C++ :: How To Use Strip In Code Blocks

Nov 20, 2014

I was trying to make boost's serialization use less bytes, and I stumbled upon this, which removes the big debugging symbols:

strip --strip-debug
or
strip -w -K '!*serialization*'

This seems like a working command on msys, but how to implement this into code blocks.

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C :: How To Strip A Code To Binary

Aug 25, 2014

I am using windows 64 bit 2007 , codeblocks and ive tried googling on how to strip all symbols to binary so that the people i send it to cannot read the game files but ive not found anything much... How do i do it on codeblocks..? Code:

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C++ :: DLL Project On Code Blocks

Feb 24, 2015

I'm pretty new to C++ and I'm on Binary Trees in "Jumping into C++"! I've just created a DLL project on Code::Blocks, and I cannot get it to build and run: "You must select a host application to "run" a library..." is the message that I'm getting when I run the main code file. It's had no changes to it (except for a few extra, unnecessary line feeds), and it's the file which Code::Blocks generates on a DLL project.

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C++ :: Code Blocks Crashes When Try To Run

Jun 9, 2013

This has happened before, when I try to run a code it will say "blah.exe has stopped working" and I would have to change the code in some way to make it work.

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C++ :: Alt Key Symbols With Code Blocks

Apr 30, 2013

I'm using Code Blocks but for some reason it doesn't process alt symbols. You know... alt symbols are like this: ☺♫↓☻♪♥↕. Code Blocks says that they're "invalid characters". Is there any attatchments or mods so Code Blocks can process them or will changing the settings?

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C++ :: Random Function - Cannot Use In Code Blocks

Jan 30, 2014

I'm unable to use the function random(num); in Code::Blocks. It shows the error : error: 'random' was not declared in this scope while the same code works fine in Borland's Turbo C++. How do I rectify this?

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C++ :: Linking Modules In Code Blocks?

May 15, 2013

I find myself in a position where I am repeating the same pattern of, write shared lib, compile, link shared lib, write app lib "sandbox" dependent on shared lib, write shared lib, compile, link, write...

At each level of dependency I have to carry over previously shared libs, search directories, etc. How to automate this process, so I spend less time linking after each layer?

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C++ :: Get OpenGL Working In Code Blocks?

Dec 28, 2013

how to get opengl working in code blocks? I have tried putting in the libraries and such in the correct folder. But I get an error saying that glut32.dll could not be found. I am running a 10.5 code blocks

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C/C++ :: How To Append Txt File In Code Blocks

May 14, 2014

I've been using code::blocks to work on text files through fstream. But i cannot make it append using my code.

Here's my code:

#include <iostream>
#include <fstream>
using namespace std;
int main() {
fstream dataFile;
dataFile.open("demofile.txt", ios::out);

[Code] ....

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C :: Added Header File In Code Blocks

Aug 27, 2013

In my c project in code blocks , I have added another source file (KillerMoves.c) and a header file under the same name (KillerMoves.h). I added the "include guard" to prevent double inclusion. But from some reason, the program suddenly crashes with no warning or specific error. Without the new files,the program runs without any problems. This is the source .c file:

Code:

#include "KillerMoves.h"
void initKillersTable(){
for(int i = 0; i < 15; i++){
killersTable[i] = -1;

[code]....

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C++ :: Code Blocks No Longer Giving Any Useful Errors

Jun 8, 2013

I'm using Code:Blocks 12.11 on windows 7, with the built-in MinGW compiler. When I try and compile a program that has an error in it (misnamed variable, missing include, extra semi-colon somewhere, anything) instead of saying something about what went wrong it just has this:

Process terminated with status 1 (0 minutes, 0 seconds)
0 errors, 0 warnings (0 minutes, 0 seconds)

Which is not particularly useful for debugging.

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C++ :: Code Blocks Horizontal Scroll Bar In Console

Oct 4, 2014

I want to show my output in one line. But my output breaks to next line even before endl is encountered.code blocks horizontal scroll bar in console? is it c++ formatting issue or console issue?

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C++ :: Changing Variables In Other Classes Code Blocks?

May 20, 2013

I want to make a basic RPG text based games with multiple classes. but I wan to know how In one class I make a variable and in another and can call the variable.

for exmaple

class2:
int hi = 1;
class1:
class2 a;
hi = 2;
cout << hi;
2

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C :: Code Blocks Not Compiling Project - BattleShip Game

Nov 26, 2013

I'm trying to compile my project, but is not working, the weird thing is if i put all the code in 1 file it compile, but not in a project, source code:

Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <time.h>
#include <windows.h>

[Code] ....

CodeBlocks Project file: Download BattleShip-ProyectoARREGLADO.rar from Sendspace

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C++ :: How To Install Glew For Code Blocks On Windows Vista

Apr 29, 2013

I downloaded glew 1.9.0 files and dragged the lib, include, and bin of the glew into the mingw folder within Code Blocks. I don't know if this is the right thing to do I don't understand how this stuff works. Anyway, I tried to compile my openGL 3.0 program that uses glew and I got this error: The procedure entry point _glewBindArray could not be located in the dynamic link library glew32.dll, How do I install glew properly?

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C++ :: Program Working On Online Compiler But Not On Code Blocks

Jan 26, 2015

This program works on an online compiler but force closes on codeblocks after entering the elements.

#include<iostream>
using namespace std;
int two_print(int x, int one[999]) {
int two[999][999];
for(int k=0, r=x; k<=x; k++, r--)

[code]....

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C++ :: Ball Collecting Game - EXE Not Running Outside Code Blocks

Apr 13, 2014

I have created a game.It is working fine in codeblocks, but when I am trying to run it outside codeblocks, it opens and closes immediately. I have pasted all the necessary files and dlls in root folder and debug folder. Here is the code:-

#include <iostream>
#include <SDL/SDL_mixer.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <sstream>

const int WINDOWS_Height = 480;
const int WINDOWS_Width = 640;

[Code] .....

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C# :: Audio Visualization For RGB STRIP

Apr 7, 2015

I have a RGB STRIP connected to Arduino, when im communicating via Serial. All works great! So next i wanted to make some audio visualisation.. So i found some samples etc.. and then i created the Audio Visualisation via C# using BASS.NET, when R has been BASSes, G medium frequency and B high frequency. But isnt looking good, so i started thinking, what 3 variables in song has can use, but this is bad idea.. I got idea to change to random color when its get "beat" or BASS hit some value. I tryied 4 hours of doing it, searching, programming... But i cant do it...

So, my question is how to detect the beat or just anything event for Audio Visualisation. Best output form WASAPI. Only what i can do is get FFT and Audio Spectrum from WASAPI by BASS.NET, but thats all. My audio skills is so low for this.

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C :: Creating Linked List Of Memory Blocks

Apr 22, 2014

I am creating linked list of memory blocks. Allocate a block of 512 bytes and insert into the first node of list. then Allocate a 2nd block of same size and add to the list. now free each block from the list.

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C++ :: Finding Size Of Array Using Try Catch Blocks?

Oct 8, 2013

I am trying to find the size of an array using a Try-Catch block. As seen on the code, I want the error to be caught when the index is out of range in "while" loop but at each time, program stops working.

int x[] = {34,5,1,536,2};
int length = 0;
int tt = 0;
try {

[Code] ....

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Visual C++ :: Looping Lines And Blocks Of Characters

Mar 17, 2013

I have a file that is like the following, with patterns of pipes in it:

Code:
||| || | |
| ||| | | |
|| || ||

I have to consider each row of pipe characters to be in blocks of 3 characters each (e.g. - positions 1-3, then 4-6, etc, etc...) but I have to capture all of the pipes, in sequence, like so:

positions 1-3 for lines 1-3, then positions 4-6 for lines 1-3, etc, etc...

How to get this done besides writing severely redundant control structures like loops, one after the other?

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C++ :: Sequential Reading Blocks Of Lines From A File

Aug 14, 2014

I have a file that I need to read in blocks. I need to read in n lines at a time, do some processing, and then read in the next block of n lines until the file is done. I know the size of the block, but not the number of lines in the file unless I check that first. Normally I would read in like,

Code:
// declarations
string new_input_line, input_file;
// create an input stream and open the input_file
ifstream input_file_istream;
input_file_istream.open( input_file.c_str() );

[Code] .....

// process through data_block

With this approach, I'm not sure how I would keep looping to read the next block until I hit the end of the file without knowing how many lines are in the input file. I could process the file to find that out, or get that number from bash and pass it it as an argument, but it seems like that shouldn't be necessary.

I could also read in and store the entire file as a vector of string and then process through it afterwords, but that would not be a very efficient use of memory.

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C :: Two Stumbling Blocks - Determine Size Of Rows To Create In Program

Apr 18, 2014

Working on an assignment and I've hit TWO stumbling blocks. I now have to take the first line from a .txt file and use that number to determine the size of rows to create in my program. I am using fscanf but the program hangs. How can I read in this number, store it and use it in a for loop?

The second issue is after reading this number I have to print each number in the .txt file under a different column. (Note that it skips a line after reading the row count.) The .txt file is set up as follows:

9 1 3 6 4 7 8 8 6 1

The output should look sort of like:

Number ​1 3 6 4 7 8 8 6 1

Here's my attempt:
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <math.h>

typedef struct{
int number;

[Code] .......

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C :: Keep Track Of Size Of Blocks Of Memory That A Pointer Points To - Malloc Is Stuck On 8

Jan 8, 2014

I'm trying to keep track of the size of blocks of memory that a pointer points to. No matter what I do, this code below always outputs the integer 8.

If I change 1000 to 5, I still get 8. If I change it to 0, I get 8... If I change it to -1, I get 8. If I change int *a to double *a, I get 8. If I take away the & symbol, I get 8. If I use *& instead, I get 8.

Why? I want it to output 1000. If I change that to 500, I want it to output 500.

int *a;
a = malloc(1000 * sizeof(int));

int j = sizeof(&a);
printf("%d", j);

I want to build my skills where I can allocate, inspect and change memory sizes.

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C :: Print Out - Array Code And Pseudo Code?

Apr 15, 2013

I have assignment which requires me to print out and array code and a pseudo code. I dont no what a pseudo code is,.

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C++ :: Reducing Code Duplication From Common Code Calling Common Class

Apr 13, 2014

I have a class 'A' which is almost perfect for my needs. Class 'B' uses class 'A' I've now designed Class 'C' and Class 'D' and noticed that there is a good chunk of code in class 'B', 'C' and 'D' for using Class 'A' is duplicated. I've separated out this code in specific, standalone functions in each of the classes. Now I'm wondering where this code should go. At the moment, the functions are duplicated in the three calling classes (B, C and D). Placing the functions into class 'A' would break the single responsibility principle. Inheritance to add functionality would likely break both SRP and LSP. The one that seems that it may work is composition.

However, Is designing a complete class just for a few functions over kill?

Would it be valid for classes 'B', 'C' and 'D' to access both the new class 'E' (which would depend on A) and the old class 'A' (which would have to be the same instance as the instance in the new class 'E'), or should the new class 'E' provide sufficient functionality so that Classes B, C and D don't need to access Class A directly? It would seem that its then an incomplete interface of the original object with additional functionality (ie, incompatible) Or should I do it a completely different way?

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