C++ :: Code Blocks Horizontal Scroll Bar In Console
Oct 4, 2014
I want to show my output in one line. But my output breaks to next line even before endl is encountered.code blocks horizontal scroll bar in console? is it c++ formatting issue or console issue?
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Feb 24, 2015
I'm pretty new to C++ and I'm on Binary Trees in "Jumping into C++"! I've just created a DLL project on Code::Blocks, and I cannot get it to build and run: "You must select a host application to "run" a library..." is the message that I'm getting when I run the main code file. It's had no changes to it (except for a few extra, unnecessary line feeds), and it's the file which Code::Blocks generates on a DLL project.
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Nov 20, 2014
I was trying to make boost's serialization use less bytes, and I stumbled upon this, which removes the big debugging symbols:
strip --strip-debug
or
strip -w -K '!*serialization*'
This seems like a working command on msys, but how to implement this into code blocks.
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Jun 9, 2013
This has happened before, when I try to run a code it will say "blah.exe has stopped working" and I would have to change the code in some way to make it work.
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Apr 30, 2013
I'm using Code Blocks but for some reason it doesn't process alt symbols. You know... alt symbols are like this: ☺♫↓☻♪♥↕. Code Blocks says that they're "invalid characters". Is there any attatchments or mods so Code Blocks can process them or will changing the settings?
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Jan 30, 2014
I'm unable to use the function random(num); in Code::Blocks. It shows the error : error: 'random' was not declared in this scope while the same code works fine in Borland's Turbo C++. How do I rectify this?
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May 15, 2013
I find myself in a position where I am repeating the same pattern of, write shared lib, compile, link shared lib, write app lib "sandbox" dependent on shared lib, write shared lib, compile, link, write...
At each level of dependency I have to carry over previously shared libs, search directories, etc. How to automate this process, so I spend less time linking after each layer?
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Dec 28, 2013
how to get opengl working in code blocks? I have tried putting in the libraries and such in the correct folder. But I get an error saying that glut32.dll could not be found. I am running a 10.5 code blocks
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May 14, 2014
I've been using code::blocks to work on text files through fstream. But i cannot make it append using my code.
Here's my code:
#include <iostream>
#include <fstream>
using namespace std;
int main() {
fstream dataFile;
dataFile.open("demofile.txt", ios::out);
[Code] ....
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Aug 28, 2012
I want to know how to scroll images in dicom viewer using scroll bar control
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Aug 27, 2013
In my c project in code blocks , I have added another source file (KillerMoves.c) and a header file under the same name (KillerMoves.h). I added the "include guard" to prevent double inclusion. But from some reason, the program suddenly crashes with no warning or specific error. Without the new files,the program runs without any problems. This is the source .c file:
Code:
#include "KillerMoves.h"
void initKillersTable(){
for(int i = 0; i < 15; i++){
killersTable[i] = -1;
[code]....
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Jun 8, 2013
I'm using Code:Blocks 12.11 on windows 7, with the built-in MinGW compiler. When I try and compile a program that has an error in it (misnamed variable, missing include, extra semi-colon somewhere, anything) instead of saying something about what went wrong it just has this:
Process terminated with status 1 (0 minutes, 0 seconds)
0 errors, 0 warnings (0 minutes, 0 seconds)
Which is not particularly useful for debugging.
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May 20, 2013
I want to make a basic RPG text based games with multiple classes. but I wan to know how In one class I make a variable and in another and can call the variable.
for exmaple
class2:
int hi = 1;
class1:
class2 a;
hi = 2;
cout << hi;
2
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Nov 26, 2013
I'm trying to compile my project, but is not working, the weird thing is if i put all the code in 1 file it compile, but not in a project, source code:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <time.h>
#include <windows.h>
[Code] ....
CodeBlocks Project file: Download BattleShip-ProyectoARREGLADO.rar from Sendspace
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Apr 29, 2013
I downloaded glew 1.9.0 files and dragged the lib, include, and bin of the glew into the mingw folder within Code Blocks. I don't know if this is the right thing to do I don't understand how this stuff works. Anyway, I tried to compile my openGL 3.0 program that uses glew and I got this error: The procedure entry point _glewBindArray could not be located in the dynamic link library glew32.dll, How do I install glew properly?
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Jan 26, 2015
This program works on an online compiler but force closes on codeblocks after entering the elements.
#include<iostream>
using namespace std;
int two_print(int x, int one[999]) {
int two[999][999];
for(int k=0, r=x; k<=x; k++, r--)
[code]....
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Apr 13, 2014
I have created a game.It is working fine in codeblocks, but when I am trying to run it outside codeblocks, it opens and closes immediately. I have pasted all the necessary files and dlls in root folder and debug folder. Here is the code:-
#include <iostream>
#include <SDL/SDL_mixer.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <sstream>
const int WINDOWS_Height = 480;
const int WINDOWS_Width = 640;
[Code] .....
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Mar 4, 2015
I tried.
cin.get();
and
return 0;
is there a better way to keep the user info displaying without closing the console window.
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Dec 17, 2013
I have this function and it works, the problem is that it couts a bunch of stuff that I don't need. What this functions does asks the user to input a job (show) and if the show is found to list all the talents (actors/actresses). If the show is not found, to print "show not found". I have the function working just need to present it better. What I want the function to do is just print "show not found" and nothing else. How I have it currently will print:
Notice how its outputting all the unnecessary information. If the job is found should look like this:
Uploaded with ImageShack.us
Code:
void TalentsByJob(Agency Talents[], int limit) {
system("CLS");
string show;
cout << "Enter the Job: ";
cin >> show;
bool found = false;
[code].....
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Sep 3, 2013
I would like the coded ASCII image to scroll horizontally 3 times and then end with the message:
"Hit Enter to continue or Esc to end"
If Enter is pressed, the program should then continue to scroll another 3 times and then display the same message above.
If Esc is hit then the program loop should stop similar to an escape sequence.
Here is my code that partially accomplishes my objective:
Code:
// Professor.cpp : The entry point for the console application.
#include <iostream>
#include <string>
#include <windows.h>
#include <stdlib.h>
[Code] .....
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Feb 9, 2013
Program that input a name horizontal and display the name in vertical position using looping any kind of looping?
EX.
INPUT:Enter A name:John
OUTPUT:
J
O
H
N
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Apr 23, 2015
In a SDI app, I constraint the mouse to move only an horizontal direction, if "Shift" key is pressed ... here is the code:
Code:
void CTestMouseView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) {
// TODO: Add your message handler code here and/or call default
if(GetKeyState(VK_SHIFT) < 0) {
CRect rect;
GetWindowRect(&rect);
GetCursorPos(&m_point);
[Code] ....
Nothing complicated, and it works well ... except one thing: when I press the shift key and the mouse is moving by SetCursorPos, is moving pretty slow ... why ? I can not figure out why ! For testing, I attached the test project ...
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Jun 12, 2012
I have screen, where I need to scroll automatically top of the screen if any error comes.
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Oct 11, 2012
Is there any methods to add scroll bar for group box
My code scenerio is: I have many groupbox in form, all group box will be appears in same place and also height and width is fixed. I'm doing group box visible true/false according to condition.
So some groupbox ecxeeds the width and heighto so I want to put this all in scroll Bar
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Oct 13, 2012
I want to make something like this for a game:
It is a "list box" that has 2 scroll buttons (scroll bar not needed). One button push, "scrolls" the list one entry.
Needs to run crossplatform (windows, linux).
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Oct 13, 2012
I want to make something like this for a game:
Attachment 30507
It is a "list box" that has 2 scroll buttons (scroll bar not needed). One button push, "scrolls" the list one entry.
Needs to run crossplatform (windows, linux).
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