Visual C++ :: Text Size In Screen Is Different From Size In Print Preview?

Feb 1, 2013

I must take an old MFC project in VC++ 6.0 and make changes.

The problem is text size in screen is different from size in print preview.

for example with this font

Code:
CFont f50;
f50.CreateFont(100,0,0,0,FW_BOLD,0,0,0,DEFAULT_CHARSET,OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,FF_DONTCARE,"Frutiger LT Std 45 Light");

And this text

Code:
s=_T("Let's try to calculate the size of this text");

and with MM_LOMETRIC map mode

GetTextExtent() returns me:

On screen: (1595,99)
Ink printer + print preview: (1589,100)
PDFCreator + print preview: (1580,100)

comparing with screen size the height is bigger but lenght is smaller. I don't understand.

I can understand that different printers process the fonts in different way and then to have different lenghts. That's not the problem. The problem is I need to simulate in screen the same behaviour i will have on printer because these texts are being aligned in the document, and I don't want to see that the text si aligned different in text than in paper.

What can I do to render the text on screen with the same size I will have on the printer? Print preview is doing it. Should I change the font parameters? is something related with pixels per inch?

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