so i have this problem with my code ( not running)i want to read ( 2 double numbers x,y) and ( one integer z) then calculate reminder of x and y ( after they both converted to integer) and the formula : x^2 + y^2 + z^2and : x^z + y^z
here is what i came up with :
Code: // compute.c
#include<stdio.h> #include<math.h> int main(void) {
[Code]....
it also says in q : be sure to test the user input to make sure x,y,z are positive . any negative or zero should not be accepted and must print error msg ==> do i have to have an if statement here ? or the while loop is enough ?
The compiler keeps on telling me that invalid conversion from wxBitmap* to wxString on the line with the AddTool function, whiles I do not even try to do such an ambiguous typecast.
wxWidgets 2.9.4 MinGW gdb
Code:
#include "mainwnd.h" //namespaces
//other definitions and declarations CMAINWND::CMAINWND(const wxString& szTitle):wxFrame(NULL,wxID_ANY,szTitle) { wxImage::AddHandler(new wxBMPHandler);
I'm trying to call a function via a function pointer, and this function pointer is inside a structure. The structure is being referenced via a structure pointer.
Code:
position = hash->(*funcHash)(idNmbr);
The function will return an int, which is what position is a type of. When I compile this code,
I get the error: error: expected identifier before ( token.
Is my syntax wrong? I'm not sure what would be throwing this error.
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*' error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
These errors are related to " *ptr->character='a'; printf("Ptr: %c",*ptr->character); "
I want to access "character" data inside the structure "trial" by a pointer to pointer "ptr" inside function "function",but I couldn't find a way to do this.
Is there way to find the size of structure pointer size? When we tried to get the size of structure pointer will get size of address(@ location) which would be 4 bytes long. But I want to get the size of all structure members size using structure pointer.
This is a code snippet extracted from C++ Primer Plus book. However, it is really confusing. I don't really understand the free_throws * pt;
as far as I know, a pointer has to point to a memory address, and it is best to initialize it when it is declared. However, according to the code snippet above, the pt isn't initialized to any address. Isn't it dangerous when we declare a pointer without initializing it before we use it?
I thought it is supposed to be like this
free_throw * pt = new three_throw; // or free_throw * pt = & ft;
I am trying to wright a program that takes student grade data from a command line file, calculates a final grade, and copies the final grades to an output file. So far I have two functions, one that creates a student structure by allocating memory for it and returning its address, and one that should take that address and fill it with data from a line from the input file. My ultimate goal is to use a linked list to connect all the structs, but for now I just want to get the functions working. When I run what I have so far, I get an error C2440 (using visual 2010) that says "cannot convert from 'cStudent *', to 'cStudent', and points to the line where I call my fill function. How should structure pointers be passed?
This works if the function pointer being passed to the event manager is not a member function.
I have two other classes Scene and Object that could potentially use this EventManager to create callback events. Scene and Object are both pure virtual objects. How can I pass a pointer to a member function of the child classes of both Scene and Object? I am fine with just having two separate watchEvent functions for Scene and Object but how do I pass the type of the Object or the type of the Scene? The child classes are unknown as they are being created by someone using this game engine.
For example, if I want to make a player object it would be something like
class PlayerObject : public Object{...};
Now that PlayerObject type has to find its way to PlayerObject::functionToCall(). I think I need templates to do this but, since I never used them before
This is how I intend to use this
class OtherScene : public Scene{ void p_pressed(void){ //pause }
What I want is basically to assign to the *p the pointer of the string so that i could do the following printf(" print string %s",*p); so i dont know how to do that.
I am getting error"incompatible integer to pointer conversation..." and don't know how to fix this. In my code, user inters line like this (3+3*(55-52)) I need to separate number from the line so I can do other operation.here is my code
Code:
#include <stdio.h> #include <stdlib.h> #include<string.h> int main(){
I think I am doing it right but im getting a couple of errors that i cant fix ...
#include <iostream> using namespace std; int main(){ int x [8] [8], r, c; for(c = 0; c <= 8; c++){ cout << " Enter a number from 1 to 7 " << endl;
[Code] .....
these are the errors :
assignment15_meem.cpp: In function âint main()â: assignment15_meem.cpp:7: error: no match for âoperator>>â in âstd::cin >> x[c]â assignment15_meem.cpp:10: error: ISO C++ forbids comparison between pointer and integer
when i compile the following program i get a compiler warning, but i don't understand why. for me the code seems to be all right and does legitimate this warning. so here is the code
Create in the private section of the ServerGroup class a pointer to a dynamic integer array called servers.
#ifndef ServerGroup_h #define ServerGroup_h class ServerGroup { public: private: int *ptr = new int; // needs pointer to a dynamic integer array called servers }; #endif