C++ :: Identify End Of Function Code At Running Time
Apr 16, 2013
I want to implement some "debugger like" tool (very limited one, just identify at running time the current stack trace, and print messages from the user) on some code that the user wrote. what I get from the user is a function name (in the beginning of it's declaration), and when the user want to print some message he uses some print macro I should implement.
My target is printing the stack call, and all the messages that the user wrote, in the right place on the running place.
By what c++ feature can know on running time that a specific function code has ended??
Its easy to push a function to some vector when it called (since I get its name from the user), but when it ends and return to the function called it...
We know that function pointer for virtual function are stored in a vtable.When we have multiple function pointer entry in vtable and we call one of the virtual function then how the corresponding or correct function pointer is retrived from Vtable? Who do this stuff? In assembly code i can not see any code or logic to detrmine the correct function pointer.
I have a Class called 'DataManager' which contains a list of my 'DataItem' objects (this are created by an XML file).
I have also created some custom controls which, among other things, has a property to link it to a "DataItem" object.
My question is, is it possible to create an instance of my DataManager class at design time (which runs all the code as it would at run time to create all the DataItems from the XML)?
I want to do this so that I can update my DataItem property in my custom controls to use a UITypeEditor which then allows me to link to a DataItem at design time.
I have a certain piece of code that I want to run every 2 minutes. One of my ideas is to get the time and modules that with whatever number represents 2 minutes. Would this work?
In my program, after menu when he selects a choice, next display of menu wait the termination of the selected thread. while i want to show menu right after when a menu is selected.
I've recently started to learn C++ and I'm using codeblocks as my IDE, but I keep getting problems with AVG free edition picking up random pieces of code as Trojans ?! I've put an example of some code that sets it off below, and the error message I get. Is there anyway I can set AVG not to trigger with any codeblocks coding I've done? I guess I could tell AVG not to trigger for that folder, if that's even possible?
Code:
#include <iostream> using namespace std; class MyClass{ public: void coolSaying(){ cout << "BUST A MOVE!!" << endl;
[Code] ....
Error I get:
File name: h:DesktopC++ projectsclasses and objects 1 inDebugclasses and projects 1.exe Threat name: Trojan horse Agent3.BMSZ Detected on open.
I have a C++ code reading large data from an input txt file, doing some calculation on the data, and writing the result of calculation in another txt file.
I have about 300 input files, and the calculation time for each input file is pretty long (~4 days on a single CPU), so I would like to run the same code on multiple CPUs for different inputs.
Which is the most appropriate strategy in this case, multithreading, mpi or something else?
I have created a game.It is working fine in codeblocks, but when I am trying to run it outside codeblocks, it opens and closes immediately. I have pasted all the necessary files and dlls in root folder and debug folder. Here is the code:-
I have an school assignment that asks me to measure the most famous sorting algorithms for performance in terms of number of steps and CPU running time. ( Here I'm testing for running time)
I decided to test for bubble sort first:
#include <iostream> #include <ctime> using namespace std; void bubbleSort(int ar[], int size) { int temp;
[Code] ....
So basically what I want to know is:
1. Is this clock function giving the correct CPU running time?
2. Is there any way to write code that would measure the number of steps for each algorithm?
3.I need to test it for number of integers=100 then 200, then 300... Well you get my point, and I don't want to have to actually input 200 numbers with my keyboard. Is there any way to generate as many entries as I want?
Code: typedef struct token { int tokenType; // what token is that int tokenCode; // the code of a function if applicable char *tokenString; // Source token double tokenValue; // if token is a number
[Code] .....
I got several warnings and erros, is it possible to declare a table like that ? What's the correct way to declare it ?
I have a module that pings the network to find available devices using threading.
the money line:
var valids = range.AsParallel().AsOrdered().Where(ip => ip.Ping()).ToList();
The problem is, I need to display a progress bar while this function runs. I have the progress bar implemented with a background worker, but it won't update while the ping module is executing. I *think* it's because I'm using the available threads for the ping module.
When the user clicks a button, I need the ping module to run while the progress bar updates, or even just set IsIndeterminite to true. What would be the best way to accomplish this?
I have this homework where i am implementing a code which does error checking
so basically i have 3 variables and i assigned them as integer. so my error check is asking that if i type a value for instance 1.2 it should output "X"...
I wanna write a class for polynomials, but there are some bugs in my code. I want to identify a polynomial with two arrays of the same length, one that contains the exponents of the nonzero monomials, and the other that contains the coefficients itself.
for example: (shematically) 3x^2 +5x^100 shoud be identified by array1=(2,100) and array2=(3,5)
the size of that polynomial should be Dim=2.
it should be possible to change the size dynamically.
Code:
#ifndef poly #define poly #include<cassert> class poly {
[Code] ....
PROBLEM1 the destructor isnt working: virtual ~poly() {delete [] start;delete [] koef;} //destruktor Error: This declaration has no Storage class or typ specifier. Error: Expected an identifier.
PROBLEM2 the constructor isnt working: poly::poly(int x=0) Error: Expected an identifier Error: Expected a ) Error: Expected a ;.
I have a dialog app with two separate static controls. Both controls have been subclassed from CStatic derived class to implement drag and drop and double clicking. The class works just fine, but I cannot figure out which of the controls is being double clicked or dragged and dropped onto because I only have the code below operating. I need some method in the derived class to determine which control is being manipulated.
Code: // header file #pragma once #ifndef __AFXWIN_H__
I am supposed to make a histogram. I succeeded in generating the integers for the histogram. But what I want to do is instead of displaying numbers in the console, I want something like "*" displayed for every integer there is in an array. It should look something like this.
As far as I understand, in some way I need to identify the integer in the array and for every single one of them I need to insert the symbol. I don't know how to identify it.
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1{ class Program { static void Main(string[] args) { diceHistogram();
I have created this code with the classes for time and message. Basically the point of this code is to give the information of the sender, recipient, time, and message and im having issues with the time part.
I am working on a project, where I have to be able to exclude some code fast and dynamicly at compiletime.
I got a scheduler running and actually I just want to remove some of the tasks from it - but at compile time so that the code wont take up space in my microcontroller.
I know that I can use macros like #ifdef #endif etc. But I think that method makes the code unreadable and complicated.
How to archive such functionality a more elegant way?
this is my code i want to put the part where i have it do multiplication and addition into functions. and then call them so that it can run the addition and multiplication. Heres my code
# include <iostream> using namespace std; int main(){
I am looking for a function or any example that shows elapsed time in seconds and minutes. I didn't find any solution for both OS Win and Linux. I am looking for example that works for both - win and linux.
How do i make the srand() function make new numbers every time i call it? Now it seems like it repeats its result over an over again.
Below is a program that should generate random numbers for 3 dices and print these out. But it prints out the same nr over and over.
Code: #include <stdio.h> #define MAX 100 int filler(int dice1[MAX], int dice2[MAX], int dice3[MAX]) { int throws, nr; printf("Define the number of throws"); scanf("%d", &kast);