C++ :: Create A Top Trumps Game Using Pseudo Code?
Jan 3, 2015I want to create a top trumps game using pseudo code with variables, loops, If statements and inputs, how would I write it?
View 3 RepliesI want to create a top trumps game using pseudo code with variables, loops, If statements and inputs, how would I write it?
View 3 RepliesI have assignment which requires me to print out and array code and a pseudo code. I dont no what a pseudo code is,.
View 2 Replies View RelatedI'm doing a practice problem where I need to read pseudo code and understand what it does.
For this code, I believe it will move the robot forward while i<650, so it moves it forward for 650 steps in total. Then it sets the motors to 0 when it's finished.
Code:
while(i<650)
{ rotateCW(2);
rotateCCW(1);
Delay1KTCYx(50);
i++;
LATD=0x00; //Set all Port D to 0
}
This code I'm having the most trouble with. So while(1) the pot(potentiometer) read's the ADC. Then it scales the adc, not 100% sure what the +20 and *.22 mean, I think it has to do with binary conversions?
Now it sets pin 1 of port 1 to 0, delays based on pot above, and sets it back to 1, and delays again. I assume something to do with controlling motor speed based on the potentiometer.
Code:
void main(void){TRISD = 0x00; // Setting port D to outputs
LATDbits.LATD0 = 1; // Setting bit 0 of port D to 1
while(1) {
pot = readADC();
pot = pot * 0.2297 + 20;
[Code] ......
My best guess is: The car moves forward 400 steps, stop, turn right for 230 steps, stop. At this point it would begin moving straight, and it would turn left/right as needed to keep the robot in the center of the track.
Code:
void main(void) {
for(i=0;i<400;i++) {
rotateCW(2,motor); //Rotate motor two (one step)
rotateCCW(1,motor); //Rotate motor one (one step)
Delay1KTCYx(50);
[Code].....
Write a program to implement the following Pseudo Code using three semaphores.
Here is the pseudo code:
int sizeofbuffer = 10
semaphore Access = 1, Item = 0, EmptySpace = sizeofbuffer;
int nNumberOfItem = 0;
void Farmer() {
while ( true ){
semWait( EmptySpace );
[Code] .....
I have finished writing the code for the following program. I have concerns with the pseudo-code that I have written and the flow chart seems really complicated. I dont know how to build it. Here is the question:
An Internet service provider has three different subscription packages for its customers:
Package A: For $9.95 per month 10 hours of access are provided. Additional hours are $2.00 per hour.
Package B: For $14.95 per month 20 hours of access are provided. Additional hours are $1.00 per hour.
Package C: For $19.95 per month unlimited access is provided.
Write a program that calculates a customer s monthly bill. It should ask which package the customer has purchased and how many hours were used. It should then display the total amount due.
Input Validation: Be sure the user only selects package A, B, or C. Also, the number of hours used in a month cannot exceed 744
Here is my program:
#include <iostream>
using namespace std;
int main() {
char package;
int hours;
[code]....
What should be my pseudocode and flowchart ? Can i copy and paste my pseudocode here ?
What is the program of this pseudo code?
Set found to false.
Set position to -1.
Set index to 0.
While found is false and index < number of elements
If list[index] is equal to search value
found = true.
position = index.
End If
Add 1 to index.
End While.
Return position
I have made a program that converts or reverses an input string. Here is my code working fine
static void Main(string[] args){
string input = Console.ReadLine();
string[] words = input.Split(' ')
for (int i = words.Length; i > 0; i--)
Console.Write(words[i - 1] + " ");
Console.WriteLine();
Console.ReadLine();
}
How can I write this program in pseudo code?
Design an algorithm using flowchart or pseudo-code to prompt the user for a series of positive integer values. Calculate the average of these values and display the average at the end of the program. Assume that the user types the sentinel value -1 to indicate end of data entry.
Sample input-output:
Enter a positive integer (-1 to end) : 5
Enter a positive integer (-1 to end) : 7
Enter a positive integer (-1 to end) : 6
Enter a positive integer (-1 to end) : -1
The average value is: 6
I searched online and found out this solution however it is only for three numbers.Is there any way of modifying this to include the sum of x numbers / number of x(integers) to find the average?
How to structure something like Game Menu. I was googling and did not find anything useful. I am coding a little game and Menu part with few sections like START GAME - SELECT LEVEL - SETTINGS (SOUND, MUSIC AND VIBRATION ON/OF) - CREDITS - EXIT.
And just menu alone seems to have tones of code. I have my state machine working but it seems every subsection of the menu has its own state sort if and duplicate code.
I'm trying to compile my project, but is not working, the weird thing is if i put all the code in 1 file it compile, but not in a project, source code:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <time.h>
#include <windows.h>
[Code] ....
CodeBlocks Project file: Download BattleShip-ProyectoARREGLADO.rar from Sendspace
I have created a game.It is working fine in codeblocks, but when I am trying to run it outside codeblocks, it opens and closes immediately. I have pasted all the necessary files and dlls in root folder and debug folder. Here is the code:-
#include <iostream>
#include <SDL/SDL_mixer.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <sstream>
const int WINDOWS_Height = 480;
const int WINDOWS_Width = 640;
[Code] .....
I want to create a Hangman game with timer.. If the user cannot guess the word with in 1:30 min the game will stop and the word will be printed.
View 5 Replies View RelatedWhat i'm trying to do is create a 3d game engine with opengl and i want to be multi platform. I'm trying to use code-blocks for this reason but i'm having trouble setting up opengl for code-blocks
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View 1 Replies View RelatedSo far I have managed to write the code for a simple game (resembling to "Pacman") :P. Now what I want is to move the smiley in the upper left-hand corner of the map "automatically" when the program runs and also want it to change it's direction to up or down when it touches the wall.
Also the screen is flickering when the program runs (due to re-printing the whole array?). I want to stop this flicker. Somebody suggested to use 'gotoxy' function.
Here's my code :
#include <iostream>
#include <conio.h>
#include <stdlib.h>
using namespace std;
void display (char array [10][25] , int row , int column) {
[Code] .....
I want to create a text-based game with C++, running on the console. I have made some other text-based console games.
Which is the most interesting text-based game to learn how to program for beginners?
I am creating a reaction game using a series of lasers and LRDs and need to make a function which waits for a specific pin in portb to be triggered high before it can move onto waiting for the next pin to be triggered. The time lasped before the "game loses" needs to get exponentially faster as the game goes on.
I am using statements such as if(input(PIN_B0)==1 generate_tone(G_note[2], 1000); but unsure how to write in c "wait x amount of time, if trigger move onto next random pin or no trigger go to lose function.
I am trying to create a zipcode I write my code like that and it only show "-2" on the screen what happen to my code I can not find mistake!
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <ctime>
using namespace std;
class Zipcode {
[Code] ....
how to create a code to create a sudoku puzzle using C++ compiler
View 1 Replies View RelatedI'm trying to find a C library for automating mouse clicks and keystrokes, something like the Python package AutoPy would be ideal.
Might have heard of Auto-it [URL] ...., which automates GUIs in Windows. Something like that would also be good, but my main OS is Linux.
I'm not sure whether it would be possible to create a shared library from the C source code in autopy.
i want programcode which can be executed for create database add delete record in ubuntu
View 1 Replies View RelatedHow can I generate a pseudo-random real number from interval [0,1] ?
Can it be generalized to any interval? Like [0,a], where 'a' is a parameter?
I tried searching for it, I only found rand(), srand(), random(1), and randomize. None of it actually seems to work for me..
Later I actually succeeded with something like
srand( (unsigned)time( NULL ) );
printf( " %6d
", rand() );
but it only produces up to five digits integers and I cannot divide by 99999 to get it into [0,1].
How do you create a save file for a game, that is not a separate file? Specifically I am using code::blocks and sfml 2.1 to make a game and it saves to a text file at the moment. My problem is that it is very easy to modify the text file, and it is annoying to have to copy and paste several files if you want to use a copy of the game. I have a feeling that it may be to do with resource files, but I'm not exactly sure how to get these to work or whether you can modify them dynamically.
View 6 Replies View RelatedI'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.
The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.
How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?
I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.
View 7 Replies View RelatedI have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.
Code:
* Struct */
typedef struct {int *pArray; //the dynamic array
int length; //the size of the dynamic array}Array;
/* Function to create a dynamic array */
Array *initializeArray (int length) {int i;
}
[code]....