C++ :: Call To Member Function X Is Ambiguous - Overloaded Member From Header File
Feb 23, 2014
I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.
This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:
RandomG randomiser;
randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'
This is the code inside randomiser.h:
#include <string>
#include <iostream>
using std::string;
using std::cout;
using std::endl;
class RandomG {
[Code] ....
This is the error inside xcode: [URL] ....
I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?
I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.
#include "tensor.h" int main() { Tensor<2,-2> m = {{1,2},{1,3}}; Tensor<2> v = {1,5}; std::cout<<m*v<<"
[Code] ....
Why do I get an ambiguity and why is not the wanted operator*-overload (the last one in the tensor.h file) not even mentioned as one of the candidates? Is it clear what I want to do? And if so, what can I do to make the call unambiguous?
why can't << operator be overloaded as a member function is it because that is the way c++ is written and you just can't or is there another reason because I'm confused.
I'm writing a small c++ program which will be able to do a few things with a matrix. I have a class called Matrix and a member function in it called getSor() which returns an integer value about the number of lines in the matrix. When I call this getSor() function the program says: error: request for member ‘getSor’ in ‘matrix’, which is of non-class type ‘Matrix*’
- 'matrix' is an existing Matrix object here - I called the function like this: "cout << matrix.getSor() << endl;"
I have a small class with a static int data member. I want to zero init it. I am thinking that making a .cpp file with only one line seems too much, isn't it?
So, can I do it inside the the header file? The variable is going to enumerate how objects were created (so any alternative will do).
I am currently doing the assignment about linked list. Here are some details information about what I am doing.. This program is C++ and should run on Visual Studio 2010. And it contains three file, two datastructure header and one main cpp file.
This program is trying to arrange and show some sports records. The main program which contain the functions such as reading the result text file(each result text file contain several records of athletes), removing a file, arranging the totalresult and printing it out. And the main program is already given and I cannot overwrite it.
But when I finished and try to build the solution and run it, I am not able to run the program and it give me somethings like these...
warning C4172: returning address of local variable or temporary error C2248: 'Datastructure1::Datastructure1' : cannot access private member declared in class 'Datastructure1' see declaration of 'Datastructure1::Datastructure1' see declaration of 'Datastructure1' This diagnostic occurred in the compiler generated function 'Result::Result(const Result &)'
And I have tried to comment each function part of the header file and see if can run or not. But I still fail to do so. Here are my codes...
#ifndef DATASTRUCTURE1_H #define DATASTRUCTURE1_H class Datastructure1 { Public: Datastructure1( );
[Code] ....
There are two header files and look quite long. They are all some linked list functions . I have read and learn linked list data structure before I complete this programs. However, when I complete the functions required, the function cannot be compile....
I've got the following code with output. I can't figure out myself why it's what printed out there. I believe, it has something to deal with overloading/overriding/virtual functions implementations in C++:
class Base{ public: virtual void f(int); virtual void f(double); }
[Code].....
Thus here're my conclusions: 1) in line d.f(1.0); for some reason compiler preferred casting double->int of the argument and then call to 'Derived::f(int)'.
2)in line pb->f(1.0); for some reason compiler preferred call to 'Base::f(double);'. 'Base' is static type of pb, but the dynamic type is 'Derived'.
I believe the answer has to deal with the fact whether virtual table contains in addition to functions' names also the types of arguments they accept. AFAIK, vTable doesn't include such info.
Is it possible with a struct? How to express this to search engines so I haven't been able to find anything about it. If this is not possible with a struct, is there a way to define something that can do all the following things:
SomeStruct test = {0.5, 0.5, 0.5, 1}; test.g = 1.0; test[0] = 0.0; // test[0] would be equivalent to calling test.r float somevalue = test[3]; // test[3] would be equivalent to calling test.a
I need to make a stub for some standard library function, but the compiler gets confused about which function I want to call in my code. I thought that putting the stubbed function together with its caller into an anonymous namespace will give higher precedence to the stub, but it didn't.
Result: main.cpp: In function ‘void {anonymous}::test()’: main.cpp:23:47: error: call of overloaded ‘sigaction(int, sigaction*, NULL)’ is ambiguous main.cpp:23:47: note: candidates are: main.cpp:8:5: note: int {anonymous}::sigaction(int, const sigaction*, sigaction*) In file included from main.cpp:4:0: /usr/include/signal.h:266:12: note: int sigaction(int, const sigaction*, sigaction*)
It possible to force the compiler to use my stubbed version of sigaction() and if yes, how to do that? I am not allowed to modify test() function.
I'm getting this error in the 'my_free' function here "bp->s.size += p->s.ptr->s.size;" and "p->s.size += bp->s.size;" here. This doesn't make sense to me because it seems to be the correct way to access the union, and In the "my_malloc" function I use a similar call "p->s.size = nunits;" and that works fine.
I am work on building a simple parse tree and the layout of my code look like this:
Headers pt_node.hiterator.hparsetree.h
Source files node.cppparsetree.cppmain.cpp
I am still relatively new to C++ , and have been advised to include function definition for the member function of both pt_node class and iterator class in the node.cpp file
I particular I have declare the following iterator.h:
#include <iostream> class Hello { public: void Test() {
[Code].....
As i know a non-constant member function cant be called inside a constant member function but how the above code has been compiled successfully and giving the expected result .
This week we are learning to use templates, and I don't understand how to call my member functions with my template based class. I tried the standard convention of calling member functions, but I keep getting an error saying name following"::" must be a class or namespace name. I'm thinking my problem lies with my typename T, but I am unsure. Line 16 is where I am getting tripped up.
#include "stdafx.h" #include <iostream> #include <string> using namespace std; template<class T> T Set { public:
My problem is that the storeElems member function is causing an error saying it is undefined, however there are no errors any where else in the program being reported. I have made several programs involving classes now, all with this three file format and this is the first time that a member function in the main file is being reported as undefined, so I'm not sure what to do.
For whatever reason, I get an error meassage about lines 53-57 saying there is no matching function to call to. Yet the header and the prototype are correct (I think anyways).
#include <iostream> #include <string> #include <fstream> #define N 10 using namespace std; class cust{
I can't get this code to compile (using VS2010 and gcc4.6.1):
Code: #include <string> #include <vector> #include <algorithm> #include <boost/bind.hpp> class X { public: void foo( const std::vector<std::string>& v ){
[Code] ....
VS2010 presents an error message like "member function already defined or declared" and gcc something like "... function can not be overloaded" (very cryptic error message).
If I change the vector to foo to std::vector<int> and let bar() take an int, it works perfectly fine. And if I use boost
I mount a function (parameter - numeric vector; returns a string). However, this same function is used in several classes. To avoid that I keep duplicating the same code within these classes there is a way to do that as the code below?
std::string func( const vector<int> vec ) { //processamento return result; } class A {