I am currently working on problem set 4 for Harvard's online CS50 course. I am working on a program that resizes a bmp image by a factor of N. N in entered along with an in-file and out-file in a command line argument. The program needs to calculate the header file for the out-file and write it to the out-file. It then needs to actually resize the image and, again, write to the out-file.
The first question I have relates to the header file, here is my code for calculating the header file:
At this point I need to actually resize the image. As far as I can tell there are 2 ways to go about this you either have to use an array to store each line you want to print repeatedly (and then you can just write it repeatedly) OR you have to move the pointer back in the input stream and repeat the read/resize/write process each time you need to print the row.
It is this that I am stuck on, first of all, I am not sure what system would be better for resizing the image, although I am leaning towards using an array, and regardless, I don't even know where to begin when in implementing either.
So what I am asking for is, first of all, just a "double check" to make sure my header code makes sense. And second of all, a push in the right direction for actually resizing the image. Here is my complete code:
/****************************************************************************
* resize.c
*
* Resizes a BMP piece by piece, just because.
***************************************************************************/
#include
#include
#include "bmp.h"
int main(int argc, char* argv[]) {
// ensure proper usage
if (argc != 4) {
printf("Usage: copy N infile outfile
I am trying to re-size a bitmap image for a class.They gave us two options to use to do the program with: an array or move the file position indicator. I want to use the file option. All the bitmap header info is checking out. The file after being re-sized should be 822 bytes but it is 1.6 KiB and the image is distorted.
Code:
#include <stdint.h> /** * Common Data Types * * The data types in this section are essentially aliases for C/C++ * primitive data types.
Is there any way to allow user to resize a CDialog only in one direction ? I mean, by width, but not by height ? How ? I noticed that overriding WM_SIZE, I can do nothing about this issue ...
I am writing a program to display values from a data file as an image. But I can only get a blue screen. Here is a small program resembling my code. what I have missed? I only changed OnDraw function.
btnStatusPlr1.Image SHOULD come back as True.Then I realized it might not be the same as setting the buttons image in the properties (Which is what i did to get the original image (the one being compared to))
I do have a feeling ive done something wrong here (Yes im a noob /> )
Variable active, is the same image as the buttons default (Well should be)
how to create, initialize, and maintain a memory device context that works as a local buffer for images? The idea is to maintain some large images in local DCs and bitmaps, and only bitblt them to screen in OnDraw().
What I did so far was was to define CDC and CBitmap objects as members of my View class, and then tried to initialize them with the sequence that begins at "// Initialize buffer". I placed that sequence in either OnInitialUpdate, or PreCreateWindow, or OnPrepareDC, or the view constructor, to no avail. The code always crashes in OnDraw, and I've noticed that the m_hDC member of myDevice is zero at that point.
Obviously, the initialization is wrong and MFC does (too many) things in the background which I'm not aware of.... My question was where can I read about that?
Code: class CMyView : public CScrollView { // ... CDC myDevice; CBitmap bmp; CBitmap *oldbmp;
tell me the EASIEST way to create a button with an image on it.
I am not interested in using the owner draw property with CBitmapButton and then have to create a whole lot of bitmaps for all the different button states.
There must be a way to simply create an ordinary button which displays an image rather than or as well as a caption....?
I have a jpg file. I have extracted the width and the length of the image. I have done that with some codes and markers. Now I need the image data starts as from that place i would like read the data and print the pixel value. I would like to display the pixels later.
I am working on a Windows application using Visual Studio 2012. One of the screens have a text entry field for the user. Instead of using a standard text field control, am placing a image which looks exactly like a text field. Now what i want to do is, capture the key stroke and update this image with the characters entered by user.
The initial image shown to the user is "Blank_Text_Entry.png" and this is added to the resource as IDB_BLANK_TEXT_ENTRY.
This is a rectangular white image with dimensions 153 x 27, with a size of 250 bytes.
My goal is to be able to update this image dynamically based on key strokes by user and display it.
I have created an application that has bunch of buttons on top and i want to change the image when I click on the button. But unfortunately I can't get it to work.
Here is the code:
if (serialPort1.IsOpen) { tsbCommPortOpenClose.ToolTipText = "Open serial port"; closeCommPortToolStripMenuItem.Text = "Open serial port"; tsbCommPortOpenClose.Image = Image.FromFile("Red.bmp"); serialPort1.Close(); [Code] ....
The second one which changes the image to "image2" works fine. Here is the definition of image2:
When I do the same with the other image that I want to use, it won't work! I opened the project properties and added the image into the resources too, and it still doesn't work. It fails and says the file was not there. I've put a copy of the file in the root directory and one in "Resources" folder but it still doesn't work.
Used some online code example to put a little project to display raw image. The display does not seem to work.For some purposes, I like this to work with a dialog based MFC project.XDVView is derived from CScrollView.
See OnInitDialog() and OnDraw(CDC* pDC).8bit 768x756
Find the attachment. change the file extension *.lct instead of *.txt. I like to read ASCII Data into Hex, Example : Data "A" as "41" (Refer the jpeg image). How is possible?
I have a VisualC++ program to display image data to the screen. The data is a 24-bit, RGB bitmap that is properly shown using BitBlt().
I have a CopyWindow() function that puts the BITMAPINFO structure and RGB image data on the clipboard as a DIB with the SetClipboardData(CF_DIB,...) call.
My problem happens when I try to paste the image into MS Powerpoint (Office 2010). I've tried Paste and all the options in Paste Special but the image will not appear.
If I open Paint and do a Paste, the image appears properly in that application. Then I can do a Copy from there and am able to Paste that into Powerpoint.
How is Paint able to accept the DIB? And what is different about how Paste puts that bitmap onto the Clipboard so that Powerpoint can see it?
I want to create a program using c++ which will accept text from the user and then adds it onto a image of a form in specific locations (if that makes sense?)
I am trying to write a program that creates a hybrid image I've hit a roadblock early on my code throws up an unhandled exception I cant find where it goes wrong I need a fresh perspective on this. Here is my code so far
#include <iostream> #include <cv.h> #include <highgui.h> #include <stdio.h> using namespace cv; Point P11, P12; Point P21, P22;
An ImageList_Create() function (see here) takes 2 parameters: cx and cy which are the width and height of each image.
Everything is good if I know in advance what size my images will have. But what if I don't?
Let's say I select 32x32 and my images are sized as 16x16. What will happen with the image list? Or my images are 48x48 and the image list should grow to accomodate the extra space. Since on Windows image list is just one big bitmap, will the height of the image list shrink/grow to 16/48 or not? Is there a way to test such behavior?
The problem I'm having is to check whether the actual images will be truncated when they are bigger that the image list initial size or not or whether I will see some extra space if the images are smaller.
The closest way I see is this function, but I am not sure its the right one to apply to the image list itself and not to the image inside the list.
How to test this properly and reliably on Windows XP+?
Read *.bmp image and displaying bitmap image with scrollbar in a MFC dialog application.
I was done using this
I was read the *.bmp image as a pixel data and stored by 2D Array,
Now i want to Display this 2D array as bitmap image with scrollbar separately in the same dialog. How can i display bitmap with scrollbar using 2D array?