C++ :: Struct At Inside Of Class?
Jun 23, 2013
while writing code i got a question. For example i created a class named as unit.
Think a simple game, and the unit class will belong the units.İf i give the preferences as private one by one, it will be irregular. For a detailed game; height, weight, race, hair preferences, eyes... Strength, dexterity, charisma, intelligence, wisdom, constution... experience, damage, armor...
and should i use struct to group them? And how to can i use struct at the inside of class as private?
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Jul 22, 2013
Can typedef and struct be put inside a class like below?
Code:
class classA {
private:
typedef void(classA::*aFnPtr_t) (); //pointer-to-member function
struct strctA {
int a;
int b[100];
};
typedef struct strctA strctA_t;
typedef void (classA::*bFnPtr_t)(strctA_t*); //pointer-to-member function
...
}
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Jun 5, 2012
"
#include <stdio.h>
struct datastructure {
char character;
};
void function(struct datastructure** ptr);
[Code] ....
These codes give these errors:
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
These errors are related to
"
*ptr->character='a';
printf("Ptr: %c",*ptr->character);
"
I want to access "character" data inside the structure "trial" by a pointer to pointer "ptr" inside function "function",but I couldn't find a way to do this.
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Mar 9, 2012
I just read and have known for a while that classes are private (members and inheritance) by default and structs are public. But my question then comes what if.. a struct inheriting from a class or a class inheriting from a struct?
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Mar 12, 2014
This is with Linux gcc
Code:
typedef struct _a
{
int id;
} a;
typedef struct _b
{
a my_a;
my_a.id = 1; // error: expected specifier-qualifier-list before "my_a"
} b;
I get error: expected specifier-qualifier-list before "my_a"
I must set the id for the kind of struct created inside the struct def because main() will be casting based on this id. Thats how I will know which structure b contains by it's id, there could be hundards of different structs with different values I will cast to the correct one and know it's members by it's id. How do I ?
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Aug 25, 2014
I want to have a function pointer inside a typedef struct but I get a segmentation fault when I run my code. Here's my code:
#include <stdio.h>
typedef struct Foo {
void (*bar)(int);
} Foo;
void func(int x) {
printf("display: %d
[Code] ....
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Feb 13, 2015
How can I display the elements of an array inside struct something like this
struct ABC {
double a[3];}
void show( const ABC & x );
ABC x{18, 'W', { 1.1, 2.2, 3.3 }};
show(x); would output {18, ‘W’, {1.1, 2.2, 3.3}}
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Apr 24, 2013
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct info info;
[Code] ....
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Dec 17, 2013
it seems everytime i use statics in a class i come across with a porblem.
this time i wanted to make a class i created static inside another class.
MainVariables.h file
static fge::window mWinMain;
if someone ever wants to reach it
MainVariables.cpp file
fge::window MainVariables::mWinMain;
...
...
fge::window MainVariables::GetWinMain()
{
return mWinMain;
}
but when i created some other MainVariables classes at other places instead of them reaching to the same window two window is being created.
yes i know maybe there are better methods but currently i m working on polymorphism and i need some static members.
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Nov 9, 2013
I am trying to access a variable from another class through another class but it is not returning its "instance"?
Example:
Class View
Code:
...
V3D_Viewer viewer;
...
Class MainWindow
Code:
...
viewer* myView;
myView = new viewer();
...
Class Test
Code:
...
MainWindow window;
window.myView->setBackgroundColor(WHITE);
...
I am new to c++ references and pointers,
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May 21, 2014
I have 2 Classes.
-> StateManager
-> Intro
The StateManager creates the Intro. I want that the Intro calls a function of the StateManager if finished. How can I achieve that?
At line 24 at the Intro class you can see what I tried.
StateManager:
#pragma once
#include "State.h"
#include "Intro.h"
class StateManager{
private:
std::vector <State*> States;
[Code] .....
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Feb 20, 2015
My thought is that I would need to establish a variable for the class in the header and call the class within the .cpp file
//class A.h
B b;
Then in class A, to create the object and use a method from the object I would -
//class A.cpp
A::A(){
b();
}
int someAmethod(){
b.bmethod();
}
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Mar 7, 2014
I have a class MySeqBuildBlockModule that I am inheriting from: public SeqBuildBlock. Other than constructor and destructor, this class MySeqBuildBlockModule has a method: prep.
class MySeqBuildBlockModule: public SeqBuildBlock {
friend class SeqBuildBlockIRns;
public:
MySeqBuildBlockModule (SBBList* pSBBList0, long TI1_In, long TI2_In)// more arguements in this constructor of derived class
: SeqBuildBlock (pSBBList0)
[code]....
I would have like to intiantiate an object "myIRns_3" of a class defined in third party library
SeqBuildBlockIRns myIRns_3(pSBBList2);
and would like to access it from the prep function as:
double dEnergyAllSBBs_DK = myIRns_3.getEnergyPerRequest();
I tried to instantiate following in either private section or in constructor; but w/o any success:
SeqBuildBlockIRns myIRns_3(pSBBList2);
ERRORS encountered:
When I tried to do it inside the constructor, I get the following errors:
MySBBModule.h(113) : error C2065: 'myIRns_3' : undeclared identifier
MySBBModule.h(113) : error C2228: left of '.getEnergyPerRequest' must have class/struct/union type
MySBBModule.h(116) : error C2065: 'pSBBList' : undeclared identifier
MySBBModule.h(116) : error C2227: left of '->prepSBBAll' must point to class/struct/union
When I tried to do it in private section, I get the following errors:
MySBBModule.h(106) : error C2061: syntax error : identifier 'pSBBList2'
MySBBModule.h(113) : error C2228: left of '.getEnergyPerRequest' must have class/struct/union type
MySBBModule.h(116) : error C2065: 'pSBBList' : undeclared identifier
MySBBModule.h(116) : error C2227: left of '->prepSBBAll' must point to class/struct/union
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Apr 18, 2013
class Hallway {
private:
//---------------------------------------------------------------
// DO_04: Declare a Light array of size MAX_LIGHTS
// Hint: look through the methods below to find the name to use
// for the array
//---------------------------------------------------------------
int numLights;
int lights[MAX_LIGHTS];
[Code] .....
I keep getting the error " this.lights[i] is not a struct or class and so you cannot use '.' " on line 34.
How am I supposed to define my lights[] array? I can't modify anything except directly after each comment block.
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Nov 18, 2013
I have built LOG4CXX lib and DLL and trying to use it in my application
Loh.h
class Log
{
public:
[Code].....
In my main I am initializing Log class object and calling Debug method to log debug message to a file.
Issue I am facing is at if(CLogger::oLogger != NULL) which is always returning oLogger as NULL.
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Nov 4, 2014
Im currently working on a class assignment and the pseudo code containing the instructions that I need to complete list:
//--------------------------------------------------------------------------------------------------------------
// CTOR: Point()
//
// DESCRIPTION
// Default constructor. Initializes the point to be at the origin (0, 0) and the color to black = (0, 0, 0).
//
// PSEUDOCODE
// Call Init() and pass 0, 0, 0, 0, and 0 as the parameters.
//--------------------------------------------------------------------------------------------------------------
My code for this is:
Point::Point(){
void Init(0, 0, 0, 0, 0);
}
The code I wrote for the function Init is here:
Point::Init(int mX, int mY, color mColor){
mX = 0;
mY = 0;
mColor = pInitColor;
}
My problem here is that whenever I try calling this function in the point class, I get an error next to void Init saying incomplete type is not allowed. Also visual studio is telling me that it expects a ')' after my first zero in that line.
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Jan 1, 2013
i usually use this method for accesing functions in executables, the code is executed from a DLL (always works, except when the function are inside of a class, even tho is public):
.h:
typedef int (*pgObjViewportClose) (OBJECTSTRUCT* gObj);
extern pgObjViewportClose gObjViewportClose;
.cpp
pgObjViewportClose gObjViewportClose = (pgObjViewportClose) 0x04F1940;
That works, but i can't get it to work if the accesing function is inside of a class, i get Unhandled Exception while trying to access a function inside a class, is there a way to do it?.
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Jan 10, 2013
Let's say I have the following class:
class MyClass {
private:
int m_myInt;
public:
int myInt() {return this->m_myInt;};
int myFunc();
};
Which of the following is to prefer;
int MyClass::myFunc() {
return 2*this->m_myInt;
}
or
int MyClass::myFunc() {
return 2*this->myInt();
}
The second one seems better? Are both OK? What's the best practice?
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Mar 3, 2013
Is this standard-compliant code?
int f() {
class C {
public:
int mf() const {return 1;}
};
C c;
return c.mf();
}
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Nov 16, 2014
I have a program where I roll a die X number of times and need to print how many times it lands on each side. I tried to create an array in the class aDie that increments each time the corresponding number is rolled but when I go to call and print it in the main my out put is 0. I just picked how many times it landed on the side 4 just to see if it works and it doesn't.
#define ADIE_H
#include <iostream>
#include <vector>
#include <cstdlib>
#include <ctime>
using namespace std;
class aDie {
[Code] .....
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Jul 23, 2014
class myclass{
string myarray[5];
myarray[0] = "one"; myarray[1] = "two"; myarray[2] = "three"; myarray[3] = "four";
myarray[4] = "five";
};
this works in main function but doesn't work in the class;
1. Why this methods doesn't work inside class but works in main function?
2. What is the proper way of using string array inside a class?
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Feb 22, 2013
I am writing a program where all work is done in the class methods. Main is used to call the methods. I need to know how to get a loop to work without any variables in main that can be used outside the methods. This is what I have in main:
#include <iostream>
#include <string>
using namespace std;
#include "FerryBoat.h"
int main() {
//create a constructor for a ferry boat
FerryBoat myBoat('B', 20, 'A');
[Code] ....
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Nov 23, 2014
I'm trying to understand the basics of oop ...
#include <iostream>
using namespace std;
template <typename T>
class max_vector {
private:
T* elemente;
int lungime;
[Code] ....
The purpose of this program is to overload two different operators one inside the class, and the other one outside using friend. The problem is that i get 1 error at the '*' one.
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Dec 1, 2013
How can I add the variable adress to a void pointer inside of a class?
class variant2 {
private:
void *Vvariant=NULL;
public:
template<typename b>
variant & operator = (b *adress)
[Code] ....
if possible i want avoid the '&' when i assign the variable address.(variant2 f=varname;//like you see i don't use the '&')
for the moment i just need put the address to Variant pointer. but i receive several errors .
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Jul 29, 2013
I wanted to add that the template argument is needed because its a "special case" but if that doesn't work what would be the next best way to solve this problem. I want to be able to declare the const size of the array outside the class far removed from it actually. I'm actually going off this page
[URL] .....
Heres the code
#include <iostream>
template <int F>
class C
{
[Code]....
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Jul 30, 2014
recently I developed a class header only in C++ to deal with byte arrays. Since I developed programs in other languages that had some libraries to dial with byte arrays, I developed one that the syntax is very similar to other languages.
Since I'm not very familiar with memory management, I was concerned about somethings I've read about (ex: memory fragmentation).
Here is a very simple example of my practice:
class ByteArray {
public:
ByteArray(size_t size) {
buffer = (int8_t*)malloc(size);
}
[Code].....
The class is intended to be used as part of comunication protocol in a webserver, byte arrays are created and destroyed a lot. Should I use pools? Is there a better practice? Am I doing everything wrong (laugh)?
For those who wants to see the entire class: [URL]
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