C++ ::  How To Overload Variables In Derived Classes

Apr 6, 2013

Is it possible to overload a variable in a derived class? Example:

struct Circle
{
int radius() const { return r; }
private:
int r;
}
struct Smiley : Circle
{
// inherits the function int radius() const, but doesn't return Smiley::r
private:
int r;
}

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C++ :: Force Derived Class To Overload Certain Operators

Dec 14, 2014

Is is possible to force derived classed to overload certain operators, like we do with pure virtual functions?

Is this possible to dynamically bind objects to their respective overloaded operators?

I am getting errors with undefined references to my base class vtable when I hackly try to overload: Code: operator+ I am not sure whether this is possible.

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C++ :: Derived Classes From DLL

May 5, 2013

I've created a base DLL for all my future DLL's, a way of getting version numbers and such and that compiles fine, but I can't add it into a class for a new DLL. All the headers do have an appropriate cpp to define the function declarations (and they compile fine).

All for the base DLL I have:

LibVer.h
Version.cpp
Function.cpp

LibVer.h

#pragma once
#include <vector>
#define DLLEXPORT 1
#define DLLIMPORT 2
#define DLL DLLIMPORT

[Code] .....

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C++ :: Constructors In Derived Classes

Apr 7, 2014

As long as no base class constructor takes any arguments, the derived class need not have any constructor, if one or more arguments are used then it is mandatory for the derived class to have a constructor and pass the arguments to base class constructors. While applying inheritance, we usually create objects using derived class. Then it makes sense for the derived class to pass arguments to the base class constructor. When both the base and derived class contain constructors ,the base class constructor is execute first.

In case of multiple inheritance, the base classes are constructed ,in the order in which they appear in the declaration of the derived class. Similarly in a multiple inheritance the constructors will be executed in order of inheritance. Since the derived class takes the responsibility to supply initial values to the base class,we supply the initial values that are required by all the classes together where the derived class object is declared.

The constructor of the derived class receives the entire list of values of arguments and pass them on to the base constructors int the order in which they are declared in the derived class

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C++ :: Operator Overloading For Derived Classes

Jul 29, 2014

Code:

class Var {
public:
Var();
~Var();
private:
QMap<QString, QSharedPointer<Data>> _mapVars;
};
QDataStream &operator<<(QDataStream &stream, const QSharedPointer<Data> p_data);
QDataStream &operator>>(QDataStream &stream, Data &p_data)

I want to serialize _mapVars into a file. However, I have many other classes that are derived from Data, do i need to check for Data type inside the overloaded << functions like below in order to serialize ??? This doesn';t seem to be very correct ...

Code:
QDataStream &operator<<(QDataStream &stream, const QSharedPointer<Data> p_data) {
if(p_data->GetType == .....) {
}
}

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C++ :: Overloading Stream Operators On Derived Classes

Apr 16, 2014

S I want to have different >> operators for several derived classes. Has I tested...

Code: class base{
friend std::istream & operator>>(std::istream & in, base & v);
public:
base();

[Code]......

I noticed that the base operator is the only one being called for all 3 objects. which makes sense and now that I think about it I am more surprised that the "derived operators" compiled at all.

Still, how would I go about declaring different overloaded operators for the different classes?

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C++ :: Two Classes Derived From Same Template Class And Operator

Mar 11, 2013

class A {
// is abstract
};

class B : public A {
// ...
};

[Code] ....
[Code] ....

main3.cpp: In member function ‘FooB& FooB::operator=(const FooC&)’:
main3.cpp:46:44: error: expected ‘(’ before ‘other’
main3.cpp:46:49: error: no matching function for call to ‘Foo<C>::Foo(const FooC&)’
main3.cpp:46:49: note: candidates are:
main3.cpp:19:2: note: Foo<T>::Foo() [with T = C]
main3.cpp:19:2: note: candidate expects 0 arguments, 1 provided
main3.cpp:16:25: note: Foo<C>::Foo(const Foo<C>&)
main3.cpp:16:25: note: no known conversion for argument 1 from ‘const FooC’ to ‘const Foo<C>&’

Is there any way to make it work?

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C/C++ :: Access Derived Classes Functions On A Vector

Jan 19, 2014

I need to access the functions of the derived classes from a vector of objects of base classes (can't believe I wrote it). Here a Diagram for you to understand:

So as you see, I need the function Use() from the Usable class, to be able to be called from the vector like:

inventory.at(x)->Use()

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C++ :: Create Base Class That Is Derived (inherited) By Three Other Classes?

Apr 30, 2013

how to create a base class that is derived (inherited) by three other classes?

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Visual C++ :: Destroying CArray Of Cobject Derived Classes

Nov 21, 2013

I use a CArray<CClase1,CClase1> m_Clases1.

CClase1 is derived of CObject. " class CClase1 : public CObject"

When, at last I do : "m_Clases1.RemoveAll()" , I suppose that the CClase1 destructor is called. But when i do this the program fails.

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C++ :: Namespaces / Classes - Perform Operator Overload With Insertion Operator

Mar 22, 2013

I'm doing a refresher for C++ and have gotten to operator overloading. I'm trying to perform an operator overload with the insertion (<<) operator, but I have encountered a problem.

Here's my class [In a header file "Shinigami.h"]

#include<string>
namespace K{
class Quincy;
class Shinigami{
friend std::ostream& operator<<(std::ostream&, const Shinigami&);

[Code] .....

If the operator function is a friend of the 'Shinigami' class, why doesn't it recognize any of it's private members? I need it to be in this file because I'm doing a bit of association with the 'Quincy' class.

I thought it was the namespace, but I included that.

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C# :: Can Use Variables From Other Classes

Feb 23, 2014

im creating an address book. One address book contains a ListBox, New User button, Edit User and Remove User button. The first form is suppose to allow you to view the users you've created on the ListBox and you can decide whether you want to remove it, create a new one or simply edit the user. Now The second form simply contains labels and textbox along with a save button. I'm having a bit of issue figuring out the ListBox. I want to be able to create a user and have the user be posted on the ListBox. I read that i must instantiate listbox then simply add it. Now on my form2 i have a for loop that loops through an Array of String were all the users will be created on. How can i call that array of string on to the form1?

Form 1:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

[code].....

EDIT:I just figured out that to call a variable from one form to another you simply instantiate the form then simply call it. PS. must be set to public:

ListBox1 createUser = new ListBox1();
createUser.userString[0];

why doesnt it show the windows when i run without debugging?

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C++ :: Static Variables In Classes

Mar 1, 2013

If I have a static variable in a class e.g. a pointer to another class like this: (B is another class)

class A {
public:
static B* cB;
};

Then I set that variable and create multiple instances of class A like this:

A::cB = new B;
As = new A[Number];

Then will the value of cB be the same across all instances?

I cannot pass the class pointer in the constructor as I need to create an array of instances. I tried this method but I get linker error.... unresolved external.

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C# :: How To Share Variables Between 3 Classes

Apr 2, 2014

I am wondering how to share a variable in 3 classes. For example:

variable class:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

[Code] ...

class that edits the variable:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1

[code]......

The actual program:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1

[code]......

What should happen when this runs is this:

Variable changed in program: 0
Same variable changed in a different class: 1

Instead, this happens:

Variable changed in program: 0
Same variable changed in a different class: 0

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C++ :: Bit-checking Across Multiple Classes Private Variables

Oct 6, 2013

I am writing a bit-check function just to make it easier on myself to check status flags in my classes. I use char variables and each bit represents something on or off. Since I have numerous classes that will use this functionality, it makes sense to write and compile the code only one time rather than for each class. I was thinking of writing the function and including it as a "friend" function to each class that needs it. Is that an appropriate way to do it?

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C++ :: Changing Variables In Other Classes Code Blocks?

May 20, 2013

I want to make a basic RPG text based games with multiple classes. but I wan to know how In one class I make a variable and in another and can call the variable.

for exmaple

class2:
int hi = 1;
class1:
class2 a;
hi = 2;
cout << hi;
2

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C++ :: Segmentation Fault While Setting Classes Local Variables

Oct 12, 2014

When I set a local variable to a value it causes a segmentation fault. This happens in the GameObject class in the setGame method.

While your at it tell me what you think of the design. Am I on the right track? if not state why.

Here is the source: [URL]

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C++ :: Accessing Classes Member Variables Nested Inside Another Class

Feb 22, 2013

I have two classes, a Package class and a Person class. The Package class has two Person objects has member variables, a Sender and a Receiver. While overloading the << operator for the Package class so that it will make an output label from everything in the Package class. Here is my code...

class Package{
public:
Person Sender;
Person Reciever;
int weight;
double cost;
friend ostream &operator<<(ostream &out, Package &pack);

[Code] .....

So my problem is on that last output line, I am unable to call Sender.getName()... etc. Is there a proper syntax so that I can access the members of the Person class while overloading the << operator for the Package class?

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C++ :: Array Of Classes With Classes Inside

Oct 5, 2013

I have an array of (Student)classes created in Manager.h, which contains a new instance of class Name (name),(in Student.h)How would I go about accessing the SetFirstName method in Name.cpp if I was in a class Manager.cpp? I have tried using Students[i].name.SetFirstName("name");

// In Manager.h
#include"Student.h"
class Manager
{

[Code]....

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C++ :: How To Overload Operator Twice

Jul 10, 2014

Here's my question. I'm coding a basic Linked List class (for the purpose of understanding and having fun, I know about STL), LList.

I have overloaded the [] operator so it returns the data of the index-th node in the list, for example, if I code

LList x;
....
cout<<x[5];

it prints the data of the 5th node in the list (for fun I decided to index from 1 to infinity).

My question: Now I want to be able to assign the value to the index-th node data, using [] and =, for example, I want to be able to write:

LList x;
.....
x[5] = 121;

How can I do that?

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C++ :: How To Able To Overload A Multiplication Operator

Apr 24, 2014

How would i be able to overload a multiplication operator that if, in the main example(0, 5, 0) * example (0, 5, 0) is given, it gives me 25?

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C++ :: Overload With Template Function

Nov 15, 2013

I am a beginner, got confused about:

template<typename T> int compare(T &a,T &b);
int compare(const char *a,const char *b);
char ch_arr1[6]="world",ch_arr2[6]="hello";
compare(ch_arr1,ch_arr2);

After running the code above,we got to know the non-template function is called. What I know is that the array arguments ch_arr1,ch_arr2 will not be converted to char * because the parameters are references in the template functions.

ch_arr1,ch_arr2 need to be converted to const char * if compare(const char *a,const char *b) were called.

I just wanna know what exactly happened behind that? and why?

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C++ :: Why Overload Constructor Not Put Values Into Arrays

Jan 7, 2014

I'm still pretty new to classes so what am i doing in this code that is wrong.

#include <iostream>
#include <stdlib.h>
#include <time.h>
#include <string>
using namespace std;
class BunnyInfo{

[Code]...

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C++ :: Possible To Overload A Class For Passing To A Function

Feb 1, 2014

I want to be able to do

someFunction(MyObject)

rather than

someFunction(MyObject.getWhatIWant())

I know I can do &MyObject, MyObject() and MyObject[0] by overloading operators but is it possible with just plain old MyObject?

this is assuming that I have no access to someFunction(), i.e, it cannot be modified.

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C++ :: Overload Template Function In A Class?

Jun 21, 2013

Firstly, is it legal to overload a template function in a class? This is what I did

class FILE_txt
{
public:
FILE_txt(const char* );

[Code]....

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C++ :: Define To Overload Virtual Function

Jul 11, 2014

I want to overload pure virtual function from 3rd party SDK class to put my debug messages like that:

errorStatus aXsaction(){printf(_T("
abort transaction"));transactionManager->abortTransaction();}

#define transactionManager->abortTransaction() aXsaction()

But compiler complains on the minus sign:
error C2008: '-' : unexpected in macro definition

Is it possible to trick the compiler?

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