Code: if (S::I().File.isDirectory(arg, S::I().Stat.workingPath)) { // find out if there is -r option after 1st argument to join files src_temp.join = true; S::I().Stat.getRegEx = true; }
The S is singleton class and I() returns instance of Singleton; there is a Stat object too. When I debug (line by line) I would like to see what values are in the Stat object. Is it possible to do it using Watch panel in Visual Studio 2010?
I have a project that has a few .asm files (assembly language code), I have the compiler/assembler set to create a list file for the assembly code and would like the debugger to use the .lst file for the source instead of the .asm files because in the .asm files the macros are not expanded like they are in the .lst files which makes debugging difficult sometimes.
I have an interesting (and incredibly frustrating) problem where my application runs fine, but ONLY when a debugger is attached to it.
I can build in both Debug or Release and double clicking the execuable causes it to crash before the window is drawn. However if I launch from the IDE (VS2010), again in both Debug or Release mode, the application runs perfectly fine.
How to debug in this situation.
I am using VS2010 in Windows 7, C++ with MFC. This is an application which has been migrated from VC++ 6 to VS2010. Note, it works perfectly when built from VC++ 6.
Where in registry the Explorer stores tray icons visibility settings? (Always show, show only notifications, or always hide.)
I know that Microsoft doesn't want us to change these from a program, which may be OK for a home computer, but it becomes a major pain in the ___ for an enterprise environment (as there seems to be no GPO to do this either.) I've seen couple commercial products that were able to do this, so I'm sure there's a "hack" somewhere...
I'm using Code:Blocks 12.11 on windows 7, with the built-in MinGW compiler. When I try and compile a program that has an error in it (misnamed variable, missing include, extra semi-colon somewhere, anything) instead of saying something about what went wrong it just has this:
Process terminated with status 1 (0 minutes, 0 seconds) 0 errors, 0 warnings (0 minutes, 0 seconds)
I'm new to C programming and am quiet lost, create a program that takes a start and stop time and prints the passed, or show me where I can find the information needed?
I'm doing an exercise that prints all input lines that are longer than 80 characters. I rather not use any libraries so I decided to write my own function that counts characters to use it in my main program. However when integrate things my function returns zero all the time.
Here is my full code:
/* Exercise 1-17 Write a program to print all input lines that are longer than 80 characters */
#include<stdio.h> /* Declarations*/ #define MAX_STRING_LEN 1000 int count_characters(char S1[]); int main() {
[Code] .....
So I was trying to debug my count_characters() function and this is the code if I was to run it seperately:
Code: #include <stdio.h> /* counts character of a string*/ main() { int nc = 0; int c; for (nc = 0; (c = getchar()) != ' '; ++nc); printf("Number of characters = %d ", nc); }
I want program to make bitmap from my Window. I also want to do add some additional steps which I will try to add later. But now I want to ask you how to fix the code. For some reason when I debug the code (break on line 73 of capture.cpp) there the pointer pBitmap is 0x00000000 . So how to correct the code to successfully capture Window? Here I give the complete codes:
stdafx.h
Code: #pragma once #include "targetver.h" #include <stdio.h>
[Code].....
Feel free to set correct name of Window on line 17 for FindWindow() function.
PS: The code is remake of script to capture screen, which saved the bitmap to file. This is not what I want because I would be content if I could send (or maybe share!) the bitmap to ahk script which will ask my C++ program for the bitmap.
I have a CFormView derived window which I would like to position at run time. In particular when the user clicks a button I would like to shfit the CFormView window and open up a new Dialog window so that the two do not overlap.
I have created the CFormView window and the dialog window - how to shfit the CFormView window?
I shift the Dialog window as follows in OnInitDialog: SetWindowPos(NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
I am developing a MDI application that will contain a RibbonBar and a Properties Pane window. The MDI documents are not tabbed. I am finding that when I try to move the client window around, it gets clipped by the RibbonBar and the Properties Pane window (shown in image). I know the client window cannot go outside the client area, but can the client window be on top of the ribbon bar and the properties pane window?
Is it possible to specify the size/position of tabs in an MFC MDI tabbed application?
I am trying to save the open tabs when exiting the program and restoring them when the application is relaunched. I have come up with a method of saving and reloading the tabs, but I cannot restore their position.
I have seen SaveMDIState and LoadMDIState but I can't make it do anything and I'm also not sure if it's what I need.
I know I can set the window properties on creation, but I'm trying to figure out how to prevent a window from being able to be moved or resized. I've been looking online and it looks like it involves overriding the WM_SIZE, WM_SIZING, or perhaps the WM_WINDOWPOSCHANGED message handlers. I want to be able to have a menu option that "locks" the window position, and of course allows normal window behavior when the option isn't checked.
how to split a child window in an MFC MDI program.
Splitting Child Window in MFC MDI Program
[URL]
For my purposes, this achievement is practically useless because I cannot find a way to pass text from one CRichEditView window to another.
Given two CRichEditView windows, CInputViewView and COutputView as child windows in an MFC MDI app, my goal is to capture text in the former and print that text in the later using a button click.
Using what appeared to me to be a logical way to proceed, I tried variations of the following code:
I used to use OutputDebugString, and not using it now because it only allows to strings to be outputted, are there any methods that I can dump virtually anything to the console?
cout << thing << endl;
But what if I am not start running the program from the command prompt?