I figured it out when I built a simple demo project. Problem arose because of trying to access a c-wrapper dll from the app class whereas the wrapper class had not been initialized there but rather in the main dialog class - so naturally it didn't work!!! Anyway, I've attached the demo for any who might be interested, but I regard the problem as resolved. Shows the value of building simple projects to isolate a problem. I failed to organize the order in which such a program initializes - I guess it's always App first, then MainFrame, then Doc and View (I think).
I can have at most 3 structs in array, but it could be 0,1,2 or 3 structs in array. I am trying to avoid dynamic memory allocation. I initialize sensors to 3 to reserve space for them in memory, since there may be at most 3 elements in the array. But I am testing a condition where there will only be 2 elements:
Code:
#include <stdio.h>#include <stdlib.h> #include <string.h> typedef struct { unsigned long long int address; float current; unsigned char pressure_units; } sensor;
[Code]...
The problem is even though there are only 2 sensors out of 3 in the array, sizeof(sensors)/sizeof(sensors[0]) returns 3. I assume because when it allocates memory for 3, it includes that allocated memory even though it really doesn't contain the struct. How can I figure out how many elements were really inserted into array, not just allocated to array?
I am given an array with n elements but need to write a function where it returns n-1 elements. Do I need a loop for this? Or must I write a prototype...
Here is what I have thus far:
//given array with 5 elements function must return value 4 elements since -1 is a special character length of list is finite
#include <iostream> using namespace std; int main () { int array [] = {1, 4, -1, 3, 2}; cout << "The array has " <<sizeof (array)/ sizeof (int)<< " elements"<< endl; return 0; }
Is it possible to have array in class without number of elements, for example: I have a class called Plane with number of motors, and string array of passengers, but I don't have a number of passengers, but then again I have it in constructor, so can i print the list of passengers without having the number as part of the class.
Class Plane { private: int motors; //number of motors
I have a simple problem about memory allocation.In the function Nr_elements() i assign a value which represent the elements of array. The pointer p is initialised with the address of variable n, but when i compile i dont know why but dont work. This function return a pointer.
Code: #include<stdio.h> #include<stdlib.h> int *Nr_elements(); int *allocate(int); void deallocate(int *); [code]....
Supposing you have a 3 or more overlapping arrays (arrays having elements in common), and you wish to select 2 or more of the arrays with the maximum number of elements but less overlap as compared to the rest of the overlapping arrays.
Eg. A[4],B[6],C[5]. A+B contains 10 elements but say the overlapping element is 3, meaning it has 7 unique element.
Also B+C=11 elements , but supposing it has 5 overlaps, it would mean it has only 6 unique elements. A+B+C=15. Supposing the overlaps are 11 then it means the unique elements are 4. Ect. So per the example, the best array options with most unique element would be A+B .
void LList :: bubbleSort (LList A, int n){ Node *temp; temp = Head; int hold; for (int pass = 1; pass <= n-1; pass++) // number of passes needed for bubblesort is the number of elements-1 { for (int c = 0; c < n-pass; c++)//only runs for unsorted elements
[Code] ....
It is passed the LList, and the number of items in the list...
I have a function where i declared the number of elements in a vector alocated dynamically which returns the vector to the main function. The problem is how can i find the number of elements in main function? I tried length = sizeof(a) / sizeof(int) which gives me the same value, the value of the first element. Here's the code:
int* functie2 (void) { int* p; int c,i; printf("number of elements: "); scanf("%d",&c);
[Code]...
I know i could first read the value of c in main and then pass it thorugh parameter, but how can i do it the other way arround?I could also send the value of c allocating one more int value to the vector, but i don't want doing so.
I think std::copy appears to do what I'm looking for.
I'm in need of a vector member function that would allow me to "insert" a number of elements from one vector into another vector without resizing or destroying either.
An example of what I'm wanting to do is assign the contents of two[3-5][50-54] to one[7-9][2-6]. Other than looping through both vectors using .at(), is there a way to copy this?
This would be continuous within a user controlled loop with differing elements being exchanged.
How would i get the total amount of elements From the input file(The .dat file) and then store them in a variable?Here is an example to show you what i want. If a line on the .dat file looked like this
1 2 3 4 5 6 7
How would i find the total number of elements? For example the total number of elements in this line would be 7.
Say I have a class with a few member functions, and only two data members: an int* Table; and an int Size;, to store the number of elements in Table.
I'm using a copy constructor that takes in two parameters: int* table, int size. In this case, is the address that table points to the same address as the object that table is part of? And furthermore, is it possible to say table.Size? I want to compare the passed array's size to the passed size.
But it is scrappy. The visitor classes had to be placed outside the classes they belonged to, and CountB lost its template because of that. Also, it is very awkward that I have to construct a "reverse hierarchy" for the Visitor classes (which means that this has to bechanged if I ever change the hierarchy for A, B, C, ...). How to improve my solution (using acyclic visitor pattern)? Forward declaring nested classes is not possible in c++.
I am trying to use multidimensional arrays. I have made a 9 by 3 array and I am trying to use it in my code. Now I am trying to print the content of a particular subscript on user demand but it is giving me some weird error. Everything seems ok to me. Heres my code
1) Is there any way so that i can use "X" and "O" char instead of 9 and 0 int.?? I also tried to use enum but was only able to print out -1 for 'X' and 0 for 'O'...
2) if player - 1 choose field 2 . and player - 2 chooses field 2 .. how can i show error and ask for another input ?
3) is there any short coding trick for int check_result(); ?
Code: #include <iostream> #include <string> #include <cstdlib> using namespace std;
I have used strcmp before on one dimensional arrays but not 2 dimensional arrays.The problem is that I have one 2d array that has text with some misspelled words and I have to compare it to another 2d array and if the word from the first array (misspelled word) is not in the 2nd array then I print it to the screen instead of correcting the spelling. Here is what I have so far:
I'm trying to pass a two-dimensional array to a function. The function is defined as: long foobar(char foo[][CONST]); I have to create that array dynamically. Currently I do that this way: char* bar = new char[count * CONST];
But when I'm trying to pass the array I get a type conversion error. I tried a lot of different ways to pass the pointer and/or to allocate the memory, but apparently I didn't find the right way or combination of definition, allocation, casting and calling.I cannot change the definition of the function, which (IMHO) is pretty stupid. :(
I am having trouble accessing a one-dimensional vector as a multi-dimensional one.I have a MultiArray template class, and it is accessed using the function operator. It accesses elements through the expression row * m_columns + col. The row and col are the two inputs to the operator while the m_columns is the width/number of columns in the array. There is also a version that accesses the array with one number. Its underlying representation is a one-dimensional vector.The problem is when I try to load a level:
I've seen code examples for assigning 2 dimensional vectors, but I haven't seen code for assigning more than that. I tried to create a 3 dimensional vector, and the only code the IDE didn't complain about was
int x = 2; int y = 2; int z = 2; vector < vector < vector <string> > >stringvec; stringvec.assign(x, vector <string>(y), vector <string>(z));
Would this be the correct way of producting a vector[2][2][2]?