C :: Set Struct Member Variable For Structure Inside Def
Mar 12, 2014
This is with Linux gcc
Code:
typedef struct _a
{
int id;
} a;
typedef struct _b
{
a my_a;
my_a.id = 1; // error: expected specifier-qualifier-list before "my_a"
} b;
I get error: expected specifier-qualifier-list before "my_a"
I must set the id for the kind of struct created inside the struct def because main() will be casting based on this id. Thats how I will know which structure b contains by it's id, there could be hundards of different structs with different values I will cast to the correct one and know it's members by it's id. How do I ?
I have a question regarding composition and accessing members "deep" inside the composed structure. For example;
class A { private: int m_myInt; public: int myInt() const {return this->m_myInt;}; void myInt(int newInt) {this->m_myInt = newInt;};
[Code] ....
Now, from somwhere I have access to an object of type B where I want to update the A::m_myInt. How would you do this without "breaking" the whole purpose of private/public members?
B myB; myB.m_a.myInt(3); // Not allowed, and not desireable
I thought about implementing access through functons kind of like;
A & B::a() {return this->m_a;}; myB.a().myInt(3);
but I'm worried that this exposes my B::m_a-object too much. This would allow
myB.a() = A(); , right?
The following is a more desireable way of acces, but doesn't work for updating;
A const & B::a() {return this->m_a;}; myB.a().myInt(3); //Disallowed? myInt(int) is non-const.
What about this? Is this a good way of doing it?
class A { private: int m_myInt; public: int myInt() const {return this->m_myInt;};
[Code] ....
I guess it works? It would lead to a lot of data shuffling in case of larger sub-components.I would really like to do the following without exposing my components so much:
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*' error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
These errors are related to " *ptr->character='a'; printf("Ptr: %c",*ptr->character); "
I want to access "character" data inside the structure "trial" by a pointer to pointer "ptr" inside function "function",but I couldn't find a way to do this.
Would each instance of Foo create a new counter variable, or would it remain the same for all of them, i.e. baz.funky() would always use the same counter variable? What if the class was a template?
I am modifying a set of static variables inside of the class's member function. The static variables are private. An example of what I'm doing is as below,
utilities.h ----------- class utilities { private: static int num_nodes;
public: void parse_details(char* );
[Code] ....
I get a compilation error in the function void utilities::parse_details(char* filename)
which says: undefined reference to `utilities::num_nodes'
So I have a class object that contains the private member variable spot and the public member function MoveLock. Within MoveLock, is a member variable called numbers that holds the place where a user is on a "lock knob". Now, what I'm trying to accomplish is that whenever the user turns the "knob" in the wrong direction, the position is updated with that current numbers so that the clicks needed to unlock the first state is also updated. But I get these errors:
Error E2096 C:Users...switchtest.cpp 34: Illegal structure operation in function main() Error E2294 C:Users...switchtest.cpp 39: Structure required on left side of . or .* in function main()
Ultimately, what I have in main() is a piece of what I'm going to implement in a class member function. I'm also thinking about moving the if else statements out of the for and creating a second one for the else portion.
while writing code i got a question. For example i created a class named as unit.
Think a simple game, and the unit class will belong the units.İf i give the preferences as private one by one, it will be irregular. For a detailed game; height, weight, race, hair preferences, eyes... Strength, dexterity, charisma, intelligence, wisdom, constution... experience, damage, armor...
and should i use struct to group them? And how to can i use struct at the inside of class as private?
I have kept dummy as the data to be aligned.I will update hours, minutes, and seconds , but will not use dummy in any case. If I don't initialize 'dummy' does it make any errors ? Do I need to initialize hours, minutes, seconds as well before I use the structure ? If so is there any particular reason ?
I am having trouble compiling my interface. I am trying to store a reference variable as a member variable of the interface object. Compiler says that the variable has not be initiated correctly.
LCD inherits from VisualInterface which is expecting a DisplayDriver object to be passed in (DisplayDriver is another interface, but thats not important).
I pass the displayDriver object in when LCD is instantiated in maininterfaces.zip
I was pasing it before as a pointer but was told that this could cause me problems with memory leaks and a reference was better, but now I cant seem to get it to compile.
This compiler on SYSTEM2 is happy. but second way does not look correct to me and compiler on system 1 complains about it. Which is the correct way to allocate memory?
If first one is correct then what should i look in for to avoid this error? Could this be an issue with compiler on SYSTEM2? If i use second method on SYSTEM2 code segfaults during malloc.
#include <stdio.h> #include <string.h> #include <stdlib.h> typedef struct mystruct1 { int a; int b;
I have two classes, a Package class and a Person class. The Package class has two Person objects has member variables, a Sender and a Receiver. While overloading the << operator for the Package class so that it will make an output label from everything in the Package class. Here is my code...
class Package{ public: Person Sender; Person Reciever; int weight; double cost; friend ostream &operator<<(ostream &out, Package &pack);
[Code] .....
So my problem is on that last output line, I am unable to call Sender.getName()... etc. Is there a proper syntax so that I can access the members of the Person class while overloading the << operator for the Package class?
I have started working with structures so here's a side project from my text book. It's purpose is fairly simple; it asks for the sales of each quarter of the year from 4 different divisions and then calculates the average quarterly sales and total annual sales and finally displays all the data. My problem is that in the function "displayCompanyInfo" the statement
std::cout << "Division " << R.division_name << std::endl; does not display the name of the division. With that in mind here is the code: #include <iostream> #include <string> struct CompanyInfo {
[Code]....
As you can see the last part of the output has statements that say "Division" however they do not say the name of the division afterwards. I don't understand why that is?