I have made a custom class matrices class which allows me to add, multiply, subtract (etc.) matrices. I have the following method for multiplication but I get an error that says
'invalid use of 'this' outside of a non-static member function'
How can I refer to the current instance without getting this error.
I am stucked in a problem of overloading arithmetic operators such as "+,*" for a class in the form
class Point { int N; // dimension of the point double *Pos; // length of N }
My assign operator is : Point& Point::operator= (const Point& pt) { N= pt.N; if(Pos == NULL) Pos = new double[N]; memcpy(Pos, pt.Pos, N*sizeof(double));
[Code] ....
The add operator "+" is: Point operator+( const Point& pt1, const Point& pt2 ) { Point ptr = Point(pt); // this is a constructor for (int i=0; i<pt1.N; i++) ptr.Pos[i] += pt2.Pos[i]; return ptr; }
Based on the above overloading, What I am going to do is :
P = alpha*P1 + beta*P2; // alpha and beta are double constants, P1 and P2 are Points objes
It is ok with Intel C++ 14.0 compiler, but does not work with the microsoft visual c++ 2012 compiler in debug mode in visual studio 2012.
I stepped in those operators and found that visual c++ compiler deconstructs the ptr in operators "*" and "+" before its return while intel c++ finished the operation P = alpha*P1 + beta*P2; and delete those ptrs at last.
Portability of my operator overloading is worse. How to get those arithmetic operators overloading for class with pointers in it.
Is is possible to force derived classed to overload certain operators, like we do with pure virtual functions?
Is this possible to dynamically bind objects to their respective overloaded operators?
I am getting errors with undefined references to my base class vtable when I hackly try to overload: Code: operator+ I am not sure whether this is possible.
#include <iostream> using namespace std; template <typename T> class max_vector { private: T* elemente; int lungime;
[Code] ....
The purpose of this program is to overload two different operators one inside the class, and the other one outside using friend. The problem is that i get 1 error at the '*' one.
I am currently working on a custom "Array" class for a project, and I have run into an error I don't quite understand the source of. The relevant code is as follows:
template<typename T> class Array { private: T errValCopy; public: T __errVal__; uint16 __size__; T* __ptr__; Array(const T& errorValue);
[Code] ....
When I try to run the following code:
Array<Array<int>> a(Array<int>(-1));
The error log tells me there is no appropriate default constructor available. If I understand it correctly, "default constructor" refers to the constructor which lets you just write Array<int> a; instead of Array<int> a(...);, but I can't see where in the code such a situation occurs...
RAT(RAT_INT num = 0, RAT_INT den = 1){ Num = num; Den = den;
[Code].....
Two questions: 1) In the second line in main, how does C++ know to convert 2 to the appropriate RAT? 2) Is it possible to make the third line in main valid without adding global operators for all the member operators to support plain integers?
I attempted to create a dynamic array class for use in my engine (due to problems regarding a dll-interface with the standard library), so I tried at making a standard-compatible allocator template class first. After I "finished" that, I went on to work on the dynamic array class itself.So I finish the dynamic array class, and test it with the standard allocator. It works perfectly, but when I test it with my custom allocator class, it fails terribly.
To make sure it wasn't my DynamicArray class that was causing issues, I tried using the custom allocator on the std::vector class template, and it didn't work either. IMy DynamicArray class code:
// Represents a dynamic array, similar to the standard library's "vector" class. template<typename T, typename A> class DynamicArray { public: DynamicArray() : data(nullptr), elements(0), capacity(0)
[code].....
The "Request" and "Free" functions are my engine's equivalent of malloc and free (or new and delete). I allocate a large buffer (16 mb), and through those functions I distribute the memory to where it's needed.
This code is meant to open a file and use overloaded operators for a complex number class. I am getting a lot of errors in my class declaration/definition but I am not sure why.
If I have an array of some class, and that class has const members, is there some way I can call a custom constructor on elements of the array?
I can't seem to reinitialize an element in foos in the example below. A thread on stack overflow mentioned the copy constructor show allow it, but I get "no match for call to '(Foo) (Foo&)'" when I try it.
One thing that I was not able to fully understand even though I read through the section on it a few times, is the for loop. I mean, I understand the premise of (statement, condition, update statement). However, I do not quite understand how a math problem is affected by this.
How this works using multiplication and division? And lastly, why would you use a do.. while loop?
I am a c++ leaner, I am trying to create a BST tree for this expression: 2346*+/8+, and do inorder and postorder to get the in-fix version, and postfix version of the expression. I am having difficulty to create the binary tree for the expression. Here is my peso code:
I made a program that prints out arithmetic sequence.. but problem is that,
when I enter a(first term) =5, d(differnce)=2.4 and n=3 the program prints out only first two terms not three.. for all the other numbers it works correctly..
I'm working on a short program to calculate the mode of a vector of ints. I am new, so not extremely familiar with pointers, and passing items to functions. This is something I've struggled with (obviously, or I wouldn't be here). I am currently getting the following error when I try to compile this program using g++:
warning: pointer to a function used in arithmetic
I receive this error for the following lines: 66, 73, 75, 81.
I am not using pointers here so I do not understand why this error crops up, much less how to fix it. Here is the code I am struggling with:
I am relatively new to C programming, and I am encountering numerous issues with this program that I cant seem to figure out how to fix.
First, when the user selects the arithmetic game, I keep on getting different incorrect answers from the arithgame function. For example, when I am presented with the question 3+2=_, sometimes the function claims the answer is the first number, 3, and other times the function gives me a multiplication answer, 6. This happens in both the addition and multiplication parts (ie. the multiplication answer will either be the first number or the addition answer).
Additionally, I cant figure out why my guessing game loops forever, rather than letting me guess until I get a correct answer.