Visual C++ :: Program Runs ONLY If Debugger Is Attached
Mar 13, 2014
I have an interesting (and incredibly frustrating) problem where my application runs fine, but ONLY when a debugger is attached to it.
I can build in both Debug or Release and double clicking the execuable causes it to crash before the window is drawn. However if I launch from the IDE (VS2010), again in both Debug or Release mode, the application runs perfectly fine.
How to debug in this situation.
I am using VS2010 in Windows 7, C++ with MFC. This is an application which has been migrated from VC++ 6 to VS2010. Note, it works perfectly when built from VC++ 6.
I have a project that has a few .asm files (assembly language code), I have the compiler/assembler set to create a list file for the assembly code and would like the debugger to use the .lst file for the source instead of the .asm files because in the .asm files the macros are not expanded like they are in the .lst files which makes debugging difficult sometimes.
I'va create a c program that scans the web from a root it works on mypc but dont works on another pc of my friend.I have created this project with Visual Studio 2013 disabling extension to obtain standard ansi c project.
The code is supposed to display the total and averages of the data as well, but cuts off due to an error in the code. The code should also:
1)Print checks for all employees, one per page, sorted by lastname. The first check number, 100, is to be read from a company data file (see requirement 4). The border of each check is important and should not be omitted.
2)Convert the net pay to a text string for each check printed.
3)Print a reference code on each check. The reference code is obtained by combining the first letter of the lastname with all the consonants remaining after removing all vowels (a,e,i,o,u).
4)Use the same employee data found in assignment 2. Use company data, obtained from a text file, for each check printed:
I want to create a welcome text header during the program runs. I wanna keep it at the top while the program is running (like asking for input@ showing output).
EG: ----- WELCOME ----- //Stay until end of the program // output/input. "WELCOME" stay at the top
I have an assignment to write a program that will calculate the number of days between two dates (including leap years). We have to read the data from a file and in my current input file I have:
for testing purposes. When I run the program the console runs continuously spouting out "The days between your two dates are 1097." Which would be the correct output for the last set of dates entered, but I need to find out where I've messed up in my main.
#include <iostream> #include <fstream> using namespace std; bool isLeap(int x) { if (x % 400 == 0) {
My question is why when I attach this function to an object, it produces a different result? If I attach div() to goose, it produces 4 as the value of alpha, but if it's not attached, it produces 3, why is this?
main.cpp #include <iostream> #include <cstdlib> #include "main.h" using namespace std; int main() { Oreo fox;
I use SmtpClient's SendAsync method,when after send mail, i delete the file ,tip The process cannot access the file because it is being used by another process.
System.Net.Mail.MailMessage msg = new System.Net.Mail.MailMessage(); SmtpClient client = new SmtpClient(); string attachmentPath="c:\test.jpg" if(attachmentPath != "") {
I used a heap viewer to check for memory leaks. I have many of them and its hard to find out where it is not being freed. Is their a way to use the debugger to log the addresses of the data it allocated on the heap. This way I can trace it back. Or is their any other way to fix memory leaks properly.
And it compiles fine and, supposedly, works fine too, but when I try to put a break point inside the MakeTexture fuction gdb just goes crazy, it freezes and starts alocating memory until it reaches like 30+ mbs, and after that codeblocks freezes and I have to terminate the gdb process to return everything back to normal.
Now, another weird thing is that this only happens if I pass (char*)ilGetData(), if I pass something like NULL to the function, this doesn't happen.
I am trying to write a function to save the state of a tic tac toe game. It seems to be working well except the loop to read the chars in from a .txt file is running 18 times instead of 9 and thus overwriting the array with blank boxes. The code below is the part of the function I am having an issue with. Counter is being increased every time the second for loop runs which should be 9 times. However, it is apparently running 18 times with the first 9 runs filling newBoard correctly and the second 9 times overwriting it with boxes. how to fix it?
ifstream inputFile("file.txt"); char newBoard[3][3]; char a; int counter = 0; while(counter<=9) { for(int r = 0; r<3; r++)
I am trying to run an OpenCV program from command line, but it gave error like "The program can`t start because opencv_220d.dll is missing from your computer." Try reinstalling the program to fix this problem. I am using Windows 7 & Microsoft VC++ 2010. How can I run the program?
I wanna create a DLL from my C++ program. My output of my C++ program is a text file called Centre_Cartouche.txt My output is two text files called brd.txt and sym.txt
At the beginning my program was just a main which contains all development (Main.cpp). Now I created function (in _Cartouche.h and _Cartouche.cpp).
My debugger tell me that the simulation works. But my file Centre_Cartouche.txt is not create.
I am currently writing a program that grabs information from a .dat file. When I go to debut I get this error.
Code: #include <iostream> #include <string> #include <fstream> using namespace std; // function step 1 - declare the prototypes void sort(int n); // catches an integer number from the call void swap(string *p1, string *p2); //catches the location of data in ram
i created a windows service that will run another program. but the program i want to run has a gui and i don't want the gui to be visible, i just want the program to run in the background.
But i have to do it without editing the gui program
i tested this code with notepad and it runs notepad in the background without displaying the window but when i try run my program it doesn't work. i don't know why its works for one program and not the other..
I am currently working on problem set 4 for Harvard's online CS50 course. I am working on a program that resizes a bmp image by a factor of N. N in entered along with an in-file and out-file in a command line argument. The program needs to calculate the header file for the out-file and write it to the out-file. It then needs to actually resize the image and, again, write to the out-file.
The first question I have relates to the header file, here is my code for calculating the header file:
At this point I need to actually resize the image. As far as I can tell there are 2 ways to go about this you either have to use an array to store each line you want to print repeatedly (and then you can just write it repeatedly) OR you have to move the pointer back in the input stream and repeat the read/resize/write process each time you need to print the row.
It is this that I am stuck on, first of all, I am not sure what system would be better for resizing the image, although I am leaning towards using an array, and regardless, I don't even know where to begin when in implementing either.
So what I am asking for is, first of all, just a "double check" to make sure my header code makes sense. And second of all, a push in the right direction for actually resizing the image. Here is my complete code:
/**************************************************************************** * resize.c * * Resizes a BMP piece by piece, just because. ***************************************************************************/
#include #include #include "bmp.h" int main(int argc, char* argv[]) { // ensure proper usage if (argc != 4) { printf("Usage: copy N infile outfile
I am making an installation program. The set up project I made automatically detected dependencies. Dependencies were one ocx file I am using and some *.msm files. I haven't yet tested the installation program in the target machine.
My problem is that I have no control over the location of dlls installed in the target machine. Those *.msm files, I think will be installed in the system32 (or wowsystem64?) folder. Do my msi installation program check the version of the dlls already available in the target machine before overwritting them?
Another way will be to find out the dependencies with "dependency walker" and manually add those dlls to the application folder of my installation program. But this way will be really difficult one.
I need to modify the program to use annual interests rates of 3%, 4%, and 5%.
After that I need to modify the program to make it so the user enters the dollar amount of the deposit, the interest rate or rates, and the number of years.
I'm a design student at New England Tech but before we can go full design they want to make sure we know for sure if we want to be a designer or a programmer and so we need to take C++ classes