I am using C++ new/delete operators to allocate/deallocate the buffers. I think for each allocated buffer, there should be an additional info block stores the size and other info about the buffer. How to know more details about this info block? I need to override these two operators and find such an info block is useful to my implementation.
What is the efficiency of the two assignments (line 1 and 2), i.e. (function calls, number of copies made, etc), also the Big O notation. I know there are function calls for retrieving the size of each string in order to produce a new buffer for the concatenated string...any difference between line 1 and 2 in terms of efficiency?
String s("Hello"); String t("There"); 1. s = s + t; 2. s += t;
Working on an assignment and I've hit TWO stumbling blocks. I now have to take the first line from a .txt file and use that number to determine the size of rows to create in my program. I am using fscanf but the program hangs. How can I read in this number, store it and use it in a for loop?
The second issue is after reading this number I have to print each number in the .txt file under a different column. (Note that it skips a line after reading the row count.) The .txt file is set up as follows:
I have an application that reads a process and return values from it. The problem it works fine with small processes but i have some processes that are about 1GB or even 2GB and when i try to read such big processes the application crashes. I'm trying to find a way to read the process memory in chunks of maximum 10 MB. The read code looks like:
comparing with screen size the height is bigger but lenght is smaller. I don't understand.
I can understand that different printers process the fonts in different way and then to have different lenghts. That's not the problem. The problem is I need to simulate in screen the same behaviour i will have on printer because these texts are being aligned in the document, and I don't want to see that the text si aligned different in text than in paper.
What can I do to render the text on screen with the same size I will have on the printer? Print preview is doing it. Should I change the font parameters? is something related with pixels per inch?
how to create, initialize, and maintain a memory device context that works as a local buffer for images? The idea is to maintain some large images in local DCs and bitmaps, and only bitblt them to screen in OnDraw().
What I did so far was was to define CDC and CBitmap objects as members of my View class, and then tried to initialize them with the sequence that begins at "// Initialize buffer". I placed that sequence in either OnInitialUpdate, or PreCreateWindow, or OnPrepareDC, or the view constructor, to no avail. The code always crashes in OnDraw, and I've noticed that the m_hDC member of myDevice is zero at that point.
Obviously, the initialization is wrong and MFC does (too many) things in the background which I'm not aware of.... My question was where can I read about that?
Code: class CMyView : public CScrollView { // ... CDC myDevice; CBitmap bmp; CBitmap *oldbmp;
I'm trying to determine (from my Win32 process) if a Metro (or a Modern UI) app is currently displayed on the screen. I found the IAppVisibility::GetAppVisibilityOnMonitor method that can do just that, and I even found a C++ sample, but my issue is that I'm compiling it with the Visual Studio 2008 that does not have the definitions for the IAppVisibility interface, so the following:
I want to display my image on window without saving it.
When data is received window size changes but there is no display on window.
My Code is:
Code:
int iBufferLength; int iEnd; int iSpaceRemaining; int i; iBufferLength = iSpaceRemaining = sizeof(chIncomingDataBuffer); iEnd = 0; iSpaceRemaining -= iEnd;
This program is incomplete as I am having difficulty creating the function that needs to find the number of perfect scores entered by the user. I have everything but the function complete ,here is my code:
Code: // Write a modular program that accepts at least 10 integer test scores from the user and stores them in an array. // The main should display how many perfect scores were entered (i.e., scores of 100), using a value-returning countPerfect function. // Input validation: Do not accept scores less than 0 or greater than 100.
#include <iostream> using namespace std; int countPerfect(int intArray[], int); // Function prototype
I am overriding OnSaveDocument in my MFC document class to strip out the carriage returns when saving my app's document to a UNIX file system but not when the user is saving a file to a Windows file system.
Is there a way to determine if the lpszPathName in OnSaveDocument(LPCTSTR lpszPathName) is a UNIX or Windows file system?
Note, I want to avoid hard coding server names and I want to avoid overriding the FileSave dialog and forcing the user to select Windows or UNIX.
I want to send data from a laptop (windows 7, processor 2.60GHz) to a desktop (windows xp, processor 3.10GHz) using serial communication (using a USB to RS232 convertor). The WriteFile function is able to send the data from the laptop (NumberOfBytesWritten is correct). But on the desktop side, ClearCommError detects no data in the read buffer.
This is the relevant code in my desktop:
while(1) { ClearCommError(hPort,&dwErrors,&commStatus); if (commStatus.cbInQue != 0) ReadFile(hPort,&data,1,&dwBytesRead,NULL); Sleep(10); }
The if condition is never satisfied. The baudrate and other parameters in the DCB struct are the same on both sides.
The same code works when I write and read in the same system by shorting the RX and TX pins in the RS232 connector.
I'm having some issues with my code. For the produce function i am getting an error saying 'no instance of overload function produce() matches the argument list' and also for the lines buffer[head].data = message; buffer[head].time = current_time i get an error saying 'expression must have pointer to object type.
In the code i'm not sure if i passed the variables to the function correctly. I have attached the code .....
I made a simple little program that takes text from the clipboard, and spits out all the lines I've copied one at a time (so my program can analyze it).
everything works perfectly, except, it spits it own in the wrong order, I want it to spit out from bottom to top. but currently it spits out the data from top to bottom. here is my code :
Code: #include <iostream> #include <Windows.h> #include <string> #include <sstream> using namespace std; int main() { HANDLE clip; // assigns the var. clip to hold a handle ID.
[Code] .....
I want this loop to run backwards! Like it say's what I want to work backwards. Where as I know how to flip a while loop like this: while(x < 5), how to flip a loop like the one I'm using. how I can do this?
Im working on a small code and am trying to limit the size of the mysql databse string its pulling.
It can only be 119 characters, or less if its more i would like to do nothing, but if its meets the requirements it runs the script.
Code: int32 message_id; string_t message ="Is requesting some one to respond.";<_______________TEMP SHOULD BE THE POSTERS MESSAGE string_t username = "Guest";<_______________TEMP SHOULD BE THE POSTERS NAME // char will not be logged in so get the id manually
[Code] ....
So here is where I'm heaving the problem
if(message is less then 119 characters run script )<<___________THIS IS THE CODE LINE IM TRYING TO LEARN { char buf[110]; sprintf(buf,"[Web Chat] %s %s",username.c_str(), message.c_str());
I have following code to create histogram, but it gave wrong output. In the program input_vector read 100 double numbers. I want to create a histogram with bin size=5. Output is [0;0;0;0;0].
I am using Visual C++ to write an app. I write CMyObject class and may allocate a lot of instances of CMyObject object, so I want to reduce the size of CMyObject class.
What I can figure out to do is:
1. I can use the following code to get the accurate size used by a single instance of CMyObject object:
CMyObject Object;
//Get the size of memory allocated for CMyObject object int nSize = sizeof(Object);
is that correct?
2.To reduce the size of CMyObject, I have several ideas:
(1)Change member function to static member function if it is possible, since each member function will take some spaces in the instance of CMyObject.
(2)Change virtual member function to member function if it is possible, since virtual member function may take more spaces.
(3)Eliminate unnecessary member variables to reduce spaces.
(4)Finally, if (1), (2) and (3) does not work well, then change CMyObject from class to a struct that only contains some member variables, thus will eliminate the spaces allocated for constructor and destructor of a class.
In a MDI-app with some toolbars and statusbar I created also a controlbar which can be docked to the left side. My problem now: how do I get the exact height of the controlbar?
In CalcDynamicLayout I set the height for the docked state to the height of the mainframe. This value is too big, but it will work basically.
But how can I get the exact height of the controlbar?