Visual C++ :: Updating Image On A Button

Aug 2, 2013

I have created an application that has bunch of buttons on top and i want to change the image when I click on the button. But unfortunately I can't get it to work.

Here is the code:

if (serialPort1.IsOpen) {
tsbCommPortOpenClose.ToolTipText = "Open serial port";
closeCommPortToolStripMenuItem.Text = "Open serial port";
tsbCommPortOpenClose.Image = Image.FromFile("Red.bmp");
serialPort1.Close();
[Code] ....

The second one which changes the image to "image2" works fine. Here is the definition of image2:

namespace Regress;
...
private Bitmap image2;
System.Reflection.Assembly myAssembly = System.Reflection.Assembly.GetExecutingAssembly();
StreammyStream = myAssembly.GetManifestResourceStream("Regress.Sharing.gif");
image2 = new Bitmap(myStream);

When I do the same with the other image that I want to use, it won't work! I opened the project properties and added the image into the resources too, and it still doesn't work. It fails and says the file was not there. I've put a copy of the file in the root directory and one in "Resources" folder but it still doesn't work.

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Im trying to compare the image of a button to another image in Visual Studio like so...

//variables
Image active = Image.FromFile("C:\Users\Ethan\Desktop\StarWars Status\active.png");
Image stunned = Image.FromFile("C:\Users\Ethan\Desktop\StarWars Status\stunned.png");

[Code]...

btnStatusPlr1.Image SHOULD come back as True.Then I realized it might not be the same as setting the buttons image in the properties (Which is what i did to get the original image (the one being compared to))

I do have a feeling ive done something wrong here (Yes im a noob /> )

Variable active, is the same image as the buttons default (Well should be)

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The initial image shown to the user is "Blank_Text_Entry.png" and this is added to the resource as IDB_BLANK_TEXT_ENTRY.

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My goal is to be able to update this image dynamically based on key strokes by user and display it.

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The question says:

Place an Image on top of a Button. Move both when the Button is pushed.

It's here [URL] exercise no.3

look at this code:

#include <GUI.h>
using namespace Graph_lib;
//------------------------------------------------
class rotation : public Window {
public:
rotation(Point xy, int w, int h, const string& title):

[code]....

The problem is that, it is not possible to define an Image in public/private part of the class rotation. Image needs all arguments to be supplied even when declaring one. (Image is here [URL] And if I define that Image in the body of main() function, so how to provide access for void rotate() to change its position with the position of button simultaneously.

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The question says:

Place an Image on top of a Button. Move both when the Button is pushed.

Please have a look at this code:

#include <GUI.h>
using namespace Graph_lib;
//------------------------------------------------
class rotation : public Window {
public:
rotation(Point xy, int w, int h, const string& title):
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[Code] ....

The problem is that, it is not possible to define an Image in public/private part of the class rotation. Image needs all arguments to be supplied even when declaring one. (Image is here in Graph.h)

And if I define that Image in the body of main() function, so how to provide access for void rotate() to change its position with the position of button simultaneously.

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{
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[Code]...

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[Code] .....

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1. ...
2. ...
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Code:
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DECLARE_DYNAMIC(CToolsDlg)
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[Code] .....

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[code]....

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[Code] .....

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