I know that it is possible to pass a class instance to a function, but in my experience, if said function changes any variables of the class, they don't actually get changed. For example, we have class object, that has a member int number = 5. Lets say we have two functions, func1() and func2, which are not members of class object. If we pass object to func1() which, lets say, increases number by 5 (so now number = 10), at the end of that function number still = 5.
Is there a way to bypass this and have functions alter class variables permanently?
I know that I can pass variables by reference, but, in my experience, such a thing does not work with vectors (which I am also dealing with), so simple passing the desired variables by reference won't work.
I have in the past written code for templated functions where one function argument can be either a function pointer or a Functor. Works pretty straightforward.
Now I am in a situation where I am actually trying to pass a function pointer as template argument to a class. Unfortunately this does not work, I can pass the Functor class but not the function pointer. Below code illustrates the issue:
The idea is to have the definition of the Record class simple and readable and have a maintainable way to add auto-conversion functions to the class. So the lines I commented out are the desirable way how I want my code to look. Unfortunately I could not come up with any way that was close to readable for solving this.
Is is possible to force derived classed to overload certain operators, like we do with pure virtual functions?
Is this possible to dynamically bind objects to their respective overloaded operators?
I am getting errors with undefined references to my base class vtable when I hackly try to overload: Code: operator+ I am not sure whether this is possible.
#include <iostream> using namespace std; template <typename T> class max_vector { private: T* elemente; int lungime;
[Code] ....
The purpose of this program is to overload two different operators one inside the class, and the other one outside using friend. The problem is that i get 1 error at the '*' one.
template<typename T> int compare(T &a,T &b); int compare(const char *a,const char *b); char ch_arr1[6]="world",ch_arr2[6]="hello"; compare(ch_arr1,ch_arr2);
After running the code above,we got to know the non-template function is called. What I know is that the array arguments ch_arr1,ch_arr2 will not be converted to char * because the parameters are references in the template functions.
ch_arr1,ch_arr2 need to be converted to const char * if compare(const char *a,const char *b) were called.
I just wanna know what exactly happened behind that? and why?
Say I have a class that requires dynamic allocation to implement a few of the operators. Take "+" for example; I need to create a new object to hold the sum of the two parameters whose size is not known at compile time.
I'm pretty sure the standard way to indicate a failure inside the overloading function would be to throw an exception. However I am currently involved in an embedded(ish) project where the spec. says no exceptions are to be used.
I think I have 2 options:
1. Return an "invalid" object (with a flag indicating an error has occurred) and check for this after each operation.
a = b + c if (a.err) // handle error or
2. To forsake operator overloading entirely and think up a new way of doing things where all functions that involve dynamic allocation can return error codes. but this seems rather terrible too as I may end up with something like:
objA a if (add(&a, b, c) == -1) // assuming b and c are initialized before this snippet starts // handle error
Is there a number 3 that I haven't thought of? It seems that not allowing exceptions is fairly common even in the non-embedded world [URL] so how is this normally done? or is operator overloading usually avoided when exceptions are not allowed?
but I got two major errors 1: "object f abstract type is not allowed" error.-----why not? 2: "the derived class must implement the inherited pure virtual method"-----Did't I?
I want to overload prefix and postfix increment(++) operators with friend function. I also have to use the constructors for this. How can I do this? in C++
Consider the class specification below. Write the prototype (i.e. header) of a member function to overload the insertion operator (i.e. <<). The << operator is to output the data members of an instance of class StudentTestScores into an output stream. Your definition should allow for chaining of output operations (e.g. cout << x << y; where x and y are of type StduentTestScires).
#include <string> using namespace std; class StudentTestScores{ private: string studentName; float *testScores; // used to point to an array of test scores int numTestScores; // number of test scores
I'm having some issues with my code. For the produce function i am getting an error saying 'no instance of overload function produce() matches the argument list' and also for the lines buffer[head].data = message; buffer[head].time = current_time i get an error saying 'expression must have pointer to object type.
In the code i'm not sure if i passed the variables to the function correctly. I have attached the code .....
I am trying to pass a class as a type to a template class. This class's constructor needs an argument but I cannot find the correct syntax. Is it possible?
Here is an example of what I described above. I did not compiled it, it is for illustrative purpose only. And of course argument val of the myData constructor would be doing something more useful than simply initializing an int....
template <class T> class templateClass { templateClass() {};
[Code]....
My real code would only compile is I add the myData constructor:
myData () {};
and gdb confirmed that it is this constructor that get called, even with dummy(4).
I have a class that has a method name the same as another method separate from the class and I am writing another class method in the class but want to call the outside method instead of the one in the class.
Is there a way I can overload the class method with the outside one?
Here is what the situation looks like :
Code: class LongInt{ int digits() { /* find total # of digits of this object */ LongInt divide(const LongInt&); // this method is where I want to use the outside digits(int number) method } int digits(int number){ /*finds total digits of number */} T
he problem is when I call digits(number) inside the class, I get compiler error saying it doesn't take 1 arguments.
I want to use one median function "selectfunction" to choose one of the 2 other functions at random to pass my 2-dim array to the selected function. There is a problem in the median function
#include <iostream> #define random(x)(rand()%x) // for random number between numbers of 0 and 1 using namespace std; void proc1 (int iArray[][2]); void proc2 (int iArray[][2]); void selectfunction(int iArray[][2]); int A[4][2] = {{1, 2} , {3, 4} , { 5, 7} , {8, 1} };
I'm currently building a new data structures that will be used in monte carlo generators (and so will be constructed several million times) and I'm wondering what's the best way (computer-speed-wise) to pass the data to the constructor. I am currently doing it using references and passing arrays as pointers like this:
Code: class particle{ public: particle(double *ar,int &id):IDup(id){ for (int i=0;i<5;++i) Pup[i]=ar[i]; } int IDup; double Pup[5]; };
I'm assuming that since using references has no need to create a temporary memory slot it's more efficient .....
As for the arrays: is there a way for me to pass them as reference as well? (not using c++11), I'm using arrays instead of vectors as much as I can because I assume that vectors, being more advanced data structures, would take more time to create.
I'm having trouble with passing a character array between functions of the same class. I have a function, buildGraph, that calls function getNextLine. The getNextLine essentially just retrieves the next line of an input file and stores it into a "char line[80]". However when I try to use "line" in my buildGraph function, it has nothing in it.
Here's my code:
Class #define NUMNODES 10 using namespace std; #pragma once class Prog3Graph
Is it possible to pass a class pointer as memory buffer across the socket? The above code is just an example. My question in general is, whether it's possible to pass any Classes pointer as a memory buffer across sockets.
I'm trying to pass the value of an object created from a class file to a function outside of the "Int Main" function in the main.cpp file. I've successfully created the object, I just want to pass it to a void function but I'm getting the scope error below. I'm not sure how to correct. I'm not having much luck with research either (static variables?).
I am trying to pass function as argument to another function. My idea is to write function that can works with any type of array, and for it to be able to compare array items I'd like to use my own compareTo function. But I need to be able to pass function to use for comparing argument.
To say it short I am trying to write my own qsort that would take compareTo as one argument just like original qsort does.
Here is my code
// test.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <windows.h> template <class T> int compareTo( T a,T b){
[code]....
and errors
1>d:my documentsvisual studio 2012projects est est est.cpp(29): error C2896: 'void DoSomething(T,int (__cdecl *)(T,T))' : cannot use function template 'int cmp(T,T)' as a function argument 1> d:my documentsvisual studio 2012projects est est est.cpp(8) : see declaration of 'cmp' 1>d:my documentsvisual studio 2012projects est est est.cpp(29): error C2784: 'void DoSomething(T,int (__cdecl *)(T,T))' : could not deduce template argument for 'T' from 'int [3]' 1> d:my documentsvisual studio 2012projects est est est.cpp(21) : see declaration of 'DoSomething'
How to pass an int that I got from user input into a function to use it. I am trying to print out the words to a string of numbers.
I got the input from user. I got an absolute value of the input. I then separate the string into individual digits and name them. I can print these out. Then I started my if statement by checking if the original input was zero, and if it is, printing zero and exiting. Then I an trying to pass the digits into a switch function and this is where I go off the rails.