C :: Reaction Game - How To Create Randomize Algorithm Which Gets Exponentially Faster
Mar 29, 2014
I am creating a reaction game using a series of lasers and LRDs and need to make a function which waits for a specific pin in portb to be triggered high before it can move onto waiting for the next pin to be triggered. The time lasped before the "game loses" needs to get exponentially faster as the game goes on.
I am using statements such as if(input(PIN_B0)==1 generate_tone(G_note[2], 1000); but unsure how to write in c "wait x amount of time, if trigger move onto next random pin or no trigger go to lose function.
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Oct 19, 2014
Can I possibly get a better implementation of a prime number detecting algorithm than the one I already have below?
Code:
#include <cstdio>
#include <cstdlib>
int main() {
int no, high, low;
int divisor;
[Code] .....
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Feb 15, 2015
is it better to reuse an existing variable or create a new variable for the following situation:
/* Is this faster: */
glm::mat4 newViewModelMatrix = (*existingViewMatrix) * (*existingModelMatrix);
/* Or is this faster? */
glm::mat4 existingViewModelMatrix; /* declared in class header - initial value assigned in class constructor */
existingViewModelMatrix = (*existingViewMatrix) * (*existingModelMatrix);
Just wondering if it makes a difference or not.
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Nov 19, 2013
I wont search realization of Lee algorithm in Game(2d turn-Based Strategy 20 x 30 cells),need AI on C++ ???
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Jun 2, 2013
designing an algorithm forHangman game.
I've got everything I need that is expected of my program except this.
When the user starts the game they will have these letters available to them:
"abcdefghijklmnopqrstuvwxyz"
Now if they were to guess 'a' it should look like this:
"-bcdefghijklmnopqrstuvwxyz"
then if they were to guess 'k':
"-bcdefghij-lmnopqrstuvwxyz"
and so forth.
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Feb 6, 2015
I've reached some sort of paradox while writing my small game. I need an algorithm to decide the winner of the game, but it's a fairly complicated task so i decided to delegate the responsibility to a strategy object, and code a naive(inefficient) algorithm to begin with, then i can easily swap the algorithm for a more efficient one later.
The problem is, that the strategy object needs to know the game, and the game needs to know the strategy object, but as you can see there is no way of doing that since i need to create one object before i create another.
//Wrong code illustrating the concept
Winner_strategy * winner_strategy;
Game * game;
winner_strategy = new Winner_strategy(game);
game = new Game_impl{winner_strategy};
BTW i know that it's best pratice to use unique_ptr, but i don't think it will make a difference here?
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Apr 3, 2014
i have a program that will be a question and answer . my lecturer want the question to be randomize
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Mar 21, 2013
I want to create a Hangman game with timer.. If the user cannot guess the word with in 1:30 min the game will stop and the word will be printed.
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Jul 19, 2013
What i'm trying to do is create a 3d game engine with opengl and i want to be multi platform. I'm trying to use code-blocks for this reason but i'm having trouble setting up opengl for code-blocks
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May 28, 2014
I am trying to create a prize wheel game in XNA. I am trying to create something like the Squeal of Fortune in the Runescape game.
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Jan 3, 2015
I want to create a top trumps game using pseudo code with variables, loops, If statements and inputs, how would I write it?
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May 8, 2014
How to now randomize the answer order within this code ? I only included the relevant piece of code of the task in question.
questions.push_back(
"Question [1]"
" "
"What port does HTTPS use ? "
"1. 25 "
"2. 443 "
"3. 23 ");
answers.push_back("2");
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May 9, 2014
Here's what i'm searching for: I have a form with 3 pictureBoxes (pictureBox1,2,3). The form also contains one button.
What I want is that when the user clicks the button (so button_click event) that the 3 pictureBoxes each show a different picture. And when I click the button again again 3 different pictures will load.
I already found out that I need to make an arraylist for the pictures (there are about 100 pictures). A System.Random
to select random images. But I have absolutely no clue on how to write this code.
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Mar 12, 2013
I want to create a text-based game with C++, running on the console. I have made some other text-based console games.
Which is the most interesting text-based game to learn how to program for beginners?
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Dec 9, 2014
I'm trying to optimize this code using openMP. The line I added made it run about twice as fast but I'm trying to figure out how to make it even faster. Could reshaping the loops potentially increase the speed?
//4 threads
int listsize=15000;
#pragma omp parallel for shared(f) private(i,j,hash)
for(i = 0; i < listsize; i++) {
printf("Thread: %d i: %zu wl_size: %zu
",omp_get_thread_num(),i,wl_size);
for (j = 0; j < num; j++) {
h = f[j] (getw(list, i));
c[h] = 1;
} }
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Jan 30, 2014
I have a 125X125 array, each element is 55 bits. The cache line for the CPU ( Cortex A9) is 32 bits. Is there anyway to do optimizations, like loop tiling that would make multiplication and calculations faster?
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Aug 25, 2014
I have this code which performs the analysis part of discrete wavelet transform. It works pretty well. However, I wish to reduce the time that it consumes even further. I did use reserve() and it worked upto few msec.
int rows = signal.size();
int cols = signal[0].size();
int cols_lp1 =(int) ceil( (double) cols / 2);
vector<vector<double> > lp_dn1(rows, vector<double>(cols_lp1));
vector<double> temp_row;
temp_row.reserve(512);
[Code] ....
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Oct 10, 2014
How do you create a save file for a game, that is not a separate file? Specifically I am using code::blocks and sfml 2.1 to make a game and it saves to a text file at the moment. My problem is that it is very easy to modify the text file, and it is annoying to have to copy and paste several files if you want to use a copy of the game. I have a feeling that it may be to do with resource files, but I'm not exactly sure how to get these to work or whether you can modify them dynamically.
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Dec 21, 2014
I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.
The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.
How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?
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Sep 13, 2014
I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.
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Oct 26, 2013
I have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.
Code:
* Struct */
typedef struct {int *pArray; //the dynamic array
int length; //the size of the dynamic array}Array;
/* Function to create a dynamic array */
Array *initializeArray (int length) {int i;
}
[code]....
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Apr 10, 2014
I need to create a project that create a automated backup of a file.
i will get the file from C:/Folder/file.exe and move for a other created folder, but.. in every time that user make this backup, a folder will be created with year, month and date, like: C/Folder2/2014/April/16:42/file.exe.
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Apr 9, 2014
I am writing a simple console-based tic-tac-toe game. I am trying to write a function to check whether someone has won the game.
The board data is saved in an array called board: Code: int board[3][3] with each element corresponding either to an empty spot, an X, or an O, using the numbers 0, 1, and 2, respectively. For clarity:
Code:
#define EMPTY 0
#define X 1
#define O 2 Here is my function: Code: int check_state(int board[3][3]) {
int winner = 0;
[Code].....
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Mar 7, 2013
A few days ago I got a "bright idea" to see if I could match a string, with an arbitrary length from 1 to 12, to its formulated sequence by using an algorithm to find all possible combinations of the integer combinations from 0 to 9 at each length (1 to 12).
Example: Desired numerical combinations from integers 1 to 3:
At Length 1:
1, 2, 3
At Length 2:
11, 12, 13, 21, 22, 23, 31, 32, 33
At Length 3:
111, 112, 113, 121, 122, 123, 131, 132, 133, 211, 212, 213, 221, 222, 223, 231, 232, 233, 311, 312, 313, 321, 322, 323, 331, 332, 333
And so on until the nth length (in my case a length of 12).
First off, I would like to say that this is not as easy as I thought. I clearly underestimated the problem seeing as I've spent hours attempting to write a working algorithm, but feel like I've made no progress.
Here are a few of my attempts:
Attempt 1:
#include <iostream>
#include <algorithm>
#include <math.h>
#include <string>
[Code]....
I can't exactly explain this one. It works if the length is 2 or less; however, the order of the output is horrendous.
Attempt 3: I tried using recursion, but only found myself getting more and more lost the further I tried developing my function. Cannot find my work for this attempt.
I would really like to figure this out on my own, but I am very stuck as you can see. I also lack time that I can spend working on this since im a full time student.
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Jul 24, 2013
I wrote a version of find_all() which searches through containers for matches and returns another container that holds iterators pointing to each match. When I compared what I wrote to what the authors of Professional C++ wrote, I found the two find_all() functions to be very different.Here they are:
//Mine
template<typename Iterator, typename Predicate>
std::list<Iterator> find_all
(Iterator front, Iterator back, const Predicate& match) {
std::list<Iterator> toreturn;
for(; front != back; ++front) if(*front == match) toreturn.push_back(front);
[code]...
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Jun 27, 2014
I have VRP algorithm written in C++, run with command prompt Windows. input (command line) -> VRP.exe -> output (txt file)
Now I want to built a website to run it as SaaS. How to run an exe application(compiled c++) in server used as Saas? What kind of programming do I have to use? Ruby or html5 or others? I don't know how to start.
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