I am recreating a hangman game. I'm trying to generate a random number to choose which word from my words list to use and I've done it a billion times before just like this. So, here's my code:
#include <iostream> #include <cstdlib> //standard library. #include <ctime> //for random. #include <fstream> //for reading and writing to a file. #include <string> using namespace std; int main() { int num_words; string word[num_words];
[Code] .....
I have the text file "words.txt" info below.
5 dog cat horse pig bird
If I run the program as it is, I get a segmentation fault core dumped error, however, if I take all the stuff that reads in the words from the words.txt file, like so:
#include <iostream> //every program has this. #include <cstdlib> //standard library. #include <ctime> //for random. #include <fstream> //for reading and writing to a file. #include <string>
I have a program that generates random numbers. After the random number is generated, the program asks if you want to generate another random number. However, if you generate another random number, it is always the same as the first random number. How can I fix this?
I want to generate big random numbers in C(not C++ please).By "big" I mean integers much bigger than srand(time(NULL)) and rand() functions' limit(32767).
I tried writing: (note:I am not able to see "code" tag button in this editor,so I am not using it)
But I have doubts about it's randomness quality.Also there is another problem,the program can't know the maximum random number it should use before user input,so maximum random number may need to use much smaller maximum random number according to user input.
Is there a better algorithm to create big random numbers in C?
I'm creating a game in C++ and need to generate random numbers. I know about
int main() { srand(time(NULL)); //Initialises randomiser or sum' like that int x=rand%10; //Generates from 0-9 cout<<x; }
Now, I need the best way to generate random numbers. Do I call "srand(time(NULL));" every time I want to randomise? What is the best method to generate a nearly perfect random number?
I may need to call a randomiser more than once a second, so taking second as seed (I believe that's what srand(time(NULL)); does).
But I have doubts about it's randomness quality.Also there is another problem,the program can't know the maximum random number it should use before user input,so maximum random number may need to use much smaller maximum random number according to user input.
Is there a better algorithm to create quality big random numbers in C?
I generate a series of random numbers in parallel (using OpenMP), but depending on what number of threads I invoke, I get a different result. From that I conclude that I have made an error somewhere!
Here is the MWE, which generates a number between 0..1 and increments a variable if the generated variable is larger than 0.5:
So it will generate numbers again and again as the loop goes on but it always repeat some numbers. My question is, how would you generate numbers without repeating? Somebody told me that i have to use auto increment, but i really have no idea about that.
#include <ctime> #include <iostream> #include <cstdlib> using namespace std; int main() {
[Code] ....
Write a program that keeps generating two random numbers between 1 and 10 and asks the user for the product of the two numbers, e.g.: "What is 4 x 6?". If the user answers correctly, the program responds with "Right!"; otherwise, it displays: Wrong! 4 x 6 = 24.
Generate as many pairs of numbers as specified and get the answers from the user for each. If at any time, both numbers are the same as last time, generate two new numbers before asking for the answer. Continue generating 2 new numbers until at least one is different from last time.
After presenting the number of pairs of numbers specified and getting the answers, display how many the user got right; e.g.: You got 4 of 5 right. Then, ask if he or she wants to play again, like so: "Do you want to play again? [y/n]". If the user answers with 'y' or 'Y', it again reads the number of questions to ask and generates that many pairs of numbers and reads the answers like before. If the answer is n or N, it quits generating numbers. If the answer is anything but y, Y, n or N, it tells the user to enter one of those letters until it is.
When the user decides to quit and has got less than 75% of all the questions right, the program displays the multiplication table (1x1 through 10x10) before terminating.
After displaying the table, randomly generate two numbers between 1 and 10, display their product and first number and ask the user to guess the second as more practice. For example, the program will generate 7 and 9 and will display 63 and 7 and the user must guess the second number (i.e.: 9). Do this 3 times. Do not repeat code. Use a loop to do this 3 times.
Use a nested for loop to display the table; a bunch of cout statements will not be acceptable. You must also use a loop for any part that calls for repetition such as generating 5 pairs of numbers.
The following is a sample interaction between the user and the program:
I'm trying to create a code that generates random numbers and spits out a sum average and lowest and highest number. I am stuck on the sum however and once I get that I think the average will fall into place. Here's what I have.
My problem says: Have the user enter a number from 1-80 then print out a string of random letters(a to z lowercase) of that length.
I have been able to enter the number and output the correct amount of letters but i can't figure out how to get them to be in a random order and not in alphabetical. Here is what I have so far.
#include <iostream> using namespace std; int main() { int i=0; int num; cout<<"How many letters do yu want in your random string?";
We had to generate random, unique numbers in the range [1,15]. But running the program for several times showed a bug: It wouldn't always generate a new number for every repeated number. I can't figure out the problem, especially since it works half the time and I can't figure out what's making it work some times and not others.
bool flag1 = true, flag2 = true, flag3 = true; int i, j = 1; int[] A = new int[11]; Random rnd = new Random(); A[0] = rnd.Next(1, 15); Console.WriteLine("1. = " + A[0]);
for (int i=0; i<15; i++) { nx[i]=rand()%8+1; printf("%d",nx[i]); }
I want to the function of timer "srand(time(NULL))" to generate seed for random numbers. By running this for loop,I think I should expect random numbers ranging from 1 to 8.However, I get some wried numbers from the console window like 88,044,077,066,088,088,066,022,044,044,088,022,033,66814990522,-156026525933,1606416712. One more thing,I think I am going to have 15 outputs, but why I get 16 instead every time.
Write a program that generates an array of 20 random numbers between 1 and 100. Use a loop to output the numbers on the screen with a field width of 4 characters. Write code that will reverse the numbers in the array and then output the numbers to the screen with a copy of the same output loop used with the original numbers.
for(int i = 0 ; i < SIZE ; i ++) { scanf("%d" , & selection[i]); srand((unsigned) time(&t)); draw[i] = rand() % 50; //feeling could be a problem with this line of code :::::
}
is it possible to do this. i am trying to get 6 different numbers stored into 6 elements of an array . this is the piece of the code i think there is a problem with. ie my program scans the numbers and then crashes at this point so think it could be something to do with the commented line?
The program has two array of character. One of them has size 26 and is initialized with the alphabet a to z. A random number generator generates two numbers and these two numbers are used to index into this array of alphabets. The second array is used to hold the indexed alphabets. For example, the first row is the value held in the second array and the second row are the two generated numbers.
b g c z k e <- letter index by generate number n1=1 n2=6 n1=2 n2=25 n1=10 … … … … n2=4 <- generated n1 & n2
Please see illustration below for clarification on the above question.
Element a b c ……… x y z Index 0 1 2 ……… 23 24 25
Array2 Element a b c ……… x y z Index 0 1 2 ……… 23 24 25
Final state after program execution
Array1 Element a b c ……… x y z Index 0 1 2 ……… 23 24 25
Array2* Element c e m ……… z f g Index 0 1 2 ……… 23 24 25 Random No generated 2 4 12 ……… 25 5 6
* Actual char element allocated to each index location will depend on corresponding random number generated. Program completes execution after filling all 26 locations in Array2.
I'm currently working on a code, its a wheel of fortune type of game. I have specific values of an array of size 10, and i have to get these at a random. so they would not print out in order. but how to assign each value of the random to the array.
#include <stdlib.h> #include <stdlib.h> #define CHANCES 5 int main(void){ int num, i; int money[10] = { 100, 300, 200, 350, 250, 150, 175, 500, 50, 75 };
I need to create A program That makes a 12x10 Array Grid Filled With Random Numbers From 0-99.
Then I need To Allow The User To Input A Number Between 0-99 And Then The program will then search through the array and count how many of the users number there is inside the array.
Code:
#include <iostream> using namespace std; int main() { int input; int number; int row=0; int col=0; int Array [12][10];
Here is what I'm trying to accomplish (it is a rather simple program): A classroom of students are to grade a certain number of other exams. The exams should be distributed equally and RANDOMLY, every student should receive the same number of exams, and no student should receive their own exam to grade. The only problem I have is to generate unique random exams for each student. Right now, I have it set to where each exam is distributed the same number of times, every student gets the same number of exams to grade, and no one gets there own. However, I don't have any parameters that prevent one student from getting the same exam multiple time.
Here is an example output:
Student 1 will grade: 4 3 2 5 <- CORRECT OUTPUT (no exam appears more than once) Student 2 will grade: 5 5 5 1 <- exam 5 appears three times Student 3 will grade: 4 2 2 2 <- exam 2 appears three times Student 4 will grade: 3 3 1 1 <- exams 3 and 1 each appear twice Student 5 will grade: 1 3 4 4 <- exam 4 appears twice (each exam appears four times and every student is assigned four exams. no one gets their own)
Here is my code (area of problem is close to the bottom):
#include <stdio.h> #include <stdlib.h> #include <time.h> void create_class (int); int main (void) { srand(time(NULL));
[Code] ....
I tried keeping the exams for each student in the array exam and then checking each one every time I generate a number, but that didn't work.
I'm running a game online and designing a program to generate Enemy Stats. Basically, it's supposed to generate 25 numbers between 0 and 7(to represent 8 Attributes on a 25 Point Buy system) and count how many times each number shows up.
Here's what the code looks like:
Code: #include <iostream> #include <ctime> #include <cstdlib> using namespace std; int Generate() { int r= rand(); int s= r%7; [Code] ....
How do I program c# code for generating electronic (license plate or number plate) randomly by using C# VS2012? The form of the vehicle license plate is like that:
GB LLNN LLL Where GB = fixed letters L = letters from (A to Z) randomly, except ( I, O,U and Z) N = numbers from (0 to 9) randomly,
I am working with C++ in Visual Studio. It's my first semester doing anything like this ever. Still, I am embarrassed that I am having trouble with this simple "coin flipping" program. The user tells the program how many times to "flip the coin" & then the program tells the user the results of each flip. You'll see I am randomly generating a 1 or a 2 within the function coinFlip to represent heads or tails. However, the problem is that if the user wants more than one coin flip, the "random" number stays the same for all of them, resulting in all heads or all tails. I am thinking this is an issue with the for loop that I have within the function coinFlip.