And it compiles fine and, supposedly, works fine too, but when I try to put a break point inside the MakeTexture fuction gdb just goes crazy, it freezes and starts alocating memory until it reaches like 30+ mbs, and after that codeblocks freezes and I have to terminate the gdb process to return everything back to normal.
Now, another weird thing is that this only happens if I pass (char*)ilGetData(), if I pass something like NULL to the function, this doesn't happen.
So, I have created a class called "point" and i have 4 "point" objects. They only have 2 variables, x and y (their position). The first 3 points form a triangle and now I need to tell if the forth one is inside or outside. I have found some solutions but they involve heavy math (they are based on the sum of the angles or something like that). I want to know if there is any way to solve this only by using the distance between points. I have created a function which takes 2 "point" objects and returns a float value which is their distance.
Here is some code:
#include <iostream> #include <cstdlib> #include <math.h> using namespace std;
I am trying to write a basic editor program and one of the parts asks me to "process dot commands that move point in whole line increments"
Earlier it says that a point is interpreted as specifying the location between characters rather than the characters themselves. and i need to use this to implements the following:
< moves point to the beginning of the document. > moves point to the end of the document. p moves point to the beginning of the previous line. n moves point to the beginning of the next line. k deletes the current line and leaves point at the beginning of the following line.
(there was a previous part before this so i already have some code that works) and in this part I'm trying to do a switch case
ie
for < , >, p , n and k
I guess my question is how do i make this "point" need. Ive been using vectors, so the point needs to be somewhere inside the vector. I don't think ill be able to do what i need to do with out the point.
In 2D I checked to see if a point was inside a shape by creating triangles between 2 neighbouring points and the centre of the object, then checking the angle to the 3 points from the test point and if the sum = 360... If not then it isn't inside the triangle. But how would I check if a point is inside a volume rather than an area? I know the same method would work but I don't think very well as it'll be testing with the thickness of the shell of the 3D object, which may be quite easily jumped in a single frame of movement..
/part of main function int *A=NULL; //load from file load_from_file(A, &next); printf("next=%d ",next); getchar(); printf("A[%d]=%d ",0,A[0]);getchar();//here program crashes }
[code]....
I initialize array A with NULL in main, and I "load" it with elements from a file. The code without function is working. But when I tried to use a function as above, my array crashes!!!
i want to use a class to print data stored as vector or array with different data types. i also want the print function two take more than one vector or array or combination of both so that they can be written to file as two columns. so i wrote the following class:
right now it has only one member function for printing two vectors. later i'll add additional functions as required.
note: there has to be template functions inside the class i also want the object to be global so that i need not pass it as an argument to other calling functions
then i want to call this template function in another ordinary function written in a seperate cpp file
these function declarations are put in a header file. so i need know whether i should put the declaration of the template function in the header to use the function in different functions
i want to use a class to print data stored as vector or array with different data types.
i also want the print function two take more than one vector or array or combination of both so that they can be written to file as two columns.so i wrote the following class:
right now it has only one member function for printing two vectors. later i'll add additional functions as required.
note: there has to be template functions inside the class / i also want the object to be global so that i need not pass it as an argument to other calling functions
then i want to call this template function in another ordinary function written in a seperate cpp file these function declarations are put in a header file. so i need know whether i should put the declaration of the template function in the header to use the function in different functions.
I have a project that has a few .asm files (assembly language code), I have the compiler/assembler set to create a list file for the assembly code and would like the debugger to use the .lst file for the source instead of the .asm files because in the .asm files the macros are not expanded like they are in the .lst files which makes debugging difficult sometimes.
I'm wondering about the point of pointers to functions. When is it used?I saw the below example. It doesn't make sense to me. I mean we can easily write code that does the same without having to use pointers.
Code:
#include <stdio.h> int addInt(int a, int b); // Adds 2 integers int add5to4(int (*function_pointer)(int, int)); int main(void) { int sum; int (*function_pointer)(int, int); }
I used a heap viewer to check for memory leaks. I have many of them and its hard to find out where it is not being freed. Is their a way to use the debugger to log the addresses of the data it allocated on the heap. This way I can trace it back. Or is their any other way to fix memory leaks properly.
I have an interesting (and incredibly frustrating) problem where my application runs fine, but ONLY when a debugger is attached to it.
I can build in both Debug or Release and double clicking the execuable causes it to crash before the window is drawn. However if I launch from the IDE (VS2010), again in both Debug or Release mode, the application runs perfectly fine.
How to debug in this situation.
I am using VS2010 in Windows 7, C++ with MFC. This is an application which has been migrated from VC++ 6 to VS2010. Note, it works perfectly when built from VC++ 6.
Function is not returning a decimal point value. Here is my function
int meanValueFunction(vector<int> arrayValues){ int sum = 0; sum = sumFunction(arrayValues); float meanValue = sum/arrayValues.size(); cout<< meanValue << endl; return meanValue;
I want result in decimal point i.e 27.2 for the values (2 4 20 10 100) but it returns 27 instead.
I have one code that use MPI broadcast and I want to change it into Asynchronous Point to Point communication. I am newbie in Parallel programming. Looking for implementation of one simple same program in broadcast and P2P ?
I was wondering if there is a way for me to break up a word compare it one character at a time and change it according to a real word like if you have cat and dog it would go from cat to bat, bat to bag, bag to bog, then bog to dog.
I keep on getting error message while trying to pass a function inside a for_each loop.. I have a vector and i used for_each loop to go through the rows in that vector, Now I need a function to do something
I am trying to create a function to find the entry point of my map.But my program does not seem to be working correctly. I am trying to place a dot there because I will have to use recursion to fill up the whole map. But I'm not asking for the answer. I just need writing a function to locate the starting row for the first column of the maze (first non zero element). My code seems to have a bug in it when I try and call my function FindEntry. What I am trying to do is read in column by column until I can find the starting point and then place a dot there with ASCII character 249. This is my code so far:
I have a problem with pointer array, i passed a 2d array to a function but then i dont know how to make operations on it !!!
#include <iostream> using namespace std; int fun_name (int * arr) { for (int i = 0;i< ??? ;i++) // how to compare while i don't know the size of array!!