Read *.bmp image and displaying bitmap image with scrollbar in a MFC dialog application.
I was done using this
I was read the *.bmp image as a pixel data and stored by 2D Array,
Now i want to Display this 2D array as bitmap image with scrollbar separately in the same dialog. How can i display bitmap with scrollbar using 2D array?
I wrote a program to write text contents to file stream through fputs, the file stream address was changed in the middle of writing text content to the stream (11% text content have been put into the file stream), that cause the file stream pointer can be evaluated problem and raise exception on stream validation code in fputs library function, my question is what things could go wrong to make file stream pointer changed its address to something else or a NULL pointer if the file stream have not been flushed and closed.
btnStatusPlr1.Image SHOULD come back as True.Then I realized it might not be the same as setting the buttons image in the properties (Which is what i did to get the original image (the one being compared to))
I do have a feeling ive done something wrong here (Yes im a noob /> )
Variable active, is the same image as the buttons default (Well should be)
Why does my loop loops 3 times when i have only 2 line of data in my file? From the cout << s.size , when i run it will show 1,2,3.
Information in txt file Code: local john 10/2/1990 international tom 2/5/2000 output Code: local john 10/2/1990 international tom 2/5/2000 international tom 2/5/2000 Code: ifstream in(filename);
I'm having some trouble with copying one I/O stream into another. I've put the first one into an array but I cannot get my second prompt to copy the .txt file the first prompt sees and outputs to the console. When I try and grab the info from the .txt file my first prompt sees I only see blank space in my .txt file.
#include <iostream> using std::cout; using std::cin; using std::endl; #include <fstream> using std::ifstream; using std::ofstream;
#include<fstream.h> #include<conio.h> #include<string> class CLS { public : string name;
[code]....
I have used the above code to write the class instanc to a file "Text.txt"...But it seems that "f.write((char*)&c, sizeof(CLS));" is not working properly with string. The data can easily be written using stream object!
#include<fstream.h> #include<conio.h> #include<string> class CLS { public : string name;
[code]....
When I tried to read the data on the file...., it gave an error "Thread stopped...violation.."
I am currently trying to read in a file that takes in the input in the following form.
Code: HANK>25 BOB>31 AL>54 BILL>41 ABE>63 JEFF>50
I have tried the following solution:
Code: #include<ifstream> #include<iostream> using namespace std; struct node { string name; int age; ); int main () {
[code]....
The problem is a.name, it's extracting the entire string before the space character causing p.age to contain "BOB" and so on. I've tried using p.get(p.name, sizeof(p.name), '-') with '-' as the delimiter and p.getline() using a character array instead of a string. How would it be possible to only copy the string into a.name before the '>' character?
Let us assume I have a program that takes the name of the output file from the command line. Now let us assume that a decided not to give any output file location but wanted my program to to print my strings/ints ... directly to stdout. how would one do this using file streams? Using file pointers and c that is pretty straight forward but how would i achieve this in c++.
I'm supposed to add two new functions to an existing class that I've written early on: readData(ifstream&)and writeData(ofstream&).
The parameters of the program are: -Create three employee objects as shown, -Create an ofstream object and open a file. Choose any name for the file that you want. Do not ask the user for the file name. Pass just the file name as the parameter (no path) so that your program assumes the file to be in the same folder as your executable file. -Send messages to each of the three Employee objects to write themselves out to the file. -Close the file. ...
If I get writeData(ofstream&) function bit to work! for brevity I've cut all the functions of the class that arent necessary. Here's what I have so far:
Employee.h #pragma once #include<string> using namespace std;
[Code] ....
So I've tried a bunch of different ways to get my objects into the ofstream object to write them to the file, but I'm supposed to use the two new functions somehow...but I'm way lost.
#include <iostream> #include <string> #include <istream> #include <sstream> using namespace std; int main() { string groups[3] = {};
[Code] ....
It outputs jibberish. I can do what I need to do but I would need to declare more variables and write more cout's, isn't there a way to add these elements to a stringstream or streambuffer? My goal is to write this program and make it as comprehensive as possible but also with very few lines.
I'm trying to load a file input stream to load all the character content into a variable (say from a .java file for example), but for some reason whenever I type in the name of the file I want to stream I get the report: RUN FAILED (exit value 1, total time 2s)
I wrote a class that can display fractions ex. 1/4 and I cannot figure out how to get >> to process 1/4 and separate them into variables numerator and denominator.
my program just constantly creates RationalNumber Objects when it reaches cin >> A .
(I'm not sure why I used an intermediate string; it's pretty much legacy-code at this point, which I just reuse every time. Still works, so why change it!)
The problem is I'm using two types of data sets now, and the difference is one (optional). Most data files just have an arbitrarily large number if the second must be ignored, but others have nothing.
In the normal case, I'd simply use sline >> d >> L; to extract the parameter values. However, I'm not sure how this line will behave if the second parameter is omitted. Will it read nonsense? How do I check whether or not the parameter was set or not?
I am working on a project which is a fairly simply BAC calculator. I am attempting to grab data from a text file, which contains state abbreviation, maximum BAC before aggravated, and minimum license suspension. The text file looks like
I am wondering is there a way to make function A uses random number stream say starting from srand(1) and function B uses random number stream say starting from srand(2) in the same program.
I need to create a function in my program to open an input file and another function to open an output file and I need to use the files in other functions so Im trying to pass the stream object by reference but then i need a condition that tells the compiler not to reopen the file because then it will delete everything and make me input the file names again. Heres the two functions.
I have loads of movies on DVD and they are all on my media server, but the media server doesn't actually allow streaming to be done, the movies are just stored in a folder on the desktop.
My goal would be able to host all my movies on my LAN server, then build an application to run on a windows based PC at home, not over the Internet just over LAN. For example, say the server I have at home had all the movies in a folder on the desktop, then when I start the client on another PC or laptop in my house, I could view all the movies, choose which one and then stream it to that client PC. I am using C#.NET WPF visual studio.
Maybe I could use something like VLC player to play the movies but I would want to build an client application to view the movies and search for them on the server where the movies are stored. Also I know there are other media streaming programs out there but I want to develop my own one for my uses.
I Was Try To Change PictureBox To The Memory Stream And Then I Read Memory Stream Bytes And I Send Over The Netwrok Here Is Code
MemoryStream ms = new MemoryStream(); pictureBox1.Image.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg); // we save the image in side the Memory strem byte[] pic_array = new byte[ms.Length]; ms.Position = 0; ms.Read(pic_array, 0, pic_array.Length); //
[Code]...
but when i want get the Data o mean Bytes from Network tream How can i save in memory stream then dispaly in the picture box ? i try some thing but it is gave me error !
Socket handlerSocket = (Socket)alSockets[alSockets.Count - 1]; NetworkStream networkStream = new NetworkStream(handlerSocket); int thisRead = 0; int blockSize = 1024;