C++ :: Why Is Structure Member Not Displaying
Jan 7, 2015
I have started working with structures so here's a side project from my text book. It's purpose is fairly simple; it asks for the sales of each quarter of the year from 4 different divisions and then calculates the average quarterly sales and total annual sales and finally displays all the data. My problem is that in the function "displayCompanyInfo" the statement
std::cout << "Division " << R.division_name << std::endl;
does not display the name of the division. With that in mind here is the code:
#include <iostream>
#include <string>
struct CompanyInfo
{
[Code]....
As you can see the last part of the output has statements that say "Division" however they do not say the name of the division afterwards. I don't understand why that is?
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Dec 7, 2014
Why doesn't this compile?
struct hi(){
void other();
}histructure;
void hi::other(){
std::cout << "Hi!" << std::endl;
[Code] ....
Makes no sense the structure is written before the structure member function is called so why is there compile errors ??...
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Oct 7, 2014
Is it possible to assign a value to structure member inside the structure.like.....
struct control{
char tbi:2 =0;
char res:1 =0;
};
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Apr 22, 2014
#include <stdio.h>
#include <string.h>
#define MAX 22
struct inven {
int Iid;
double uprice;
int uoh;
char name[MAX];
[code].....
doesn't seem to want to display the disp* fucntions at all
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Feb 17, 2015
See the simple code below. The compiler gives message:
assigning to type "char[20]" from type "char *".
I've tried everything else that seems reasonable but none works. How can I assign string Hello to the structure member?
Code:
int main() {
struct strc1
{
char msg1[20];
char msg2[5];
}
talk;
talk.msg1 = "Hello";
}
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Mar 24, 2014
is it possible to make something like that?
struct type_name
{
char Status[i];
string Status[j];
.
.
} object_names;
The problem is I dont know how many statuses my object will have. Is it possible to make it in an dynamic array?
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Sep 3, 2013
template <typename T> struct avl_tree {
T data;
int balance;
struct avl_tree <T> *Link[2];
static int (*comp)(T, T);
};
In main, I have a function like so:
int compare(int a, int b) {
return ( a - b );
}
Now how do I assign the function pointer in my avl_tree class to the compare function?
I did this:
int (avl_tree<int>::*comp)(int, int) = compare;
But I got the compiler error:
Tree_Test.cc: In function ‘int main()’:
Tree_Test.cc:27:42: error: cannot convert ‘int (*)(int, int)’ to
‘int (avl_tree<int>::*)(int, int)’ in initialization
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Jun 20, 2013
I have the code bellow, and i print the data but cannot assign it to global variable.
struct frequency_data {
char frequency[10];
int32 frequenca_mesatare;
int16 PWM_F;
int32 PR2;
[Code] ....
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Mar 12, 2014
This is with Linux gcc
Code:
typedef struct _a
{
int id;
} a;
typedef struct _b
{
a my_a;
my_a.id = 1; // error: expected specifier-qualifier-list before "my_a"
} b;
I get error: expected specifier-qualifier-list before "my_a"
I must set the id for the kind of struct created inside the struct def because main() will be casting based on this id. Thats how I will know which structure b contains by it's id, there could be hundards of different structs with different values I will cast to the correct one and know it's members by it's id. How do I ?
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Jan 3, 2015
I am trying to create a callback system for input events in my game engine.
Here is a cut down version of the EventManager.h file
#include "Controls.h"
#include "Object.h"
enum MouseEventType{PRESSED, POINTER_AT_POSITION, PRESSED_AT_POSITION };
[Code].....
This works if the function pointer being passed to the event manager is not a member function.
I have two other classes Scene and Object that could potentially use this EventManager to create callback events. Scene and Object are both pure virtual objects. How can I pass a pointer to a member function of the child classes of both Scene and Object? I am fine with just having two separate watchEvent functions for Scene and Object but how do I pass the type of the Object or the type of the Scene? The child classes are unknown as they are being created by someone using this game engine.
For example, if I want to make a player object it would be something like
class PlayerObject : public Object{...};
Now that PlayerObject type has to find its way to PlayerObject::functionToCall(). I think I need templates to do this but, since I never used them before
This is how I intend to use this
class OtherScene : public Scene{
void p_pressed(void){
//pause
}
[Code].....
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Jan 18, 2013
I have a question regarding composition and accessing members "deep" inside the composed structure. For example;
class A {
private:
int m_myInt;
public:
int myInt() const {return this->m_myInt;};
void myInt(int newInt) {this->m_myInt = newInt;};
[Code] ....
Now, from somwhere I have access to an object of type B where I want to update the A::m_myInt. How would you do this without "breaking" the whole purpose of private/public members?
B myB;
myB.m_a.myInt(3); // Not allowed, and not desireable
I thought about implementing access through functons kind of like;
A & B::a() {return this->m_a;};
myB.a().myInt(3);
but I'm worried that this exposes my B::m_a-object too much. This would allow
myB.a() = A();
, right?
The following is a more desireable way of acces, but doesn't work for updating;
A const & B::a() {return this->m_a;};
myB.a().myInt(3); //Disallowed? myInt(int) is non-const.
What about this? Is this a good way of doing it?
class A {
private:
int m_myInt;
public:
int myInt() const {return this->m_myInt;};
[Code] ....
I guess it works? It would lead to a lot of data shuffling in case of larger sub-components.I would really like to do the following without exposing my components so much:
B myB;
myB.a().myInt(3);
Can it be done?
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Aug 27, 2013
I am trying to run a programme implementing a function with structures in c... which is:
#include<stdio.h>
#include<conio.h>
struct store {
char name[20];
float price;
int quantity;
[Code] .....
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Feb 23, 2014
I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.
This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:
RandomG randomiser;
randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'
This is the code inside randomiser.h:
#include <string>
#include <iostream>
using std::string;
using std::cout;
using std::endl;
class RandomG {
[Code] ....
This is the error inside xcode: [URL] ....
I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?
I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.
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Mar 17, 2013
how I can create a structure that pointing to another different structure. And also passing structure to function.
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Dec 16, 2012
In my MFC, CMyPorpertyPageDlg is derived from CPropertyPage. How to access its member function from a nonmember function in the same CPP file?.
void Non_Member_Get_PorpertyPage()
{
CMyPorpertyPageDlg* pPageDlg = ....
}
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Mar 21, 2013
If I wanted to call a member function inside another member function, how would I do that, if it's possible?
For example, if I have Find(int key) defined already and wanted to call it while i was overloading operator+.
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Aug 31, 2014
So I have a class object that contains the private member variable spot and the public member function MoveLock. Within MoveLock, is a member variable called numbers that holds the place where a user is on a "lock knob". Now, what I'm trying to accomplish is that whenever the user turns the "knob" in the wrong direction, the position is updated with that current numbers so that the clicks needed to unlock the first state is also updated. But I get these errors:
Error E2096 C:Users...switchtest.cpp 34: Illegal structure operation in function main()
Error E2294 C:Users...switchtest.cpp 39: Structure required on left side of . or .* in function main()
Ultimately, what I have in main() is a piece of what I'm going to implement in a class member function. I'm also thinking about moving the if else statements out of the for and creating a second one for the else portion.
#include <iostream>
#include <windows.h>
#include <iomanip>
using namespace std;
HANDLE inKeys = GetStdHandle(STD_INPUT_HANDLE);
HANDLE screen = GetStdHandle(STD_OUTPUT_HANDLE);
[code]....
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Jul 20, 2013
I'm trying to display the contents of this map. I'm having some trouble where the program ceasing to display after "Index Contents."(lines 33 -40) If I move the display for loop right where I'm inserting the values (line 52) into the map I get output. I'm not sure where bug is.
#include <iostream>
#include <fstream>
#include <vector>
#include <sstream>
#include <regex>
#include <iterator>
#include <algorithm>
#include <string>
#include <map>
using namespace std;
typedef istream_iterator<string> isIterator;
typedef map<string, string> indexMap;
[Code] ....
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Mar 5, 2015
I am trying to write a c program to convert centimeters to inches and then to feet. I have most of the code written but not sure how to debug it. I keep getting "0" as all of my output.
#include <stdio.h>
// Main Function
int main(void)
[Code]....
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Jan 6, 2012
I got assignment at my school to display 2D array like this:
This is default array:
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
Now I have to print the default array like this:
1 2 6 7
3 5 8 13
4 9 12 14
10 11 15 16
I have tried some codes to do it myself but i had no success.
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Feb 11, 2014
I have turbo c++ on windows xp SP2.....whenever i compile my code in turbo c++ i am getting output outside the screen.....but when i used code::block....i get the correct output...fits to screen ...
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Feb 24, 2013
I'm trying to display an image from a stream data. But there is no image when getting image::from stream.
It's my source code:
Code:
IStream* pstream = NULL;
if(SUCCEEDED(CreateStreamOnHGlobal(NULL, TRUE, &pstream))) {
ULONG lreal = 0;
pstream->Write(chIncomingDataBuffer, iEnd, &lreal );
[Code]...
There is no image from data.
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Jun 30, 2014
I'm currently working on a temperature conversion program using arrays / pointers as practice.
I will post the code below, its quite a bit lengthy and its also incomplete. Everything was going smoothly and I continually test my code as I write to completion, then I ran into a small road block.
My problem here is regarding the output from the first if statement in main. When I enter a value to convert from F to C. It successfully converts the first value I enter, but any other value after the first one during the loop in the first if statement, just shows long numbers of all sorts.
The output looks like this:
I kept checking the logic behind what I did, and for me it seems to be correct. Here is the code:
Code:
#include <stdio.h>
#define array_size 5
#define NEWLINE printf("
")
[Code].....
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Oct 7, 2014
merging two arrays together and displaying them together in the end. However, I do not know how to start the merge function.
#include <iostream>
#include <assert.h>
using namespace std;
struct Array {
int* array; // point to the dynamically allocated array
}
[code]....
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Oct 7, 2013
The user will enter the number of '*'s on the 1st row (ntop) and then the number of rows forming the trapezoid (nrows). (using <iostream>, cout)
For instance, an inverted trapezoid with 7 '*"s in the 1st row and 3 rows forming the inverted trapezoid looks like:
for (i = nrows; i >= 1; i--) {
for (j = 0; j >= nrows; j++) {
cout << " ";
} for (k=ntop; k >= 2; k--) {
cout << "*";
} }
The output is just blank as of now.
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May 9, 2014
I am trying write a void function which will tally up the totals for each day and then display the most profitable day of the week.
#include "stdafx.h"
#include <iostream>
using namespace std;
#include <iomanip>
#include <string>
#include <fstream>
struct Menu_Items {
string Item;
double Price;
[Code] .....
The void function must pass as a parameter a pointer to the first element of the Orders_Placed array. I have attempted to write this. But I do not think I am even close. I need to have 7 double variables that hold the totals for each day of the week. Those are the MonTotals , TueTotals , etc....
How do I get these totals for each day?
How do I fix this void function so that is displays the most profitable day. Also, would the function call be Biggest_Profit(Orders_Placed)??
The GetPrice function provides the price given a menu item.
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