C++ :: Overriding Base Class Template Method

Jan 22, 2015

PHP Code:

class B {
public:
     template<class T>
     T foo(){}
};
class D1:public B {

[Code] ....

I have that code piece and would want it to work but it doesn't.

Error "Error2error C2993: 'double' : illegal type for non-type template parameter '__formal' ....

I have no choice and have to use double and float for template typename when specializing. I tried to wrap it up like this

PHP Code:

typedef struct DOUBLE {
     DOUBLE(double d){ val = d; }
     double val;
}; 

but it's of no use.

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C++ :: Calling Method Of Specialized Template Base Class In Subclass

Feb 10, 2013

class IFoo {
virtual void Bar() = 0;
};

class FooAbstract {
virtual void Bar() {}

[Code] .....

How to call the Bar() method from FooTemplate in FooDerived::Bar()?

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C++ :: Size Of Derived Class With Overriding Virtual Functions From Base Class?

Jan 21, 2014

The compiler creates virtual table for the base class and also for the derived class whether we override it or not.

That means each class has separate virtual table. when we get the size of the each class with out any data members... the size of base is -- 4 bytes(64 bit) and the size of derived is -- 1

The size of base class 4 is correct since it creates the virtual pointer internally and its size is member data + virtual pointer, but it in this case I have included any data members so it has given 4 byts.

But why in case of derived is 1 byte, since it the derived class has overridden the virtual function from base, this will also contains the virtual pointer which will be pointing to derived class Vtable, it the size of the class suppose to be 4 instead of 1 byte.

#include<iostream>
class A{
public:

[Code].....

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C++ :: Pass Method Of Derived Class As Parameter To Another Method In Base Class?

Feb 2, 2015

I have a question similar to the one here: [URL] .....

The main difference is I would like to pass a method of derived class as a parameter to some other method in its template base class.

template <typename BaseType>
class Base {
public:
typedef void (Base::*Callback)(int A);

[Code] .....

The above is an example which does not compile. My compiler complains that the two BaseMethod() calls in DerivedMethod() are invalid uses of non-static member function.

Is this not possible to do, or is my syntax simply wrong? All I want is to be able to pass as an an argument to a method in the base class from the derived class some callback as a variable for the base class to invoke later.

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C++ :: Friendship From Derived Class Method To Base Class Members

Jul 15, 2014

I would like to know if there's a way to make a method from a derived class a friend of its base class. Something like:

class Derived;
class Base {
int i, j;
friend void Derived::f();
protected:
Base();

[Code] ......

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C++ :: How To Create Template Method In A Class

Jul 8, 2014

Code:

class A {
public:
template<class T>
ObjectsBase* createObject(T* objType, Ogre::String name, Ogre::Vector3 position);
};
template<class T>
ObjectBase* A::createObject(T* objType, Ogre::String name, Ogre::Vector3 position);

My goal is to create any ObjectBase* derived object and return it to class A....

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C++ :: Invoking Method Of Class With Template

Aug 1, 2014

Code:
bool CObject<class T>::Create(LPDIRECT3DDEVICE9 pDevice, T *pMesh, float fAnimSpeed) {
if(pMesh == NULL)
return false;
m_pDevice = pDevice;
m_pMesh = pMesh;
if(m_pMesh->GetAnimController() != NULL) {
DWORD dwNumAnimSet = m_pMesh->GetAnimController()->GetMaxNumAnimationSets();

In here, T can be from the class CMesh * or CSkinnedMesh *, both have signature of GetAnimController

This maybe a flaw in my design... But I want Create to accept any kinds of meshes.

Should I create an interface or abstract class above all of those?

I have added an IMesh class that every derived classes has to have the needed interface.

But since then, I have another question, I feel that it is very cumbersome to include a template argument in every class/prototype that is associated with CObject

Say
bool CreatePlanesFromObject(CObject *pObject, D3DXPLANE *pPlanes);
Requires me to do this
template<class T> bool CreatePlanesFromObject(CObject<T>* pObject, D3DXPLANE* pPlanes);

Any ways I can omit the template argument, because it doesn't make sense to know the Mesh type in other classes...

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C/C++ :: Template Specialization Of Single Method From Templated Class?

Jan 21, 2013

I want to specialize a particular function for Integer datatype inside a class template. My XX.h will be

namespace ZZ {
       template <class T>
       class XX {
           void doSomething(T x);
       };
}  

provide me XX.cpp which has template specialization for the function doSomething on Integer datatype.

I tried the following in XX.cpp

#include "XX.h"
using namespace ZZ;  
template <class T>
void XX<T>::doSomething(T x) {

[Code] ...

But this code is not working.

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C++ ::  Inheritance Using Base Method With Other Name?

Feb 18, 2015

I have 2 classes with a Function with the same definition (both inherited from the same base class) and in my derived class I derive from both of those 2. Is it possible to use the Methods of both classes? for example with an other name?

class A {
protected:
int print(int a) { std::cout << "int A: " << a << std::endl; }
};
class B : A

[Code] ....

is there something like using C::print as printc;?

The Problem, I have a Sprite class that derives from a Rectangle with properties Position, Size, Origin and Angle and a Text class that derives from Rectangle. Now i have a Button class deriving from both Sprite and Text.

- The Position, when moving the Button i have to change the position of both so i Implemented a new Method which calls SetPosition from the Sprite and the Text.
- The SetSize just affects the Button so i just did using Sprite::SetSize;
- The angle affects both so i just implemented a new Method and hide the other two

The problem is here:
- The Origin: writing button.SetOrigin(-1,0) should set the Origin of the Button and writing button.SetTextOrigin should set the Origin of the text.

Should i just reimplement a Mehtod named SetTextOrigin and call Text::SetOrigin from there and hide the button.Text::SetOrigin or is there something like using Text::SetOrigin as SetTextOrigin?

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C++ :: How To Access Base Method Via Derived Pointer

Oct 1, 2013

I would like to access (use) a (virtual) method declared in a base class via a pointer to an object belonging to a derived class, which overrides the base method. Is it possible? Up to now I have not been successful. I am including a program with a more detailed description.

// declare a base class T0 with virtual function P, and a derived
// class T1 which overrides P; declare two ptrs, to T0 and T1,
// and generate corresponding objects; calling P via the two
// ptrs gives expected result; however I would like to take
// ptr to T1 object & execute the base function (declared
// in T0); is it possible? I tried all possible casts but nothing
// works; no matter how I cast the pt1 ptr, I always end up executing
// the overriding function (declared in T1)
// actual output (debian 7, gcc 4.7.2-5):

[code]....

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C++ :: Overriding Virtual Operator Of Parent Class

Mar 20, 2013

Below is simplified code consists of two classes, namely Parent and Child.

Child is inherited from Parent.

All member functions of class Parent are declared virtual, and they have been overridden in the class Child.

Code 1:

#include <cstdlib>
#include <iostream>
using namespace std;
#define QUANTITY 5
class Parent {

[Code] ....

The output of the code:

Child::showID() -- ID is 1804289383
Child::showID() -- ID is 846930886
Child::showID() -- ID is 1681692777
Child::showID() -- ID is 1714636915
Child::showID() -- ID is 1957747793

Parent::operator=() invoked.

Child::showID() -- ID is 1804289383
Child::showID() -- ID is 846930886
Child::showID() -- ID is 1714636915
Child::showID() -- ID is 1714636915
Child::showID() -- ID is 1957747793

Question:

Why is Parent::operator= invoked instead of Child::operator= ..?

Isn't it already declared virtual and hence would be overridden..?

I need to invoke Child::operator= instead. How to achieve this?

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C++ :: Template Method Based On The Type Passed Should Return A Value

Mar 8, 2014

I have a class where a method based on the type passed I should return a value.

prototype declared in the header file:

template <typename T>int getNum() const;

Code of the cpp file:

template <typename T> int class::getNum() const{
int c = 0;
for(int i=0;i<v.size();i++)
if(typeid(*(Pro*)v.at(i)) == typeid(T)) c++;
return c;
}

To invoke the method as I do:

ostream & operator << (ostream & os, Pro & obj) {
return os << obj.getNum();
}

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C++ :: Variadic Template Function Parameters And Method Pointers?

Oct 24, 2013

I have been experimenting with variadic templates with the aim of caching a call to a class method by storing away the object pointer, method pointer and parameters. I've actually had some reasonable success but have now hit a stumbling block. I now wish to wrap my parameters in a simple template class when I cache them. My success is as follows:

Using variadic template functions to store these pointers and paremeters;

I'm able to pass a method pointer and unwrapped parametersI'm able to pass wrapped parameters on their own.I'm NOT able to pass a method pointer and wrapped parameters I set up a little prototype project to demonstrate the issue and added comments above the function calls to indicate the compilation results. Here is the code:

Code:
#include "stdafx.h"
//////////////////////////////////////////////////
// Basic class with a simple method
//////////////////////////////////////////////////
class MyClass {
public:
char Method( int i, float f ) {
return 'A';

[code]....

But I'm convinced it should take three arguments, the method pointer and two wrapped parameters. Visual studio even suggested it should as shown below:

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C++ ::  how To Declare Template Function Inside Template Class

Dec 5, 2013

I'm trying to implement a simple template array class, but when i came into the operator< i actually have to use a template :

my code is something like :

template<typename _Type, std::size_t _Size>
class array {
public :

[Code] ......

but i am having an error of shadows template param 'class _Type' is it w/ the name conflict between the array template parameter and the function template parameter ?

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C++ :: Use Of Class Template Requires Template Argument List

Nov 6, 2013

Error1error C2955: 'DoubleLinkedListInterface' : use of class template requires template argument listdoublelinkedlist.h10
Error2error C2244: 'DoubleLinkedList<T>::DoubleLinkedList' : unable to match function definition to an existing declaration doublelinkedlist.cpp7

Error3 .cpperror C2244: 'DoubleLinkedList<T>::~DoubleLinkedList' : unable to match function definition to an existing declaration 12

.h

#pragma once
#include "DoubleLinkedListInterface.h"
#include "Node.h"
#include <iostream>

[Code]....

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C++ :: Calling Derived Class Functions In A Function With Parameter Of Base Class

Mar 30, 2013

Say I have 3 classes:

class Player {
public:
virtual func1();

[code]....

Say in my main class, I have a function fight(Player p1, Player p2) and I would like to do something like this in the fight function, given that p1 is the human and p2 is the computer:

//function fight()
fight(Player p1, Player p2) {
p1.func2();
}
//using function fight()
fight(human, computer);

When I compile the program, I got this: error: ‘class Player’ has no member named 'func2()' What can I do to allow p1 to call func2 inside fight()? I'm not allowed to use pointers as the parameter for fight() and have to use the signature fight(Player p1, Player p2).

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C++ :: Transfer Values Set In Privates Of Base Class By Object Of One Derived Class To Another

Apr 26, 2014

I have my main.cpp like this:

#include <iostream>
#include "curve1.h"
#include "curve2.h"
using namespace std;
int main() {
Curve1 curve1Obj;
Curve2 curve2Obj;

[Code]...

Base class Score has two derived classes Curve1 and Curve2. There are two curve() functions, one is in Curve1 and other in Curve2 classes. getSize() returns the value of iSize.

My base class header score.h looks like this:

#ifndef SCORE_H
#define SCORE_H
class Score {
private:
int *ipScore;
float fAverage;
int iSize;

[Code]...

You can see that I have used curve1Obj to enter scores, calculate average and output. So if I call getSize() function with cuve1Obj, it gives the right size that I took from user in enterScores() function. Also the result is same if I call getSize() in score.cpp definition file in any of the functions (obviously).
.....

The problem is when I call curve() function of Curve2 class in main (line 23) with the object curve2Obj, it creates a new set of ipScore, fAverage and iSize (i think?) with garbage values. So when I call getSize() in curve() definition in curve2.cpp, it outputs the garbage. .....

How can I cause it to return the old values that are set in curve1.cpp?

Here is my curve2.cpp

#include <iostream>
#include "curve2.h"
using namespace std;
void Curve2::curve() {
cout << "getSize() returns: " << getSize() << endl; // out comes the garbage
}

Can I use a function to simply put values from old to new variables? If yes then how?

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C++ :: Deleting Array Of Derived Class Objects Through Base Class Pointer

Mar 21, 2015

In this book, item 3 is about never treat arrays polymorphically. In the latter part of this item, the author talks about the result of deleting an array of derived class objects through a base class pointer is undefined. What does it mean? I have an example here,

Code:
class B
{
public:
B():_y(1){}
virtual ~B() {
cout<<"~B()"<<endl;

[Code] ....

This sample code does exactly what I want. So does the author mean the way I did is undefined?

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C++ :: Creating Array Of Pointers To Base Class To Point To Derived Class Objects Dynamically

Jan 16, 2013

Please consider the following code :

#include <iostream>
using namespace std;
class superclass;
class subclass1;
class subclass2;

[Code] ....

As you can see I want to create a dynamically allocated storage of references to a parent class each of which can then point to a child class, how ever I do not know how to extract the child class out again from that array so i may access its variable b.

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C++ :: Partial Template Specialization With Template Class

May 27, 2013

I have a generic template class with another template in one of its types. Now I want to specialize one of its methods for a particular (template) class, which leads to a compile error, however.

Here is the example:

#include <stdio.h>
template<typename Type>
class Obj1 {
public:
void ID() { printf("Object 1, size = %zu

[Code] .....

GCC ends with:
:35:27: error: type/value mismatch at argument 2 in template parameter list for ‘template<class Type, template<class> class O> class Foo’
:35:27: error: expected a class template, got ‘Obj2<Type>’

What is wrong with the specialization? Can it even be achieved and how (if so)?

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C++ :: Template With A Specialized Template Class Parameter?

Nov 2, 2014

how I want the code to look. Only problem is it doesn't work (Line 11). I have some experience with templates but I'm not a pro.

Basically I want the "Channels<3>" to be a type that I can use to specify a Cable with similar to vector<float/int> it would be Cable<Channels<2 or 3>>.

What have I messed up with the syntax?

#include <iostream>
#include <vector>
using namespace std;

[Code].....

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C++ :: Initializing Inner-objects Of Base Class From Driven-class Constructor

Jan 6, 2015

Let's say I have a Car object , and it contains inner Engine object.

Code:
struct Car{
Engine mEngine;
};

In order to initialize the engine object NOT by the default constructor (if it has any) , we use initialization semantics:

Code:
Car::Car:
mEngin(arg1,arg2,...)
{
other stuff here
}

Now it gets tricky: Let's say a Car objects has 10 inner objects, each object has about 5 variables in it . Car is a base class for , e.g. , Toyota class. you don't want the Car class to have a constructor with 50 arguments. Can the inner objects of Car be initialized from the base class , e.g. Toyota?

Code:
class Toyota:
Car(...),
mEngine(...),
mGear(..)
{
...
};

The other options are:
1) like said , create a Car constructor which gets 50 arguments, then initialize Car as whole from Toyota - the code becomes less readable and less intuitive
2) Car constructor which get built-objects as arguments and initialize the inner objects with copy constructor . the code gets more readable but then you create many excess objects .

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C++ :: Derived Class Not Overwriting Base Class Function - Using Vectors

Feb 4, 2014

So I have a base class, lets call it base. In base I have a virtual function called update(), update just couts "base" then I have a class derived from base called derived;

it has a function called update(), update just couts "derived" then I create a vector called Vec it's initialised like this:

std::vector<base> Vec;

then I add an element into it like this

Derived DerElement;
Vec.push_back(DerElement);

then when I type:

for (int i=0; i<Vec.size(); i++) {
Vec.at(i).Update();
}

It outputs:

Derived DerElement2;
DerElement2.Update();

and it outputs this:

#include <iostream>
#include <vector>
class Base {
public:
virtual void Update() {

[Code] .....

and this is it's output:

Base
Derived
Press any key to continue . . .

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C++ :: Variable Belonging To Base Class - Tell Compiler Consider This To Be Derived Class?

Oct 12, 2013

I have an example where I have a variable belonging to a base class, but I would like to tell the compiler that it actually belongs to a derived class. How can I do this?

// base class: R0
// derived class: R1
// see function SetR1 for the problem
class R0 {
public:
int a;

[Code] .....

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C++ :: Can Base Class Call Overridden Function From Derived Class?

Aug 28, 2013

I just wondering if a base class can call the overridden function from a Derived class?

Here's an example:

//Base Class H
class BaseClass {
public:
BaseClass();
virtual ~BaseClass();
virtual void functionA();

[Code] ....

So basically, when I am creating a new object of Derived class, it will initialize BaseClass and the BaseClass will call functionA but I want it to call the function overridden by Derived class.

I know that if I call newObj->functionA it will call the overridden function. Right now I want the base class to call the overridden function "this->functionA(); in BaseClass" during its initialization. Is it possible to do that?

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C++ :: How To Call Function From Derived Class In Base Class

Dec 24, 2013

Basically, I have a base class called MainShop and it has 3 derived classes which are SwordShop, SpellBookShop and BowShop. I want the base class to be able to call a function from one of the derived classes but no matter what i do, it doesn't seem to work!

Here is my code:

#include "MainShop.h"
//BaseClass cpp
void MainShop::EnterShop(Hero& hero)

[Code]....

I have two other derived classes, but its basically the same concept. I have a function in one of the derived classes and i would like to call it from the base class. This is one my derived classes:

//SwordShop derived cpp
#include "SwordShop.h"
void SwordShop::soldierShop(Hero& hero)
{
/* some code here*/
}

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