how to create, initialize, and maintain a memory device context that works as a local buffer for images? The idea is to maintain some large images in local DCs and bitmaps, and only bitblt them to screen in OnDraw().
What I did so far was was to define CDC and CBitmap objects as members of my View class, and then tried to initialize them with the sequence that begins at "// Initialize buffer". I placed that sequence in either OnInitialUpdate, or PreCreateWindow, or OnPrepareDC, or the view constructor, to no avail. The code always crashes in OnDraw, and I've noticed that the m_hDC member of myDevice is zero at that point.
Obviously, the initialization is wrong and MFC does (too many) things in the background which I'm not aware of.... My question was where can I read about that?
Code:
class CMyView : public CScrollView {
// ...
CDC myDevice;
CBitmap bmp;
CBitmap *oldbmp;
An ImageList_Create() function (see here) takes 2 parameters: cx and cy which are the width and height of each image.
Everything is good if I know in advance what size my images will have. But what if I don't?
Let's say I select 32x32 and my images are sized as 16x16. What will happen with the image list? Or my images are 48x48 and the image list should grow to accomodate the extra space. Since on Windows image list is just one big bitmap, will the height of the image list shrink/grow to 16/48 or not? Is there a way to test such behavior?
The problem I'm having is to check whether the actual images will be truncated when they are bigger that the image list initial size or not or whether I will see some extra space if the images are smaller.
The closest way I see is this function, but I am not sure its the right one to apply to the image list itself and not to the image inside the list.
How to test this properly and reliably on Windows XP+?
btnStatusPlr1.Image SHOULD come back as True.Then I realized it might not be the same as setting the buttons image in the properties (Which is what i did to get the original image (the one being compared to))
I do have a feeling ive done something wrong here (Yes im a noob /> )
Variable active, is the same image as the buttons default (Well should be)
My assignment is use a 3D array to create an image. Use an array of the form arr[300][200][3]. For this homework, you need to use an array of the form arr[3][400][500]. It will have 400 rows and 500 columns. You need to first initialize the array as described in class and after that write the array to a ppm image file. When viewed using Gimp, it should display USM. The letters would be 200 pixels high and 100 pixels wide each. Use at least 15 pixels for the width of the stroke. Use different colors for each letter and a different color for the background.This is what I have so far.
#include <iostream> #include <fstream> #include <string> using namespace std;
void initialize(unsigned char a[][200][3], int nrows, int ncols, int nc); void printAll(unsigned char a[][200][3], int nrows, int ncols, int nc);
I am trying to write a program that creates a hybrid image I've hit a roadblock early on my code throws up an unhandled exception I cant find where it goes wrong I need a fresh perspective on this. Here is my code so far
#include <iostream> #include <cv.h> #include <highgui.h> #include <stdio.h> using namespace cv; Point P11, P12; Point P21, P22;
I have an assignment where I have to create an image and output it as a .ppm file. It has to have a black background and have some letters in a different color. My professor told me that my .ppm header should have p3 600 300 255 and P6 600 300 255(what this means, think it sets up the width x height which should be 300 x 600).
This is what I have so far:
#include <iostream> #include <fstream> using namespace std; int main() { struct pixel { unsigned char red;
[Code] ....
Problem in first for loop and what it should look like inside of the for loop, after that I should be able to figure this out... with the fstream (how to output the results in a .ppm file).
i have to create a console based application in c language that can join and split bitmap images. the requirements of the application are as follows :
1. Split Image Enter number of parts: Enter source image path: Enter destination folder: 2. Join Images (all images should be of same width and height) Enter image path: Join more Image (y/n): 3. Exit
Take care of following things:
- Application should show number of images processed while running. - Acceptable Image format is BMP only. - Application should give all the validations for correct image name, type, size, path, etc.
I want to display my image on window without saving it.
When data is received window size changes but there is no display on window.
My Code is:
Code:
int iBufferLength; int iEnd; int iSpaceRemaining; int i; iBufferLength = iSpaceRemaining = sizeof(chIncomingDataBuffer); iEnd = 0; iSpaceRemaining -= iEnd;
I am using C++ new/delete operators to allocate/deallocate the buffers. I think for each allocated buffer, there should be an additional info block stores the size and other info about the buffer. How to know more details about this info block? I need to override these two operators and find such an info block is useful to my implementation.
I want to send data from a laptop (windows 7, processor 2.60GHz) to a desktop (windows xp, processor 3.10GHz) using serial communication (using a USB to RS232 convertor). The WriteFile function is able to send the data from the laptop (NumberOfBytesWritten is correct). But on the desktop side, ClearCommError detects no data in the read buffer.
This is the relevant code in my desktop:
while(1) { ClearCommError(hPort,&dwErrors,&commStatus); if (commStatus.cbInQue != 0) ReadFile(hPort,&data,1,&dwBytesRead,NULL); Sleep(10); }
The if condition is never satisfied. The baudrate and other parameters in the DCB struct are the same on both sides.
The same code works when I write and read in the same system by shorting the RX and TX pins in the RS232 connector.
I'm having some issues with my code. For the produce function i am getting an error saying 'no instance of overload function produce() matches the argument list' and also for the lines buffer[head].data = message; buffer[head].time = current_time i get an error saying 'expression must have pointer to object type.
In the code i'm not sure if i passed the variables to the function correctly. I have attached the code .....
What is the efficiency of the two assignments (line 1 and 2), i.e. (function calls, number of copies made, etc), also the Big O notation. I know there are function calls for retrieving the size of each string in order to produce a new buffer for the concatenated string...any difference between line 1 and 2 in terms of efficiency?
String s("Hello"); String t("There"); 1. s = s + t; 2. s += t;
tell me the EASIEST way to create a button with an image on it.
I am not interested in using the owner draw property with CBitmapButton and then have to create a whole lot of bitmaps for all the different button states.
There must be a way to simply create an ordinary button which displays an image rather than or as well as a caption....?
I have a jpg file. I have extracted the width and the length of the image. I have done that with some codes and markers. Now I need the image data starts as from that place i would like read the data and print the pixel value. I would like to display the pixels later.
I am working on a Windows application using Visual Studio 2012. One of the screens have a text entry field for the user. Instead of using a standard text field control, am placing a image which looks exactly like a text field. Now what i want to do is, capture the key stroke and update this image with the characters entered by user.
The initial image shown to the user is "Blank_Text_Entry.png" and this is added to the resource as IDB_BLANK_TEXT_ENTRY.
This is a rectangular white image with dimensions 153 x 27, with a size of 250 bytes.
My goal is to be able to update this image dynamically based on key strokes by user and display it.
I am currently working on problem set 4 for Harvard's online CS50 course. I am working on a program that resizes a bmp image by a factor of N. N in entered along with an in-file and out-file in a command line argument. The program needs to calculate the header file for the out-file and write it to the out-file. It then needs to actually resize the image and, again, write to the out-file.
The first question I have relates to the header file, here is my code for calculating the header file:
At this point I need to actually resize the image. As far as I can tell there are 2 ways to go about this you either have to use an array to store each line you want to print repeatedly (and then you can just write it repeatedly) OR you have to move the pointer back in the input stream and repeat the read/resize/write process each time you need to print the row.
It is this that I am stuck on, first of all, I am not sure what system would be better for resizing the image, although I am leaning towards using an array, and regardless, I don't even know where to begin when in implementing either.
So what I am asking for is, first of all, just a "double check" to make sure my header code makes sense. And second of all, a push in the right direction for actually resizing the image. Here is my complete code:
/**************************************************************************** * resize.c * * Resizes a BMP piece by piece, just because. ***************************************************************************/
#include #include #include "bmp.h" int main(int argc, char* argv[]) { // ensure proper usage if (argc != 4) { printf("Usage: copy N infile outfile
I have created an application that has bunch of buttons on top and i want to change the image when I click on the button. But unfortunately I can't get it to work.
Here is the code:
if (serialPort1.IsOpen) { tsbCommPortOpenClose.ToolTipText = "Open serial port"; closeCommPortToolStripMenuItem.Text = "Open serial port"; tsbCommPortOpenClose.Image = Image.FromFile("Red.bmp"); serialPort1.Close(); [Code] ....
The second one which changes the image to "image2" works fine. Here is the definition of image2:
When I do the same with the other image that I want to use, it won't work! I opened the project properties and added the image into the resources too, and it still doesn't work. It fails and says the file was not there. I've put a copy of the file in the root directory and one in "Resources" folder but it still doesn't work.
Used some online code example to put a little project to display raw image. The display does not seem to work.For some purposes, I like this to work with a dialog based MFC project.XDVView is derived from CScrollView.
See OnInitDialog() and OnDraw(CDC* pDC).8bit 768x756
I made a simple little program that takes text from the clipboard, and spits out all the lines I've copied one at a time (so my program can analyze it).
everything works perfectly, except, it spits it own in the wrong order, I want it to spit out from bottom to top. but currently it spits out the data from top to bottom. here is my code :
Code: #include <iostream> #include <Windows.h> #include <string> #include <sstream> using namespace std; int main() { HANDLE clip; // assigns the var. clip to hold a handle ID.
[Code] .....
I want this loop to run backwards! Like it say's what I want to work backwards. Where as I know how to flip a while loop like this: while(x < 5), how to flip a loop like the one I'm using. how I can do this?