why can't << operator be overloaded as a member function is it because that is the way c++ is written and you just can't or is there another reason because I'm confused.
I have a class matrixType that has some overloaded operators (+, -, *, and <<). With a view to having clearly-delineated, perfectly-formatted, four-sided matrices, as shown below:
A = 1 2 3 4 5 6 7 8 9 or A + B = 1 2 3 4 5 6 7 8 9
and NOT this jagged ones shown below:
A = 1 2 3 4 5 6 7 8 9
or
A + B = 1 2 3 4 5 6 7 8 9 ,
I want a scheme in which the string literals (A, A+B, etc.) could be passed as parameters to the overloaded stream insertion (<<) operator function so that I could use the string’s length to determine how much offset from the display screen’s left to apply to each matrix’s row (by using the setw() function). However, I do know that the << operator is a binary operator, meaning the function cannot take more than two parameters: that is what compounds my problem!
I believe I have the syntax correct but I'm having difficulty calling my overloaded == operator in main (last snip-it of code). Below are several files explaining the code.
Commission.h here is where the friend bool operator == exists and I believe I have it initialized correctly.
#ifndef COMMISSION_H_INCLUDED #define COMMISSION_H_INCLUDED using namespace std; class Commission {
I have two possible questions; can you use a ternary operator to initialize objects with overloaded constructors like
class thing { int x; int y;
[Code].....
I can get around it if I need to but I'd like to learn more about the ternary operator if I can, since I couldn't find anything online that addressed this particular issue, at least in a way I could detect.
I'm using some overloaded operators (addition, subtraction and variants of) in part of my final major project and, when coming to test it, I've noted that they appear to be killing my pointers eventually.
I say pointers, it's always the same one. But I have isolated it to being the operators. The only two I'm really using are += and -=, though I've defined the others for consistency.
Either A ) what it is I've done wrong (if I have) or B ) why I would see this behaviour. Or, you know, if there's something glaringly obviously wrong with the code that I'm glossing over.
Code is as follows
#pragma once #include "stdafx.h" namespace gunpei { /** A paired register in the form of r1r2 Enables using two separate arrays for register processing provides logic for assembling pair and breaking back into individual registers */ class GBPairedRegister {
Is it possible with a struct? How to express this to search engines so I haven't been able to find anything about it. If this is not possible with a struct, is there a way to define something that can do all the following things:
SomeStruct test = {0.5, 0.5, 0.5, 1}; test.g = 1.0; test[0] = 0.0; // test[0] would be equivalent to calling test.r float somevalue = test[3]; // test[3] would be equivalent to calling test.a
I designed a class template to create unique arrays. I was able to successfully input data to and output data from my array objects, irrespective of the datatype. However, I can't for the life of me fathom why my overloaded assignment operator worked perfectly well only for integer datatype and not for double/string datatypes.
Here is the class definition:
template <class dataType> class myArray { public: void setArrayData();
[code]....
And here is the definition of the overloaded assignment operator:
And here is my main function that tests the operations on objects of the class:
int main(){ //object declarations myArray<double> list(5); //a single-parameter object declaration of class myArray myArray<double> myList(2,13); //a two-parameter object declaration of class myArray
[code]....
The problem I'm having starts from where the assignment operator is being tested: for double and string datatypes, the upper input/output section works fine, but the assignment section freezes the display until the program execution is manually terminated!
class Base{ public: int getNum(); private: int numToGet; } class Derived: public Base { public: friend ostream& operator<<(ostream& output, const Derived &B);
I keep getting this error in my code. I believe it is because to use pow(x,y) both x and y have to be double, but how do i put that into my formula under calculations?
#include <iostream> #include <cmath> #include <iomanip> #include <string> #include <fstream> using namespace std; int main() { // Declaration section: Declaring all variables.
I need to return taxes paid and net pay by pass referencing a gross pay overloaded function. Are the values returned from calling the overloaded function file stream objects? Can they be passed simply through a pass-by-reference function?
//Read Data from File, gather info and calculate pay, output data to file while(counter < x) { inFile >> last_name >> first_name >> hours_worked >> hourly_pay; outFile << first_name << " " << last_name << " "; outFile << calculate_gross_pay(hours_worked,hourly_pay); counter++; outFile<<endl;
I can't seem to figure out whats causing this error: statement cannot resolve address of overloaded function . Error is before line 14 in bubblesortrand function. Thnx in advance.
void bubblesort(int num[], int a_size) { int i, j, temp; for(i = (a_size - 1); i >= 0; i--)
The question involves me writing a program using a overloaded function to calculate the Weekly rate of employees but they get paid hourly and weekly. I get this error but do not know why,
#include <iostream> using namespace std; int calcWeeklyPay(int paidWeekly, int annualSalaryWeekly) //Returns the Weekly salary of weekly paid Employees int calcWeeklyPay(int paidHourly, int annualSalaryHourly) //Returns the Weekly salary of Hourly paid Employees
I'm stuck on the last part of my program. The directions are the following~
Expand the program to add an overloaded function to handle floating point numbers (i.e., doubles). Include output for one list of integers and one list of doubles. Use this function prototype: double avgx(double&, double&, int, ...);
Compile and run. You should have one function named avg, one named davg, and two functions named avgx
My code does not compile and I think I'm not declaring my function prototype correctly?
#include <iostream> using std::cout; using std::endl; #include <cstdarg> // function prototype(s) int avg(int, ...);
I am so close to finishing this program. It will find the median of an array of 5 values. I have one last error that I cannot seem to get to go away. Here's the code:
#include <algorithm> #include <functional> #include <array> #include <iostream> using namespace std; int main() { int integer1, integer2, integer3, integer4, integer5;
[Code] .....
The error states: "IntelliSense: no instance of overloaded function "std::nth_element" matches the argument list, argument types are: (std::_Array_iterator, std::_Array_iterator, unsigned int, std::_Array_iterator)
Ok so I am working on a game and I'm in the process of developing my Player class. Anyways, what I have is a keyboard function that is called in my main function to make a shape move.
void myKeyboardFunction(unsigned char key, int x, int y) { switch ( key ) {
[Code].....
But when I try to call it, trying to copy my previous method,
glutKeyboardFunc(Player1.playerControls);
I get an error
error C3867: 'Player::playerControls': function call missing argument list; use '&Player::playerControls' to create a pointer to member
I get an error saying it can't convert parameters. I would just like to understand why the arguments become a problem when I make the function a member of my class, when the first method I used is so easy.
Hey I am trying to use the getline() function to read a line from a file. For some reason Visual Studio 2010 gives me the following error. "No instance of overloaded function "getline" matches the argument list". The piece of code that produces the error is in a class in a separate .h file and is executed as a method of the object. I'm almost certain it has something to do with either the compiler thinking I am calling another getline in a different namespace or my parameters for the function are incorrect. Here is the code:
Code: #include <iostream> #include <string> #include <vector> #include <fstream> using namespace std; class InsultGenerator
The function is supposed to return value from the file in my main, but I am getting empty value. I am trying to get better with pointer. Right now just teaching myself.
right now the only way for this code to show value is when in put the putchar(*ps) inside my readfile function. I would like to readfile to return value and print in the main function.
I am writing a program in which a Fucntion has to be wriiten to parse the Command Line . When I include Code for parsing in main fuction iteslf ,its run ok . But I want to make a fucntion of that code and call it from main ,than it show Segmentation error .
By using Debugging I found Some thing is mess with " -m" Parameter of Command line , But Cant Rectify it ..
Code: int main (int argc, char *argv[]){ //get_parameter_value(argc,argv); // buffer[packet_size+1]= char ("'"); while (argc > 1) { if (argv[h][0] == '-')
int example (int [], int, *int,*int,*int,*int); int main () { My code will be here example (int array[], int size, &a,&b,&c,&d); // Like this??? I try it didnt work
#include <iostream> #include <string> #include <ctime> // to use the time function #include <cstdlib> using namespace std; int getUserChoose (int);
[Code] ....
here is the output
Welcome to the program of Rock, Paper, Scissors The computer is ready to play the game Are you ready to play the game Y for yes and N for no Y R = Rock; P = Paper; S = Scissors R You have choose Rock 1TN 1RM 0U 0C
I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.
This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:
RandomG randomiser; randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'
This is the code inside randomiser.h:
#include <string> #include <iostream> using std::string; using std::cout; using std::endl; class RandomG {
[Code] ....
This is the error inside xcode: [URL] ....
I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?
I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.