I'm trying to load a file input stream to load all the character content into a variable (say from a .java file for example), but for some reason whenever I type in the name of the file I want to stream I get the report: RUN FAILED (exit value 1, total time 2s)
I'm struggling loading a class (and it's two derived classes) from an input file. I'm trying to create an array of class objects (and derived objects) and then load them based upon what is in the file.
Main class: Code: class Book { protected: string sTitle;
[Code].....
Basically if the getline get's a P it's supposed to create a new object using the PrintedBook derived class and then store it to an array, if the getline get's to the "A" it's supposed to create an AudioBook object.
What I'm struggling with is writing something to parse the file line by line and create the objects on the fly and then store them into the array.
What is the traditional way to monitor a blocking subroutine that is using a file stream as its input? That is, what is the traditional way to make a progress meter in the console?
Say I have a function that takes in a filestream and works with it. Suppose this file stream has a position and length property like in C# FileStream:
Code:
void sub (filestream file) { //read a bit of the stream, which advances stream cursor position //do something //repeat until all of file stream has been used up }
Presumably the function is chomping along the file stream as it is doing some calculations serially on the file stream.Because the function is blocking, there is no way to access the file streams position and length in this thread. So naturally it seems like the best thing to do to monitor the progress of that function is to make another thread and pass it the file stream object as a parameter, and in this separate thread, monitor the distance between filestream's position and length to determine how much of the file stream has been used up, and every second or so output the amount of file stream used onto the console.
I wrote a program to write text contents to file stream through fputs, the file stream address was changed in the middle of writing text content to the stream (11% text content have been put into the file stream), that cause the file stream pointer can be evaluated problem and raise exception on stream validation code in fputs library function, my question is what things could go wrong to make file stream pointer changed its address to something else or a NULL pointer if the file stream have not been flushed and closed.
I am trying to extract unsigned values from an input stream. I expect the extraction to fail when an invalid character is extracted. It fails correctly when I try to extract an unsigned int from "abc", but when I try to extract an unsigned in from "-1", the extraction succeeds, and the max unsigned int value is extracted (as if -1 were cast to unsigned int). I would expect the '-' to cause the extraction of an unsigned value to fail.
The code I am using is below.
#include <iostream> #include <sstream> #include <string> #include <limits> int main() { unsigned int value = 8; std::string negString = "-1";
[Code]...
Is this standard behavior for an istream extractor?
I am trying this in both Linux (gcc 4.4.3) and in windows with Code::Blocks (whaterver came with CB 13.12, apparently gcc 4.7.1)
Alright i have my program and it loads the vector fine and even puts the vector into a txt file but when it comes to lloading it again im not sure if it works or not
The program is supposed to read in a text file, load it into an array and assign a character to each number in the array (so for this I'm thinking I'll be creating 2 arrays, an int array with the numbers read in from the file, and a char array with the characters assigned to the numbers). It will then print these two arrays. It's then supposed to go through the initial int array and search for any numbers whose values differ from their neighboring values by more than one, if such a value is found, it's supposed to give the number the value of the average of it's neighboring values. It's supposed to make all these corrections and then assign characters to these corrected numbers and print out both arrays.
How to load the array from the file. My textbook seems to do a good job of covering arrays and files, but it doesn't really bring them together and talk about building arrays from files. Here is what the file looks like, the first number is the size of the array.
#include <iostream> #include <fstream> using namespace std;
[Code]....
When I attempt to compile this (I'm working on a Linux system), I'm getting several errors:
prog1.cpp: In function ?int main()?: prog1.cpp:37: error: expected unqualified-id before ?[? token prog1.cpp:39: error: ?numArray? was not declared in this scope prog1.cpp:39: error: expected primary-expression before ?]? token
What is the most efficient (fastest) way to load data from a file on HDD to RAM? (which would allow to only load a limited section of that file - eg. load only half of the file etc.)
I am trying to copy the stats from the save file "lol.txt" to main. I posted what the contents of the file below, but for some reason the I get for output jiberish and I cannot seem to figure out why.
What is the best / most efficient way to load polymorphic data from a file? I thought you could have an enumeration and for each item to load from a file you could have an integer at the start specifying the type of data, but I think there must be a better way I'm just not sure what.
Example of what I mean:
//The syntax isn't really that important for explanation class base; class a: base, b: base; enum polymorphicType { A, B };
and in the loading code you would have (this is the bit I think could be improved):
polymorphicType t; File >> t; if(t == A) { newObject = new A; } else if(t == B) { newObject = new B; }
I think there is probably a more efficient/better way of doing this I am just unaware of it.
Interface class Person{ private: char name[80]; short age; public: void get_data();
[Code] .....
This is a simple example from and old Lafore C++ book, with a few tweaks by me. The point is simple. Save object person to a *.dat file, exit the program, then start up program again, open up *.dat file, and load contents.
The first problem is the compiler is printing a bunch of Asian characters to the file (is this normal?)
The second problem is, it's not loading the object as it should, giving me a bunch of gibberish.
I can't figure out how to load multiple lines. I tried using , but I can't get it to work. Is there a better way of doing it than I am right now? This is my code.
char message[100]; int messageCount = 0; for(unsigned int i = 0; i < file.size(); ++i) { message[i] = file[i];
Heres what I am suppose to do, So it doesnt seem hard to understand my messy code!
1. Gotta load the file "FactoryData.txt" 2. Load all values in my 2D array (array[5][3]) 3. Print out the array to ensure that the copying went by well.
Heres my problem:
1. The for loops is REALLY off in my eyes. From my knowledge (correct me if im wrong), its suppose to be for(r=0;r<5;r++) not <=. BUT somehow im getting the results I want (in terms of formatting). HERE IS MY OUTPUT
I am doing a project in C++ - a simple data base (with "one table"). I want to build that data base using a LIFO or FIFO list, but this doesn't matter here
The only problem I have is that the structure of the data base is not "locked" in the code of the program, but when the program starts, it is "loaded / implemented" from a "configuration file" called "data.txt".
So the user, before she or he runs my program opens the file "data.txt" and writes the structure of the data base that se/he wants to create. This means that one time my program can be used to create a data base of students with fields such as "name / surname / gender / age / idnumber / university" but the next time it can be used for a data base of CD's with fields like - "author / release date / no. of tracks / etc.".
How to do that "loading" of a structure of a data base from a file, when the user runs my data-base creator (my C++ program).
I want to display a bmp file of resolution 600*420 (using c compiler like code block ) by manual loading. I tried to display the image by loading the pixel value. but this method has a limitation that it take up pixel value of image upto 64kb size.
So now i am trying to load it manually. What are the steps that i has to follow, what are the header files that i has to use ?
My system specification are windows xp professional , intel pentium 4 cpu. I don't know where to start ,does this method has any limitaton ,...etc ........
I am doing a project in C++ - a simple data base (with "one table").
I want to build that data base using a LIFO or FIFO list, but this doesn't matter here . The only problem I have is that the structure of the data base is not "locked" in the code of the program, but when the program starts, it is "loaded / implemented" from a "configuration file" called "data.txt".
So the user, before she or he runs my program opens the file "data.txt" and writes the structure of the data base that se/he wants to create. This means that one time my program can be used to create a data base of students with fields such as "name / surname / gender / age / idnumber / university" but the next time it can be used for a data base of CD's with fields like - "author / release date / no. of tracks / etc.".
How to do that "loading" of a structure of a data base from a file, when the user runs my data-base creator (my C++ program).
I've been making a multilayer game for a while and have a config that the game loads for the IP and stuff. I just recently put all the loading stuff into a function just so its easier to go through the code, but now the game isn't really working. It works fine on my computer connecting to the server myself, but when someone else tries to do it it seems like the game is working like it says the IP and everything from the config. When it tries to connect it either doesn't work or crashes just saying the program stopped working. Here is the code... I don't know if this is what is causing it to not work or something else.
I am currently working on a project that requires me to "load the data in the file into array at the beginning of the program."
I have a text file with data, and I need to populate an array with the information. From then on, I am supposed to be able to add, display, and search that array. However, I can't figure out how to add the data from the file into an array. I was trying to find out how to search the text file itself. So it threw me off balance and I've been staring so long at the screen I can't really focus.
I am developing a win form application with sq l server2005, in client system after install the application I created the folder for storing the database of running application, like that I have every year database separately, My doubt is how to connect the particular year database while loading the app?
Why does my loop loops 3 times when i have only 2 line of data in my file? From the cout << s.size , when i run it will show 1,2,3.
Information in txt file Code: local john 10/2/1990 international tom 2/5/2000 output Code: local john 10/2/1990 international tom 2/5/2000 international tom 2/5/2000 Code: ifstream in(filename);
I'm having some trouble with copying one I/O stream into another. I've put the first one into an array but I cannot get my second prompt to copy the .txt file the first prompt sees and outputs to the console. When I try and grab the info from the .txt file my first prompt sees I only see blank space in my .txt file.
#include <iostream> using std::cout; using std::cin; using std::endl; #include <fstream> using std::ifstream; using std::ofstream;