C++ :: Map With Pointer And Structure

Nov 28, 2013

Program to create client server interaction for store data into map using structure and pointer(without memory leak).

View 1 Replies


ADVERTISEMENT

C++ :: How To Use Structure Pointer Through A Structure Public Member Definition

Dec 7, 2014

Why doesn't this compile?

struct hi(){
void other();
}histructure;

void hi::other(){
std::cout << "Hi!" << std::endl;

[Code] ....

Makes no sense the structure is written before the structure member function is called so why is there compile errors ??...

View 3 Replies View Related

C :: Calling Function Via Function Pointer Inside Structure Pointer

Mar 14, 2013

I'm trying to call a function via a function pointer, and this function pointer is inside a structure. The structure is being referenced via a structure pointer.

Code:

position = hash->(*funcHash)(idNmbr);

The function will return an int, which is what position is a type of. When I compile this code,

I get the error: error: expected identifier before ( token.

Is my syntax wrong? I'm not sure what would be throwing this error.

View 3 Replies View Related

C++ :: Accessing Inside Structure Via Struct Pointer To Struct Pointer

Jun 5, 2012

"
#include <stdio.h>
struct datastructure {
char character;
};
void function(struct datastructure** ptr);

[Code] ....

These codes give these errors:

error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'

These errors are related to
"
*ptr->character='a';
printf("Ptr: %c",*ptr->character);
"

I want to access "character" data inside the structure "trial" by a pointer to pointer "ptr" inside function "function",but I couldn't find a way to do this.

View 3 Replies View Related

C++ :: Size Of Structure Pointer

Sep 2, 2014

Is there way to find the size of structure pointer size? When we tried to get the size of structure pointer will get size of address(@ location) which would be 4 bytes long. But I want to get the size of all structure members size using structure pointer.

View 1 Replies View Related

C/C++ :: Pointer To A Nameless Structure

Sep 16, 2014

const free_throws & clone(free_throws & ft) {
free_throws * pt;
*pt = ft; // Copy info
return *pt; // return reference to copy
}

This is a code snippet extracted from C++ Primer Plus book. However, it is really confusing. I don't really understand the free_throws * pt;

as far as I know, a pointer has to point to a memory address, and it is best to initialize it when it is declared. However, according to the code snippet above, the pt isn't initialized to any address. Isn't it dangerous when we declare a pointer without initializing it before we use it?

I thought it is supposed to be like this

free_throw * pt = new three_throw;
// or
free_throw * pt = & ft;

BTW, free_throw is a structure.

View 14 Replies View Related

C :: How To Access Nested Structure Using Pointer

Jan 22, 2015

I need to know how to access the nested structure using pointer, i mean i know how to do that when i have simple structure, for example:

Code:
struct person{
char fname[16], lname[16];
int age;
}

for this example i can use

Code: (*pointer).age
or
Code: pointer->age

But if i have structure like this:

Code:
struct date{
int day, month, year;
}
struct person{
char fname[16], lname[16];
struct date birthDate;
}

Then how can i access the birthDate using pointer?

View 2 Replies View Related

C :: Passing Structure Pointer To A Function

Aug 24, 2014

I am trying to wright a program that takes student grade data from a command line file, calculates a final grade, and copies the final grades to an output file. So far I have two functions, one that creates a student structure by allocating memory for it and returning its address, and one that should take that address and fill it with data from a line from the input file. My ultimate goal is to use a linked list to connect all the structs, but for now I just want to get the functions working. When I run what I have so far, I get an error C2440 (using visual 2010) that says "cannot convert from 'cStudent *', to 'cStudent', and points to the line where I call my fill function. How should structure pointers be passed?

Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct student // Declaring student structure globally.

[Code] .....

Also, here is a sample of what a line from the input file would look like:
Bill Gates, 60, 54, 38, 62, 65, 60, 50

View 2 Replies View Related

C :: Typecast - Integer To Structure Pointer

Aug 5, 2014

I have written this program

Code:
#include <stdio.h>
#include <string.h>
int main(void) {
struct point {

[Code] ....

error: request for member is not a structure or union
printf("%d
,%d
",p1->i,p1->j);

I was just trying to typecast a integer pointer to structure pointer, but throws error as shown.

View 5 Replies View Related

C/C++ :: Pointer To Structure Required On Left Side

May 3, 2014

#include<conio.h>
#include<alloc.h>
#include<string.h>
struct node

[Code]....

View 3 Replies View Related

C/C++ :: Accessing Pointer Inside A Nested Structure

Mar 19, 2014

i had a structure as follows:
struct a{
 int x;
 struct b{
  int y;
  b *next;
 }b;
};

when i try to access as follows:
struct a *a;
a->b=a->b->next;

i got the following error: base operand of ‘->’ has non-pointer type

View 1 Replies View Related

C++ :: Pass Pointer To Member Function (polymorphic Structure)?

Jan 3, 2015

I am trying to create a callback system for input events in my game engine.

Here is a cut down version of the EventManager.h file

#include "Controls.h"
#include "Object.h"
enum MouseEventType{PRESSED, POINTER_AT_POSITION, PRESSED_AT_POSITION };

[Code].....

This works if the function pointer being passed to the event manager is not a member function.

I have two other classes Scene and Object that could potentially use this EventManager to create callback events. Scene and Object are both pure virtual objects. How can I pass a pointer to a member function of the child classes of both Scene and Object? I am fine with just having two separate watchEvent functions for Scene and Object but how do I pass the type of the Object or the type of the Scene? The child classes are unknown as they are being created by someone using this game engine.

For example, if I want to make a player object it would be something like

class PlayerObject : public Object{...};

Now that PlayerObject type has to find its way to PlayerObject::functionToCall(). I think I need templates to do this but, since I never used them before

This is how I intend to use this

class OtherScene : public Scene{
void p_pressed(void){
//pause
}

[Code].....

View 6 Replies View Related

C/C++ :: Not Able To Initialize Structure Variable Inside Main Whose Structure Defined GL

Aug 27, 2013

I am trying to run a programme implementing a function with structures in c... which is:

#include<stdio.h>
#include<conio.h>
struct store  {
        char name[20];
        float price;    
        int quantity;

[Code] .....

View 1 Replies View Related

C/C++ :: Value Assignment To Structure Member Inside The Structure?

Oct 7, 2014

Is it possible to assign a value to structure member inside the structure.like.....

struct control{  
char tbi:2 =0;
char res:1 =0;
};

View 6 Replies View Related

C :: How To Create A Structure That Pointing To Another Different Structure

Mar 17, 2013

how I can create a structure that pointing to another different structure. And also passing structure to function.

View 3 Replies View Related

C++ :: Linked List Node Passed As Parameter / Argument Pointer To Pointer Notation

Jan 17, 2014

I was having problems changing the value of my head node I passed it as an argument as head which would be the address. The parameter was defined as struct node *head. like this

bool deleteNode(struct node *head, struct node *delptr)

I tried manipultaing pointer values to change head node value but it did not work. I saw some code online which used pointer to pointers(in code below) to change head node value it worked I dont fully understand why. Would like better understanding of why.

Would also like to know why the argument call needed &head instead of just head.

remove = deleteNode(&head,found); opposed to remove = deleteNode(head,found);

#include "stdafx.h"
#include<iostream>
struct node{

[Code].....

View 1 Replies View Related

C++ :: Calling Defined Function Pointer From Another Pointer To Class Object?

Aug 19, 2014

I am attempting to implement function pointers and I am having a bit of a problem.

See the code example below; what I want to be able to do is call a function pointer from another pointer.

I'll admit that I may not be explaining this 100% correct but I am trying to implement the code inside the main function below.

class MainObject;
class SecondaryObject;
class SecondaryObject {
public:

[Code]....

View 10 Replies View Related

C :: Print Pascal Triangle And Stores It In A Pointer To A Pointer

Nov 27, 2013

I have to write a program to print pascals triangle and stores it in a pointer to a pointer , which I am not entirely sure how to do. I also have to write the file and read it, then create a binary file. Assignment is attached. I am not the best with programming and especially with pointers. I will post my code below.

Code:
#include <stdio.h>
#include <stdlib.h>
void writePascalTriangle(char *fileName, int heightOfTriangle, int **triangle) {
FILE *fp;
fp=fopen("writePascalTriangle.txt", "w");

[Code] ....

View 4 Replies View Related

C++ :: Get Pointer That Iterator Points To And Store In Pointer Variable?

Apr 19, 2014

I'm making a system like twitter for class called ShoutOut.com I want to be able to get the PublicShoutOut pointer pointed to by the start iterator and assign it to firstShoutOutToDisplay and secondShoutOutToDisplay because I need that in order to pass the pointers to one of my functions. When I step through the debugger the values in start are all default values like "" and so are the values in this->firstShoutOutToDisplay but the message that start points to is being output just fine.

EDIT: got rid of irrelevant code. Am I using the correct syntax to do this?

if (start != finish) {
//getting these because a shoutout needs to be passed to the function that displays
//options for a shoutout
this->firstShoutoutToDisplay = (*start);

[Code] ....

View 2 Replies View Related

C++ :: How To Convert Void Pointer To Int / Double / String Pointer

Mar 7, 2013

I have a function:

const void insertStuff(const void *key, const int value){
// I want to convert the void pointer into one
// of three types of pointers(int, string, or double)
switch(value){
case 0:
int *intPtr = key;

[Code] .....

But this causes an error of: "crosses initialization of int*intPtr"

What's the correct way of implementing this?

View 1 Replies View Related

C :: Access Element Of Array Through A Pointer To A Pointer

Dec 25, 2013

i have been fiddling with pointers but I don't understand how the proper syntax is written when I want to acces an element of an array through a pointer to a pointer...The code is all mostly just random bs for learning purposes. I marked the problem "// THIS LINE"

Code:

#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#define MAX_DATA 100
int find_average(char *iden, ...) {

[Code]...

View 2 Replies View Related

C :: How To Declare Two Dimensional Array Using A Pointer To A Pointer

Jul 16, 2013

This is a sample program that declares a Matrix as a structure with an array as a pointer to a pointer. The following program is supposed to store a matrix in the structure "_Matrix" and later print the matrix just entered but it fails giving me a "segmentation fault". The sample code is given below

Code:
#include <stdio.h>
#include <stdlib.h>
struct _Matrix {
int row_size;
int col_size;
int **mat;

[Code] ......

View 1 Replies View Related

C++ :: Pass Matrix By Reference Using Pointer Of Pointer

Jun 20, 2014

i really don't know why has a error in my code, that pass a pointer of pointer (name of a matrix with 2 dimensions). Here is the source code of a simple example where appears segmentation fault when execute (but compiles normal):

#include <stdio.h>
#define LINHAS 3
#define COLUNAS 5
float a[LINHAS][COLUNAS];
void zeros(float **p,float m, float n){
int i,j;
for(i=0;i<m;i++)

[Code]...

View 6 Replies View Related

C/C++ :: Copying A String From A Pointer To New Pointer

Mar 4, 2015

I need to make a copy of a string that is defined by char *full and copy it into a different pointer defined by char *duplicate. I have written code to do this however it will not work and i cannot figure it out my code is as follows:

char *duplicate = (char *)malloc(strlen(full) + 1);
strcpy(duplicate, full); /*Make second version of full*/
char *Ptr = strtok(duplicate, " "); /*Split duplicate up*/

I have a full program written but i know this is where the problem is because i have used printf statements to see where the program fails. I get no errors and it compiles successfully but it hits this point of the program and it just stops and windows automatically shuts down the program.

char *full is pointing to:
"To be, or not to be? That is the question:
Whether 'tis nobler in the mind to suffer
The slings and arrows of outrageous fortune,
Or to take arms against a sea of troubles,"

I need to duplicate the string because i need to use strtok but i will need the original string later on so i need an unaltered version.

View 9 Replies View Related

C++ :: Looping Through 2D Array Using Pointer To Pointer

Jan 3, 2013

I have the following code :

Code:
#ifndef TDYNAMICARRAY_H
#define TDYNAMICARRAY_H
namespace Massive {
template<class T>
T **AllocateDynamic2DArray(int nRows,int nCols)

[Code] .....

I wish to know how to traverse or loop through a dynamic 2D array using pointer to pointer as returned by the code above. Like I would in a static T[20][20] 2D array.

View 8 Replies View Related

C++ :: Cast Base Class Pointer To Derived Class Pointer

Feb 6, 2015

I create an instance of a base class (not derived class) and assign it to base class pointer. Then, I convert it to a pointer to a derived class and call methods on it.

why does it work, if there is a virtual table?

when will it fail?

// TestCastWin.cpp : Defines the entry point for the console application.//

#include "stdafx.h"
#include <iostream>
class B
{
public:
B(double x, double y) : x_(x), y_(y) {}
double x() const { return x_; }

[Code] ....

View 14 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved