C/C++ :: How To Reset A Timer
Apr 12, 2012Im trying to make a reaction game. I have a grafic that comes up, and the timer starts and when i hit the grafic the timer stops. But my problem is that the Timer doesn't reset.
View 2 RepliesIm trying to make a reaction game. I have a grafic that comes up, and the timer starts and when i hit the grafic the timer stops. But my problem is that the Timer doesn't reset.
View 2 RepliesHow to reset/clear dictionary?
I've already tried:
someList.Clear()
and
var keysToRemove = new List<string>();
foreach (var e in someList)
{
keysToRemove.Add(e.Key);
}
foreach (var key in keysToRemove)
{
someList.Remove(key);
}
And keep getting the error: An item with the same key has already been added. I'm using VS 2012.
int counter won't reset to 0 when I click the start over button.
protected void startOverButton_Click(object sender, EventArgs e)
{
gameOverLabel.Visible = false;
[Code]....
In the traditional for loop, you could make the loop start again by resetting the int value
for (int i = 0; i < 10: ++i){
//Do something
i =0;
}
Then it would start the loop again. However I can not seem to find a way to do this with the range based for loop. Is there anyway to force a range based for loop to start from, i = 0 ?
for(const auto &i : vec){
//Do something
//Restart for loop
}
I need the number of moves to reset to zero every time because right now when when i enter the next number of disks the moves from before are added to the new set of moves. Here is my output
how many disk are you going to start with? 2
It will take 3 moves
how many disk are you going to start with? 2
It will take 6 moves
how many disk are you going to start with? 2
It will take 9 moves
how many disk are you going to start with? 2
It will take 12 moves
how many disk are you going to start with?
the number of moves for 2 disks should be 3 but as u can see every time i enter 2 disks it just adds to the last number of moves how can i fix this ?
//Purpose: Recursively solve the tower of hanoi problem, moving n disks from A to C.
#include<iostream>
#include<conio.h>
using namespace std;
double number;
void move(int,char,char,char);
//function prototype
[Code] ....
I've been taking a C++ class, and for a project we need to do, we have to create a simple quiz show game while putting the high scores and names inside a .txt file. We have lessons we can look at to complete it while learning. But at the end there's always a challenge that we should complete to show that we've actually learned the information. For the challenge, we needed to take the information in the .txt file and reset it to its original information. So say there's 5 people preset that have high scores, then a person plays the game and the program asks if they'd like to reset the list. If the user inputted 'y' or any key that needed to be pressed, the program would reset the .txt to its original information.
This is the code that creates the program.
// Include Libraries
#include <iostream>
#include <string>
#include <fstream>
// Include standard namespace
using namespace std;
// Declare Global Variables
int Guess;
int Winnings;
[Code] ....
It works how I need it to and there aren't any problems, necessarily, but I want to know if there's any, more efficient, ways of completing this task. Like if there's any already made function of resetting a file.
This is the code that resets the file. As you can see, it just uses the information earlier in the code inside the if statement. Is there any pre-made function or method of resetting a file?
cout << "Would you like to reset the high scores list? (y or n): ";
cin >> ask;
if (ask == 'y')
{
High_Score[0] = 25000;
High_Score[1] = 12000;
High_Score[2] = 7500;
High_Score[3] = 4000;
High_Score[4] = 2000;
[Code] .....
#include<iostream.h>
#include<time.h>
#include<conio.h>
[Code].....
how to produce a period signal that lasts 0.100 ms that is 35% red and 65% green using a bi-colour LED and the timer module?
while(ReadTimer0() < (unsigned int)165)
Its using this: OpenTimer0(TIMER_INT_OFF & T0_SOURCE_INT & T0_16BIT & T0_PS_1_32);
So does that mean that the period signal is 165 * 32 * 4/32 = 660 = 66%? I really just need to know how to calculate the period signal to produce 35% red and 65% green..
I'm creating a game in which i.need player to.answer.my question within 10 seconds...
So I need a code for this timer... I don't want code to be paused by sleep or delay functions.. But I need that it waits.for 10 seconds.. and if user types answer in between.. it.reads it
And if player.doesn't answers it within 10 sec.. it displays a message
I need to set a timer but still have the program processing info. I have looked into using sleep but when using this all processing stops to my knowledge. I tried to use the settimer method but was having some issues since I am not using a dialog based interface.
View 1 Replies View RelatedI have some value in process memory (not my process). I have address of this value and want to execute function or smth else on changing this value. I think to use timers but I think they are too slow - low resolution(I read smth from 10 to 50 ms) and uses CPU too much. Can you offer me some other solution with not very much cpu usage but with checking variable value nearly 1 to 5 ms.
View 3 Replies View RelatedI am trying to create a five second timer that allows a value to be entered in that span of time. However, if a value is not entered within the five seconds, the timer ends and a value will no longer be able to be entered. I am trying to create a math test that has a five second time limit for equations to be answered.
View 4 Replies View RelatedMy game runs in a while loop, as you can see in the code below. I need a timer, which won't stop this loop or freeze it, but it will wait, until timer is over and executes code without interfering with the while or for loop.
Code:
Code:
#include <iostream>
#include <iomanip>
#include <windows.h>
#include <ctime>
using namespace std;
char *map[25][25];
[Code] ....
I want to add a timer to my mini quiz game and show how much time it took for the user to finish it .I want to learn how to do that in C language
NOTE: My program only has a splash screen Allegro
The files are attached :
A bitmap [URL] .....
(I couldn't attach because of the size is above 200 kb. Please save as a BMP file )
A text file
A CPP file
In an assignment where they were asked to write a simple alarm that went off every 12 hours. This seemed mildly interesting so I gave it a go. The alarm actually goes off every minute (to have it go off every hour, or every 12, or some other interval more cogs, shafts and pinions would need to be added to the mechanism).
Code:
/* A simple "stopwatch" that prints an alarm message every minute.
*
* 2-Nov-2013
*
*/
#include <stdio.h>
#include <stdbool.h>
#include <time.h>
[Code] .....
I have attached a circuit diagram below, which has been tested. Currently you have to manually push the switch to change the brightness of the bulbs. I want to program a chip to automate this.
Over 90 days the chip will output a high signal in replace of the switch every set period of time (say once every 1.5days). I can use any chip but the smaller the better!
I want to create a Hangman game with timer.. If the user cannot guess the word with in 1:30 min the game will stop and the word will be printed.
View 5 Replies View RelatedI want to add a countdown timer to my program so after specific time it go back to the main menu my program is something like vending machine....
View 1 Replies View RelatedI am making a timer but I want to have an input while it is running. Here is my code.
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <time.h>
using namespace std;
class timer {
[Code] .....
The bolded part is my attempt at trying to put in an input while the timer is running without having the other timer functions stop.
I usually use codeblocks until my professor gave me a project in which it was mandatory to use turbo c++ so how can I create the timer effect in turbo???
E.g. if i want to print 1 2 3 4.... in a gap of 2 seconds how will I do it in turbo c++?
So I've been trying to write a good update loop,
if (SDL_GetTicks() - startTime >= 1000) {
fps = loops;
startTime = SDL_GetTicks();
loops = 0;
[Code] ....
It's based off of deWitter's 4th game loop. [URL]....
However, there's one major flaw. If the update() function takes a long time to execute, the timer slows down, a "second" doesn't last 1000 milliseconds, and the fps counter spits out numbers like 100 and 120 when the limit should be 60. Is there a way to make a timer that always runs with constant speed no matter how long the update function takes?
I have a code which basically produces the RSSI value in a command prompt window once i run it but i want to add a function to it which would let the RSSI reproduce itself (once every 5 seconds or something) once its run without having to physically compile it every time.
using System;
using System.Collections.Generic;
using System.ComponentModel;
[Code].....
I am making a product and in which i use a timer. I want when the product is being start the timer will run and when the product is off the timer will stop. If i again start the product the timer will start from its previous value.
I have problem that the timer start from its initial when i start my product.
I have a .dll file that is used by some kind of launcher. Now the .dll file has some kind of timer on it and after that set of time it wont let me use it, how i can edit that out of a .dll?
View 4 Replies View RelatedI want to add a count down timer to my testing software 1hr and 30min
Its a 32bit console application, I want the countdown timer outputted above each question on the right side, timer only needs to output the time left at the top of each question so a live outputted timer is not important.
Questions are not random generated.
Also how to output "out of time" if the timer reaches 0 and for the test to end, I think branching is involved not too sure.
I already have, std::srand( std::time(0) ) ; at the start of the test to randomly generate the answer order.
I've been using a timer to refresh the listview on my application, but after half a second, I get the error message at first try/catch method in RefreshPlot() in PlotComponent.cs:
Quote An exception of type 'MySql.Data.MySqlClient.MySqlException' occurred in Marketplace.exe but was not handled in user code
Additional information: There is already an open DataReader associated with this Connection which must be closed first.