C++ :: Overriding Of Overloaded Virtual Member

Feb 5, 2013

I've got the following code with output. I can't figure out myself why it's what printed out there. I believe, it has something to deal with overloading/overriding/virtual functions implementations in C++:

class Base{
public: virtual void f(int);
virtual void f(double);
}

[Code].....

Thus here're my conclusions:
1) in line
d.f(1.0);
for some reason compiler preferred casting double->int of the argument and then call to 'Derived::f(int)'.

2)in line
pb->f(1.0);
for some reason compiler preferred call to 'Base::f(double);'. 'Base' is static type of pb, but the dynamic type is 'Derived'.

I believe the answer has to deal with the fact whether virtual table contains in addition to functions' names also the types of arguments they accept. AFAIK, vTable doesn't include such info.

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C++ :: Overriding Inherited Virtual Functions

Feb 15, 2013

Is it possible to do something like this:

class A //parent {
public:
virtual void DoSomething() = 0;
};

class B : public A //child {
public:
void DoSomething(string s) override;
}

Where the child member function overrides and changes the parents member function.

I need to pass an array of key states to the Controller class' Update() function but don't want to send it to every class derived from Object (like Controller).

Is this possible or do I have to overload the original Update() member function (but I would need to define the method in Object then (i.e remove the pure virtual function (=0)))

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C++ :: Overriding Virtual Operator Of Parent Class

Mar 20, 2013

Below is simplified code consists of two classes, namely Parent and Child.

Child is inherited from Parent.

All member functions of class Parent are declared virtual, and they have been overridden in the class Child.

Code 1:

#include <cstdlib>
#include <iostream>
using namespace std;
#define QUANTITY 5
class Parent {

[Code] ....

The output of the code:

Child::showID() -- ID is 1804289383
Child::showID() -- ID is 846930886
Child::showID() -- ID is 1681692777
Child::showID() -- ID is 1714636915
Child::showID() -- ID is 1957747793

Parent::operator=() invoked.

Child::showID() -- ID is 1804289383
Child::showID() -- ID is 846930886
Child::showID() -- ID is 1714636915
Child::showID() -- ID is 1714636915
Child::showID() -- ID is 1957747793

Question:

Why is Parent::operator= invoked instead of Child::operator= ..?

Isn't it already declared virtual and hence would be overridden..?

I need to invoke Child::operator= instead. How to achieve this?

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C++ :: Call To Member Function X Is Ambiguous - Overloaded Member From Header File

Feb 23, 2014

I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.

This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:

RandomG randomiser;
randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'

This is the code inside randomiser.h:

#include <string>
#include <iostream>
using std::string;
using std::cout;
using std::endl;
class RandomG {

[Code] ....

This is the error inside xcode: [URL] ....

I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?

I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.

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C++ :: Map Container - Calling Overloaded Virtual Method

Oct 7, 2013

Im trying to create a map container with the key being an ID number and the value being a pointer to a class object. Currently Im creating objects and storing their address in the container. I am getting a runtime error when calling the virtual method with this pointer. I believe that the problem is being called because they aren't being called pointer/reference. let me know if you need more.

if(command == 'F'){
inputDataFile>>name>>mNumber>>email>>department>>tenure;
faculty newFaculty(name,mNumber,email,department,tenure);
person* facultyAdd = &newFaculty;
cout<<"Note: Adding "<<mNumber<<"..."<<endl<<"Adding ";
people.insert(pair<string,person*>(mNumber,facultyAdd));

[Code]...

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C++ :: Size Of Derived Class With Overriding Virtual Functions From Base Class?

Jan 21, 2014

The compiler creates virtual table for the base class and also for the derived class whether we override it or not.

That means each class has separate virtual table. when we get the size of the each class with out any data members... the size of base is -- 4 bytes(64 bit) and the size of derived is -- 1

The size of base class 4 is correct since it creates the virtual pointer internally and its size is member data + virtual pointer, but it in this case I have included any data members so it has given 4 byts.

But why in case of derived is 1 byte, since it the derived class has overridden the virtual function from base, this will also contains the virtual pointer which will be pointing to derived class Vtable, it the size of the class suppose to be 4 instead of 1 byte.

#include<iostream>
class A{
public:

[Code].....

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C++ :: Why Can't Operator Be Overloaded As A Member Function

Apr 3, 2013

why can't << operator be overloaded as a member function is it because that is the way c++ is written and you just can't or is there another reason because I'm confused.

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C++ ::  assigning To A Member From Struct Obtained By Overloaded Operator

Jan 27, 2014

I'm trying to assign a value to a member of a struct that I called via an overloaded [] operator. I have the following code for the struct:

typedef struct {
float r, g, b, a;
float operator [](int pos) {
switch (pos) {

[Code] ....

And what I wish to do is

MyStruct a;
a[0] = 0.5;

Is it possible with a struct? How to express this to search engines so I haven't been able to find anything about it. If this is not possible with a struct, is there a way to define something that can do all the following things:

SomeStruct test = {0.5, 0.5, 0.5, 1};
test.g = 1.0;
test[0] = 0.0; // test[0] would be equivalent to calling test.r
float somevalue = test[3]; // test[3] would be equivalent to calling test.a

I hope I've been sufficiently clear.

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C++ :: Overload Virtual Member Function In Polymorphism?

Nov 30, 2013

I defined a virtual class and three other classes based on it. I want to use them like this:

int main() {
Dirichlet_t D;
Neumann_t N;
Cauchy_t C;

PDEBoundary_t * B1=& D;
PDEBoundary_t * B2=& N;
PDEBoundary_t * B3=& C;

[Code] .....

but I got two major errors
1: "object f abstract type is not allowed" error.-----why not?
2: "the derived class must implement the inherited pure virtual method"-----Did't I?

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C++ :: Changing Virtual Function Output Without Using Any Data Member

May 10, 2014

Instead of this:

#include <iostream>
struct Object {
int size; // Want to avoid this because size is (almost always) constant
Object (int s): size(s) {} // for every Object subtype.

[Code] ....

I want this:

#include <iostream>
struct Object {
virtual int getSize() const = 0;
};
struct Block: Object {
int getSize() const {return 5;} // always 5, except once in a blue moon it may change

[Code] ....

The Decorator Pattern works (getSize() can then return 6) but it is a poor choice for my program because it will cause more problems (due to many containers holding its old address, among other things. Any way to achieve this without any change of address, and without creating new storage somewhere, either inside the class or outside the class (too much responsibility to follow that stored value for the rest of the program just for this rare change, and creating a data member uses up too much memory for the many, many Block instances)?

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C++ :: Pointer-to-member Array Crashes With Virtual Inheritance?

Sep 30, 2014

I've got the following code which demonstrates a problem :

Code:
struct A {
double x[2];
double i;
};
struct B : virtual public A {
double y[2];

[code]....

I'm wondering if this is a compiler bug. Why doesn't the pointer-to-(derived)-member work for the array if it works for the non-array?

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C++ :: Virtual Can Only Exist In Non-static Member Function - Field Has Incomplete Type Void

Dec 5, 2014

I'm writing a class "Property" for a program that manages different types of properties. This is my .h for y base class. I was trying to write a virtual void function to convert different children classes to strings that can be displayed, but Xcode is freaking out.

I had it as:

virtual void toString()= 0;

and it gave me an error message: "Virtual can only exist in non-static member functions" and "field has incomplete type 'void'"

I changed it to:

virtual string toString() = 0;

and the error message didn't change.

Is this an issue with Xcode or did I do something wrong? Even after changing it to string it told me that it "has incomplete type 'void'"....

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C++ :: Overriding New And Delete Operators?

Jun 14, 2014

I'm experimenting with a custom memory-pool for my application, and I initially planned to override the global new and delete operators to allocate memory in this pool. But since I'm using QT, this will apply to all the QT-related stuff as well. Should I instead just override the new and delete operators per class?

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C/C++ :: Use Virtual Function In Class In Which Virtual Function Is Defined?

Dec 27, 2012

class Parent{
  public:
virtual int width();
    virtual int height();
    int area(){return width()*height();};

[Code] ....

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C++ :: Overriding / Overloading New And Delete For Plugin Classes

Dec 27, 2012

I'm looking at writing my own plug-in app, but I know that deleting class instances that were created in a plug-in module can result in the dreaded "undefined behaviour" because of the different memory spaces. Many examples of plug-ins use create_class and destroy_class functions to resolve this problem, but I wondered about overriding / overloading the class's new and delete operators. This would be used for all third-party library class derivations (e.g. derived GUI classes) and all home-grown classes.

The operators would only be declared in the class declaration:

class PluginBase {
public:
void *operator new(std::size_t n);
void operator delete(void *p);
// Other plugin bits

While the actual implementation would be defined in the plug-in's implementation file:

#include "PluginBase.h"
void *PluginBase::operator new(std::size_t n) {
return ::operator new(n);
[Cvoid PluginBase::operator delete(void *p) {
return ::operator delete(p);
}

This would need to be implemented in every transferable plug-in class (possibly by a crafty IMPLEMENT_PLUGIN(classname) macro or some other mechanism), but before I commit this to my code I was hoping for feedback. Does this sound like a good idea? The GUI classes in particular are handled by a third-party library, so it's some memory-space safe way of deleting them by the GUI library (in the app) that I'm looking for.

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Visual C++ :: Overriding Prefix / Postfix Operators

Oct 26, 2012

I have an assignment which includes overriding the prefix and postfix operators, and my teacher has provided what the output from the program should be. I've written the code and it's nearly perfect, except for one tiny error I can't seem to get right.

This is (most of) the code from the header--I left out a few of the parts that aren't relevant to my question:

Code:
using namespace std;
#include<string>
#include<iostream>
class NumDays {
private:
int hours;

[Code] ....

The two problem lines are supposed to be outputting 12 and 1.5, respectively, but are instead showing 13 and 1.625. I know that hours is being changed to 12 at the end of the overriden prefix operation in the line above them, so I don't understand why it returns to 13 again. What I need to change?

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Visual C++ :: Pass More Parameter In Overriding New Operator

Jul 24, 2014

[URL]

class CMyclass
{
public:
CMyClass(BOOL bUseWhichMemManager);
void* operator new(size_t);
void operator delete(void*);
};

I create two memory manager called CMemManager1 and CMemMangaer2, using different algorithms to allocate buffer. Now I want to control which memory manager to be used, when calling new.

I try to add a parameter bUseWhichMemManager to the constructor, but in overrided new function, there are no way to access the parameter. Is there a way to pass more parameters to new operator, such as:

void* operator new(size_t size, BOOL bUseWhichManager);

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C++ :: Overriding Base Class Template Method

Jan 22, 2015

PHP Code:

class B {
public:
     template<class T>
     T foo(){}
};
class D1:public B {

[Code] ....

I have that code piece and would want it to work but it doesn't.

Error "Error2error C2993: 'double' : illegal type for non-type template parameter '__formal' ....

I have no choice and have to use double and float for template typename when specializing. I tried to wrap it up like this

PHP Code:

typedef struct DOUBLE {
     DOUBLE(double d){ val = d; }
     double val;
}; 

but it's of no use.

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Visual C++ :: Overriding Open Button Handler Of CFileDialog

Oct 8, 2012

I have subclassed CFileDialog. I need to select both file and folder on certain case only. Suppose I have a folder selected and it is containing desired file type. Then in such situation, On clicking open button will not open the selected folder. But just close the CFileDialog with IDOK.

For doing this I need to provide my own implementation for Open button handler. I am not getting how I can do this.

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Visual C++ :: CFileDialog - Overriding Default Behavior Of Selecting Initial Directory

Oct 31, 2013

There was an "impovement" since Windows 7 in algorithm for selecting the initial directory, which is described here OPENFILENAME structure. Briefly:

Windows 7:

If lpstrInitialDir has the same value as was passed the first time the application used an Open or Save As dialog box, the path most recently selected by the user is used as the initial directory. Otherwise, if lpstrFile contains a path, that path is the initial directory.

Otherwise, if lpstrInitialDir is not NULL, it specifies the initial directory. If lpstrInitialDir is NULL and the current directory contains any files of the specified filter types, the initial directory is the current directory. Otherwise, the initial directory is the personal files directory of the current user. Otherwise, the initial directory is the Desktop folder.

The problem that this behavior is not what users of my program expect. Another constraint is that I need to use old CFileDialog dialog, not Common File Dialogs. I've tried to use advises described on StackOverflow and on MSDN. This solution by EllisMiller works perfectly:

Specifying a full path (including filename) in lpstrFile. The filename of course shows up in the filename box which is annoying. I ended up using a filename of "." and adding a bit of code to clear the filename combobox once the dialog is open.

BUT I can't figure how to clear the filename combobox. I've tried to add hook procedure, enumerate windows and clear text, but this didn't work for me. So, my question is: how can I clear text in the filename combobox of CFileDialog?

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C++ :: Overloaded Constructor Of String

Sep 2, 2013

I have to implement the following class:

class MyString {
private:
char *str; // Pointer to the char array that holds the string
int strLength; // Variable to store the length of the string

public:
// Default constructor to initialize the string to empty string
MyString();

[Code] .....

How can I define overloaded constructor at line 12.

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C++ :: Getline Overloaded Error

Dec 5, 2014

I am currently having trouble to have getline to read line from the file. Error is: "no instance of overloaded function "getline" matches the argument list"

code is as follows:

std::ifstream config("config.txt");
string process[4];
int linecount = 1;
if (config.is_open)
{
while (config.peek() !=EOF)
{
getline(config, process);
linecount++;
}
}

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C++ :: Type Conversions In Overloaded Operator

Dec 2, 2014

What is another way I could convert string to int in this overloaded operator? This way gives me an error.

Code:
istream &operator>>(istream& in, MasterData& d) {
string value;
getline(in, d.playerId, ',');
getline(in, d.firstName, ',');
getline(in, d.lastName, ',');

[Code] .....

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C++ :: Templates / Lambdas And Overloaded Operators

Feb 16, 2015

What I'm trying to do is create a class for constructing an 'op tree' for parsing infix notation.

I started with a base class that uses a map of lambdas to actually calculate the operations (since they are mostly 1 line functions) of passed in integer or float values.

This base class just uses a templated T type as the lvalue and rvalue. I realized though that if I overload the math operators, +, -, etc.. I could also use the class itself as a type for the lvalue and rvalue. This lead me to think I could easily create the op tree by using Operation class members themselves as operands, which I think makes sense but I'm having some trouble expressing the code.

Heres what I have thus far

Code:
#include <map>
#include <string>
#include <algorithm>
#include <iostream>

namespace Calc {

[Code] .....

Example, if you look at the main() function I create normal operations easily with integer values. I then try to create a "tree" operation that includes 2 sub-operations as it's rvalue and lvalue, that is where I'm having some conceptual problems as far as implementing the code to do that.

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C++ :: Overloaded Operator Function In Main

Sep 17, 2013

I don't exactly know how to test my ==friend function in my main.

Here is my .h file:

#include<iostream>
using namespace std;
class Car{
public:
Car();
Car(int yer, string mke);

[Code] ....

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C++ :: Output Is Printing Twice With Overloaded Operators

Feb 16, 2013

I'm having an issue with output, luckily everything else works!! I'm working with Mixed Numbers and operations on them. So, here's the code I'm testing with:

int main() {
Mixed m1(5), m2(1,1,1), m5(2,2,3);
cout << "m1+m2= " << m1+m2 << endl;
cout << "m1 + 10=" << m1+10 << endl;
cout << "m1 - 10=" << m1-10 << endl;
return 0;
}

And here is the output for that code:

File name: fract.h

#ifndef fract_H
#define fract_H

#include <iostream>
using namespace std;

const int DEFAULT_VAL = 0;

[Code] ....

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