C++ :: Create Random Number As Zip Code
Nov 21, 2014
I am trying to create a zipcode I write my code like that and it only show "-2" on the screen what happen to my code I can not find mistake!
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <ctime>
using namespace std;
class Zipcode {
[Code] ....
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Jan 26, 2014
I am writing for loop with a switch so that scores can be inputted in by a judge. The issue that I am running into is that I will put out an the text then the test happens and the code puts out the switch statement 5 times with random number. Here is what I have written.
Code:
int main() {
int diver;
int option;
int Judge;
cout << "Enter Divers Name:";
[Code] ....
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Jul 23, 2014
How to create .cpp file (new class) that will handle all the random number generators (<random> library) that main could possibly access. When I looked for a way how to implement random generators the examples were always in the main function or in a class in the main.cpp (with no header file and the generator was not seeded as I imagine it should be = only once in a program).
Questions follows after this malfunction code.
main.cpp
#include "randomizer.h"
int main() {
Randomizer randObject(0, 10, 125); //Set bounds and seed generator
int mainVar = randObject.getRandInt(); //Store newly generated random number for future work
[Code] .....
1) So I think that I should somehow declare these generators and distribution in the header file. Is it like declaring int a;?
I tried writing std::default_random_engine defGen; into the header file which only silenced compiler's errors but defGen wasn't seeded.
I have seen some examples using auto a = randInt(defGen); (or maybe with the use of auto a = std::bind.... But what does auto represent? I can't use it in the header file.
2) Can I ensure that the randObject is seeded only once? If for examle I need randObject2 with different boundMax, can I still use the same defGen which was seeded the first time? That should ensure better "randomness" through the program, shouldn't it?
3) Is there better way (and easy too) to "interface" random number generators? The class in the end should provide "get" function to acces int, double, bool, signed/unsigned... or some other specialities like random prime numbers, etc.
If it is anyhow related I am using Code::Blocks IDE with GCC compiler (4.7.1)
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Jan 30, 2014
I'm unable to use the function random(num); in Code::Blocks. It shows the error : error: 'random' was not declared in this scope while the same code works fine in Borland's Turbo C++. How do I rectify this?
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Sep 26, 2012
I'm running a game online and designing a program to generate Enemy Stats. Basically, it's supposed to generate 25 numbers between 0 and 7(to represent 8 Attributes on a 25 Point Buy system) and count how many times each number shows up.
Here's what the code looks like:
Code:
#include <iostream>
#include <ctime>
#include <cstdlib>
using namespace std;
int Generate() {
int r= rand();
int s= r%7;
[Code] ....
And here's two outputs.
1: Code:
12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 Stats[0]= 25 Stats[1]= 0 Stats[2]= 0 Stats[3]= 0 Stats[4]= 0 Stats[5]= 0 Stats[6]= 0 Stats[7]= 0 Stats[8]= 0 Disallowed system call: SYS_socketcall
2: Code:
14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 Stats[0]= 0 Stats[1]= 0 Stats[2]= 0 Stats[3]= 0 Stats[4]= 25 Stats[5]= 0 Stats[6]= 0 Stats[7]= 0 Stats[8]= 0 Disallowed system call: SYS_socketcall
Note that the number does change, but only between runs.
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Mar 27, 2014
I will keep this simple as I have the code written for my testing software program, I just want to add a feature of randomly generating the answer choice output order, I do not want to randomly output the full questions, but instead the choices (answers to the question), for example =
#include <string>
#include <iostream>
#include <limits>
cout <<" " << endl ; \ space
[Code] ....
As you can see I would like to output the answers, choices randomly as in answer choice 3 will appear at the top instead of 1. and so on, it doesn't matter if the numbers move with the txt as the numbers beside the
questions are txt.
It's a 32bit console application.
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Nov 21, 2013
I am working with C++ in Visual Studio. It's my first semester doing anything like this ever. Still, I am embarrassed that I am having trouble with this simple "coin flipping" program. The user tells the program how many times to "flip the coin" & then the program tells the user the results of each flip. You'll see I am randomly generating a 1 or a 2 within the function coinFlip to represent heads or tails. However, the problem is that if the user wants more than one coin flip, the "random" number stays the same for all of them, resulting in all heads or all tails. I am thinking this is an issue with the for loop that I have within the function coinFlip.
Code:
#include <iostream>
#include <iomanip>
#include <cstdlib>
#include <ctime>
using namespace std;
[Code] .....
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Dec 30, 2013
how to create a code to create a sudoku puzzle using C++ compiler
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Jan 3, 2015
I want to create a top trumps game using pseudo code with variables, loops, If statements and inputs, how would I write it?
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Nov 25, 2013
I seem to get an error after int main (void) saying 'a function definition isnt aloowed here before { token? And then also at the end of main saying 'expexted } at end of output?
My programme is trying to create a random array of 100 ints between 0 and 250, sort them and print them.
Here is my code:
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <cstring>
void bubbleSort(int *array,int length)//Bubble sort function {
int i,j;
for(i=0;i<10;i++)
[Code]....
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Feb 9, 2014
I can't compile this code as I am at work and the computers are security protected, So i''l have to wait until i get home to test this, but I am pretty sure I am wrong. The problem is I have to create two vectors with 10 elements and input random numbers into it, then pick one of the elements of the second vector at random and append it to an element from the first vector at random. This has to be done 10 times and the I am assuming i have to print the 10 results. This is what I have:
#include <cstdlib>
#include <ctime>
#include <iostream>
using namespace std;
int main() {
vector<int> random (10);
[Code] ....
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Feb 11, 2014
I am trying to create a random 3x3 matrix and print it out in a text file using basic functions. My code below will not compile.
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
//nxn Matrix = 3x3
const int ROWS = 3;
const int COLS = 3;
[Code] .....
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Jan 22, 2013
I'm trying to find a C library for automating mouse clicks and keystrokes, something like the Python package AutoPy would be ideal.
Might have heard of Auto-it [URL] ...., which automates GUIs in Windows. Something like that would also be good, but my main OS is Linux.
I'm not sure whether it would be possible to create a shared library from the C source code in autopy.
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Nov 24, 2014
This is my code!! but it's not working at all.
#include <iostream>
#include <fstream>
#include <cstdlib>
#include <ctime>
using namespace std;
int main () {
ofstream fout("datain.txt",ios::out);
int array[6][6];
[Code] .....
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Mar 27, 2013
I am currently using Flash. Here are two images I will be referring through without this post:
1: [URL] ....
2: [URL] ....
So basically, when I click the generate buttonon the first image it takes you to the second image. What I want is when I click the generate button it comes to this screen, aswell as choose a random word from each list that I will make (Who List, What List, When List, Where List, and Why List) and place the word next to its position. When you click New Idea I want it to also generate another set of random words from the lists. How can I do this?
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Feb 13, 2014
i want programcode which can be executed for create database add delete record in ubuntu
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Nov 27, 2013
I'm trying to generate random number from 7 to 10 but all i got is "Error C2661: 'rand' : no overloaded function takes 1 argument"
there is my code:
#include "stdafx.h"
#include <iostream>
#include <cstdlib>
#include <time.h>
using namespace std;
void init_Function(); // init function
[Code] .....
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Nov 11, 2014
When I run this program it always generates the number 41 or 42. Why is this? Even if I add the code
magic = rand()%100 + 1;
to specify a range of 1 to 100 it's still always 41 or 42.
This is exactly the same code my book uses just without the cout << magic statement
#include<iostream>
#include<cstdlib>
using namespace std;
[Code].....
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Mar 27, 2014
When the number is guessed correctly the program doesn't print "You guessed right" ....
Code:
#include"stdafx.h"
#include<iostream>
#include<cstdlib>
#include<ctime>
#include<string>
usingnamespace std;
[Code] ....
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Oct 15, 2014
I'm trying to write a program that generates a random number between 50 and 200. I made a program that generates random numbers, but how to make those random numbers be in-between 50 and 200. Any example of a program that generates random numbers that are confined in-between certain values?
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May 27, 2014
I have a random number generator that should genetate 2 numbers between 100 and 0. The first number works fine but the second doesn't, why?
i1 = random() %100;
i2 = random() %100;
while(i1 < 0 && i1 > 100){
if (i1 < 0)
i1 = i1 + random() %100;
if (i1 > 100)
[Code] .....
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Sep 6, 2014
I got problem with the loop and Q(remains same = Q1 in output). How to make the random number to be different for x and y???
#include<stdio.h>
#include<time.h>
#include<math.h>
#include<stdlib.h>
int Random();
void Position(int z,int y);
[Code] ....
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Sep 17, 2014
I have a array that has 10 quotes inside, and I want to put a random number between 0 and 9in these -->[] , so that when I press the button a random quote will be shown.
private void Random_Click(object sender, RoutedEventArgs e) {
string[] Quotes = new string[10]; // List with quotes
Quotes[1] = "Life isn't about getting and having, it's about giving and being.";
Quotes[1] = "Whatever the mind of man can conceive and believe, it can achieve.";
Quotes[2] = "Strive not to be a success, but rather to be of value.";
[Code].....
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Oct 12, 2014
I'm making the n puzzle game (15 puzzle), but having a problem generating random numbers without the duplicates.
Random num = new Random();
int rand = num.Next(1, 15);
b.Text = rand.ToString();
eliminating the duplicate numbers and only allowing 1-15 once in each button.
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Nov 3, 2014
I've been having 3 days worth of difficulties with a part of my code for a moving-a-robot-around-blocks problem.
No error messages; it runs, it just, sadly, isn't doing what I want it to do.
When I isolate the random-number generating part of the code, it works just fine and give me numbers 0-7. However, when I put those random numbers into another functions to use them as x and y coordinates in the matrix (in order to randomly position 10 blocks, represented by the number 10), and then go to print the matrix (which should be all zeros except for 10 100s), I get a large random number in each position.
#include <stdio.h>
#include <time.h>
int getXCoordinates() //this function gets random x-coordinates in matrix {
int x;
x=rand()%8; // random number 0-7
[Code] ....
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May 24, 2014
I made a function that provides random number to a matrix. The function works fine but with one problem, every time i call the function it provides the same numbers to every matrix.
void randomMatNumbers(int **p, int rows, int cols) {
int i, j;
srand(time(NULL));
for(i = 0; i < rows; i++) {
for(j = 0; j < cols; j++)
p[i][j] = (rand() % 199) - 99;
}
}
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