C/C++ :: Random Number Conundrum
Nov 3, 2014
I've been having 3 days worth of difficulties with a part of my code for a moving-a-robot-around-blocks problem.
No error messages; it runs, it just, sadly, isn't doing what I want it to do.
When I isolate the random-number generating part of the code, it works just fine and give me numbers 0-7. However, when I put those random numbers into another functions to use them as x and y coordinates in the matrix (in order to randomly position 10 blocks, represented by the number 10), and then go to print the matrix (which should be all zeros except for 10 100s), I get a large random number in each position.
#include <stdio.h>
#include <time.h>
int getXCoordinates() //this function gets random x-coordinates in matrix {
int x;
x=rand()%8; // random number 0-7
[Code] ....
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Nov 15, 2012
So I have an application that needs to send the current IP Address to a service. My problem is that I have a couple of machines that show two IPV4 addresses on the same NIC. Unfortunately the standard .net calls for the IP Address always appear to show the IP Addresses in numerically sorted order and it will be random as to which one of multiple IP Addresses my application uses.
Any way to force Windows 7 and XP to always put a specific IP address as the first one regardless of the numerical order?
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Sep 26, 2012
I'm running a game online and designing a program to generate Enemy Stats. Basically, it's supposed to generate 25 numbers between 0 and 7(to represent 8 Attributes on a 25 Point Buy system) and count how many times each number shows up.
Here's what the code looks like:
Code:
#include <iostream>
#include <ctime>
#include <cstdlib>
using namespace std;
int Generate() {
int r= rand();
int s= r%7;
[Code] ....
And here's two outputs.
1: Code:
12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 12133089220 Stats[0]= 25 Stats[1]= 0 Stats[2]= 0 Stats[3]= 0 Stats[4]= 0 Stats[5]= 0 Stats[6]= 0 Stats[7]= 0 Stats[8]= 0 Disallowed system call: SYS_socketcall
2: Code:
14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 14787708434 Stats[0]= 0 Stats[1]= 0 Stats[2]= 0 Stats[3]= 0 Stats[4]= 25 Stats[5]= 0 Stats[6]= 0 Stats[7]= 0 Stats[8]= 0 Disallowed system call: SYS_socketcall
Note that the number does change, but only between runs.
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Nov 21, 2013
I am working with C++ in Visual Studio. It's my first semester doing anything like this ever. Still, I am embarrassed that I am having trouble with this simple "coin flipping" program. The user tells the program how many times to "flip the coin" & then the program tells the user the results of each flip. You'll see I am randomly generating a 1 or a 2 within the function coinFlip to represent heads or tails. However, the problem is that if the user wants more than one coin flip, the "random" number stays the same for all of them, resulting in all heads or all tails. I am thinking this is an issue with the for loop that I have within the function coinFlip.
Code:
#include <iostream>
#include <iomanip>
#include <cstdlib>
#include <ctime>
using namespace std;
[Code] .....
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Nov 27, 2013
I'm trying to generate random number from 7 to 10 but all i got is "Error C2661: 'rand' : no overloaded function takes 1 argument"
there is my code:
#include "stdafx.h"
#include <iostream>
#include <cstdlib>
#include <time.h>
using namespace std;
void init_Function(); // init function
[Code] .....
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Nov 11, 2014
When I run this program it always generates the number 41 or 42. Why is this? Even if I add the code
magic = rand()%100 + 1;
to specify a range of 1 to 100 it's still always 41 or 42.
This is exactly the same code my book uses just without the cout << magic statement
#include<iostream>
#include<cstdlib>
using namespace std;
[Code].....
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Mar 27, 2014
When the number is guessed correctly the program doesn't print "You guessed right" ....
Code:
#include"stdafx.h"
#include<iostream>
#include<cstdlib>
#include<ctime>
#include<string>
usingnamespace std;
[Code] ....
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Oct 15, 2014
I'm trying to write a program that generates a random number between 50 and 200. I made a program that generates random numbers, but how to make those random numbers be in-between 50 and 200. Any example of a program that generates random numbers that are confined in-between certain values?
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May 27, 2014
I have a random number generator that should genetate 2 numbers between 100 and 0. The first number works fine but the second doesn't, why?
i1 = random() %100;
i2 = random() %100;
while(i1 < 0 && i1 > 100){
if (i1 < 0)
i1 = i1 + random() %100;
if (i1 > 100)
[Code] .....
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Sep 6, 2014
I got problem with the loop and Q(remains same = Q1 in output). How to make the random number to be different for x and y???
#include<stdio.h>
#include<time.h>
#include<math.h>
#include<stdlib.h>
int Random();
void Position(int z,int y);
[Code] ....
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Sep 17, 2014
I have a array that has 10 quotes inside, and I want to put a random number between 0 and 9in these -->[] , so that when I press the button a random quote will be shown.
private void Random_Click(object sender, RoutedEventArgs e) {
string[] Quotes = new string[10]; // List with quotes
Quotes[1] = "Life isn't about getting and having, it's about giving and being.";
Quotes[1] = "Whatever the mind of man can conceive and believe, it can achieve.";
Quotes[2] = "Strive not to be a success, but rather to be of value.";
[Code].....
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Oct 12, 2014
I'm making the n puzzle game (15 puzzle), but having a problem generating random numbers without the duplicates.
Random num = new Random();
int rand = num.Next(1, 15);
b.Text = rand.ToString();
eliminating the duplicate numbers and only allowing 1-15 once in each button.
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May 24, 2014
I made a function that provides random number to a matrix. The function works fine but with one problem, every time i call the function it provides the same numbers to every matrix.
void randomMatNumbers(int **p, int rows, int cols) {
int i, j;
srand(time(NULL));
for(i = 0; i < rows; i++) {
for(j = 0; j < cols; j++)
p[i][j] = (rand() % 199) - 99;
}
}
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Apr 11, 2015
I have a code for random numbers between 0 and 90 but i can't figure out how to change the output for numbers to asterisks. Ex. if the random number is 8 i need it to print 8 asterisks.
#include <stdio.h>
#include <time.h>
#define MINR 0
[Code].....
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Aug 13, 2014
So in C#, I'm trying to create a random number between 0 and 70billion. However, Random() doesn't work because the value is Long. I've looked at a bunch of solutions online, but it seemed like they weren't allowing values on the low range. I also saw some bit-shifting stuff, but not sure if thats the best way and I don't quite understand how to do it.
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Jun 5, 2014
I was trying to get random number under a specific number. I used this code below to get random number under the number 10.is there another way to get this result,too?
#include <iostream.h>
#include <stdio.h>
#include <stdlib.h>
using namespace std;
int main() {
int mynumber = rand() % 10+1 ;
cout << mynumber ;
return 0;
}
is there a way to get a random number, bigger than a specific number(for example,number 10)
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Sep 27, 2014
I have this random number
List<string> ImageList = new List<string>();
ImageList.Add("Assets/Images/Image_0.jpg");
ImageList.Add("Assets/Images/Image_1.jpg");
ImageList.Add("Assets/Images/Image_2.jpg");
[Code] .....
The problem is that It generates a random number that can be the same as the last time. So I figured out, that I need to save my random number so I can use it later, as a if statement.
If saved number == r then it generates a new number.
how to save my generated number on OnNavigatedFrom method.
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Apr 13, 2014
I am making a random number generator. I have fixed all issues except for one. I am supposed to ask the user for how many digits the user wants the numbers to have. How many numbers does the user want. Then randomly generate numbers according to what the user entered. So if the user said 2 digits and wanted 4 numbers then it would output 4 random numbers in the range of 10 to 99.
My notes from class show this working correctly. And it does work correctly. But I don't understand the math here or how the modulus effects it. I was able to get 1 and 2 digits to work but once I get to 5 it doesn't generate numbers correctly. it will only generate number s
Code: int min =1;
int max = 9;int number1 = rand();
cout << number1 % max + min << " "; h
Here is the 3 digit code I have. I also need to figure out how to make it unique so no number generates more then once. I think the issue may be that the numbers are not unique and it is generating the same number and that is somehow effecting the numbers it is outputting. It is either that or my math is wrong.
Code:
if (intLength == 5) {
for (int i = 0; i<intQuantity; i++) {
[Code]....
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Apr 6, 2013
Write a program that generates an array of 20 random numbers between 1 and 100. Use a loop to output the numbers on the screen with a field width of 4 characters. Write code that will reverse the numbers in the array and then output the numbers to the screen with a copy of the same output loop used with the original numbers.
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Aug 9, 2013
I have an error on my Guess the random number game.When you got the right answer it shows the "You got the right answer" and shows the "What is the number?" Here is the code.
Code:
#include<stdio.h>
main()
{
srand(time(0));
int x=rand() % 101,guess=0,tries=3;
printf("The computer will generate a random number, try and guess the random number.
}
[code]....
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Nov 30, 2014
How to generate random and different number in a range. This is my code:
Code:
#include <stdio.h>#define n 8
#define m 7
int main() {
int i,j,a[n][n];
printf("Relaxed Latin Square (%d,%d)
[Code] .....
When I executed that code, the number is random but not different.
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Jan 18, 2014
I can’t figure out the syntax on how to generate random numbers for two members of a struct. It seems so simple because I know what I want to do, I just can’t make it work. I have the random generators I want but I don’t know how to pull it over into my struct.
Code:
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
struct student {
int id;
int score;
[Code] ....
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Dec 16, 2014
Code:
for(int i = 0 ; i < SIZE ; i ++)
{
scanf("%d" , & selection[i]);
srand((unsigned) time(&t));
draw[i] = rand() % 50; //feeling could be a problem with this line of code :::::
}
is it possible to do this. i am trying to get 6 different numbers stored into 6 elements of an array . this is the piece of the code i think there is a problem with. ie my program scans the numbers and then crashes at this point so think it could be something to do with the commented line?
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Jun 16, 2013
i just search random function, there are random function using rand();but when i compile this code
Code:
#include <stdio.h>
int main(){
int a;
a = rand();
printf("%d",a);
}
[code].....
i ask to you that is function to generate the number, why the number is cannot generate
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Feb 13, 2013
Code:
#include <conio.h>
#include <time.h>
#include <stdlib.h>
#include <stdio.h>
#define MAX 100
}
[code].....
I am completely stuck when assigning values to and passing variables around. It seems that the problem occurs with fscanf function. I have also guessed that it might be passing and reading it as a character, even though I said it will be an integer, and tried atoi() with no luck. I troubleshooted the error as I tried to print the given values after I assign it. I am doing this for a friend I have recently been programming django, so I am completely out of the loop when it comes to C. where I am assigning converting passing in a wrong way?
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Nov 21, 2013
This is the code i have so far
#include <iostream>
#include <stdlib.h>
#include <time.h>
using namespace std;
/* function main begins program execution */
int main() {
[Code] .....
I have gotten the conditions to execute properly but will end the program after doing a case instead of asking to play again and loop. Also how would i output the number of wins and losses?
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