C++ :: Code Blocks No Longer Giving Any Useful Errors
Jun 8, 2013
I'm using Code:Blocks 12.11 on windows 7, with the built-in MinGW compiler. When I try and compile a program that has an error in it (misnamed variable, missing include, extra semi-colon somewhere, anything) instead of saying something about what went wrong it just has this:
Process terminated with status 1 (0 minutes, 0 seconds)
0 errors, 0 warnings (0 minutes, 0 seconds)
Which is not particularly useful for debugging.
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Jun 24, 2014
I'm making a game with the following class structure:
GameControl - The class that actually runs the game, with a while(!closed) // run the game loop.
State - A class that handles the state of the game, for example if the game is rendering the scene it would be in one state, and if it is rendering the menu, it would be in another.
ComponentManager - A class that manages all of the components of what is being done, for instance, the Scene class would contain a bunch of components handling the drawing of each tree, physics, the camera, etc. The manager will put them all together.
Component - A component of whatever is being done. A tree (and its rendering code) would be an example of a component of the scene. The camera would be another. The component does not necessarily have to be drawn, it could be handling something like physics (and would throw physics events to other components that need to move in a certain way).
The GameControl class has its loop, which would call the update function on the current State (there are classes that inherit State and override the update function of State).
In the update function of the base class "State", it would take all of the active ComponentManagers and update them. There are classes that inherit the base class ComponentManager and override its update function.
Each ComponentManager would update each of the Components that it owns.
This is the organizational structure that I came up with to make the game scalable and changeable . If, for instance, I wanted to add multiplayer at some point, I would add a class that inherits the State that controls the gameplay called "MultiplayerGameState". This would just add a new ComponentManager that inherits the ComponentManager that controls the player and all of the living things that are moving around. Then, the MultiplayerGameState class would recieve the multiplayer messages coming in and add other player Components for the other players.
My code is giving me various errors like "Forward definition of class State" and "Invalid use of incomplete type State". Unless I made some stupid error that I didn't catch, these are being caused by me including the classes in ways that some of the classes do not see the full definitions of the classes they need to see (because of the preprocessor directives preventing classes from being included multiple times.
Code: (Not implemented exactly as shown above, but I think the main difference is that the main class is not in GameControl, it's in OgreFramework.cpp)
The base classes: [URL] ...
States: [URL] ...
ComponentManagers: [URL] ...
Components: [URL] ...
The project: [URL] ...
My question is: is there a better way to implement my organizational system so that these errors don't occur?
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Feb 24, 2015
I'm pretty new to C++ and I'm on Binary Trees in "Jumping into C++"! I've just created a DLL project on Code::Blocks, and I cannot get it to build and run: "You must select a host application to "run" a library..." is the message that I'm getting when I run the main code file. It's had no changes to it (except for a few extra, unnecessary line feeds), and it's the file which Code::Blocks generates on a DLL project.
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Nov 20, 2014
I was trying to make boost's serialization use less bytes, and I stumbled upon this, which removes the big debugging symbols:
strip --strip-debug
or
strip -w -K '!*serialization*'
This seems like a working command on msys, but how to implement this into code blocks.
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Jun 9, 2013
This has happened before, when I try to run a code it will say "blah.exe has stopped working" and I would have to change the code in some way to make it work.
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Apr 30, 2013
I'm using Code Blocks but for some reason it doesn't process alt symbols. You know... alt symbols are like this: ☺♫↓☻♪♥↕. Code Blocks says that they're "invalid characters". Is there any attatchments or mods so Code Blocks can process them or will changing the settings?
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Feb 10, 2013
I have written my program and it works when I keep everything in the header files, and then have my main. I am now splitting them up into implementation files, but Eclipse keeps giving me errors. It gives me error at every opening brace of the constructor and functions. It says on all of them "Redefinition of (name of constructor or method), Previously declared here." What am I doing wrong, because it works in the header file?
#include "KeyValuePair.h"
template<typename Key,typename Value>
KeyValuePair<Key,Value>::KeyValuePair()
[Code] .....
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Jan 30, 2014
I'm unable to use the function random(num); in Code::Blocks. It shows the error : error: 'random' was not declared in this scope while the same code works fine in Borland's Turbo C++. How do I rectify this?
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May 15, 2013
I find myself in a position where I am repeating the same pattern of, write shared lib, compile, link shared lib, write app lib "sandbox" dependent on shared lib, write shared lib, compile, link, write...
At each level of dependency I have to carry over previously shared libs, search directories, etc. How to automate this process, so I spend less time linking after each layer?
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Dec 28, 2013
how to get opengl working in code blocks? I have tried putting in the libraries and such in the correct folder. But I get an error saying that glut32.dll could not be found. I am running a 10.5 code blocks
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May 14, 2014
I've been using code::blocks to work on text files through fstream. But i cannot make it append using my code.
Here's my code:
#include <iostream>
#include <fstream>
using namespace std;
int main() {
fstream dataFile;
dataFile.open("demofile.txt", ios::out);
[Code] ....
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Aug 27, 2013
In my c project in code blocks , I have added another source file (KillerMoves.c) and a header file under the same name (KillerMoves.h). I added the "include guard" to prevent double inclusion. But from some reason, the program suddenly crashes with no warning or specific error. Without the new files,the program runs without any problems. This is the source .c file:
Code:
#include "KillerMoves.h"
void initKillersTable(){
for(int i = 0; i < 15; i++){
killersTable[i] = -1;
[code]....
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Oct 4, 2014
I want to show my output in one line. But my output breaks to next line even before endl is encountered.code blocks horizontal scroll bar in console? is it c++ formatting issue or console issue?
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May 20, 2013
I want to make a basic RPG text based games with multiple classes. but I wan to know how In one class I make a variable and in another and can call the variable.
for exmaple
class2:
int hi = 1;
class1:
class2 a;
hi = 2;
cout << hi;
2
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Nov 26, 2013
I'm trying to compile my project, but is not working, the weird thing is if i put all the code in 1 file it compile, but not in a project, source code:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <time.h>
#include <windows.h>
[Code] ....
CodeBlocks Project file: Download BattleShip-ProyectoARREGLADO.rar from Sendspace
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Apr 29, 2013
I downloaded glew 1.9.0 files and dragged the lib, include, and bin of the glew into the mingw folder within Code Blocks. I don't know if this is the right thing to do I don't understand how this stuff works. Anyway, I tried to compile my openGL 3.0 program that uses glew and I got this error: The procedure entry point _glewBindArray could not be located in the dynamic link library glew32.dll, How do I install glew properly?
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Jan 26, 2015
This program works on an online compiler but force closes on codeblocks after entering the elements.
#include<iostream>
using namespace std;
int two_print(int x, int one[999]) {
int two[999][999];
for(int k=0, r=x; k<=x; k++, r--)
[code]....
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Apr 13, 2014
I have created a game.It is working fine in codeblocks, but when I am trying to run it outside codeblocks, it opens and closes immediately. I have pasted all the necessary files and dlls in root folder and debug folder. Here is the code:-
#include <iostream>
#include <SDL/SDL_mixer.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <sstream>
const int WINDOWS_Height = 480;
const int WINDOWS_Width = 640;
[Code] .....
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Dec 17, 2014
i use cygwin and i have a program that was returning an error saying "undefined reference" and i figured out that i misspelled a word. how can i search for the misspelling in the input mode, if ive just completed a very large program and dont want to scroll through possibly 300+ lines of input? im not totally out the loop, but i know i can "vim program.cpp" to open the program, but before clicking "i" to actually edit, there must be a way to search a word
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May 22, 2014
I'm currently just trying C++ with SFML. So I've installe SFML 2.0 for Visual C++ 2010 Express 64 bit, and I get an error while trying to run the debug of my code.
//Libraries
#include <SFML/Graphics.hpp>
#include <iostream>
int main() {
sf::RenderWindow window(sf::VideoMode(1280, 720),"SFML Game1");
return 0;
}
And this is the result I'm getting when trying to run it
1
1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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Mar 28, 2013
I've written a simple program that output's my name, course, and a time date stamp.
Having researched the code to do so, I've used the includes for both the ctime and time.h libraries.
I leveraged localtime_s and asctime_s to actually convert to string etc., and the program runs fine when I step through it in Visual Studio.
However, we're working with CGI and this program will ultimately be called up from the cgi-bin directory of a web server. The first thing that needs to be done after copying it to the webserver is to compile it. That's where my problem occurs.
Using the console command: g++ lab5a.cpp -o lab5a.exe the file is supposed to compile and be converted to a .exe.
However, instead I receive errors:
localtime_s was not declared in this scope
asctime_s was not declared in this scope
I "believe" it's because of the included libraries, but not sure.
They are:
HTML Code:
#include <iostream>
#include <ctime>
#include <time.h>
Here's the actual timestamp block of code:
HTML Code:
//Begin date and time instructions
time_t curTime;
struct tm locTime;
const int TimeStrLen = 26;
[Code] ....
Of course, I go on to error check and complete the block, but you get the picture.
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Oct 15, 2012
When trying to compile, I am receiving errors which I am assuming are pretty generic and common:
lin_interp.c:21: error: expected '=', ',', ';', 'asm' or '__attribute__' before '{' token
lin_interp.c:100: error: expected '{' at end of input
I am just trying to get the code to work for now. I have created a program similar to this which worked in C++, but the code isn't jiving in C.
Code:
// Lin_Interp.c : Defines the entry point for the console application.
//
#include "PACRXPlc.h" /* Include file applicable for all targets */
#include "ctkInitCBlock.h"
#include "string.h"
#include "math.h"
#include "stdlib.h"
#include <time.h>
#include <ctype.h>
#include <stdio.h>
/* Constants / #defines */
// Print-Out on console "XY LIMIT ARRAY" XYlim
[Code] .....
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Jul 7, 2013
I'm learning OpenGL 3.2+ with GLFW and GLEW.
I'm learning it through this series of tutorials [URL] but when I run the first code:
#include <iostream>
#include <cstdlib>
#include <GL/glfw.h>
#define GLEW_STATIC
#include <GL/glew.h>
int main() {
glfwInit();
glewExperimental = GL_TRUE;
[code]....
(Then i have the glew.h that is about 17000 lines of code)
I get this errors:
c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|84|error: #error gl.h included before glew.h|
c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1793|error: 'GLchar' does not name a type|
c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1804|error: 'GLchar' has not been declared|
[code]....
What I'm doing wrong?
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May 23, 2013
Visual c++ 2010 Express
Somehow the watch window is no longer shown in the debugger. It used to be available and I am stopped at a breakpoint.
Is there a way to turn it back on or restore it?
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Jan 10, 2014
I'm doing an exercise that prints all input lines that are longer than 80 characters. I rather not use any libraries so I decided to write my own function that counts characters to use it in my main program. However when integrate things my function returns zero all the time.
Here is my full code:
/* Exercise 1-17 Write a program to print all input lines that are longer than 80 characters */
#include<stdio.h>
/* Declarations*/
#define MAX_STRING_LEN 1000
int count_characters(char S1[]);
int main() {
[Code] .....
So I was trying to debug my count_characters() function and this is the code if I was to run it seperately:
Code:
#include <stdio.h>
/* counts character of a string*/
main() {
int nc = 0;
int c;
for (nc = 0; (c = getchar()) != '
'; ++nc);
printf("Number of characters = %d
", nc);
}
which works...
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Jul 22, 2013
I have programmed a game where you guess a number (1-6) and if the number is equal to the random number then give the player score + 10. But if I have selected for example 4 players then if the game will give player 1 a score it gives player 2 a score instead? What can be causing this error?
Code:
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
int cube;
int number[4];
[Code] .....
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