C++ :: Force Derived Class To Overload Certain Operators
Dec 14, 2014
Is is possible to force derived classed to overload certain operators, like we do with pure virtual functions?
Is this possible to dynamically bind objects to their respective overloaded operators?
I am getting errors with undefined references to my base class vtable when I hackly try to overload: Code: operator+ I am not sure whether this is possible.
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Nov 23, 2014
I'm trying to understand the basics of oop ...
#include <iostream>
using namespace std;
template <typename T>
class max_vector {
private:
T* elemente;
int lungime;
[Code] ....
The purpose of this program is to overload two different operators one inside the class, and the other one outside using friend. The problem is that i get 1 error at the '*' one.
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Apr 6, 2013
Is it possible to overload a variable in a derived class? Example:
struct Circle
{
int radius() const { return r; }
private:
int r;
}
struct Smiley : Circle
{
// inherits the function int radius() const, but doesn't return Smiley::r
private:
int r;
}
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Apr 16, 2014
S I want to have different >> operators for several derived classes. Has I tested...
Code: class base{
friend std::istream & operator>>(std::istream & in, base & v);
public:
base();
[Code]......
I noticed that the base operator is the only one being called for all 3 objects. which makes sense and now that I think about it I am more surprised that the "derived operators" compiled at all.
Still, how would I go about declaring different overloaded operators for the different classes?
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Mar 30, 2013
Say I have 3 classes:
class Player {
public:
virtual func1();
[code]....
Say in my main class, I have a function fight(Player p1, Player p2) and I would like to do something like this in the fight function, given that p1 is the human and p2 is the computer:
//function fight()
fight(Player p1, Player p2) {
p1.func2();
}
//using function fight()
fight(human, computer);
When I compile the program, I got this: error: ‘class Player’ has no member named 'func2()' What can I do to allow p1 to call func2 inside fight()? I'm not allowed to use pointers as the parameter for fight() and have to use the signature fight(Player p1, Player p2).
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Jan 21, 2014
The compiler creates virtual table for the base class and also for the derived class whether we override it or not.
That means each class has separate virtual table. when we get the size of the each class with out any data members... the size of base is -- 4 bytes(64 bit) and the size of derived is -- 1
The size of base class 4 is correct since it creates the virtual pointer internally and its size is member data + virtual pointer, but it in this case I have included any data members so it has given 4 byts.
But why in case of derived is 1 byte, since it the derived class has overridden the virtual function from base, this will also contains the virtual pointer which will be pointing to derived class Vtable, it the size of the class suppose to be 4 instead of 1 byte.
#include<iostream>
class A{
public:
[Code].....
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Apr 26, 2014
I have my main.cpp like this:
#include <iostream>
#include "curve1.h"
#include "curve2.h"
using namespace std;
int main() {
Curve1 curve1Obj;
Curve2 curve2Obj;
[Code]...
Base class Score has two derived classes Curve1 and Curve2. There are two curve() functions, one is in Curve1 and other in Curve2 classes. getSize() returns the value of iSize.
My base class header score.h looks like this:
#ifndef SCORE_H
#define SCORE_H
class Score {
private:
int *ipScore;
float fAverage;
int iSize;
[Code]...
You can see that I have used curve1Obj to enter scores, calculate average and output. So if I call getSize() function with cuve1Obj, it gives the right size that I took from user in enterScores() function. Also the result is same if I call getSize() in score.cpp definition file in any of the functions (obviously).
.....
The problem is when I call curve() function of Curve2 class in main (line 23) with the object curve2Obj, it creates a new set of ipScore, fAverage and iSize (i think?) with garbage values. So when I call getSize() in curve() definition in curve2.cpp, it outputs the garbage. .....
How can I cause it to return the old values that are set in curve1.cpp?
Here is my curve2.cpp
#include <iostream>
#include "curve2.h"
using namespace std;
void Curve2::curve() {
cout << "getSize() returns: " << getSize() << endl; // out comes the garbage
}
Can I use a function to simply put values from old to new variables? If yes then how?
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Mar 21, 2015
In this book, item 3 is about never treat arrays polymorphically. In the latter part of this item, the author talks about the result of deleting an array of derived class objects through a base class pointer is undefined. What does it mean? I have an example here,
Code:
class B
{
public:
B():_y(1){}
virtual ~B() {
cout<<"~B()"<<endl;
[Code] ....
This sample code does exactly what I want. So does the author mean the way I did is undefined?
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Jan 16, 2013
Please consider the following code :
#include <iostream>
using namespace std;
class superclass;
class subclass1;
class subclass2;
[Code] ....
As you can see I want to create a dynamically allocated storage of references to a parent class each of which can then point to a child class, how ever I do not know how to extract the child class out again from that array so i may access its variable b.
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Feb 4, 2014
So I have a base class, lets call it base. In base I have a virtual function called update(), update just couts "base" then I have a class derived from base called derived;
it has a function called update(), update just couts "derived" then I create a vector called Vec it's initialised like this:
std::vector<base> Vec;
then I add an element into it like this
Derived DerElement;
Vec.push_back(DerElement);
then when I type:
for (int i=0; i<Vec.size(); i++) {
Vec.at(i).Update();
}
It outputs:
Derived DerElement2;
DerElement2.Update();
and it outputs this:
#include <iostream>
#include <vector>
class Base {
public:
virtual void Update() {
[Code] .....
and this is it's output:
Base
Derived
Press any key to continue . . .
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Jul 15, 2014
I would like to know if there's a way to make a method from a derived class a friend of its base class. Something like:
class Derived;
class Base {
int i, j;
friend void Derived::f();
protected:
Base();
[Code] ......
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Oct 12, 2013
I have an example where I have a variable belonging to a base class, but I would like to tell the compiler that it actually belongs to a derived class. How can I do this?
// base class: R0
// derived class: R1
// see function SetR1 for the problem
class R0 {
public:
int a;
[Code] .....
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Aug 28, 2013
I just wondering if a base class can call the overridden function from a Derived class?
Here's an example:
//Base Class H
class BaseClass {
public:
BaseClass();
virtual ~BaseClass();
virtual void functionA();
[Code] ....
So basically, when I am creating a new object of Derived class, it will initialize BaseClass and the BaseClass will call functionA but I want it to call the function overridden by Derived class.
I know that if I call newObj->functionA it will call the overridden function. Right now I want the base class to call the overridden function "this->functionA(); in BaseClass" during its initialization. Is it possible to do that?
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Feb 1, 2014
I want to be able to do
someFunction(MyObject)
rather than
someFunction(MyObject.getWhatIWant())
I know I can do &MyObject, MyObject() and MyObject[0] by overloading operators but is it possible with just plain old MyObject?
this is assuming that I have no access to someFunction(), i.e, it cannot be modified.
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Jun 21, 2013
Firstly, is it legal to overload a template function in a class? This is what I did
class FILE_txt
{
public:
FILE_txt(const char* );
[Code]....
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Dec 24, 2013
Basically, I have a base class called MainShop and it has 3 derived classes which are SwordShop, SpellBookShop and BowShop. I want the base class to be able to call a function from one of the derived classes but no matter what i do, it doesn't seem to work!
Here is my code:
#include "MainShop.h"
//BaseClass cpp
void MainShop::EnterShop(Hero& hero)
[Code]....
I have two other derived classes, but its basically the same concept. I have a function in one of the derived classes and i would like to call it from the base class. This is one my derived classes:
//SwordShop derived cpp
#include "SwordShop.h"
void SwordShop::soldierShop(Hero& hero)
{
/* some code here*/
}
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Apr 8, 2014
Base class has an array, whose size is controlled by the derived class.
I can't use the STL and use a 2003 compiler, so things like std::vector and std::array are out. I also can't use dynamic memory allocation.
So I thought of a few options:
1.
template <int N> class myBaseClass { ... int array[N]; ... }
then class MyClass: public myBaseClass<8> ... etc ...
2.
have a int **array in the base and assign in the derived class.
3.
give the base some virtual methods such as int *getArray or even int &getInt for more safety.
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May 15, 2013
I understand it is done like this
// Calling the base class constructor
explicit CCandyBox(double lv, double wv, double hv, const char* str="Candy"): CBox(lv, wv, hv)
{
...
}
But how does the compiler know that you are initializing the base "part" of the object?
Or is this the entire reason initialization lists exist, to separate this confusion?
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Mar 30, 2013
I'm having some difficulties in understanding the topic which I stated above.
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Jan 17, 2012
If Yes, then why this syntax does not works :
class Derived : public Base {
public:
Derived& operator=(const Derived &rhs) {
operator =(static_cast<const Base&>(rhs));
[Code] ....
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Jan 1, 2013
My question is while I'm reading this book step by step line by line, I reached this example. Building classes then derived classes. How can I add derived class from a class which is already existed. In other words, I have Person Class (which is my base class) and after implementing this class, I would like to create Student Class ( which is my derived class). How can I do that from using Solution Explorer window? I can add base class and derived class together by right click on my project and then add new item then adding class + base class I know that but what if my class in this case existed and I want only to add base class? I know how to add cpp. file and h. file but I want to take advantage of using the formal style if it exists in this case.
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Jul 3, 2014
There are two ways to access the members of class A inside class B:
1) Making an instance of class A in class B
2) Deriving class B from class A
So what is the basic difference in both ways as we can do same kind of work with both ways?
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Sep 19, 2013
The code below doesn't compile. Two things to clear up:
1) I know x is going to be garbage.
2) I used the same type name label ElementType.
#include <iostream>
#include <ostream>
template <typename ElementType>
class Example {
[Code] .....
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Oct 3, 2014
I have made a custom class matrices class which allows me to add, multiply, subtract (etc.) matrices. I have the following method for multiplication but I get an error that says
'invalid use of 'this' outside of a non-static member function'
How can I refer to the current instance without getting this error.
void operator *(Matrices& matrix2) {
this.multiplyMatrix(matrix2);
}
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Dec 29, 2012
I'm trying to call a function on a derived class that's in a vector of it's base class. I've made the code really simple for illustration purposes:
class Sprite {
virtual void update();
}
class Enemy : public Sprite {
virtual void update();
[Code] ....
I want to be able to just call update() on the items in the vector and the derived class update() functions be called. Currently, it always calls the Sprite update, which makes sense, but it's not what I want. Is there a way to call the derived update function without knowing the type of the derived class?
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Jul 11, 2013
I have a big problem with searching a solution for getting access on getters and setters of the derived classes of an interface.
Interface:
class IfParam
{
public:
IfParam();
};
Now I have a derived class for each needed datatype. E.g.
class Int32Param: public IfParam
{
public:
Int32Param();
Int32Param(IfParam* l_param);
int getValue();
void setValue(int l_value);
private:
[Code]...
My Problem now ist getting access to the getters/setters over the interface. I wish I could initialize the Params like this:
IfParam* param = new Int32Param();
param.setValue(12);
IfParam* param = new StringParam();
param.setValue("String");
But to have access to the getter/setter I have to declaire the functions in the interface as generic functions. But how? I tried to use temlates, but then i have to declaire IfParam as IfParam<int>. Thats a problem because in my original program I do not know which TypeParam the IfParam interface will be initialized with when I create the pointer.
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