C++ :: Create Two Vectors With 10 Elements And Input Random Numbers
Feb 9, 2014
I can't compile this code as I am at work and the computers are security protected, So i''l have to wait until i get home to test this, but I am pretty sure I am wrong. The problem is I have to create two vectors with 10 elements and input random numbers into it, then pick one of the elements of the second vector at random and append it to an element from the first vector at random. This has to be done 10 times and the I am assuming i have to print the 10 results. This is what I have:
#include <cstdlib>
#include <ctime>
#include <iostream>
using namespace std;
int main() {
vector<int> random (10);
I'm trying to sort random numbers in ascending order and I was wondering how I should go about that.
Here's what I currently have.
#include <iostream> #include <vector> #include <cstdlib> using namespace std;
[Code].....
I'm trying to put our algorithm between the ////'s. We're only allowed to use for loops also. What I currently have is the minimum number finder and the use of temp to find the values. However, it doesn't seem to be working.
void armazenaFA( std::vector <int> &vFA) // this function only knows about vFA { vsFA[n] [m]= simTime().dbl(); OR vsFA[n].push_back(simTime().dbl()); }
This is probably a very basic question, but I need to create two vectors and then loop through the vectors and output each pair that is found.
The user will input min1 and max1 with step1 for the first vector and min2 and max2 and step2 for the second vector. Then the loops will go through and return the combinations will return each pair of the two vectors.
So if I input min1=1 and max1=10 and step1=1 and same for vector two the return would be:
[1,1] [1,2] . . . [10,10]
This is for part of a homework assignment, but I can't continue on the assignment without first getting this simple part to work.
I need to create A program That makes a 12x10 Array Grid Filled With Random Numbers From 0-99.
Then I need To Allow The User To Input A Number Between 0-99 And Then The program will then search through the array and count how many of the users number there is inside the array.
Code:
#include <iostream> using namespace std; int main() { int input; int number; int row=0; int col=0; int Array [12][10];
I need my program to read a list of numbers from and input file, random.txt, and calculate the following statistics on those numbers:
A. The number of numbers in the file. B. The sum of all the numbers in the file. C. The average of all the numbers in the file. D. The largest number in the file. E. The smallest number in the file.
we conform to the ISO C standard and this snippet of code : Code: vector<tree*> *leaves = new vector<tree*>[num_threads]; where num_threads is specified from command line arguments so not dynamically allocating it violates the standard.
Let's also assume num_threads is greater than one.
What I want to do is scan each vector in leaves for duplicates. If any two vectors in the set have matching addresses, they both immediately go onto the "unsafe" pile and will no longer be subject for testing.
If a vector clears one vector, we test it against the others in the set.
So if we have 3 vectors, A, B and C we test A against B then A against C. For efficiency, we then then just test B against C.
Like I said, I want a "safe" and "unsafe" pile. Every vector in "safe" is fully unique while every vector in "unsafe" is not unique.
I thought about just using a for-loop to loop through leaves and then iterate through each element but I'm not sure if that'll work just right out of the box.
I'm trying to create a function that uses dynamic allocated arrays instead of vectors because I want to see how they work. Basically, this function asks the user to input how many people they are going to enter followed by their name; then, they enter how many of these people want to register for an ID followed by their phone #.
For example:
"How many customers will you like to enter? " 3 //user inputs 3 Bob Allen //user input Ellen Michaels //user input Jane Andrews //user input
I am trying to print the prime numbers, so i put the numbers into the vector and then erase the non prime numbers. if i comment the break statement i get runtime error saying out of bound, but if i don't comment it out it prints the primes but it also prints the multiples of 3.
void Eratos( int length, vector< int > &v ) { int i; for (i=0; i<length; ++i) { v.push_back(i); cout <<v[i];
I need to create a program that will find the total of all the elements in array. I need to use for loop and the array size is 10.The output should be like this: i used user input
I am trying to create a simple interface on console to allow to input some values to some variables. For ex:
int main() { double a = 1.5; double b = 2.5; double c = 3.5; string x;
[Code] ....
However, I want these three to display at the same time (now they display one by one), and in the console window I can move the cursor between input place of a, b and c with "arrow key" of keyboard.
Say I have 5 vectors of unsigned char each of size 5. I want to take the max of each index and store it in a new vector. What is the most optimal way to accomplish this?
How to create .cpp file (new class) that will handle all the random number generators (<random> library) that main could possibly access. When I looked for a way how to implement random generators the examples were always in the main function or in a class in the main.cpp (with no header file and the generator was not seeded as I imagine it should be = only once in a program).
Questions follows after this malfunction code.
main.cpp #include "randomizer.h" int main() { Randomizer randObject(0, 10, 125); //Set bounds and seed generator int mainVar = randObject.getRandInt(); //Store newly generated random number for future work
[Code] .....
1) So I think that I should somehow declare these generators and distribution in the header file. Is it like declaring int a;?
I tried writing std::default_random_engine defGen; into the header file which only silenced compiler's errors but defGen wasn't seeded.
I have seen some examples using auto a = randInt(defGen); (or maybe with the use of auto a = std::bind.... But what does auto represent? I can't use it in the header file.
2) Can I ensure that the randObject is seeded only once? If for examle I need randObject2 with different boundMax, can I still use the same defGen which was seeded the first time? That should ensure better "randomness" through the program, shouldn't it?
3) Is there better way (and easy too) to "interface" random number generators? The class in the end should provide "get" function to acces int, double, bool, signed/unsigned... or some other specialities like random prime numbers, etc.
If it is anyhow related I am using Code::Blocks IDE with GCC compiler (4.7.1)
I seem to get an error after int main (void) saying 'a function definition isnt aloowed here before { token? And then also at the end of main saying 'expexted } at end of output?
My programme is trying to create a random array of 100 ints between 0 and 250, sort them and print them.
Here is my code:
#include <iostream> #include <stdio.h> #include <stdlib.h> #include <time.h> #include <cstring> void bubbleSort(int *array,int length)//Bubble sort function { int i,j; for(i=0;i<10;i++)
#include <iostream> #include <fstream> #include <cstdlib> #include <ctime> using namespace std; int main () { ofstream fout("datain.txt",ios::out); int array[6][6];
I am currently using Flash. Here are two images I will be referring through without this post:
1: [URL] ....
2: [URL] ....
So basically, when I click the generate buttonon the first image it takes you to the second image. What I want is when I click the generate button it comes to this screen, aswell as choose a random word from each list that I will make (Who List, What List, When List, Where List, and Why List) and place the word next to its position. When you click New Idea I want it to also generate another set of random words from the lists. How can I do this?
I have come across a problem lately. You are given a set of n sets with m variables.. for instance {a,b,c,d}, {b,c,d}, {b,c}, {c,e,f}, {e,f}. And you want to eliminate elements from these sets with the restriction that you can only eliminate one item from each set and each item can only be eliminated from one set (i.e. if you've eliminated b from set {a,b,c,d}, then you cannot eliminate it from {b,c,d}). The problem is writing an algorithm which determines the maximum number of elements you can eliminate. And I'm hopelessly stuck... of course, you could backtrack it and determine this number but I feel it could be done more efficiently..
I am compiling using Microsoft Visual C++ and I am trying to create a program that ask's the user for 10 numbers, and these numbers will have to be loaded into a one dimensional array of 10 elements. I read up online as well as my book and looked at sample programs, then created mine which was similar to the sample programs I looked at, but the sample ones compile , while I get C2059 and C2061 Syntax Errors. I am new to programming so I understand it could be one small thing but I after looking over it I am completely clueless.