C++ :: Dealing With Dynamic Arrays - Printing Initialized Objects

Jul 15, 2013

I have a problem in dealing with dynamic arrays. I have initialized the objects and now i want to print them.

Code: // main
char* namesList[] = {"Brad Shaw","Aimen Adams","Sal Dimitry","Cristi Anreaz","Poala James"};
int idList[]={232,444,135,52,134};
Team t1( namesList,idList,5,"waqas");
t1.Print_team(); My class Team looks something like this:

[Code] ....

The print function does not work. I have to implement the print function without taking any parameters.. How should i do that ?

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C++ :: How To Initialise Dynamic Arrays Of Objects

Oct 22, 2014

Say I have a class called Play now I have a constructor called Play(int, char, int); I create Play play=new Play[2]()//default const Now i want to initialise different values of play objects using play(int char int) Whats the syntax? play[i](vale, value value); ? Its not working..

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C++ :: How To Copy From A Dynamic Array Initialized In A Class

Apr 3, 2013

How do I copy from a dynamic array initialized in a class but with a different memory address. For example if my array is a dynamic array initialized in a class...

Code:
const int CAPACITY=5;
class Array{
public:
Array();//constructor

[Code] .....

How would i copy this array to a another array but have a different memory address so when i deallocate array a my copy array also isn't deallocated.

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C++ :: Create Array Of Eight Circle Objects Initialized With Radii

Nov 6, 2013

Im supposed to create an array of eight Circle objects initialized with the radii which is in the program. Also I must use bubble sort to arrange the objects is ascending order.

ERRORS:
'initializing' : cannot convert from 'double' to 'Circle'
'setRadius' : is not a member of 'Circle'
see declaration of 'Circle'
'findArea' : is not a member of 'Circle'
see declaration of 'Circle

#include "stdafx.h"
#include <iostream>
#include <iomanip>
using namespace std;
class Circle {

[Code] ....

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C :: Multidimensional Arrays - Variable Sized Object Maybe Not Be Initialized?

Oct 30, 2013

I'm trying to get a full understanding of multidimensional arrays. When I try to initialize the array I get an error.

Code:

int Pick2(void) {
int pick = 2;
int limit = 0;

[Code].....

The error I get is "variable-sized object maybe not be initialized" with warnings messages pertaining the that Error message.

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C++ :: Fill Value Of Dynamic Array Of Dynamic Arrays?

Jan 4, 2013

I'm writing a program in which I have to use a matrix to represent a file in code. because it's a file, the size of the matrix is undefined, and therefore the matrix has to be dynamic. I found out that my compiler doesn't like dynamic multidimensional arrays, so I was thinking of this matrix as a dynamic (monodimensional) array of other dynamic (monodimensional) arrays. My program (and thus this example) uses unsigned chars.

unsigned char variable=something;
unsigned char**matrix=new unsigned char*[lenghtOfMainArray];
for(int rowNumber=0;rowNumber<lenghtOfArray;rowNumber++)
{

[Code].....

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C :: Assigning Values To Arrays / Printing Arrays

Jul 1, 2014

Using a for loop, construct two 100 element arrays, x and y, such that element i of x stores the value sin(2*pi*i/100)) and the corresponding element of y stores cos((2*pi*i/100)). Print the values stored in the elements of x and y as you calculate them.

I have attempted to solve it but I'm not sure why the value 0 is only being printed, maybe I haven't assigned sin(2i/100)) and cos((2i/100)) to the arrays properly?

Code:
#include<stdio.h>
#include<stdlib.h>
#include<math.h>
int main () {

[Code] .....

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C :: Printing Matrices Without Arrays

Nov 13, 2013

Any example code for printing a square matrix without arrays?

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C++ :: Printing Arrays In Columns

Jun 25, 2013

I'm working with arrays and I get them column by column and need to print them. I as there a way to print in columns?

For example: I produce an array of A, B and C from a loop and then need to print them in one column and the go to the next column ....

so in the end I shall have an output like this:

A E
B F
C G
D h
... ...

My arrays are too long (over 50K) so I cant just store the arrays and then print them. I need to produce each column array, print them and delete it and go to the next column.

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C/C++ :: Printing Arrays In Structures?

Mar 1, 2014

# include <conio.h>
# include <stdio.h>
# include <stdlib.h>
# include <string.h>

[Code]....

I tired changing the conditions in the for loops, but then I end up entering information multiple times and I want that to be the user's option. Do I have to change the for loops or something else? I've tried everything to get what I want but nothing works. When I print the receipt, only the last food Item that I entered prints.

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C :: Dynamic Arrays And Pointers

Feb 11, 2013

I am having troubles with dynamic arrays and pointers. All the errors are of that kind. I think when I am assigning malloc to an array we assign to its address.

Code:
/*Create an array of genes of the large matrix*/
gene_t gene,gene1,gene2;
gene=malloc(INITIAL*sizeof(gene2)); Code:
while(...) {
if (gene_num==current_size){

[Code] .....

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C++ :: Dynamic Allocation For Arrays

Oct 1, 2014

Code to allocate the memory for my arrays in the create array function.

#include <iostream>
#include <cstdlib>
using namespace std;
typedef int* IntPtr;
const int NUMLABS = 4;

[Code] ....

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C++ :: Multiply Two Dynamic Arrays

Mar 28, 2014

By using operator overloads i need to be able to * two dynamic arrays;

this is what i have so far

MyInt operator* (const MyInt& x, const MyInt& y) {
MyInt Temp;
int carry = 0;
if(x.currentSize > y.currentSize){
for( int i =0; i < y.currentSize; i++)
for(int j = 0; j < x.currentSize; j++)

[Code] ....

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C++ :: Dynamic Arrays Error?

Mar 4, 2014

i was trying to make a dynamic array in this form :

int x;
cin>>x;
int ar[x];

my g++ (gcc) compiler on linux refused to create an array without a fixed size , however using the same code on windows on dev-cpp it was complied and executed , also it allowd me to create and use the dynamic array , i thought it was a compiler bug , however when i restarted and returned to g++ it compiled and executed the code although it never did before i tried the code on windows , how can that be and is it dangerous ?

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C++ :: Dynamic Containers With Arrays?

Feb 14, 2015

Im trying to create a function that searches my array for a specific string, and then displays that string and the other content associated with it. I'm basically searching for a keyword within an array that has multiple strings with in each element.

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C++ :: Dynamic Memory Allocation (arrays)

Feb 24, 2014

I have recently bought a copy of "Jumping into C++" and have come to chapter 14 ( dynamic memory location) and have a question.

On page 153-154 an example of dynamic allocation is given for array's of int. How would the code look like for strings or structs ?

The allocation was given by:

Code:
int *growArray (int* p_values, int *size)
{
*size *= 2;
int *p_new_values = new int[ *size ];
for ( int i = 0; i < *size; ++i )
{
p_new_values[ i ] = p_values[ i ];
}
delete [] p_values;
return p_new_values;
}

Sample Code I tried to use this for an array of structs but failed completely....

I used the following struct Code:

struct user{
int days;
string name;
};

and the allocation function (which does not work):

Code:
struct user *growarray (struct user *p_values, int *size) {
*size *= 2;
struct user *p_new_values = new struct user[ *size ];
for ( int i = 0; i < *size; ++i )

[Code].....

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C++ :: Freeing Dynamic Arrays From Memory

Sep 27, 2013

So I'm trying to wrap my head around dynamic arrays, and I've finally figured out how to build one, using

int arraysize = randomnumber;
int* arrayname = new int[arraysize];

Now, how to delete the array. Can I free the whole array from any scope in my program using a simple line like delete arrayname;?

Also, since I'm working in heap, I can't rely on the debugger to show me when I'm doing something wrong, If I create a struct such as :

struct twoints {int one, int two};

and then try to create a dynamic array of said struct using

int arraysize = 5;
twoints* arrayname = new twoints[arraysize];

Am I basically creating an array of 5 two ints?

//is it the same as doing this?

twoints arrayname[5];

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C++ :: Class With Pointers And Dynamic Arrays

Apr 25, 2014

Class with Pointers and Dynamic Arrays

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C++ :: Big Integer Class Using Dynamic Arrays

Mar 27, 2014

I have become overwhelmed an frustrated at these current operator overloads!

Currently I still can not get my +,* or istream operators working at all!

#include <iostream>
#include <cstring>
#include "myint.h"

[Code]....

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C++ :: Proper Declaration Of Dynamic Arrays

Dec 10, 2013

I started to practice some C++. I use to program in C and a little C++. Anyway, I am writing code that creates a dynamic array. I would like to be able to do something like

galaxyobject[object] -> uniqueid = in the class but I do not think I have it setup right.

Question.
1. Is the code correct?
2. Why can't I use the above line without a compile error or segment fault?

int main() {
cout << "ProteusCore Server" << endl;

// create a galaxy system with a certain amount of objects
galaxy galaxysystem;
galaxysystem.IntializeGalaxy(100);

[Code] ....

I made the code available to see on sourceforge as Proteus 3d Game Engine. It is something I would like to work on.

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C++ :: Pointer To Point Dynamic Arrays?

Jan 31, 2013

Do I really need to create a separate pointer to point to dynamic arrays?

T* temp = new T[capacity_ * 2];
T* tIter = &temp; //Do these need to be here?
T* dIter = &data; //Or can I use *(temp + i) and *(data + i)?
(for unsigned int i = 0; i < size_; i++) {
*(tIter + i) = *(dIter + i);
}

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C++ :: Creating Dynamic Arrays / Structures

Feb 7, 2012

We are supposed to create a menu with an option to add a car (make, model etc) to inventory. I have the structure format set up as far as adding the car, but I am stuck on how to make it a dynamic array of structures or whatnot (I'm not really sure on what I'm trying to do in the first place!) Basically, the user can choose to add a car and its info in. How do you set up the array to add whatever number of cars is needed? Will it be able to add more cars should the user come back to the program later?

This is the instruction of this portion of the project :

Menu Application
Add a car to inventory
Prompted to add
Make, Model and Year, Color, Miles, Price
Finish (adds the car to the file)
Cancel takes you to the main menu

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Visual C++ :: Printing Arrays To File In Order

Jan 14, 2014

I have 3 arrays (even, odd and negative), they are all different sizes, but they maximum elements they can have is 50. How do I write them to a file in this format

EVEN ODD NEGATIVE
2 3 -2
4 5 -4
6 7 -9

Code:

size = 50; //they dont all 50, its just that array cant be bigger than 50
for (int i =0; i < size; i++) {
cout <<setw(5);
if (even[i] != 0) {
myfile << eList[i];
myfile << endl;

[Code] .....

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Visual C++ :: Printing 2 Arrays With 10 Numbers Per Line

Jan 14, 2014

i got 2 arrays, how would i print 10 numbers per line, so that would be 5 numbers from each array.

array1[40];
array2[40];

array1 array2// array1 array2// array1 array2 // array1 array2 // array1 array2
array1 array2// array1 array2// array1 array2 // array1 array2 // array1 array2
array1 array2// array1 array2// array1 array2 // array1 array2 // array1 array2

...... and so on

how can i put this in a loop?

and so on but there are 80 elements so i cant go one by one.

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C++ :: Multi-dimensional Arrays Of Objects

Feb 15, 2013

i want to make a two-dimensional array that is consisted by objects but i dont want to initialize the objects when i make the array.. i just want to make an array that each of his "cells" has the size of an object.For example,

class Human{
int hm=5;
...
};

and now i want to make a two dimensional array that each "cell" has the size of an Human but not a Human itself.

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C# :: Generating Objects Via Arrays From Classes

Jun 26, 2014

Here's the problem. I want to generate an array of objects from classes.

brick[] tile = new brick[5] // originally wanted an array of 500 to play with but I thought I'd start small first

I wanted to make a draw() function in my "level01" class to generate a map (so I wouldn't have to build them in photoshop then manipulate rectangle bounding boxes). I tried several things...

First, I found a thread that worked to get rid of the null value in the array ("not set to reference of an object" error).

After that, within a for loop, I tried to initiate my values...

for (int i=0; i < tile.Length; i++) {
tile[i] = new brick(); // calling the object
piece[i] = new PictureBox(); // calling the object's container
//tile[i].brick1X = 38; // already had a default set to it so I commented this out to see if it made
// any difference... it didn't
tile[i].brick1Y += 32; // if this worked, it would have drawn a 32x32 tile down the Y axis every 32
// pixels

[Code] ....

In my Form.cs, I declared my first level map as:
level01 L01 = new level01();

Under the form's constructor, I instructed it to
L01.draw();
so that it would initiate on the game screen.

Needless to say, I get the game screen and the frame, the menu bar I have pops up. But, no tiles.

I even went so far as to get rid of the null values for [i] in the array (using the above for loop but with fewer tasks within the loop) and created a counter that would count up += 1 every time it would make an object.

if (counter < 5) {

And would put in the above tasks inside of the logic loop. I would either get nothing drawn on the screen or it would throw an exception.

I could easily make this using XNA Game Studio in Visual Studio 2010 but I'm using VS2013 and wanted to do a program straight in C# instead of using XNA.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.Windows.Forms;

[Code] ....

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