C++ :: Strategy Pattern Paradox - Algorithm To Decide Winner Of The Game

Feb 6, 2015

I've reached some sort of paradox while writing my small game. I need an algorithm to decide the winner of the game, but it's a fairly complicated task so i decided to delegate the responsibility to a strategy object, and code a naive(inefficient) algorithm to begin with, then i can easily swap the algorithm for a more efficient one later.

The problem is, that the strategy object needs to know the game, and the game needs to know the strategy object, but as you can see there is no way of doing that since i need to create one object before i create another.

//Wrong code illustrating the concept
Winner_strategy * winner_strategy;
Game * game;

winner_strategy = new Winner_strategy(game);
game = new Game_impl{winner_strategy};

BTW i know that it's best pratice to use unique_ptr, but i don't think it will make a difference here?

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C++ :: Simple Integer Pattern Algorithm - Value Transformation

Mar 19, 2012

In code, I need to transform these values:

256 becomes 0
128 becomes 1
64 becomes 2
32 becomes 3
16 becomes 4
8 becomes 5
4 becomes6

Is there some way to express this mathematically so that I do nto have to use a table lookup? I know this sounds like I am an idiot, but I can not figure out an obvious algorithm.

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C++ :: Realization Of Lee Algorithm In Game

Nov 19, 2013

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C++ :: Algorithm For Letters Used In Hangman Game?

Jun 2, 2013

designing an algorithm forHangman game.

I've got everything I need that is expected of my program except this.

When the user starts the game they will have these letters available to them:

"abcdefghijklmnopqrstuvwxyz"

Now if they were to guess 'a' it should look like this:

"-bcdefghijklmnopqrstuvwxyz"

then if they were to guess 'k':

"-bcdefghij-lmnopqrstuvwxyz"

and so forth.

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C :: Reaction Game - How To Create Randomize Algorithm Which Gets Exponentially Faster

Mar 29, 2014

I am creating a reaction game using a series of lasers and LRDs and need to make a function which waits for a specific pin in portb to be triggered high before it can move onto waiting for the next pin to be triggered. The time lasped before the "game loses" needs to get exponentially faster as the game goes on.

I am using statements such as if(input(PIN_B0)==1 generate_tone(G_note[2], 1000); but unsure how to write in c "wait x amount of time, if trigger move onto next random pin or no trigger go to lose function.

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C++ :: How To Decide Which Type Of Thread To Use

Jun 7, 2014

There are gnu thread, c thread, posix thread and win32 thread which all can be used on windows platform.

How, why and when do I need them?

Code:
#ifndef C_THREAD_H_
#define C_THREAD_H_
extern "C"
{
#include <cthread.h>

[code]....

This simply won't compile with Visual C++ because there isn't any cthread.h header file there.

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C# :: Strategy Script - Keep Getting Single Error CS1513

Dec 4, 2011

I have been trying to compile a trading strategy but i keep getting a single error CS1513.

I am not a programmer so its very hard for me to fix.

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C++ :: Game Design Practice For Accessing Container Of Game Objects

Dec 21, 2014

I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.

The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.

How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?

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C++ :: Program For Calculating Total Price Of Game Station And Game

Sep 13, 2014

I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.

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C/C++ :: Can't Get The Right Square Pattern

Jul 4, 2014

I've been working on this code that should be looking like

1 3 5 3 1
3 5 7 5 3
5 7 9 7 5
3 5 7 5 3
1 3 5 3 1

but mine appears like this

1 3 5 3 1
3 5 7 5 3
5 7 9 7 5
3 3 5 7 9
1 3 1 3 5

This is the code I've got for now, I just don't know which logic I need to fix

int main(){
int r;
cout << "Rows?" << endl;
cin >> r;
for (int i = 1; i <= r; i+=2){
for (int j = i; j <= r+i; j+=2){
cout << j<< " ";
} for (int k = i+2; k >= i-1; k-=2){

[code]....

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C++ :: Display A Pattern Using Loops

Oct 17, 2014

I have spent at least an hour trying to display this pattern and I am not getting anywhere.

Pattern C
1
21
321
4321
54321
654321

This is as far as I got
#include <iostream>
#include <iomanip>

[Code]....

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C/C++ :: Nested For Loop Pattern?

Nov 3, 2014

I'm trying to output a pattern using loops. The pattern is a plus symbol made of 3 rows of 5 x's followed by 3 rows of 15 x's and finally 3 rows of 5 x's.

I can get the program to output all 9 rows with 5 x's but I don't know how to do the 3 rows of 15 in the middle. I have tried a while loop and also an if statement but nothing seems to work.

#include "stdafx.h"
#include <iostream>
#include <iomanip>

[Code]....

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C/C++ :: Pattern Recognition For Numbers?

Jan 3, 2015

i have a .txt file with a bunch of numbers(1...99), millions of them, and i would like to make a program that recognizes patterns(if exists, i don't know) of numbers in this file. What will be the starting point? How could i do that? I read i could do that with Neural Network. Is there other way?

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C :: Textual Analysis - Pattern Matching

Feb 11, 2014

I am looking to write a program that, given a particular word, looks at a plain text document and gives a list of words that appear within x words of the given word along with a count of how many times it appears.

Do I need to use regex to do the pattern matching here? Is there a particular data structure that I should use that is particularly suited to a task like this? I don't want to reinvent the wheel, it seems like there should be libraries that would already do this sort of thing but searches have turned up nothing.

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C++ :: Creating Diagonal Pattern By Given Function

Nov 5, 2013

How to create a diagonal pattern by the given function

void diagonal(int size, char op)

The function takes in 2 arguments, size and op and displays a diagonal line of op char. for example, diagonal (5,#) will produce the following output.

#
#
#
#
#

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C++ :: Printing Even And Odd Numbers In Alternating Pattern?

Nov 23, 2014

We never really had a thorough discussion yet about if-else statements and while.. but our teacher already gave us a difficult assignment..

We should write a program the accepts a number , n, and displays the first n values of the number series:

the pattern to be print was like this 1 1 2 3 4 5 8 7 16 9 32 11 64 13...

alternating odd and even numbers using while and if-else statements

if you input n, the output will print only until 1 1 2 3 4 5 8 7

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Jan 21, 2015

I am looking into some design pattern which works for validation.

I thought about using strategy but not sure whether its correct or not

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C++ :: Design Pattern For Function Operation

Dec 11, 2014

Any design pattern allows to describe operation like the following.

MyFunctionObject f;
//Init f...
MyFunctionObject g;
//Init g...
MyFunctionObject h = f(g) + g;

[Code] .....

I'm interested in design pattern which permits to model this kind of structure, if there's of course...

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C++ :: Way / Pattern To Avoid Copying Data

Apr 19, 2013

I have a class buffer, which holds a std::string as member, and a socket_receive function:

struct buffer {
string data;
buffer() {}
buffer(buffer& b) : data(b.data) {}
};
buffer socket_receive() {
buffer tmp;
tmp.data = "1234";
return tmp;
}

so when I write

buffer b = socket_receive();

there is a copy constructor, and the tmp variable is constructed and destructed, is there anyway to improve the performance?

I tried the new c++11 move(), but seems even worse, I must be doing wrong with move(), but I don't know how.

#include <iostream>
#include <string>
#include <ctime>
using namespace std;
struct buffer {
string data;

[Code] .....

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C/C++ :: Stopping Case For Asterisk Pattern?

Dec 1, 2014

So, I'm going to write a recursive function for a asterisk pattern but I'm stuck figuring out how to create a stopping case for it, better yet, I'm unable to describe the pattern completely.

*
**
-*
****
--*
--**
---*
********
-----*
-----**
------*
-----****
-------*
-------**
--------*

( - represent white spaces )

What I've been thinking:

* Every odd row has 1 * with 1 incremented white space

* Every "pair" of asterisks equals 8 total (EX. 8 one pair *'s, 4 two pair *'s, 2 four pair *'s)

Unfortunately, that's all I got. how I can represent this as I function. Once I figure out what my stopping case should be, I think I can do the coding on my own.

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C# :: Unit Of Work And Repository Pattern

Oct 18, 2014

I have implemented the IRepository and UnitOfWork Patterns in my project and I have made a little tweak in the UnitOfWork pattern .

public class UnitOfWork : IDisposable {
private DataContext m_Context = new DataContext();
private bool m_disposed = false;

#region Repositories
private GenericRepository<Product> m_ProductRepository = null;
private List<object> m_RepositoryList = new List<object>();
#endregion

[Code] ....

In my UOW class I have the public property ProductRepository. Now my idea was instead of creating a public property for every repository that I have, I created the generic method GetRepository<T> to dynamically create repositories.

Do you think that this change will have bad side effects. I think that it will improve the maintainability of the code.

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C/C++ :: Can Use Strtok For Splitting A String With A Certain Pattern

Oct 31, 2012

I have a string like "THIS::IS::THE:EXAMPLE::STRING"

I want to split the string to tokens based on "::".

The tokens should be:

THIS
IS
THE:EXAMPLE
EXAMPLE
STRING

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C++ :: Nested Looping To Create A Pattern

Jul 15, 2012

I am working on some coursework for university at the moment, and one of the questions asks me to 'write a function that will generate the following pattern using nested looping techniques.'

Pattern:

- . . . . . . .
. - . . . . . .
. . - . . . . .
. . . - . . . .
. . . . - . . .
. . . . . - . .
. . . . . . - .
. . . . . . . -

So far I have the following code, but when I compile it I get a host of different errors.

#include <iostream>
int main() {
int A[8][8],i,j;
for(i=0;i<8;i++) {
for(j=0;j<8;j++) {

[Code] ....

How to add code tags on this?

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C++ :: Singleton Pattern - Delete Pointer Twice

Feb 22, 2012

environment : qt creator 4.7

code:

#include <stdio.h>
#include <stdlib.h>
#include <iostream>
using namespace std;
class singleTon {

[Code] ....

this is a singleton pattern first,it doesn't matter, why I could delete this pointer twice?because the gcc compiler?That mean in the surface, "delete pInstance1;" this movement just mark the memory pInstance1 has been deleted but not real?does any one encounter this phenomenon?

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C :: Print Triangle Pattern Using One Loop And Recursion?

Dec 18, 2013

Q.print triangle pattern using one loop and recursion

eg: 5

Code:

#include <stdio.h>#include <conio.h>
void pattern(int n,int N) {
int i,c=1;

[Code]....

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C++ :: Design Pattern For Dynamic Function Parameter

Oct 26, 2014

I need to design an interface(a function prototype) that takes an argument which is used to pass information.
The information can be passed by independent modules and third party softwares and hence can vary today and in future.

Basically, the function interface(arg1, info)caters a niche service to many independent applications and needs to process based on requirements passed by applications in the argument(info, in example).

I am looking for a design pattern for the function parameter - info.

Should I use a void pointer that can be casted to respective application specific class in the function ? will this be a good C++ design ?

or should I take this parameter to be a pointer to a generic abstract class that points to the respective application specific specialization ?

Do we have some design pattern to address this so as to handle other unforeseen challenges ?

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