C++ :: Object Inside Class Becomes NULL?

Nov 18, 2013

I have built LOG4CXX lib and DLL and trying to use it in my application

Loh.h
class Log
{
public:

[Code].....

In my main I am initializing Log class object and calling Debug method to log debug message to a file.

Issue I am facing is at if(CLogger::oLogger != NULL) which is always returning oLogger as NULL.

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C++ ::  check Pointer To Class Object For Null Value?

Feb 14, 2013

lets say I have a pointer p_unit of type c_unit* (c_unit is an a.b.c.)

I have a function that returns a pointer to a new c_unit object:

c_unit * man_add_unit() {
c_unit * local_p_unit;
unsigned short int local_run_code;
print_man_add_menu();
local_run_code = get_a_run_code(); // this bit just gets user input
switch (local_run_code)

[code]....

I assign that to p_unit, then add it to a vector v_units:

p_unit = man_add_unit();
v_units.push_back(p_unit);
cout << "New unit added.
";

The whole program runs on a loop, and another thing the user can do is to print out data on c_unit objects pointed to by v_units. The problem is, in that function up there ^ I give the user the option to go back to main menu without creating a unit.

Since "local_p_unit" is declared but not assigned an initial value, I'm guessing the function would return a "null" pointer (which is what's hanging me up). If I just let this run with the above code, and go to print out the unit data, the program crashes.

I tried to make an if thing with p_unit == 0 but this always returns false and doesn't catch the "bad" unit that will subsequently cause a crash.

Btw, I have considered assigning a reference to a generic c_unit object to that there local_p_unit so it won't return null, then remove pointers to that object from v_units at the end of the loop.. But I know there's got to be a better way.

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C++ :: How To Create A Class Object Inside Another Class

Feb 20, 2015

My thought is that I would need to establish a variable for the class in the header and call the class within the .cpp file

//class A.h
B b;

Then in class A, to create the object and use a method from the object I would -

//class A.cpp
A::A(){
b();
}
int someAmethod(){
b.bmethod();
}

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C++ :: Initializing Object Of Class Inside Another Class?

Mar 7, 2014

I have a class MySeqBuildBlockModule that I am inheriting from: public SeqBuildBlock. Other than constructor and destructor, this class MySeqBuildBlockModule has a method: prep.

class MySeqBuildBlockModule: public SeqBuildBlock {
friend class SeqBuildBlockIRns;
public:
MySeqBuildBlockModule (SBBList* pSBBList0, long TI1_In, long TI2_In)// more arguements in this constructor of derived class
: SeqBuildBlock (pSBBList0)

[code]....

I would have like to intiantiate an object "myIRns_3" of a class defined in third party library

SeqBuildBlockIRns myIRns_3(pSBBList2);

and would like to access it from the prep function as:

double dEnergyAllSBBs_DK = myIRns_3.getEnergyPerRequest();

I tried to instantiate following in either private section or in constructor; but w/o any success:

SeqBuildBlockIRns myIRns_3(pSBBList2);

ERRORS encountered:

When I tried to do it inside the constructor, I get the following errors:

MySBBModule.h(113) : error C2065: 'myIRns_3' : undeclared identifier
MySBBModule.h(113) : error C2228: left of '.getEnergyPerRequest' must have class/struct/union type
MySBBModule.h(116) : error C2065: 'pSBBList' : undeclared identifier
MySBBModule.h(116) : error C2227: left of '->prepSBBAll' must point to class/struct/union

When I tried to do it in private section, I get the following errors:

MySBBModule.h(106) : error C2061: syntax error : identifier 'pSBBList2'
MySBBModule.h(113) : error C2228: left of '.getEnergyPerRequest' must have class/struct/union type
MySBBModule.h(116) : error C2065: 'pSBBList' : undeclared identifier
MySBBModule.h(116) : error C2227: left of '->prepSBBAll' must point to class/struct/union

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C/C++ :: Declare Parent Object Inside Class Constructor

Mar 24, 2014

This keeps giving me the error

ecg.h:18:11: error: field "next" has incomplete type

How do I do what I need? It does the same thing whether I use a class or a struct. This is C++ code

struct ECG_node {
double voltage;
clock_t time;
ECG_node next;

[Code] .....

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C# :: Getting Instance Object Is Null Compile

Dec 2, 2011

Code:

public class ColorGenetics
{
public static hk1Class jw;
public static linkedClass link;
}

[code]...

Code builds fine but compiler says I tried to use bject link w/o providing an instance. Class linkedClass has an instance of Class hk1Class set to var jw1.I had linkedClass useing the same var jw for the object instance. I changed it to jw1 thinking that would clear it up and it didn't.

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C++ :: Pointers To Automatically Null When Object Is Deleted

May 18, 2013

Say I have an object and 10 pointers to it in several other objects of varying class types. if the object gets deleted, those pointers have to be set to null. normally I would interconnect the object's class with the classes which have pointers to it so that it can notify them it is being deleted, and they can set their pointers to null. but this also has the burden that the classes must also notify the object when THEY are deleted since the object will need a pointer to them as well. That way the object doesn't call dereference a dangling pointer when it destructs and attempts to notify the others.

Auto pointers and shared pointers are not what I'm looking for - auto pointers delete their object when they destruct, and shared pointers do the same when no more shared pointers are pointing to it. What I'm looking for is a slick method for setting all pointers to an object to null when the object destructs.

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C++ :: Declare Template Type Object Inside Template Type Class Definition

Oct 12, 2013

Let me put it into the code snippet:

/**
This class build the singleton design pattern.
Here you have full control over construction and deconstruction of the object.
*/
template<class T>
class Singleton

[Code]....

I am getting error at the assertion points when i call to the class as follows:

osgOpenCL::Context *cxt = osgOpenCL::Singleton<osgOpenCL::Context>::getPtr();

I tried commenting assertion statements and then the debugger just exits at the point where getPtr() is called.

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C++ :: Which Object Draw Is Being Called In Case Of Pointer Pointing To NULL

Apr 12, 2013

[URL] ....

Which object's draw is being called?

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C++ :: How To Get Object Of Original Class From Function Of Other Class Where Other Class Object Is Member Of Original Class

Jan 21, 2013

The case is like

class B{
public:
somedata;
somefunction();
}
class A{
public:
data;
function();
}

in somefunction i want a pointer to current object of class A m new to c++

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C++ :: Make Class Created Static Inside Another Class?

Dec 17, 2013

it seems everytime i use statics in a class i come across with a porblem.

this time i wanted to make a class i created static inside another class.

MainVariables.h file
static fge::window mWinMain;

if someone ever wants to reach it
MainVariables.cpp file

fge::window MainVariables::mWinMain;
...
...
fge::window MainVariables::GetWinMain()
{
return mWinMain;
}

but when i created some other MainVariables classes at other places instead of them reaching to the same window two window is being created.

yes i know maybe there are better methods but currently i m working on polymorphism and i need some static members.

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Visual C++ :: Access Variable Inside Class From Other Class

Nov 9, 2013

I am trying to access a variable from another class through another class but it is not returning its "instance"?

Example:
Class View

Code:
...
V3D_Viewer viewer;
...
Class MainWindow

Code:
...
viewer* myView;
myView = new viewer();
...
Class Test

Code:
...
MainWindow window;
window.myView->setBackgroundColor(WHITE);
...

I am new to c++ references and pointers,

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C++ :: Importance Of Static Object In A Class And How They Are Different From General Object

Dec 13, 2012

#include "B.h"
class A {
public :
A()
{
s_b = new B();
b = new B();

[Code] ....

In my project i have seen static object as above . But not able to know what is the exact use of it and how they are different from general object .

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C++ :: Call From Class Created Inside A Class

May 21, 2014

I have 2 Classes.
-> StateManager
-> Intro

The StateManager creates the Intro. I want that the Intro calls a function of the StateManager if finished. How can I achieve that?

At line 24 at the Intro class you can see what I tried.

StateManager:

#pragma once

#include "State.h"
#include "Intro.h"
class StateManager{
private:
std::vector <State*> States;

[Code] .....

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C++ :: Transfer Values Set In Privates Of Base Class By Object Of One Derived Class To Another

Apr 26, 2014

I have my main.cpp like this:

#include <iostream>
#include "curve1.h"
#include "curve2.h"
using namespace std;
int main() {
Curve1 curve1Obj;
Curve2 curve2Obj;

[Code]...

Base class Score has two derived classes Curve1 and Curve2. There are two curve() functions, one is in Curve1 and other in Curve2 classes. getSize() returns the value of iSize.

My base class header score.h looks like this:

#ifndef SCORE_H
#define SCORE_H
class Score {
private:
int *ipScore;
float fAverage;
int iSize;

[Code]...

You can see that I have used curve1Obj to enter scores, calculate average and output. So if I call getSize() function with cuve1Obj, it gives the right size that I took from user in enterScores() function. Also the result is same if I call getSize() in score.cpp definition file in any of the functions (obviously).
.....

The problem is when I call curve() function of Curve2 class in main (line 23) with the object curve2Obj, it creates a new set of ipScore, fAverage and iSize (i think?) with garbage values. So when I call getSize() in curve() definition in curve2.cpp, it outputs the garbage. .....

How can I cause it to return the old values that are set in curve1.cpp?

Here is my curve2.cpp

#include <iostream>
#include "curve2.h"
using namespace std;
void Curve2::curve() {
cout << "getSize() returns: " << getSize() << endl; // out comes the garbage
}

Can I use a function to simply put values from old to new variables? If yes then how?

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C++ :: Null Terminator Same As Null And Through False Value?

Feb 18, 2014

I am looking at one of the functions of an exercise:

void escape(char * s, char * t) {
int i, j;
i = j = 0;
while ( t[i] ) {
/* Translate the special character, if we have one */
switch( t[i] ) {

[code]...

Notice the while loop evaluates the current value in t to true or false. When we hit the null terminator, does that get evaluated as 0 and hence evaluates as a falsy value so the while loop exits?

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C++ :: Struct At Inside Of Class?

Jun 23, 2013

while writing code i got a question. For example i created a class named as unit.

Think a simple game, and the unit class will belong the units.İf i give the preferences as private one by one, it will be irregular. For a detailed game; height, weight, race, hair preferences, eyes... Strength, dexterity, charisma, intelligence, wisdom, constution... experience, damage, armor...

and should i use struct to group them? And how to can i use struct at the inside of class as private?

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C++ :: Using Member Function Of A Class In Another Class And Relate It To Object In Int Main

Aug 21, 2013

I am writing a program which is using SDL library. I have two different classes which one of them is Timer Class and the other is EventHandling Class.

I need to use some member functions and variables of Timer in some Eventhandling Class member functions, Although I want to define an object of Timer in int main {} and relate it to its member function that has been used in Eventhandling member function in order that it becomes easier to handle it, I mean that I want to have for example two objects of timer and two objects of Eventhandling class for two different users.

I do not know how to relate an object of a class from int main{} to its member function which is being used in another class member function.

Lets have it as a sample code:

class Timer {
private:
int x;

public:
Timer();
get_X();
start_X();

[Code] ....

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C++ :: Declaring Array Inside A Class

Apr 18, 2013

class Hallway {
private:
//---------------------------------------------------------------
// DO_04: Declare a Light array of size MAX_LIGHTS
// Hint: look through the methods below to find the name to use
// for the array
//---------------------------------------------------------------

int numLights;
int lights[MAX_LIGHTS];

[Code] .....

I keep getting the error " this.lights[i] is not a struct or class and so you cannot use '.' " on line 34.

How am I supposed to define my lights[] array? I can't modify anything except directly after each comment block.

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C/C++ :: Calling Functions Inside A Class?

Nov 4, 2014

Im currently working on a class assignment and the pseudo code containing the instructions that I need to complete list:

//--------------------------------------------------------------------------------------------------------------
// CTOR: Point()
//
// DESCRIPTION
// Default constructor. Initializes the point to be at the origin (0, 0) and the color to black = (0, 0, 0).
//
// PSEUDOCODE
// Call Init() and pass 0, 0, 0, 0, and 0 as the parameters.
//--------------------------------------------------------------------------------------------------------------

My code for this is:

Point::Point(){
void Init(0, 0, 0, 0, 0);
}

The code I wrote for the function Init is here:

Point::Init(int mX, int mY, color mColor){
mX = 0;
mY = 0;
mColor = pInitColor;
}

My problem here is that whenever I try calling this function in the point class, I get an error next to void Init saying incomplete type is not allowed. Also visual studio is telling me that it expects a ')' after my first zero in that line.

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C/C++ :: Offset Function Inside Class?

Jan 1, 2013

i usually use this method for accesing functions in executables, the code is executed from a DLL (always works, except when the function are inside of a class, even tho is public):

.h:

typedef int (*pgObjViewportClose) (OBJECTSTRUCT* gObj);
extern pgObjViewportClose gObjViewportClose;

.cpp

pgObjViewportClose gObjViewportClose = (pgObjViewportClose) 0x04F1940;

That works, but i can't get it to work if the accesing function is inside of a class, i get Unhandled Exception while trying to access a function inside a class, is there a way to do it?.

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C++ :: Accessing Private Members From Inside Class

Jan 10, 2013

Let's say I have the following class:

class MyClass {
private:
int m_myInt;
public:
int myInt() {return this->m_myInt;};
int myFunc();
};

Which of the following is to prefer;

int MyClass::myFunc() {
return 2*this->m_myInt;
}
or
int MyClass::myFunc() {
return 2*this->myInt();
}

The second one seems better? Are both OK? What's the best practice?

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C++ :: Class Definition Inside Function Body

Mar 3, 2013

Is this standard-compliant code?

int f() {
class C {
public:
int mf() const {return 1;}
};
C c;
return c.mf();
}

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C++ :: How To Return Element In Array That Is Inside A Class

Nov 16, 2014

I have a program where I roll a die X number of times and need to print how many times it lands on each side. I tried to create an array in the class aDie that increments each time the corresponding number is rolled but when I go to call and print it in the main my out put is 0. I just picked how many times it landed on the side 4 just to see if it works and it doesn't.

#define ADIE_H
#include <iostream>
#include <vector>
#include <cstdlib>
#include <ctime>
using namespace std;
class aDie {

[Code] .....

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C++ :: Proper Way Of Using String Array Inside A Class

Jul 23, 2014

class myclass{
string myarray[5];
myarray[0] = "one"; myarray[1] = "two"; myarray[2] = "three"; myarray[3] = "four";
myarray[4] = "five";
};

this works in main function but doesn't work in the class;

1. Why this methods doesn't work inside class but works in main function?
2. What is the proper way of using string array inside a class?

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C++ :: Coding A Loop Inside A Class To Use In Main

Feb 22, 2013

I am writing a program where all work is done in the class methods. Main is used to call the methods. I need to know how to get a loop to work without any variables in main that can be used outside the methods. This is what I have in main:

#include <iostream>
#include <string>
using namespace std;
#include "FerryBoat.h"
int main() {
//create a constructor for a ferry boat
FerryBoat myBoat('B', 20, 'A');

[Code] ....

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