An ImageList_Create() function (see here) takes 2 parameters: cx and cy which are the width and height of each image.
Everything is good if I know in advance what size my images will have. But what if I don't?
Let's say I select 32x32 and my images are sized as 16x16. What will happen with the image list? Or my images are 48x48 and the image list should grow to accomodate the extra space. Since on Windows image list is just one big bitmap, will the height of the image list shrink/grow to 16/48 or not? Is there a way to test such behavior?
The problem I'm having is to check whether the actual images will be truncated when they are bigger that the image list initial size or not or whether I will see some extra space if the images are smaller.
The closest way I see is this function, but I am not sure its the right one to apply to the image list itself and not to the image inside the list.
How to test this properly and reliably on Windows XP+?
I am creating an employee details project, the image is getting stored in the database but i am not able display it in the picture box.
private void button1_Click(object sender, EventArgs e) { SqlConnection con = new SqlConnection(Connectionstring); con.Open(); SqlCommand cmd = new SqlCommand("select photo from emprecordtable where eid='"+comboBox1.Text+"'", con); //SqlDataAdapter da = new SqlDataAdapter(cmd); //DataSet ds = new DataSet();
[code] ....
In sql server i have table called emprecordtable and i have the fields eid, rfid, empname, designation, phno, addres, and photo which is the image field and i have given the datatype as image but in the database the image is getting stored as Binary Data.. So, how to display in the picturebox from the database.
I wanted to retrieve all rows from database and display in listview using list<string>
con.Open(); MySqlCommand view = new MySqlCommand("Select Cust_ID,Fname,Mname from Customer;", con); MySqlDataReader v1 = view.ExecuteReader(); while (v1.Read()) { for (int i = 0; i < v1.FieldCount; i++){ result.Add(v1["Cust_ID"].ToString());
btnStatusPlr1.Image SHOULD come back as True.Then I realized it might not be the same as setting the buttons image in the properties (Which is what i did to get the original image (the one being compared to))
I do have a feeling ive done something wrong here (Yes im a noob /> )
Variable active, is the same image as the buttons default (Well should be)
comparing with screen size the height is bigger but lenght is smaller. I don't understand.
I can understand that different printers process the fonts in different way and then to have different lenghts. That's not the problem. The problem is I need to simulate in screen the same behaviour i will have on printer because these texts are being aligned in the document, and I don't want to see that the text si aligned different in text than in paper.
What can I do to render the text on screen with the same size I will have on the printer? Print preview is doing it. Should I change the font parameters? is something related with pixels per inch?
I used to retrieve IP and NIC information by querying windows registry. Now I'm trying to use GetAdapterAddresses() API. Using GetAdapterAddresses() to get IP is not that easy, I need to dig a long deep as I check some examples so far, anyways my question is: Calling this API will return success on all versions of Windows ie: 32bits & 64bits ?
Though Microsoft has not opened any source, where this API is actually retrieving Windows IP information.?. Is it reading Registry or some windows file.
When I use SHBrowseForFolder I can retrieve a PIDL of the selected folder and with this PIDL I can get the path with SHGetPathFromIDList.
Now, given a path to a folder, I want to retrieve its PIDL. How can I do it? I tried SHParseDisplayName() but seems that function is unsupported in VC++ 6.0
I have used the following code to attempt to place a binary array into and then retrieve from the Registry. I am a member of the local Administrator group. I have verified that the Registry for the app has a binary array 32 bytes in length under the key "settings" / "keyb" ab 12 cd ...
Code: // in header unsigned char m_key[32]; int m_nKeySize; // in implementation // int ctor AfxGetApp()->GetProfileBinary(_T("settings"), _T("keyb"), (LPBYTE*)&m_key, (UINT*)&m_nKeySize); // in OnDestroy AfxGetApp()->WriteProfileBinary(_T("settings"), _T("keyb"), (LPBYTE)&m_key, m_nKeySize );
Here is a copy of the binary array in the Registry:
7D DE 2B 30 E7 06 12 AC 99 60 8C 26 21 FC 8E 5B 66 DB 72 9E A2 00 BE 15 E1 8B 67 31 E5 EC 8B 15
Here is the binary key retrieved from the Registry using the code above:
D0 EB 26 00 CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC
And then the Calculator is shown in domainuser1 desktop, but the process is running in domainuser2 account.
When running Spy++ (either wither domainuser1 or domainuser2) to view the calculator window, the Windoe Proc field is shown 'Unavailable' I also try to call GetWindowLong against this window, it will always returns NULL.
I am just wondering if it is possible to retrieve the Window Proc of the window running in a process of another account, is is possible?
I'm simply trying to find the length of the linked list, but my findSize() function isn't working right and I'm not sure where it's going wrong...I get a segmentation fault when i run it, so probably out of bounds somewhere...just where?
I'm trying to implement a linked list using my own node class. I've created functions to add to the head and tail, return the size of the linked list as well as the value stored within the current pointer.
However, my problem is that when I wrote a test program to see whether my list worked, my list did not appear to increase in size past 1 item in the list.
this is the test program I wrote:
int main() { int counter, data; linkedlist *my_list = new linkedlist(); cout << my_list->size() << endl; for (counter = 0; counter < 5; counter++) {
[Code] ....
I'm sure it's probably something simple that I've overlooked . But I'm still relatively new to the concept of dynamic memory allocation.
suppose that the class LinkedBag did not have the data member item_count_. Revise the method getCurrentSize so that it counts the number of nodes in the linked chain a. iterartively b. Recursively[
LinkedBag.h template<class ItemType> class LinkedBag : public BagInterface<ItemType> { public: LinkedBag(); LinkedBag(const LinkedBag<ItemType>& a_bag); LinkedBag<ItemType>& operator=(const LinkedBag<ItemType>& right_hand_side); virtual ~LinkedBag();
I've been trying to store the inital size of a list in an int variable, so I can access it later in case I modify the list size. For example, I did the following:
std::list<AType *> myList; myList.push_back(anATypeobject); int initListSize = myList.size(); //initial list size myList.push_back(anotherATypeobject); myList.push_back(yetanotherATypeobject); while(myList.size > initListSize) myList.pop_back();
What this is supposed to do is to get an initial size of a list, and then be able to return to that initial size. However, when I try to do it in my code, initListSize always change if myList.size() changes. Is there a way to change that?
how to create, initialize, and maintain a memory device context that works as a local buffer for images? The idea is to maintain some large images in local DCs and bitmaps, and only bitblt them to screen in OnDraw().
What I did so far was was to define CDC and CBitmap objects as members of my View class, and then tried to initialize them with the sequence that begins at "// Initialize buffer". I placed that sequence in either OnInitialUpdate, or PreCreateWindow, or OnPrepareDC, or the view constructor, to no avail. The code always crashes in OnDraw, and I've noticed that the m_hDC member of myDevice is zero at that point.
Obviously, the initialization is wrong and MFC does (too many) things in the background which I'm not aware of.... My question was where can I read about that?
Code: class CMyView : public CScrollView { // ... CDC myDevice; CBitmap bmp; CBitmap *oldbmp;
tell me the EASIEST way to create a button with an image on it.
I am not interested in using the owner draw property with CBitmapButton and then have to create a whole lot of bitmaps for all the different button states.
There must be a way to simply create an ordinary button which displays an image rather than or as well as a caption....?
I have a jpg file. I have extracted the width and the length of the image. I have done that with some codes and markers. Now I need the image data starts as from that place i would like read the data and print the pixel value. I would like to display the pixels later.
I am working on a Windows application using Visual Studio 2012. One of the screens have a text entry field for the user. Instead of using a standard text field control, am placing a image which looks exactly like a text field. Now what i want to do is, capture the key stroke and update this image with the characters entered by user.
The initial image shown to the user is "Blank_Text_Entry.png" and this is added to the resource as IDB_BLANK_TEXT_ENTRY.
This is a rectangular white image with dimensions 153 x 27, with a size of 250 bytes.
My goal is to be able to update this image dynamically based on key strokes by user and display it.
I am currently working on problem set 4 for Harvard's online CS50 course. I am working on a program that resizes a bmp image by a factor of N. N in entered along with an in-file and out-file in a command line argument. The program needs to calculate the header file for the out-file and write it to the out-file. It then needs to actually resize the image and, again, write to the out-file.
The first question I have relates to the header file, here is my code for calculating the header file:
At this point I need to actually resize the image. As far as I can tell there are 2 ways to go about this you either have to use an array to store each line you want to print repeatedly (and then you can just write it repeatedly) OR you have to move the pointer back in the input stream and repeat the read/resize/write process each time you need to print the row.
It is this that I am stuck on, first of all, I am not sure what system would be better for resizing the image, although I am leaning towards using an array, and regardless, I don't even know where to begin when in implementing either.
So what I am asking for is, first of all, just a "double check" to make sure my header code makes sense. And second of all, a push in the right direction for actually resizing the image. Here is my complete code:
/**************************************************************************** * resize.c * * Resizes a BMP piece by piece, just because. ***************************************************************************/
#include #include #include "bmp.h" int main(int argc, char* argv[]) { // ensure proper usage if (argc != 4) { printf("Usage: copy N infile outfile