C++ :: Watch Elements Of A List In Debugger?
May 11, 2014How can i look into the element that are pushed into the list. Something like listPointer[0].heapPointer,50
class CA{
public:
CA(void);
[Code].....
How can i look into the element that are pushed into the list. Something like listPointer[0].heapPointer,50
class CA{
public:
CA(void);
[Code].....
Visual c++ 2010 Express
Somehow the watch window is no longer shown in the debugger. It used to be available and I am stopped at a breakpoint.
Is there a way to turn it back on or restore it?
I'm new to C programming and am quiet lost, create a program that takes a start and stop time and prints the passed, or show me where I can find the information needed?
View 6 Replies View RelatedI have code like this:
Code:
if (S::I().File.isDirectory(arg, S::I().Stat.workingPath)) {
// find out if there is -r option after 1st argument to join files
src_temp.join = true;
S::I().Stat.getRegEx = true;
}
The S is singleton class and I() returns instance of Singleton; there is a Stat object too. When I debug (line by line) I would like to see what values are in the Stat object. Is it possible to do it using Watch panel in Visual Studio 2010?
I've been looking through containers in the reference section and I can't figure out how to access (i.e. READ) elements in a list...
View 2 Replies View RelatedI have a problem like this: I do not know how to count the number of elements in a list of lists. I have the following list of list.
#define VAR(V, init) __typeof(init) V=(init)
#define FOR_EACH(I,C) for(VAR(I, (C).begin()), ite = (C).end();
(I) != ite;
++(I))
std::vector<std::vector<GLdouble> > contours;
[Code] ....
I do not know how to write the part indicated in Bold that represents the number of elements of contour. As seen from the code used for the tesselation OpenGL.
I am given an array with n elements but need to write a function where it returns n-1 elements. Do I need a loop for this? Or must I write a prototype...
Here is what I have thus far:
//given array with 5 elements function must return value 4 elements since -1 is a special character length of list is finite
#include <iostream>
using namespace std;
int main () {
int array [] = {1, 4, -1, 3, 2};
cout << "The array has " <<sizeof (array)/ sizeof (int)<< " elements"<< endl;
return 0;
}
#include<stdio.h>
#include<iostream.h>
struct node {
int info;
struct node *next;
[Code] ....
I am getting runtime error in some cases. Sometimes the last input is printed. How to correct the code and display all elements in the linked list.
Code:
#include<stdio.h>
#include<stdlib.h>
struct node{
int data;
struct node *next;
[Code] .....
Why isn't this bubble sort working?
void LList :: bubbleSort (LList A, int n){
Node *temp;
temp = Head;
int hold;
for (int pass = 1; pass <= n-1; pass++) // number of passes needed for bubblesort is the number of elements-1 {
for (int c = 0; c < n-pass; c++)//only runs for unsorted elements
[Code] ....
It is passed the LList, and the number of items in the list...
I am trying to query an Informix database using a List<T> collection's elements as variables. I can build the list and connect to the database, but I am unsure how to iterate through the list and query the database for each item in the collection.
My list is of type string, and contains Order Numbers. I want to query item information for each order number in the list.
I'm doing a homework aasignment on templates, and i have to build a list. The problem starts when i am trying to add elements to the list. For instance if i chose to add 5 different elements (1,2,3,4,5) the output will be (5,5,5,5,5).
Code:
void add_back(T t){
Node* tmp = new Node;
tmp -> m_data = &t;
if(m_head == NULL) {
[Code] ....
Current compiler doesn't have correctly defined debugger!
ToDoList: Warning: No to-do types or comment symbols selected to search for, nothing to do.
ToDoList: Warning: No to-do types or comment symbols selected to search for, nothing to do.
Create new parser for project 'Test'
Project 'Test' parsing stage done!
I need to make singly and doubly linked list classes that can insert elements. Once the lists are created, I need to order the linked list elements according to a certain pattern.
order2 pattern:
input: 0 1 2 3 4 5 6 7
output: 1 0 3 2 5 4 7 6
order3 pattern:
input: 0 1 2 3 4 5 6 7 8 9 10 11
output: 2 1 0 5 4 3 8 7 6 11 10 9
sequence order pattern:
input: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
output: 1 0 4 3 2 8 7 6 5 13 12 11 10 9
reverse pattern:
input: 0 1 2 3 4 5 6 7 8 9
output: 9 8 7 6 5 4 3 2 1 0
My instructor has given the description of the required classes in a file interfaces01.h as:
#pragma once
#include <cstdlib>
struct ISingleNode {
ISingleNode() {}
virtual ~ISingleNode() {}
virtual void setValue(int value) = 0;
virtual int getValue() = 0;
[Code] ....
However when I am compiling these files in vs 2013 I am getting the error: cannot open include file Singlenode.h,Singlelist.h.
Also I am not too sure about the sorting and reverse logic. How can I implement these logics.
Visual studio 2012
I have a project that has a few .asm files (assembly language code), I have the compiler/assembler set to create a list file for the assembly code and would like the debugger to use the .lst file for the source instead of the .asm files because in the .asm files the macros are not expanded like they are in the .lst files which makes debugging difficult sometimes.
I used a heap viewer to check for memory leaks. I have many of them and its hard to find out where it is not being freed. Is their a way to use the debugger to log the addresses of the data it allocated on the heap. This way I can trace it back. Or is their any other way to fix memory leaks properly.
View 4 Replies View RelatedI'm digging an old project and i can't switch to a newer visual studio.
I want to plot float data array during debug.
I know some IDE's have such option. There is a separate window in which we can plot data.
Can I write such plugin for Visual Studio 6.0 using visual studio SDK?
Does it support 6.0 version?
I have an interesting (and incredibly frustrating) problem where my application runs fine, but ONLY when a debugger is attached to it.
I can build in both Debug or Release and double clicking the execuable causes it to crash before the window is drawn. However if I launch from the IDE (VS2010), again in both Debug or Release mode, the application runs perfectly fine.
How to debug in this situation.
I am using VS2010 in Windows 7, C++ with MFC. This is an application which has been migrated from VC++ 6 to VS2010. Note, it works perfectly when built from VC++ 6.
So, I have this code:
...
MakeTexture((char*)ilGetData(), ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT));
...
And it compiles fine and, supposedly, works fine too, but when I try to put a break point inside the MakeTexture fuction gdb just goes crazy, it freezes and starts alocating memory until it reaches like 30+ mbs, and after that codeblocks freezes and I have to terminate the gdb process to return everything back to normal.
Now, another weird thing is that this only happens if I pass (char*)ilGetData(), if I pass something like NULL to the function, this doesn't happen.
Oh, also, the MakeTexture function is this:
int MakeTexture(char *pxData, unsigned w, unsigned h)
{
return 0;
}
I'm trying to write a function that takes two linked lists and creates a third one with only the common elements.
It assumes the first list (the caller) has no dups, but it doesn't seem to be working. The program doesn't crash, it just hangs when it is supposed to display L3 (the third list)..everything else runs and is displayed fine.
template <typename T>
LList <T> LList <T>:: common (LList <T> &B)//common fct
{
Node <T> *hunter1 = Head;
[Code]......
I create a list of vectors (a vector of n vectors of m elements).
std::vector <std::vector <int> > vsFA (n, std::vector<int>(n));
How I assign values? I try below, but not worked
void armazenaFA( std::vector <int> &vFA) // this function only knows about vFA
{ vsFA[n] [m]= simTime().dbl();
OR
vsFA[n].push_back(simTime().dbl());
}
From HP / Microsoft (Visual Studio C++) <list>:
Code:
struct _Node
{ // list node
_Genptr _Next; // successor node, or first element if head
_Genptr _Prev; // predecessor node, or last element if head
_Ty _Myval; // the stored value, unused if head
};
The stored value is wasted space for the list head. Is there any advantage to implementing list using the same structure for a list head and node?
Code:
// Write a function called insertEntry() to insert a new entry into a linked list.
Have the procedure take as arguments a pointer to the list entry to be inserted (of type struct entry as defined in this chapter), and a pointer to an element in the list after which the new entry is to be inserted.
// The function dveloped in exercise 2 only inserts an element after an existing element in the list, thereby prenting you from inserting a new entry at the front of the list.
(Hint: Think about setting up a special structure to point to the beginning of the list.)
#include <stdio.h
struct entry1 {
int value;
struct entry1 *next;
};
[code]...
This is a working version of the exercise, but I don't think I'm doing what's asked. I was able to add an element to the beginning of the list using an if statement, not creating a special structure that points to the beginning of the list. How would I go about creating a special structure that points to the beginning of the list to add a new element at the beginning of the list?
I'm trying to display a list of MSMQ messages in a list box based on a drop-down list holding the environment.So i've setup the binding and i know that the list loads but nothing shows up in the list? I should be setting like a display member or something but i'm not entirely sure
const String msmqAccelaDev = "FormatName:DIRECT=OS:tcc-intsrvTCCIntegration.MSMQ.Service.Dev/TCCMessagingService.svc";
const String msmqAccelaProd = "FormatName:DIRECT=OS:tcc-intsrvTCCMSMQFail";
const String msmqAccelaTest = "FormatName:DIRECT=OS:tcc-intsrvTCCIntegration.MSMQ.Service.Test/TCCMessagingService.svc";
String currentQueue = "";
private void environmentChange()
[Code]...
I'm trying to get unique elements from a set but it prints for each item all the rest, for example if i have 3 items in a set it will print 6 instead of 3. I use this code:
for (set<string>::iterator i = mails.begin(); i != mails.end(); ++i) {
cout << *i << endl;
}
Is there any way to print just the unique items from a set ?
The set contains:
1
2
3
But it will print
1
2
3
2
3
3
I'm working on a linked list and was wondering how this looks to everybody else for a deleteList function.
void deleteList(Node* head)
{
Node* iterator = head;
while (iterator != 0)
[code].....