I am given an array with n elements but need to write a function where it returns n-1 elements. Do I need a loop for this? Or must I write a prototype...
Here is what I have thus far:
//given array with 5 elements function must return value 4 elements since -1 is a special character length of list is finite
#include <iostream>
using namespace std;
int main () {
int array [] = {1, 4, -1, 3, 2};
cout << "The array has " <<sizeof (array)/ sizeof (int)<< " elements"<< endl;
return 0;
}
void LList :: bubbleSort (LList A, int n){ Node *temp; temp = Head; int hold; for (int pass = 1; pass <= n-1; pass++) // number of passes needed for bubblesort is the number of elements-1 { for (int c = 0; c < n-pass; c++)//only runs for unsorted elements
[Code] ....
It is passed the LList, and the number of items in the list...
Why my program is returning a negative number at the end...attached is the program:
/*Write a recursive function recursiveMinimum that takes an integer array and the array size as arguments and returns the smallest element of the array. The function should stop processing and return when it receives an array of 1 element.*/
#include <stdio.h> #include <time.h> #include <iostream> using namespace std; float recursiveMinimum (int ARRAY[], int n);
I do not know how to write the part indicated in Bold that represents the number of elements of contour. As seen from the code used for the tesselation OpenGL.
I am trying to query an Informix database using a List<T> collection's elements as variables. I can build the list and connect to the database, but I am unsure how to iterate through the list and query the database for each item in the collection.
My list is of type string, and contains Order Numbers. I want to query item information for each order number in the list.
I'm doing a homework aasignment on templates, and i have to build a list. The problem starts when i am trying to add elements to the list. For instance if i chose to add 5 different elements (1,2,3,4,5) the output will be (5,5,5,5,5).
I can have at most 3 structs in array, but it could be 0,1,2 or 3 structs in array. I am trying to avoid dynamic memory allocation. I initialize sensors to 3 to reserve space for them in memory, since there may be at most 3 elements in the array. But I am testing a condition where there will only be 2 elements:
Code:
#include <stdio.h>#include <stdlib.h> #include <string.h> typedef struct { unsigned long long int address; float current; unsigned char pressure_units; } sensor;
[Code]...
The problem is even though there are only 2 sensors out of 3 in the array, sizeof(sensors)/sizeof(sensors[0]) returns 3. I assume because when it allocates memory for 3, it includes that allocated memory even though it really doesn't contain the struct. How can I figure out how many elements were really inserted into array, not just allocated to array?
Is it possible to have array in class without number of elements, for example: I have a class called Plane with number of motors, and string array of passengers, but I don't have a number of passengers, but then again I have it in constructor, so can i print the list of passengers without having the number as part of the class.
Class Plane { private: int motors; //number of motors
I need to make singly and doubly linked list classes that can insert elements. Once the lists are created, I need to order the linked list elements according to a certain pattern.
I have a simple problem about memory allocation.In the function Nr_elements() i assign a value which represent the elements of array. The pointer p is initialised with the address of variable n, but when i compile i dont know why but dont work. This function return a pointer.
Code: #include<stdio.h> #include<stdlib.h> int *Nr_elements(); int *allocate(int); void deallocate(int *); [code]....
Supposing you have a 3 or more overlapping arrays (arrays having elements in common), and you wish to select 2 or more of the arrays with the maximum number of elements but less overlap as compared to the rest of the overlapping arrays.
Eg. A[4],B[6],C[5]. A+B contains 10 elements but say the overlapping element is 3, meaning it has 7 unique element.
Also B+C=11 elements , but supposing it has 5 overlaps, it would mean it has only 6 unique elements. A+B+C=15. Supposing the overlaps are 11 then it means the unique elements are 4. Ect. So per the example, the best array options with most unique element would be A+B .
I have a function where i declared the number of elements in a vector alocated dynamically which returns the vector to the main function. The problem is how can i find the number of elements in main function? I tried length = sizeof(a) / sizeof(int) which gives me the same value, the value of the first element. Here's the code:
int* functie2 (void) { int* p; int c,i; printf("number of elements: "); scanf("%d",&c);
[Code]...
I know i could first read the value of c in main and then pass it thorugh parameter, but how can i do it the other way arround?I could also send the value of c allocating one more int value to the vector, but i don't want doing so.
I think std::copy appears to do what I'm looking for.
I'm in need of a vector member function that would allow me to "insert" a number of elements from one vector into another vector without resizing or destroying either.
An example of what I'm wanting to do is assign the contents of two[3-5][50-54] to one[7-9][2-6]. Other than looping through both vectors using .at(), is there a way to copy this?
This would be continuous within a user controlled loop with differing elements being exchanged.
How would i get the total amount of elements From the input file(The .dat file) and then store them in a variable?Here is an example to show you what i want. If a line on the .dat file looked like this
1 2 3 4 5 6 7
How would i find the total number of elements? For example the total number of elements in this line would be 7.
Say I have a class with a few member functions, and only two data members: an int* Table; and an int Size;, to store the number of elements in Table.
I'm using a copy constructor that takes in two parameters: int* table, int size. In this case, is the address that table points to the same address as the object that table is part of? And furthermore, is it possible to say table.Size? I want to compare the passed array's size to the passed size.
But it is scrappy. The visitor classes had to be placed outside the classes they belonged to, and CountB lost its template because of that. Also, it is very awkward that I have to construct a "reverse hierarchy" for the Visitor classes (which means that this has to bechanged if I ever change the hierarchy for A, B, C, ...). How to improve my solution (using acyclic visitor pattern)? Forward declaring nested classes is not possible in c++.
I'm trying to write a function that takes two linked lists and creates a third one with only the common elements.
It assumes the first list (the caller) has no dups, but it doesn't seem to be working. The program doesn't crash, it just hangs when it is supposed to display L3 (the third list)..everything else runs and is displayed fine.
void armazenaFA( std::vector <int> &vFA) // this function only knows about vFA { vsFA[n] [m]= simTime().dbl(); OR vsFA[n].push_back(simTime().dbl()); }