C++ :: Code To Create A Sudoku Puzzle
Dec 30, 2013how to create a code to create a sudoku puzzle using C++ compiler
View 1 Replieshow to create a code to create a sudoku puzzle using C++ compiler
View 1 RepliesI'm doing a program about finding out the solution of a sudoku puzzle. I've been thinking about how I'm going to check every box of the small 3x3's. What would be the best and most efficient way of doing that?
View 9 Replies View RelatedSome issues i had with my N puzzle code. I finished it and now i need to make a gui. It should respond the my code, and work according to my code. I never did something like this and i don't know where to start, what to read or what do to.
View 2 Replies View RelatedI am trying to create a zipcode I write my code like that and it only show "-2" on the screen what happen to my code I can not find mistake!
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <ctime>
using namespace std;
class Zipcode {
[Code] ....
I want to create a top trumps game using pseudo code with variables, loops, If statements and inputs, how would I write it?
View 3 Replies View RelatedWhen ever i run the code in my VS it gives me this error .
driver.obj : error LNK2005: "public: __thiscall LinkList::LinkList(void)" (??0LinkList@@QAE@XZ) already defined in 8puzzle.obj
1>driver.obj : error LNK2005: "public: __thiscall LinkList::~LinkList(void)" (??1LinkList@@QAE@XZ) already defined in 8puzzle.obj
1>driver.obj : error LNK2005: "public: void __thiscall LinkList::Append(class Node)" (?Append@LinkList@@QAEXVNode@@@Z) already defined in 8puzzle.obj
1>driver.obj : error LNK2005: "public: bool __thiscall LinkList::operator==(class Node)" (??8LinkList@@QAE_NVNode@@@Z) already defined in 8puzzle.obj
1>c:usersgardezidocumentsvisual studio 2010ProjectsBCSF11M021DebugBCSF11M021.exe : fatal error LNK1169: one or more multiply defined symbols found
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Code:
node.h
#include<iostream>
using namespace std;
class Node {
int ** arr;
int realNumber;
int heuristicNumber;
[Code] .....
I'm trying to find a C library for automating mouse clicks and keystrokes, something like the Python package AutoPy would be ideal.
Might have heard of Auto-it [URL] ...., which automates GUIs in Windows. Something like that would also be good, but my main OS is Linux.
I'm not sure whether it would be possible to create a shared library from the C source code in autopy.
i want programcode which can be executed for create database add delete record in ubuntu
View 1 Replies View RelatedCode:
#include <stdio.h>
void f( char *a ) {
((int *)a)[1][1] = 8;
}
int main() {
int a[2][3] = {
[Code] ....
3.cpp: In function 'void f(char*)':
3.cpp:5: error: invalid types 'int[int]' for array subscript
So my program is to check if a certain 9x9 sudoku grid is valid. i have to get the input through command argument. so for example.
./a.out sudoku.txt
So we have make my c program to use FILE I/O open and what not
program behavior must be as follow File does not exist.File contains something other than a sequence of 81 integers (too many, too few, non-int).
One or more of the values is not in the range 1..9 Violation of Sudoku rules (this is the big one!) In case 4, you should report the violation (or any one of the violations if there are multiple -- you do not need to exhaustively enumerate all violations).
For example: Row Violation: entries (2,2) and (2,6) are both equal to 7. (Similarly for column and box violations). All i know is that i need to make a 2d 9 by 9 array
I want to know if you have made Sudoku game in c++, which kind of data structure did you use? shortly, which part of the game did you use for? [Array, Stack, Queue, Linked List, Binary Search Tree]
View 5 Replies View RelatedAs it is known there are nine boxes and in each box we can put numbers 1-9 without repetition. I am trying to check a given filled Sudoku puzzle whether appropriate numbers are inserted in each of the nine boxes. For the time being I don't consider row repetition and column repetition. I wrote the code using loops and condition
I used 9*9 text-boxes. The names of the textboxes is sequential like for example for the first box
txt11,txt12,txt13
txt14,txt15,txt16
txt17,txt18,txt19
Actually, I used also the controls id to access the text boxes, and each box is checking with the neighboring boxes for equality both in forward -> and backward <-
image
So here is the code
public void BoxCheck() {
int start = 82, end = 74;
int i, b, f;
for (int p = 1; p <= 9; p++, start -= 9, end -= 9) {
richTextBox1.AppendText("Box " + 1);
[Code] ....
This works pretty fine, but is is the right way to do it? it is efficient? Remember for a full checking I have to include row check and column check as well, this is just for checking within each of the 9 boxes in Sudoku.
Dont know how to replace each letter as s number ... this is the question i was given ...
In cryptarithmetic puzzles, mathematical equations are written using letters. Each letter can be a digit from 0 to 9, but no two letters can be the same. Here is a sample problem:
SEND + MORE = MONEY
A solution to the puzzle is S = 9, R = 8, O = 0, M = 1, Y = 2, E = 5, N = 6, D = 7.
Write a program that finds a solution to the cryptarithmetic puzzle of the following:
TOO + TOO + TOO + TOO = GOOD
The simplest technique is to use a nested loop for each unique letter (in this case T, O, G, D). The loops would systematically assign the digits from 0 to 9 to each letter. For example, it might first try T=0,O=0,G=0,D=0, thenT=0,O=0, G = 0, D = 1, then T = 0, O = 0, G = 0, D = 2, etc., up to T = 9, O = 9, G = 9, D = 9. In the loop body, test that each variable is unique and that the equation is satisfied. Output the values for the letters that satisfy the equation.
Code:
/* Sudoku solver using dept-first search*/
#include <iostream>
#include <stack>
using namespace std;
struct valpos//structure which carries information about the position of the cell and its value {
int val;
int row;
int col;
[Code] ....
I am creating a sudoku solver/generator. I have 81 text boxes on the form. I want the form to automatically clean up the input, eliminating alpha characters, and values under 1 or over 10. Anyways I have this method written, but I really don't want to go through and type up a change method for each text box. Is there to write a method that fires when ANY text box is changed, and gets the string value from the changed text box?
View 5 Replies View RelatedI am trying to compile a c program for sudoku. I have declare const instances as global variables, but when i try to compile the code it says that my declarations are not constant, here is some of the code.
#include <stdio.h>
#include <assert.h>
const int GRIDSIZE = 3;
const int GRID_SQUARED = GRIDSIZE * GRIDSIZE; //this line
const int ALL_VALUES = (1<<GRID_SQUARED)-1; //and this give//the error
int board [GRID_SQUARED][GRID_SQUARED];
I've been trying to figure out how to implement a way to save this board state throughout a user's inputted path. At the end, I need the output to print out the board states (user's path) of how he or she got the puzzle solved. This puzzle is the 15 Puzzle; but we have it to change by the user's input on what size they want to play (3x3 to 5x5). How to save the board state of each user input, then print those out in order from beginning to solved puzzle state. Subsequently, I would also need transferring the board state to change with using a vector to store the size based on user input. How to proceed, using a first search to solve the puzzle from the current board's state.
calculations.h
Code:
/*Calculations set as a header to keep compiling simple and faster*/
#ifndef calculations
#define calculations
int solved[5][5];
void initialize(int board[][5], int);
void slide(int board[][5],int move,int);
bool isBoardSolved(int board[][5],int);
[Code] .....
I have assignment which requires me to print out and array code and a pseudo code. I dont no what a pseudo code is,.
View 2 Replies View RelatedI have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.
Code:
* Struct */
typedef struct {int *pArray; //the dynamic array
int length; //the size of the dynamic array}Array;
/* Function to create a dynamic array */
Array *initializeArray (int length) {int i;
}
[code]....
I need to create a project that create a automated backup of a file.
i will get the file from C:/Folder/file.exe and move for a other created folder, but.. in every time that user make this backup, a folder will be created with year, month and date, like: C/Folder2/2014/April/16:42/file.exe.
I have a class 'A' which is almost perfect for my needs. Class 'B' uses class 'A' I've now designed Class 'C' and Class 'D' and noticed that there is a good chunk of code in class 'B', 'C' and 'D' for using Class 'A' is duplicated. I've separated out this code in specific, standalone functions in each of the classes. Now I'm wondering where this code should go. At the moment, the functions are duplicated in the three calling classes (B, C and D). Placing the functions into class 'A' would break the single responsibility principle. Inheritance to add functionality would likely break both SRP and LSP. The one that seems that it may work is composition.
However, Is designing a complete class just for a few functions over kill?
Would it be valid for classes 'B', 'C' and 'D' to access both the new class 'E' (which would depend on A) and the old class 'A' (which would have to be the same instance as the instance in the new class 'E'), or should the new class 'E' provide sufficient functionality so that Classes B, C and D don't need to access Class A directly? It would seem that its then an incomplete interface of the original object with additional functionality (ie, incompatible) Or should I do it a completely different way?
For my data-structures class, I am attempting to create a binary search tree template to be used to create an AVL tree. I've written a Generic_Tree template for the BST to inherit from, and before I jump into implementing the AVL tree I'm testing the BST member functions. Everything was compiling fine until I added the BST insert() function. Now, I'm getting the following error message from my linker:
undefined reference to 'BST<void>::insert(int, void*)'
Stemming from the call in main line 16.
my makefile compiles with:
g++ -Wall -g Generic_Tree.cpp BST.cpp barfing.cpp main.cpp
Generic_Tree:
template < typename NODE_DATA, unsigned MAX_KIDS >
class Tree {
protected:
struct NODE {
NODE_DATA* contents;
Tree* child[MAX_KIDS];
Tree* parent;
[Code] ....
I'm use to c and havn't used classes or templates before (except for declaring instances of them). The whole syntax is mystifying to me,.
i wrote the following code :
Code:
#include<stdio.h>#include<conio.h>
#include<stdlib.h>
int a[][4] = {15,9,10,25,6,2,4,7,32,19,42,8,21,17,18,0};
void boxes();
void display();
void main()
{int ch,r=3,c=3,t;
[Code]...
not able to esc when i press esc key.how to get rid of this.
I wanna to know how can i get a string from the user and treat it as a c++ code ..is there any way to do that ??
View 7 Replies View RelatedI want to make a RTS game but how can I code an AI for RTS games. How to do that?
View 5 Replies View RelatedI am making a game and want to make an updater that grabs the source code from a page on the web. Can this use things that are available to all platforms? It could just be something that grabs the text from the page and executing it (maybe using something like Python's exec() command ?) BTW I'm using mac
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