C/C++ :: Pointer And Type Failure With Array In A Class
Mar 30, 2014
I am having trouble with the array pointer and with the variables. I don't seem to have the pointer set up because the additional times the array is called it is empty. Also, if I don't use integers the program drops through. where I am going wrong?
Question is in the code
/*
NumClass
Main.cpp
*******************************************************************************************
*
* Design a class that has an array of floating point numbers. The constructor should accept an integer argument and dynamically allocate the array to hold that many numbers. The destructor should free the memory held by the array. In addition, there should be member functions to perform the following operations:
*
**Store a number in any element in of the array
In this book, item 3 is about never treat arrays polymorphically. In the latter part of this item, the author talks about the result of deleting an array of derived class objects through a base class pointer is undefined. What does it mean? I have an example here,
Code: class B { public: B():_y(1){} virtual ~B() { cout<<"~B()"<<endl;
[Code] ....
This sample code does exactly what I want. So does the author mean the way I did is undefined?
I am writing a class Player which has several char arrays as private fields. I am trying to write a method which returns an array as a pointer, but doesn't alter the array in any way, thus the const.
Here is a snippet:
Code: class Player { private: char state[MAX_STATE_CHAR + ONE_VALUE]; int rating; char last[MAX_NAME_CHAR + ONE_VALUE]; char first[MAX_NAME_CHAR + ONE_VALUE]; int groupNumber = NEG_ONE; public: char * GetFirst() const { return first; }
Visual studio is saying that the return type doesn't match.
I want to use this array as part of my class. I have tried several different angles trying to get it to work but with out success. I have been checking to see if it works by simply using "cout << dayName[3];" It is printing nothing at all. What is the proper way to initialize this array of strings?
First I tried this: const string dayName[] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"};
I've created a function where you can choose any bounds for an array based list (positive or negative, as long as the first position is smaller than the last position). However for some reason when I call the print() function in my application program it doesn't do anything. My print function is technically correct (I still have work to do on the output) but I can't figure out why it wont show anything at all. Below is my header, implementation, and main program files, along with results from running the program.
I've written this class and struct to create a singly linked list. The data is stored in the binary file which I've opened and read. I'm trying to load said data into a class type array. The errors I'm getting are "incompatible types in assignment of 'StatehoodInfo' to char[3]" Lines 130-134 is what I was working on.
I create an instance of a base class (not derived class) and assign it to base class pointer. Then, I convert it to a pointer to a derived class and call methods on it.
why does it work, if there is a virtual table?
when will it fail?
// TestCastWin.cpp : Defines the entry point for the console application.//
I have a class called Book and I am trying to create a dynamic pointer based array of the class. When I try to run the program I keep getting the error: pointer being freed was not allocated at the line of code that says "delete [] A;". I am using Xcode to run the program.
Book *changeArraySize(Book *A, int &size, double factor) { int i; int newsize = size*factor; Book *A2 = new Book[newsize];
/** This class build the singleton design pattern. Here you have full control over construction and deconstruction of the object. */ template<class T> class Singleton
[Code]....
I am getting error at the assertion points when i call to the class as follows:
I'm having some problems with changing an array of numbers of type char to type int. Every time i try to sum 2 array indexed values it returns some letter or symbol. Also, if i change the type of the array in the functions the compiler gives me an error message. I would also like to add that the problem requires that the first two arrays be char so each individual number gets assigned to a different value.
My current code is:
Code: #include <iostream> void input(char a[], char b[], int& size_a, int& size_b); void convert(char a[], int size); void reverse(char a[], int size); void add(char a[], char b[], int c[], int size); int main()
keep getting "deferencing pointer to incomplete type" on the bold lines:
main: int main(int argc, char *argv[]) { printf("Please think of an animal. I will try to find out what it is by asking you some yes/no questions."); struct treenode *root = mkTreeNode("Is it a reptile? ", NULL, NULL); struct treenode *selectedNode = root; root->left = mkTreeNode("Does it have legs?
I'm trying to template the return type for this function (component), I've looked around for example code but there doesn't seem to be any exactly like what I want.
Entity.hpp class Entity { public: Entity(); unsigned int id = 0; Component& addComponent(std::string);
[Code] ....
Error : 'ent1.component<HealthComponent>' does not have class type
I am trying to pass a class as a type to a template class. This class's constructor needs an argument but I cannot find the correct syntax. Is it possible?
Here is an example of what I described above. I did not compiled it, it is for illustrative purpose only. And of course argument val of the myData constructor would be doing something more useful than simply initializing an int....
template <class T> class templateClass { templateClass() {};
[Code]....
My real code would only compile is I add the myData constructor:
myData () {};
and gdb confirmed that it is this constructor that get called, even with dummy(4).
I need to create the following brain damaging abomination:
I need a function pointer type to a function that has an argument of the same function pointer type and returns the same function pointer type.
The purpose is to enable a type of subroutine threading scheme for a small application specific scripting language. The question could just as well have been posted to the C forum.
This syntax works, but Payload is a generic type which I can coerce into the right pointer type via a cast. This is ugly IMHO. I could also hide it as a pointer in the FlipState class since I've forward declared this.
But this is an extra indirection in a performance critical part of the code, and also ugly.
Code: class FlipState ; typedef PayLoad (*FuncPtr) (FlipState *fs, PayLoad P) ; This syntax blows chunks using gcc on the other hand. Code: class FlipState ; typedef FuncPtr (*FuncPtr) (FlipState *fs, FuncPtr P) ;
[Code] .....
This is hardly surprising. The compiler could not possibly understand what I was defining in the typedef. I think what I need is some kind of way to forward declare a function pointer type and then redefine it properly.
Is such a think even possible or am I just SOL? This one is mind boggling. We know how to do this with classes or other complex data types, but the syntax eludes me for both C++ and C.
I came across some code and it's not clear why it is casting an unsigned char * to another pointer type only to free it right after. Here are the relevant structures:
As you can see, _Edge_Message has a *msg field, but in the function below, they cast it to the other two structure types inside the case blocks of the switch statement only to free it. What is the point or advantage of doing this?
Code: void _edje_message_free(Edje_Message *em) { if (em->msg) { int i; switch (em->type) {
I've been writing the math functions for a 3d game and tried compiling it at about 30 functions in. I get this error related to my pointers to my structures. it affects almost everything in all my functions (as youll see by looking at how i do the math in the function below). The compiler gives me the error
"error: dereferencing pointer to incomplete type"
on all my struct Type4D pointers but referencing the values in my struct TypeMatrix4X4 using pointers seems to work fine i think (it doesn't seem to complian explicitly about it. so here is the important code...
I am having trouble with this program I get the error dereferencing pointer to incomplete type in the populate function I am using BloodShed's Dev C++ compiler v4.9.9.2 I copied this program out of a book because I was having a problem with a linked list in a similar program. I think there is a problem with the compiler not supporting these types of pointer's in a function.