C :: Create A Hangman Game With Timer
Mar 21, 2013I want to create a Hangman game with timer.. If the user cannot guess the word with in 1:30 min the game will stop and the word will be printed.
View 5 RepliesI want to create a Hangman game with timer.. If the user cannot guess the word with in 1:30 min the game will stop and the word will be printed.
View 5 Repliesdesigning an algorithm forHangman game.
I've got everything I need that is expected of my program except this.
When the user starts the game they will have these letters available to them:
"abcdefghijklmnopqrstuvwxyz"
Now if they were to guess 'a' it should look like this:
"-bcdefghijklmnopqrstuvwxyz"
then if they were to guess 'k':
"-bcdefghij-lmnopqrstuvwxyz"
and so forth.
I'm making a hangman game. All i need to do is after the user guesses the letter correctly it replaces the stars with that letter. I have been trying for the past 2 hours and cant get it. So basically I have to do this. DisplayWord.replace(0, theWord(0)) but I don't know how to put it in.
This is my code:
#include <iostream>
#include <string>
#include <cstdlib>
#include <ctime>
[Code].....
i am trying to make a hangman game. The game works fine so far but i cannot seem to keep track of the letters used. I have to prevent the user from using a letter that has already been entered by the user at some point in the game before. But can't seem to work my way around it. I have included the code below
#include<iostream>
#include<cstring>
#include<cstdlib>
#include<ctime>
[Code].....
Basically I have a text file called words. I'm supposed to extract a word randomly from the file and have the user guess the word according to the definition.
I'm having trouble matching the definition to the word from the text file.
Here's my code:
#include <iostream>
#include <fstream>
#include <string>
#include <cstdlib>
#include <ctime>
using namespace std;
int main(){
int number;
int count = 0;
string word;
[Code] ....
Here is my text file
apple#the usually round, red or yellow, edible fruit of a small tree
boat#a vessel for transport by water
horse#a solid-hoofed plant-eating domesticated mammal with a flowing mane and tail, used for riding
television#a system for transmitting visual images and sound that are reproduced on screens
soup#a liquid dish, typically made by boiling meat, fish, or vegetables, etc.
bottle#a container, typically made of glass or plastic and with a narrow neck
barber#a person who cuts hair
toast#sliced bread browned on both sides by exposure to radiant heat
radar#a system for detecting the presence, direction, distance, and speed of aircraft, ships, and other objects
red#of a color at the end of the spectrum next to orange and opposite violet
I am recreating a hangman game. I'm trying to generate a random number to choose which word from my words list to use and I've done it a billion times before just like this. So, here's my code:
#include <iostream>
#include <cstdlib> //standard library.
#include <ctime> //for random.
#include <fstream> //for reading and writing to a file.
#include <string>
using namespace std;
int main() {
int num_words;
string word[num_words];
[Code] .....
I have the text file "words.txt" info below.
5
dog
cat
horse
pig
bird
If I run the program as it is, I get a segmentation fault core dumped error, however, if I take all the stuff that reads in the words from the words.txt file, like so:
#include <iostream> //every program has this.
#include <cstdlib> //standard library.
#include <ctime> //for random.
#include <fstream> //for reading and writing to a file.
#include <string>
[Code] ....
it works correctly and generates a random number.
I'm using Linux Mint.
My question is how can i read one line from a ".txt" file? To be more clear, i'm trying to write a hangman game. Therefore I'm trying to get words from a "wordlist.txt" file i created. I know a little bit about ifstream, ofstream and fstream. So my function i created to get a random line from this txt (not-completed yet since i don't know how to get that randomized line);
void grw() {
int line;
srand (time(NULL));
line = (rand() % 7972) + 1;
ifstream wordlist;
wordlist.open("wordlist.txt");
}
I created a variable called 'line' for the line number and randomized it (there are 7972 words in ".txt" file). So what i want to do now is to get the word on that line.
I am trying to pull my words randonly from a wordbank .txt file and so far i have this
#include <iostream>
#include <cctype>
#include <fstream>
using namespace std;
string word;
char knownLetters[]; // The word could be of any length
int stages = 6; // Our hangman has 6 stages, so the player starts with 6 lives
[Code] .....
Ok here I have a program that reads a word from a text file randomly and matches it with the definition. The user has to guess what the word is according to the definition.
I'm having trouble with my for loop, I'm not getting any errors. But I just know something is off.
Here's my code:
#include <iostream>
#include <fstream>
#include <string>
#include <cstdlib>
#include <ctime>
using namespace std;
int main(){
int number;
int count = 0;
int numOfGuess = 0;
[Code] ...
This is words.txt:
apple#the usually round, red or yellow, edible fruit of a small tree
boat#a vessel for transport by water
horse#a solid-hoofed plant-eating domesticated mammal with a flowing mane and tail, used for riding
television#a system for transmitting visual images and sound that are reproduced on screens
soup#a liquid dish, typically made by boiling meat, fish, or vegetables, etc.
bottle#a container, typically made of glass or plastic and with a narrow neck
barber#a person who cuts hair
toast#sliced bread browned on both sides by exposure to radiant heat
radar#a system for detecting the presence, direction, distance, and speed of aircraft, ships, and other objects
red#of a color at the end of the spectrum next to orange and opposite violet
I want to add a timer to my mini quiz game and show how much time it took for the user to finish it .I want to learn how to do that in C language
NOTE: My program only has a splash screen Allegro
The files are attached :
A bitmap [URL] .....
(I couldn't attach because of the size is above 200 kb. Please save as a BMP file )
A text file
A CPP file
#include<iostream.h>
#include<time.h>
#include<conio.h>
[Code].....
I am trying to create a five second timer that allows a value to be entered in that span of time. However, if a value is not entered within the five seconds, the timer ends and a value will no longer be able to be entered. I am trying to create a math test that has a five second time limit for equations to be answered.
View 4 Replies View RelatedBasically I have a text file called words. I'm supposed to extract a word randomly form the file and have the user guess the word. If they guess the word correctly in x number of tries they will receive the definition.
I'm having trouble receiving that random word and I'm getting the definitions from the file.
Here's my code:
#include <iostream>
#include <fstream>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
using namespace std;
[Code] ....
This is what is in the words.txt file
apple#the usually round, red or yellow, edible fruit of a small tree
boat#a vessel for transport by water
horse#a solid-hoofed plant-eating domesticated mammal with a flowing mane and tail, used for riding
television#a system for transmitting visual images and sound that are reproduced on screens
soup#a liquid dish, typically made by boiling meat, fish, or vegetables, etc.
bottle#a container, typically made of glass or plastic and with a narrow neck
barber#a person who cuts hair
toast#sliced bread browned on both sides by exposure to radiant heat
radar#a system for detecting the presence, direction, distance, and speed of aircraft, ships, and other objects
red#of a color at the end of the spectrum next to orange and opposite violet
I usually use codeblocks until my professor gave me a project in which it was mandatory to use turbo c++ so how can I create the timer effect in turbo???
E.g. if i want to print 1 2 3 4.... in a gap of 2 seconds how will I do it in turbo c++?
I want to add a count down timer to my testing software 1hr and 30min
Its a 32bit console application, I want the countdown timer outputted above each question on the right side, timer only needs to output the time left at the top of each question so a live outputted timer is not important.
Questions are not random generated.
Also how to output "out of time" if the timer reaches 0 and for the test to end, I think branching is involved not too sure.
I already have, std::srand( std::time(0) ) ; at the start of the test to randomly generate the answer order.
What i'm trying to do is create a 3d game engine with opengl and i want to be multi platform. I'm trying to use code-blocks for this reason but i'm having trouble setting up opengl for code-blocks
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I am creating a reaction game using a series of lasers and LRDs and need to make a function which waits for a specific pin in portb to be triggered high before it can move onto waiting for the next pin to be triggered. The time lasped before the "game loses" needs to get exponentially faster as the game goes on.
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How do you create a save file for a game, that is not a separate file? Specifically I am using code::blocks and sfml 2.1 to make a game and it saves to a text file at the moment. My problem is that it is very easy to modify the text file, and it is annoying to have to copy and paste several files if you want to use a copy of the game. I have a feeling that it may be to do with resource files, but I'm not exactly sure how to get these to work or whether you can modify them dynamically.
View 6 Replies View RelatedI need writing my header files for my program of hangman. I've written what I could, but when I try parts out on their own to see if they work, I get errors. I haven't written my driver yet since I wanted to get this header working first. The first function needs to take the name of the file and read in its contents into the globally declared array. The second function takes no arguments and returns a word from the word list chosen at random. I guess my question is, would what I have so far work, or am I completely off? Here's what I have so:
randword.h
#ifndef _randword_h
#define _randword_h
//static char words[100][50];
/*
*Function: InitDictionary
*This function reads in the dictionary of words and puts them into an array. */
void InitDictionary(void);
[Code] ....
I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.
The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.
How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?
I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.
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View 2 Replies View Relatedhow to produce a period signal that lasts 0.100 ms that is 35% red and 65% green using a bi-colour LED and the timer module?
while(ReadTimer0() < (unsigned int)165)
Its using this: OpenTimer0(TIMER_INT_OFF & T0_SOURCE_INT & T0_16BIT & T0_PS_1_32);
So does that mean that the period signal is 165 * 32 * 4/32 = 660 = 66%? I really just need to know how to calculate the period signal to produce 35% red and 65% green..