I am working on a Windows application using Visual Studio 2012. One of the screens have a text entry field for the user. Instead of using a standard text field control, am placing a image which looks exactly like a text field. Now what i want to do is, capture the key stroke and update this image with the characters entered by user.
The initial image shown to the user is "Blank_Text_Entry.png" and this is added to the resource as IDB_BLANK_TEXT_ENTRY.
This is a rectangular white image with dimensions 153 x 27, with a size of 250 bytes.
My goal is to be able to update this image dynamically based on key strokes by user and display it.
I have created an application that has bunch of buttons on top and i want to change the image when I click on the button. But unfortunately I can't get it to work.
Here is the code:
if (serialPort1.IsOpen) { tsbCommPortOpenClose.ToolTipText = "Open serial port"; closeCommPortToolStripMenuItem.Text = "Open serial port"; tsbCommPortOpenClose.Image = Image.FromFile("Red.bmp"); serialPort1.Close(); [Code] ....
The second one which changes the image to "image2" works fine. Here is the definition of image2:
When I do the same with the other image that I want to use, it won't work! I opened the project properties and added the image into the resources too, and it still doesn't work. It fails and says the file was not there. I've put a copy of the file in the root directory and one in "Resources" folder but it still doesn't work.
btnStatusPlr1.Image SHOULD come back as True.Then I realized it might not be the same as setting the buttons image in the properties (Which is what i did to get the original image (the one being compared to))
I do have a feeling ive done something wrong here (Yes im a noob /> )
Variable active, is the same image as the buttons default (Well should be)
I've just integrated the Windows SDK V7.0A into my VS2005 application, and I'm getting the dreaded "Application configuration error" when I try to run it on an XP machine.
It runs fine on the development machine, and some customer machines (Win7 and Win8), but will not run on XP due to missing/incorrect version dlls.
I've rebuilt all my libraries, but still no joy.
So, my first question is - If I upgrade the Windows SDK to V7.0A, do I also need to use MFC 10 and msvcrt10, or can I stick with MFC 8?
The next question is, how do I find out which dlls are missing, and which libraries or other dlls are requesting the missing versions?
1. Using a CScrollView as the View class type. 2. Using Document/View Architecture. 3. Insert multiple Common Controls such as CEdit, CButton, CListCtrl into the View dynamically. 4. All the Common Controls is base on a template created by user. So I do not know the quantity of the Common Controls.
This is the plan on how to do it:
1. In View OnInitialUpdate(), read the template to get all necessary info on the Common Controls to be create. 2. In View OnInitialUpdate(), create all Common Control. Some Common Control may not have WS_VISIBLE as it may not needed at initial stage. 3. In View OnUpdate(), I need to refresh the Common Control properties such as is its text, position or its visibility. This should happen if Document call UpdateAllView().
My Question: 1. Is this a normal & useable plan? 2. Do I miss other functions for any other messages? 3. Still wondering if I need to involve any coding in OnDraw() for this plan.
I created a MFC dialog using CDHtmlDialog and added a HTML page with many controls and one of them is a IMAGE tag. I got a default image loaded from the hard drive displayed in the HTML page. Up to this part, everything works fine.
Now what i want to do is, dynamically change the image based on the user click on one of the HTML buttons. I don't want this image source to be hard coded in the HTML nor the image source send from the MFC app.
What i want is for the MFC app to send the image data to the HTML in some (binary) format and then the page to display the image.
The possible option i was thinking of was to read the image file which is already in my hard drive as a binary file and send the binary data across to the HTML as a memory buffer, and then use JavaScript to decrypt this binary data and display the image.
Basically what i want is for the HTML page to display a image from the memory. how to do this?
I'm using CStatic inherited class in my code and creating static text boxes dynamically. Now for assigning unique control ID I'm creating a static control from resource editor and destroying it before calling CStatic::Create() and using its control ID say ID_STATIC_SAMPLE.
If I do not use this parameter of Create(), the static control is also being created, so what is the use of this unique ID. And any other better way to assign a ID for dynamically created static controls.
how to create, initialize, and maintain a memory device context that works as a local buffer for images? The idea is to maintain some large images in local DCs and bitmaps, and only bitblt them to screen in OnDraw().
What I did so far was was to define CDC and CBitmap objects as members of my View class, and then tried to initialize them with the sequence that begins at "// Initialize buffer". I placed that sequence in either OnInitialUpdate, or PreCreateWindow, or OnPrepareDC, or the view constructor, to no avail. The code always crashes in OnDraw, and I've noticed that the m_hDC member of myDevice is zero at that point.
Obviously, the initialization is wrong and MFC does (too many) things in the background which I'm not aware of.... My question was where can I read about that?
Code: class CMyView : public CScrollView { // ... CDC myDevice; CBitmap bmp; CBitmap *oldbmp;
tell me the EASIEST way to create a button with an image on it.
I am not interested in using the owner draw property with CBitmapButton and then have to create a whole lot of bitmaps for all the different button states.
There must be a way to simply create an ordinary button which displays an image rather than or as well as a caption....?
I have a jpg file. I have extracted the width and the length of the image. I have done that with some codes and markers. Now I need the image data starts as from that place i would like read the data and print the pixel value. I would like to display the pixels later.
I am currently working on problem set 4 for Harvard's online CS50 course. I am working on a program that resizes a bmp image by a factor of N. N in entered along with an in-file and out-file in a command line argument. The program needs to calculate the header file for the out-file and write it to the out-file. It then needs to actually resize the image and, again, write to the out-file.
The first question I have relates to the header file, here is my code for calculating the header file:
At this point I need to actually resize the image. As far as I can tell there are 2 ways to go about this you either have to use an array to store each line you want to print repeatedly (and then you can just write it repeatedly) OR you have to move the pointer back in the input stream and repeat the read/resize/write process each time you need to print the row.
It is this that I am stuck on, first of all, I am not sure what system would be better for resizing the image, although I am leaning towards using an array, and regardless, I don't even know where to begin when in implementing either.
So what I am asking for is, first of all, just a "double check" to make sure my header code makes sense. And second of all, a push in the right direction for actually resizing the image. Here is my complete code:
/**************************************************************************** * resize.c * * Resizes a BMP piece by piece, just because. ***************************************************************************/
#include #include #include "bmp.h" int main(int argc, char* argv[]) { // ensure proper usage if (argc != 4) { printf("Usage: copy N infile outfile
Used some online code example to put a little project to display raw image. The display does not seem to work.For some purposes, I like this to work with a dialog based MFC project.XDVView is derived from CScrollView.
See OnInitDialog() and OnDraw(CDC* pDC).8bit 768x756
Find the attachment. change the file extension *.lct instead of *.txt. I like to read ASCII Data into Hex, Example : Data "A" as "41" (Refer the jpeg image). How is possible?
I have a VisualC++ program to display image data to the screen. The data is a 24-bit, RGB bitmap that is properly shown using BitBlt().
I have a CopyWindow() function that puts the BITMAPINFO structure and RGB image data on the clipboard as a DIB with the SetClipboardData(CF_DIB,...) call.
My problem happens when I try to paste the image into MS Powerpoint (Office 2010). I've tried Paste and all the options in Paste Special but the image will not appear.
If I open Paint and do a Paste, the image appears properly in that application. Then I can do a Copy from there and am able to Paste that into Powerpoint.
How is Paint able to accept the DIB? And what is different about how Paste puts that bitmap onto the Clipboard so that Powerpoint can see it?
An ImageList_Create() function (see here) takes 2 parameters: cx and cy which are the width and height of each image.
Everything is good if I know in advance what size my images will have. But what if I don't?
Let's say I select 32x32 and my images are sized as 16x16. What will happen with the image list? Or my images are 48x48 and the image list should grow to accomodate the extra space. Since on Windows image list is just one big bitmap, will the height of the image list shrink/grow to 16/48 or not? Is there a way to test such behavior?
The problem I'm having is to check whether the actual images will be truncated when they are bigger that the image list initial size or not or whether I will see some extra space if the images are smaller.
The closest way I see is this function, but I am not sure its the right one to apply to the image list itself and not to the image inside the list.
How to test this properly and reliably on Windows XP+?
Read *.bmp image and displaying bitmap image with scrollbar in a MFC dialog application.
I was done using this
I was read the *.bmp image as a pixel data and stored by 2D Array,
Now i want to Display this 2D array as bitmap image with scrollbar separately in the same dialog. How can i display bitmap with scrollbar using 2D array?