#include <iostream>
#include <stdlib.h>
#include <time.h>
using namespace std;
/* function main begins program execution */
int main() {
[Code] .....
I have gotten the conditions to execute properly but will end the program after doing a case instead of asking to play again and loop. Also how would i output the number of wins and losses?
I have an error on my Guess the random number game.When you got the right answer it shows the "You got the right answer" and shows the "What is the number?" Here is the code.
Code:
#include<stdio.h> main() { srand(time(0)); int x=rand() % 101,guess=0,tries=3; printf("The computer will generate a random number, try and guess the random number. }
I am completely stuck when assigning values to and passing variables around. It seems that the problem occurs with fscanf function. I have also guessed that it might be passing and reading it as a character, even though I said it will be an integer, and tried atoi() with no luck. I troubleshooted the error as I tried to print the given values after I assign it. I am doing this for a friend I have recently been programming django, so I am completely out of the loop when it comes to C. where I am assigning converting passing in a wrong way?
The question for homework is Create an application that generates a random number in the range of 1 through 100 and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and then generate a new random number so the game can start over"
I have no errors in my code, but when it compiles it and I type the number in, and hit calculate nothing happens at all. Im baffled. Here is my code.
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data;
I am recreating a hangman game. I'm trying to generate a random number to choose which word from my words list to use and I've done it a billion times before just like this. So, here's my code:
#include <iostream> #include <cstdlib> //standard library. #include <ctime> //for random. #include <fstream> //for reading and writing to a file. #include <string> using namespace std; int main() { int num_words; string word[num_words];
[Code] .....
I have the text file "words.txt" info below.
5 dog cat horse pig bird
If I run the program as it is, I get a segmentation fault core dumped error, however, if I take all the stuff that reads in the words from the words.txt file, like so:
#include <iostream> //every program has this. #include <cstdlib> //standard library. #include <ctime> //for random. #include <fstream> //for reading and writing to a file. #include <string>
Write a program that plays the game of guess the number.the program chooses the number to be guessed by choosing an integer at random in the range 1-1000. The program then types 'i have a number between 1 and 1000,can you guess number? Then the player then types the first guess, the program responds.
Ok, so doing an assignment for a random number game where you guess and it says too high or too low until you get it right or run out of tries. Here is what I got so far:
How would you create a video game in c++? I'm not sure really how to display the graphics and set properties and do all that stuff. I don't have money to buy a book about so how do you?
my a book or website where I can make a transition from console programming to GUI programming. I'm totally confused about this. I know how to program in console and can make a whole program based on console. I also know the OPP programming, but it's clear that nobody uses console programming anymore.
How do I write a ROM BIOS routine which accepts a row number from the user and place the cursor to the beginning of the row number which the user gave?
I'm running a game online and designing a program to generate Enemy Stats. Basically, it's supposed to generate 25 numbers between 0 and 7(to represent 8 Attributes on a 25 Point Buy system) and count how many times each number shows up.
Here's what the code looks like:
Code: #include <iostream> #include <ctime> #include <cstdlib> using namespace std; int Generate() { int r= rand(); int s= r%7; [Code] ....
I am working with C++ in Visual Studio. It's my first semester doing anything like this ever. Still, I am embarrassed that I am having trouble with this simple "coin flipping" program. The user tells the program how many times to "flip the coin" & then the program tells the user the results of each flip. You'll see I am randomly generating a 1 or a 2 within the function coinFlip to represent heads or tails. However, the problem is that if the user wants more than one coin flip, the "random" number stays the same for all of them, resulting in all heads or all tails. I am thinking this is an issue with the for loop that I have within the function coinFlip.
Basically i need to make a number guessing game where user thinks of a numbver from 1 - 100 and the machine will try to guess it in the least number of times. Once it guesses the number it will also say how many tries it took to guess.
My code so far is
#include<iostream> using namespace std; const int MAX = 100; int main() { char ch;
cout << "Think of an integer number between 0 and " << MAX<<endl; cout << "Write it down on a piece of paper then hit a key to continue"<<endl<<endl; cin.get(ch);
I have a program that stores current a low numbers. The Object is to Store the low number every time time one is presented. so say I start the function the first number is the low number. but the trouble im having it once the function is called again it starts over(low number). Is there a way I can keep the function value once the function is called again? Any better way of doing this while keeping function in a class?
double a; class rff{ public: void FGH() { doubleb=0; cout<< "pick a number"<<endl;
OK, so the program is working minus the play again loop. I even tried a goto statement for it but no luck. Basically what its doing is after the game runs its course it asks if you would like to play again? If you hit Y it starts over but if you it N it starts over. I want it to out put thank you for playing and close after user hits a button.
// C// Guess My Number // The classic number guessing game
#include <iostream> #include <cstdlib> #include <ctime> using namespace std;
I'm trying to write a program that generates a random number between 50 and 200. I made a program that generates random numbers, but how to make those random numbers be in-between 50 and 200. Any example of a program that generates random numbers that are confined in-between certain values?
I have a array that has 10 quotes inside, and I want to put a random number between 0 and 9in these -->[] , so that when I press the button a random quote will be shown.
private void Random_Click(object sender, RoutedEventArgs e) { string[] Quotes = new string[10]; // List with quotes Quotes[1] = "Life isn't about getting and having, it's about giving and being."; Quotes[1] = "Whatever the mind of man can conceive and believe, it can achieve."; Quotes[2] = "Strive not to be a success, but rather to be of value.";