C++ :: Dealing With Operator Overload Function Failure
Aug 23, 2014
Say I have a class that requires dynamic allocation to implement a few of the operators. Take "+" for example; I need to create a new object to hold the sum of the two parameters whose size is not known at compile time.
I'm pretty sure the standard way to indicate a failure inside the overloading function would be to throw an exception. However I am currently involved in an embedded(ish) project where the spec. says no exceptions are to be used.
I think I have 2 options:
1. Return an "invalid" object (with a flag indicating an error has occurred) and check for this after each operation.
a = b + c
if (a.err)
// handle error
or
2. To forsake operator overloading entirely and think up a new way of doing things where all functions that involve dynamic allocation can return error codes. but this seems rather terrible too as I may end up with something like:
objA a
if (add(&a, b, c) == -1) // assuming b and c are initialized before this snippet starts
// handle error
Is there a number 3 that I haven't thought of? It seems that not allowing exceptions is fairly common even in the non-embedded world [URL] so how is this normally done? or is operator overloading usually avoided when exceptions are not allowed?
I want to overload prefix and postfix increment(++) operators with friend function. I also have to use the constructors for this. How can I do this? in C++
Consider the class specification below. Write the prototype (i.e. header) of a member function to overload the insertion operator (i.e. <<). The << operator is to output the data members of an instance of class StudentTestScores into an output stream. Your definition should allow for chaining of output operations (e.g. cout << x << y; where x and y are of type StduentTestScires).
#include <string> using namespace std; class StudentTestScores{ private: string studentName; float *testScores; // used to point to an array of test scores int numTestScores; // number of test scores
I'm doing a refresher for C++ and have gotten to operator overloading. I'm trying to perform an operator overload with the insertion (<<) operator, but I have encountered a problem.
Here's my class [In a header file "Shinigami.h"]
#include<string> namespace K{ class Quincy; class Shinigami{ friend std::ostream& operator<<(std::ostream&, const Shinigami&);
[Code] .....
If the operator function is a friend of the 'Shinigami' class, why doesn't it recognize any of it's private members? I need it to be in this file because I'm doing a bit of association with the 'Quincy' class.
I thought it was the namespace, but I included that.
We're trying to overload the delete[] operator with specific arguments. Which is the right way to call it? We use the GNU compiler and obtain compiler errors with all of these samples:
#include<iostream> using namespace std; typedef unsigned int P;
I'm trying to come up with the union of two Vector ADT bags, so I have to overload the '+' operator, but I'm getting a bunch of error messages saying:
VectorBag.cpp: In instantiation of ‘VectorBag<ItemType> VectorBag<ItemType>::operator+(VectorBag<ItemType>) [with ItemType = int]’: proj2.cpp:161:42: required from here VectorBag.cpp:81:24: error: no match for ‘operator[]’ (operand types are ‘VectorBag<int>’ and ‘int’) newBag.add(anotherBag[i]); ^ Here is the function to overload the operator:
template<class ItemType> VectorBag<ItemType> VectorBag<ItemType>::operator+(VectorBag<ItemType> anotherBag) { VectorBag<ItemType> newBag; for (int i = 0; i < anotherBag.getCurrentSize(); i++) newBag.add(anotherBag[i]); }
The add() function is pre-defined by me somewhere else in the code. It basically does push_back().
i am doing some practice problems and i can't seem to figure out how to do this. basically we have a students number of test scores, then the name followed by the scores they have in a text file. Then we have to make a class with a constructor, copy constructor, destructor, and overload the = operator and the input and output operator. Are we suppose to call the text file in the input overload operator?
Here is what i have so far.
This is my header file.
#ifndef STUDENTTESTSCORES_H #define STUDENTTESTSCORES_H #include <string> #include <iostream> using namespace std; class StudentTestScores{ private: string studentName;
[Code]...
i am 100% sure the overloading the input is wrong
here is the implementation of the constructor copy constructor and desctructor
#include <iostream> #include "StudentTestScores.h" using namespace std; StudentTestScores::StudentTestScores(string name = "", int numScores = 0) { studentName = name; numTestScores = numScores; if (numScores <= 0) testScores = NULL; else
[Code]...
and here is the notepad file
3 Justin Bieber491.469.184.681.081.5 Miley Cyrus380.080.090.083.3 Kim K490.575.661.481.677.2
The program is suppose to use all the information and read from the notepad and output the exact things as the notepad file
I have a problem with pointer array, i passed a 2d array to a function but then i dont know how to make operations on it !!!
#include <iostream> using namespace std; int fun_name (int * arr) { for (int i = 0;i< ??? ;i++) // how to compare while i don't know the size of array!!
template<typename T> int compare(T &a,T &b); int compare(const char *a,const char *b); char ch_arr1[6]="world",ch_arr2[6]="hello"; compare(ch_arr1,ch_arr2);
After running the code above,we got to know the non-template function is called. What I know is that the array arguments ch_arr1,ch_arr2 will not be converted to char * because the parameters are references in the template functions.
ch_arr1,ch_arr2 need to be converted to const char * if compare(const char *a,const char *b) were called.
I just wanna know what exactly happened behind that? and why?
but I got two major errors 1: "object f abstract type is not allowed" error.-----why not? 2: "the derived class must implement the inherited pure virtual method"-----Did't I?
I'm having some issues with my code. For the produce function i am getting an error saying 'no instance of overload function produce() matches the argument list' and also for the lines buffer[head].data = message; buffer[head].time = current_time i get an error saying 'expression must have pointer to object type.
In the code i'm not sure if i passed the variables to the function correctly. I have attached the code .....
So, I finally got translations for all the strings I'm using. However, depending on the language, the strings can exceed the space of the user controls, tabs, buttons, etc.. So in some parts, the words are either completely cut off or the word itself is cut off midway and finishes on another line.
I am wondering what is generally done about languages that use really long strings?
Should I reduce the font size or use multiline? Are there any best practices for this scenario?
I have a deck of 108 cards inside a 2D array and want to deal these card by 7 to 4 player. Each player had a id. The player and id are stored in a file while i've read in array each. Now I have to deal the cards.
Code:
struct card{ char color; int rank; char action[24]; char location[108]; Code: struct players{char name[10]; int id[5]; char hand; };
There are many questions on the web on how to fix a specific signed/unsigned mismatch, and the solution is usually just making one variable unsigned.
I have a grid (x,y) which should be unsigned, since you can't have a (-5,-3) sized grid. However, I have a Direction object which should be signed, since I can have a (-1, -1) direction. The problem is when I do something like Location_x + Direction_x > grid_x which throws the signed/unsigned mismatch warning.
I am having trouble with the array pointer and with the variables. I don't seem to have the pointer set up because the additional times the array is called it is empty. Also, if I don't use integers the program drops through. where I am going wrong?
Question is in the code
/* NumClass Main.cpp ******************************************************************************************* * * Design a class that has an array of floating point numbers. The constructor should accept an integer argument and dynamically allocate the array to hold that many numbers. The destructor should free the memory held by the array. In addition, there should be member functions to perform the following operations: * **Store a number in any element in of the array
I have a problem in dealing with dynamic arrays. I have initialized the objects and now i want to print them.
Code: // main char* namesList[] = {"Brad Shaw","Aimen Adams","Sal Dimitry","Cristi Anreaz","Poala James"}; int idList[]={232,444,135,52,134}; Team t1( namesList,idList,5,"waqas"); t1.Print_team(); My class Team looks something like this:
[Code] ....
The print function does not work. I have to implement the print function without taking any parameters.. How should i do that ?