .....
Also, here is a sample of what a line from the input file would look like:
Bill Gates, 60, 54, 38, 62, 65, 60, 50
I have written this program
Code:
#include <stdio.h>
#include <string.h>
int main(void) {
struct point {
[Code] ....
error: request for member is not a structure or union
printf("%d
,%d
",p1->i,p1->j);
I was just trying to typecast a integer pointer to structure pointer, but throws error as shown.
i had a structure as follows:
struct a{
int x;
struct b{
int y;
b *next;
}b;
};
when i try to access as follows:
struct a *a;
a->b=a->b->next;
i got the following error: base operand of ‘->’ has non-pointer type
I am trying to create a callback system for input events in my game engine.
Here is a cut down version of the EventManager.h file
#include "Controls.h"
#include "Object.h"
enum MouseEventType{PRESSED, POINTER_AT_POSITION, PRESSED_AT_POSITION };
[Code].....
This works if the function pointer being passed to the event manager is not a member function.
I have two other classes Scene and Object that could potentially use this EventManager to create callback events. Scene and Object are both pure virtual objects. How can I pass a pointer to a member function of the child classes of both Scene and Object? I am fine with just having two separate watchEvent functions for Scene and Object but how do I pass the type of the Object or the type of the Scene? The child classes are unknown as they are being created by someone using this game engine.
For example, if I want to make a player object it would be something like
class PlayerObject : public Object{...};
Now that PlayerObject type has to find its way to PlayerObject::functionToCall(). I think I need templates to do this but, since I never used them before
This is how I intend to use this
class OtherScene : public Scene{
void p_pressed(void){
//pause
}
[Code].....
On a right angled triangle, if the user inputs only ONE side length (not the hypotenuse) and only ONE angle, what code is required to work out the hypotenuse? I know how to work out the final side and the remaining angle once I have this.
View 4 Replies View RelatedI know this question must have been asked before, but the problem that I am facing is that I am using a library PoDoFo to parse PDF files. It seems that it is only compatible with C++.
Now I want the application to be web-based. That is, the user uploads a PDF file on the server, the server parses it and the parsed content is then sent back to the user.
Is such a thing possible with C++, or maybe any good work-arounds? Or should I look at server-side scripting languages like PHP and their respective libraries?
A sequence point in a C program is defined as "Any point in a program's execution at which it is gauranteed that all side effects of previous evaluations will have been performed and no side effects from subsequent evaluations have yet been performed."
What is a side effect?
I am working on a 2D side scroller game. Where a ball is moving continuously towards right . I used a camera to follow the ball as soon as ball reaches the center of screen. I created a horizontal line to look like the surface on which the ball is rolling.
line runs from x=0 to x=800 (i.e screen width)
NOTE: (0,0) coordinate is at top left corner of display.
Problem: My display is 800 x 400 . Camera follows the ball, but soon the ball crosses x=800 and starts moving in black background. I want that line surface to stay there instead of going out of bound.
Additionally! I generated obstacles from x=800 which also move out of bound along with my line.
What should be done here? This is just my first c++ game project, so i might be skipping things that can solve the issue.
[Update] these screenshots manage to show, what the real problem is: [URL]
I want to calculate the total some of delay pf receiving Side Packet . Code is as Follow ..
What is weird that even if i invoke a sleep of 2 sec ,than its show delay always zero. Delay will be in microsec ..Is there any problem with logic or anything else..
Code:
do
{#pragma omp parallel private(nthreads, tid) {
/* Obtain thread number */
tid = omp_get_thread_num();
if (tid == 0) {
nthreads = omp_get_num_threads();
[Code]...
[URL]
According to my project instructions, I have to make a "validation on the delete button, that before a record can be deleted it will check to see if the count of "In-Progress" orders for that product is 0. If it is greater than zero, it should not allow this record to be deleted."
So far I have on the code behind page:
protected void btnDeleteProduct_Click(object sender, EventArgs e)
{
DataView dv = (DataView)SqlOrders.Select(DataSourceSelectArguments.Empty);
[Coe].....
The professor said I have to: "As for getting the count, check your notes and book, specifically looking at SQL and the Aggregate functions. There is a function we talked about in class called "Count(OrderID)" and set the where clause to check for the productID.
Right after I close FIFO on the producer side, the app on the consumer side gets into an endless loop. select() returns that FIFO is ready to read. Below is the excerpt from the consumer code. The FIFO is opened "blocking" on both ends.
Code:
FifoClass fifo_r = FifoClass("/tmp/FIFO_READ");
int fdr = fifo_r.OpenR();// this->fd = open(name.c_str(), O_RDONLY , 0);
for(int i=0; ;i++) {
FD_ZERO(&rset);
FD_SET(fdr, &rset);
[Code] .....
Code:
void search(){void output(void);
char title[20],;
char *p;
clrscr();
[Code] ......
Info:Program that stores information about reports .the above function searches the report according to its title. list is the name of the structure that stores the records.
Why i'm using strstr:
for eg. there is a report titled 'report on tigers'
I want the report information to be output if someone searches for 'tiger'
Output:displays all the entries i have made till now
file is attached.