C++ :: Union Of Two Vector ADT Bags - Operator Overload
Apr 30, 2014
I'm trying to come up with the union of two Vector ADT bags, so I have to overload the '+' operator, but I'm getting a bunch of error messages saying:
VectorBag.cpp: In instantiation of ‘VectorBag<ItemType> VectorBag<ItemType>::operator+(VectorBag<ItemType>) [with ItemType = int]’:
proj2.cpp:161:42: required from here
VectorBag.cpp:81:24: error: no match for ‘operator[]’ (operand types are ‘VectorBag<int>’ and ‘int’)
newBag.add(anotherBag[i]);
^
Here is the function to overload the operator:
template<class ItemType>
VectorBag<ItemType>
VectorBag<ItemType>::operator+(VectorBag<ItemType> anotherBag) {
VectorBag<ItemType> newBag;
for (int i = 0; i < anotherBag.getCurrentSize(); i++)
newBag.add(anotherBag[i]);
}
The add() function is pre-defined by me somewhere else in the code. It basically does push_back().
View 4 Replies
ADVERTISEMENT
Mar 22, 2013
I'm doing a refresher for C++ and have gotten to operator overloading. I'm trying to perform an operator overload with the insertion (<<) operator, but I have encountered a problem.
Here's my class [In a header file "Shinigami.h"]
#include<string>
namespace K{
class Quincy;
class Shinigami{
friend std::ostream& operator<<(std::ostream&, const Shinigami&);
[Code] .....
If the operator function is a friend of the 'Shinigami' class, why doesn't it recognize any of it's private members? I need it to be in this file because I'm doing a bit of association with the 'Quincy' class.
I thought it was the namespace, but I included that.
View 9 Replies
View Related
Jul 10, 2014
Here's my question. I'm coding a basic Linked List class (for the purpose of understanding and having fun, I know about STL), LList.
I have overloaded the [] operator so it returns the data of the index-th node in the list, for example, if I code
LList x;
....
cout<<x[5];
it prints the data of the 5th node in the list (for fun I decided to index from 1 to infinity).
My question: Now I want to be able to assign the value to the index-th node data, using [] and =, for example, I want to be able to write:
LList x;
.....
x[5] = 121;
How can I do that?
View 3 Replies
View Related
Apr 24, 2014
How would i be able to overload a multiplication operator that if, in the main example(0, 5, 0) * example (0, 5, 0) is given, it gives me 25?
View 1 Replies
View Related
Aug 23, 2014
Say I have a class that requires dynamic allocation to implement a few of the operators. Take "+" for example; I need to create a new object to hold the sum of the two parameters whose size is not known at compile time.
I'm pretty sure the standard way to indicate a failure inside the overloading function would be to throw an exception. However I am currently involved in an embedded(ish) project where the spec. says no exceptions are to be used.
I think I have 2 options:
1. Return an "invalid" object (with a flag indicating an error has occurred) and check for this after each operation.
a = b + c
if (a.err)
// handle error
or
2. To forsake operator overloading entirely and think up a new way of doing things where all functions that involve dynamic allocation can return error codes. but this seems rather terrible too as I may end up with something like:
objA a
if (add(&a, b, c) == -1) // assuming b and c are initialized before this snippet starts
// handle error
Is there a number 3 that I haven't thought of? It seems that not allowing exceptions is fairly common even in the non-embedded world [URL] so how is this normally done? or is operator overloading usually avoided when exceptions are not allowed?
View 3 Replies
View Related
Sep 27, 2014
We're trying to overload the delete[] operator with specific arguments. Which is the right way to call it? We use the GNU compiler and obtain compiler errors with all of these samples:
#include<iostream>
using namespace std;
typedef unsigned int P;
[Code]....
View 2 Replies
View Related
Dec 26, 2014
I want to overload prefix and postfix increment(++) operators with friend function. I also have to use the constructors for this. How can I do this? in C++
View 4 Replies
View Related
Nov 12, 2013
i am doing some practice problems and i can't seem to figure out how to do this. basically we have a students number of test scores, then the name followed by the scores they have in a text file. Then we have to make a class with a constructor, copy constructor, destructor, and overload the = operator and the input and output operator. Are we suppose to call the text file in the input overload operator?
Here is what i have so far.
This is my header file.
#ifndef STUDENTTESTSCORES_H
#define STUDENTTESTSCORES_H
#include <string>
#include <iostream>
using namespace std;
class StudentTestScores{
private:
string studentName;
[Code]...
i am 100% sure the overloading the input is wrong
here is the implementation of the constructor copy constructor and desctructor
#include <iostream>
#include "StudentTestScores.h"
using namespace std;
StudentTestScores::StudentTestScores(string name = "", int numScores = 0)
{
studentName = name;
numTestScores = numScores;
if (numScores <= 0)
testScores = NULL;
else
[Code]...
and here is the notepad file
3
Justin Bieber491.469.184.681.081.5
Miley Cyrus380.080.090.083.3
Kim K490.575.661.481.677.2
The program is suppose to use all the information and read from the notepad and output the exact things as the notepad file
View 7 Replies
View Related
Nov 10, 2013
struct Node {
int entry;
Node *next;
Node(); //1
Node(int item, Node *link = NULL); //2
[Code] .....
Implement: 1 2 3 4 5
and overload operator <<, >>, =
View 1 Replies
View Related
Jul 27, 2012
/*using GENERIC_COMMAND* A; as volatile generates error. but here i have to use union object as volatile i.e. volatile GENERIC_COMMAND* A; */
#include <iostream>
using namespace std;
typedef unsigned int uint32_t;
typedef unsigned long long uint64_t;
union GENERIC_COMMAND {
[Code] .....
View 14 Replies
View Related
Apr 10, 2014
Consider the class specification below. Write the prototype (i.e. header) of a member function to overload the insertion operator (i.e. <<). The << operator is to output the data members of an instance of class StudentTestScores into an output stream. Your definition should allow for chaining of output operations (e.g. cout << x << y; where x and y are of type StduentTestScires).
#include <string>
using namespace std;
class StudentTestScores{
private:
string studentName;
float *testScores; // used to point to an array of test scores
int numTestScores; // number of test scores
[code]....
View 1 Replies
View Related
Oct 17, 2012
I have a basic vector/point class where I've overloaded a bunch of arithmetical operators:
Code:
#pragma once
class point {
public:
point() {
}
point(float p_x, float p_y, float p_z) : x(p_x), y(p_y), z(p_z)
[Code] ...
I can use it fine like
Code:
point p(50,50,50);
point q(50,50,50);
point t = p * q + q;
However when I put this point type into a struct and try to access the members after passing it through by const reference:
Code:
struct sextic {
point a,b,c,d,e,f,g;
};
inline static sextic sexticDifference(const sextic &p_sextic1, c
[Code] ....
This gives me an "operator not defined" error for compilation.
View 2 Replies
View Related
Jun 24, 2014
To get a value I would always use setter and getter. Would it be much better (performance) to use vector subscript operator overloading? And does vector subscription operator overloading require a size for the vector?
vector<int> v(10);
because otherwise, it doesn't work...
View 9 Replies
View Related
Feb 7, 2013
I'm trying to implement a vector class in C + +. However when I go to actually run the main, it generates an interrupt operating system.
MAIN.cpp
#include "header.h"
int main() {
// Definisco le istanze delle classi
vettore <int> vet;
vettore <int> vet2;
vettore <int> vet3;
[code].....
View 7 Replies
View Related
May 27, 2013
I'm trying to use a structure in union in the following format:
Code:
union data
{
unsigned char All[10] ;
struct data_pkt
{
unsigned char ack;
unsigned short status;
unsigned short data_length;
unsigned char Data[5];
}format;
}adb; adb.
All has 10 bytes which is equivalent to the structure bytes. ie 6 bytes if unsigned char and 2 short i.e 4 bytes. Thus total 10 bytes is given to adb.All. When I print the struct size I get 12 bytes. This creates problem in obtaining data in union. According to the program:
adb.format.ack should have the address of adb.All[0]
adb.format.status should have the address of adb.All[1]
adb.format.data_length should have the address of adb.All[3]
adb.format.Data[0] should have the address of adb.All[5]
But in actual case this is how memory is allocated:
adb.format.ack assigned to the address of adb.All[0]
adb.format.status assigned to the address of adb.All[2]
adb.format.data_length assigned to the address of adb.All[4]
adb.format.Data[0] assigned to the address of adb.All[6]
Why this is happening? How can I solve this?
View 9 Replies
View Related
Nov 16, 2013
How I could use unions to combine registers elegantly. For example I have the 8 bit registers B and C & I have opcodes that work on each independent register such as add b, c, which is simple, but then I also have opcodes that work on both of them as if they're one like ld a, bc. I know I could go about that by just masking them together but I've seen it done with unions before & it made everything so much more simple.
View 4 Replies
View Related
Jul 2, 2013
In the current code,We are using pointer of union and assigning value.
class sample {
union {
short *two_int;
int *four_int;
double *eight_real;
char *one_ascii;
// void *v;
}; }
Than we assign value in following way.
sample.four_int[0] = (x + xoff); ( x and xoff and y and yoff all are integer)
sample.four_int[1] = (y + yoff);
Than we write data into file. it was working fine into 32 bit machine but it is not working 64bit machine. When I compare data and found that data is divided by 4. For Ex The File generating from 32 bit machine contain 80 than 64 bit . File contain 20.
View 7 Replies
View Related
Sep 1, 2013
I have made VGA emulation with registers and memory in my emulator. But for some reason the writes to the union array with CPU data (register 0-8 of the VGA's Graphics Controller Registers, referenced with <GRAPHREGS>.DATA[index]) don't reflect on the union's data.
typedef union __attribute__((packed)) {
byte DATA[9]; //9 registers present!
struct //Contains the registers itself! {
//Set/Reset Register (index 00h)
union {
[code]...
what's going wrong? Have I made an error in the registers?
(In this case I write to register <GRAPHREGS>.DATA[8] (which should be the <GRAPHREGS>.REGISTERS.BITMASKREGISTER)), but the BITMASKREGISTER stays 0, while DATA[8] gets the correct value.
View 4 Replies
View Related
Sep 10, 2012
I have the following C++ code
typedef union UUID {
unsigned char byte[16]; /**< Array of 16 bytes. */
unsigned int ll[2]; /**< Array of two 64-bit words. */
} UUID;
[Code] ......
The compiler complains thus
$ g++ union.cpp
union.cpp: In function "int main()":
union.cpp:15:17: warning: extended initializer lists only available with -std=c++0x or -std=gnu++0x
union.cpp:15:17: warning: extended initializer lists only available with -std=c++0x or -std=gnu++0x
union.cpp:15:17: error: no match for "operator=" in "entry.EntryHeader::uuid = {0, 0, 0, 2}"
union.cpp:1:20: note: candidate is: UUID& UUID:perator=(const UUID&)
How do I go about assigning values to this union in C++.
View 3 Replies
View Related
Mar 12, 2013
Classes defined with struct and union
Classes can be defined not only with keyword class, but also with keywords struct and union.
The concepts of class and data structure are so similar that both keywords (struct and class) can be used in C++ to declare classes (i.e. structs can also have function members in C++, not only data members). The only difference between both is that members of classes declared with the keyword struct have public access by default, while members of classes declared with the keyword class have private access. For all other purposes both keywords are equivalent.
The concept of unions is different from that of classes declared with struct and class, since unions only store one data member at a time, but nevertheless they are also classes and can thus also hold function members. The default access in union classes is public.
The above is a statement taken from a C++ tutorial. So I understand classes a bit better now but the above quote doesnt make too much sense. Is it saying that you can have a class within a class?
View 1 Replies
View Related
Mar 6, 2015
What i'm interested in is the behavour of a struct/union constructed like this:
Code:
typedef struct {
uint64_t num1;
uint64_t num2;
} st_a;
typedef struct {
uint64_t num1;
uint32_t num2;
[Code] .....
What kind of behavour could I expect from object, in the following cases:
1. newsomestruct(0)->u.a.num1 = 2;
2. newsomestruct(1)->u.b.num1 = 2;
3. newsomestruct(0)->u.a.num2 = 2;
4. newsomestruct(1)->u.b.num2 = 2;
5. newsomestruct(0)->u.b.num1 = 2;
6. newsomestruct(1)->u.a.num1 = 2;
7. newsomestruct(0)->u.b.num2 = 2;
8. newsomestruct(1)->u.a.num2 = 2;
9. Code:
somestruct* ss1 = newsomestruct(0);
somestruct* ss2 = newsomestruct(1);
* ss1 = * ss2; 10. Code: somestruct* ss1 = newsomestruct(0);
somestruct* ss2 = newsomestruct(1);
* ss2 = * ss1;
This is what I'd expect, but I can't find any evidence online in C standards or elsewhere:
1. Works as expected, sets the value of a.num1 to 2.
2. Works as expected, sets the value of b.num1 to 2.
3. Works as expected, sets the value of a.num2 to 2.
4. Works as expected, sets the value of b.num2 to 2.
5. Works as expected, sets the value of b.num1 to 2.
6. Works as expected, sets the value of a.num1 to 2.
7. Works as expected, sets the value of b.num1 to 2.
8. Crashes/Memory Corruption, attempted to alter memory outside struct.
9. Works as expected, * ss1 == * ss2
10. Crashes/Memory Corruption, attempted to alter memory outside struct.
I've tested simular code on my machine (Xubuntu 14.04LTS compiled with gcc on -O3) and it appears to be reliable, given that you stick with acessing the type tagged in the struct or the common initial union struct members (in this case num1).
View 6 Replies
View Related
Jul 5, 2013
I have union of pointer.
union {
short *two_int;
int *four_int;
double *eight_real;
char *one_ascii;
// void *v;
};
We have write function which write into file.
fwrite (r.one_ascii, 1, i, outstr);
I found one thing,When we write function, we fill only four int in following way.
r.four_int[0] = x + xoff;
r.four_int[1] = y + yoff;
So my question,we fill four_int but write one_ascii only.As is it union of pointer. So it does not matter. I am using 64bit machine and do not have any issue in 32 bit machine.
For more information: [URL] ....
View 7 Replies
View Related
Jan 16, 2015
how to find out which member of union is currently set/active.
exm:
union myunion{
int i;
float f;
}
if i set myunion ob{7}, it set ob.i=7;
my q? is how to find out i is set f is not set/ not acrive
View 2 Replies
View Related
Jun 19, 2014
It involves some discrete mathematics. Any code snippet to get me started?
View 3 Replies
View Related
Feb 17, 2014
The program is to find intersection,union and difference of two sets. The program take the input correctly but after it crashes with the message that some exe is not working...
Code:
#include<iostream>
using namespace std;
void Input(int *A, int*B, int size1, int size2)
//input function {
[Code] ....
View 3 Replies
View Related
Jul 15, 2014
I'm trying to union eleven tables to call out data. Parent table is 'Events', child tables are 'SR1Laptimes', 'SR2Laptimes' and so on (there are ten SR... tables). Primary key in all tables is EventName. Parent/Child relationship is Events.EventName/SR1Laptimes.EventName etc All tables that start with SR have the same Schema. I'm trying to call out MIN(Q1) across all table but first need to Union them I believe. Here is my code.
myCommand.CommandText = "SELECT MIN(Q1), MIN(Q2), MIN(Q3), MIN(Q4), MIN(LaptimesMinutes), MIN(LaptimesSeconds) FROM (SELECT * FROM Events UNION ALL SELECT * FROM SR1Laptimes UNION ALL SELECT * FROM SR2Laptimes) WHERE (Events.Track = @track) AND (Events.Number = @number) AND (Events.Rider = @rider)";
myCommand.Parameters.AddWithValue("@track", analysisTrackComboBox.Text);
myCommand.Parameters.AddWithValue("@number", analysisNumberComboBox.Text);
myCommand.Parameters.AddWithValue("@rider", analysisRiderComboBox.Text);
View 4 Replies
View Related